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Theresa Tennyson

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About Theresa Tennyson

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    Oh, for cryin' out loud...

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  1. A skin is really very similar to an applier - they're "texture delivery systems." If you have textures for appliers for a certain body or head already you can use the exact same ones in a skin. UV mapping, etc. will be exactly the same for a skin texture as it will be for an applier texture for that body/head. To see the textures on a body/head that doesn't have native support for BOM you can apply the special textures that the BOM system uses with an applier. In order to see them, though, the textures have to be part of one of the old "system wearables" - particularly the skin. The first step in the process is to create a new skin in the inventory panel. Now, wear that "new skin" and edit your appearance. Edit the skin and you'll see slots for the head, upper body and lower body textures. You can either select textures for these slots from the texture-select dialog box or (if you use Firestorm) you can assign them by UUID. The system will only allow you to wear one skin at a time, and any slots you don't assign textures to will show a very low-detailed "system" skin texture. The most versatile way to make a "complete" skin is to use your head applier texture in the head slot and use Omega body applier textures in the upper and lower body slots. To make the equivalent of a body skin applier (i.e. it only has the textures for the upper and lower body and not the head) you can create a tattoo instead of a skin and then put the appropriate textures in the upper and lower body slots - for instance, Maitreya body textures made for an applier. Leave the head texture slot empty. This tattoo will then cover the skin and you'll see those textures instead of the skin textures on the body, while the head texture from the skin will still show through. UV mapping, etc. will be exactly the same for a skin texture as it will be for an applier texture for that body. To see the textures on a body that doesn't have native support for BOM you can apply the special textures that the BOM system uses with an applier.
  2. I'm quite sure you don't have mod rights to the Slink body. What it sounds like is you're selecting the body when you're trying to edit your shape, which can be edited while wearing the Slink body just like the default avatar. Right-click your avatar's name tag and select "Edit My Shape" from the menu - that will keep you from selecting the body by mistake.
  3. No, you pay $179. https://lindenlab.freshdesk.com/support/solutions/articles/31000134546-guidelines-for-land-impact-change
  4. Linden Labs requires a certain amount of money to operate. As it is possible for people to take money out of Second Life, their fees need to be set in a way that will allow them to have a net income at least as high as their expenses or: no more Second Life. Previously that income stream was skewed toward land tier; actions have been taken to change the balance so proportionally less will come from land tier and more from other sources to maintain their operating level. Land tier has been reduced. You say that your bottom line hasn't changed. That means the changes are working.
  5. I'll respond to that with what I actually said in the post you're replying to:
  6. In other words, you are paying Linden Lab little to nothing in terms of actual currency they can pay real-world bills with. What Linden Lab needs is provided by those who buy Lindens or pay tier with cash. I'm not saying you aren't providing value because others are making those purchases and some of those are to pay for your products or services, but employees and utility bills aren't paid in imaginary bushes. It's similar to how people kept saying that the old Premium fee had very little real-world cost if the stipends were cashed out, and they were shocked - shocked! - that the equation was changed.
  7. Unless, of course, you count the monthly charge for owning a region, which has - more than once, in fact.
  8. The object needs to be worn on your avatar instead of rezzed on the ground.
  9. Both the way Second Life does things and the way the bank does things are appropriate for the business they're in. With a bank, money is the business they're in and the ultimate product. If you're making a withdrawal of a specific amount that generally means that you need that exact amount; it also usually means that you will have significantly more than that amount in your account. In this case, it makes sense for the fee, which you may not be able to calculate easily off the top of your head, an additional expense. With Second Life, money in your USD account is a by-product of other things. When many people withdraw it to fiat currency they're withdrawing the entire amount and the exact amount of money received isn't necessarily important. In this situation, it makes more sense to subtract the fee from the withdrawal so that you won't need to keep additional money in your account or send them additional money to pay the fee. If Second Life did things the "bank" way we'd undoubtedly be getting forum posts complaining about it.
  10. Technically, the "last name" of someone who doesn't pick one from a list is a machine-readable version of the number 10327.
  11. "Real-world" businesses pay all sorts of fees that a consumer never sees. Paypal was invented as a way for small merchants to avoid dealing with all the various credit card companies, which all require various fees and which are so complex that most businesses taking them have a separate company they contract with to straighten everything out. And most of these companies charge by the transaction, which will add up very, very quickly for someone whose business is sending a dollar's worth of imaginary goods around the world over and over again. I'm not saying that Linden Lab is doing things the best or cheapest possible way, but it's not as easy or simple as it looks. Oh, and bank transactions direct to an account generally run $25.00. You're looking at a tidy 2500% fee there...
  12. Or you could just sell it directly to the customer. They'd send you a dollar and then Paypal would only take 30 cents plus 2.9%, which leaves you.... ...wait a minute. Any sort of "new" marketplace is going to be dealing with the same issues. Processing a microtransaction is comparatively expensive. Any new marketplace would have to deal with that fact before it even started taking a commission to support its own operations.
  13. Izzie's and Pink Fuel now have "official" finger and toe fix tattoos for all their skin tones in their main stores. Izzie's are free; Pink Fuel's cost L$1. They include specific versions for the most common bodies.
  14. No, the tints will be part of the bake. However, system layers don't have variable transparency or any materials.
  15. Like most merchants describing the effect of the increased fees, you're forgetting a big part of the previous fee structure. You own a private region at $229. It used to be $295. When you add in the additional VAT you're not paying, your monthly expenses are $79.20 less than they were. If you're not consistently being hit by more than $79 per month in additional fees, you're coming out ahead.
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