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Theresa Tennyson

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About Theresa Tennyson

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    Oh, for cryin' out loud...

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  1. It's interesting how everything that you would do yourself appears to be difficult but everything that somebody else would do is easy.
  2. You could do it yourself and get people to pay for your wonderful viewer.
  3. So what? Estate owners pay Linden Lab too, and they're more financially reliable than someone who gets a "free" mainland parcel and puts up a store selling 12-year-old affiliate vendor clothes or a bot-farm "club" and who then realizes the next month that their "business plan" needs work so they bail out.
  4. You can set up Firestorm to not use the bridge. A lot of the functions have been added to the basic viewer code a long time ago.
  5. Blue: Actually, I think Legacy is the only current female mesh body that still uses separate feet and hands. Red: All these items are unnecessary for taking photos. The AO and scripted RLV collar probably aren't either. Create an outfit made up of only happy funtimes items, and then one made up of only photographic items. Swap them in and out as necessary.
  6. I can see how that would be a problem - if that was the standard behavior of the viewer. However, using both the Linden viewer and the current Firestorm beta, that's just not what I see. I use them basically at default settings, with shadows on. No non default shadow probes. "Midday" is bright, even in an enclosed space with no lights on the ground. From what I've seen, the big thing that needs to happen for things to be consistent and usable is the auto-exposure system that automatically moderates light levels just like the pupil and iris of your eyes do. My guess is that auto-exposure is off/flaking out for "dark room at noon" people, but haven't found a way to turn it off and I've been looking for it.
  7. As a matter of fact, I always do use the SL viewer. But nobody is "forcing" anyone to use it. New users? Firestorm's got one of the biggest new-user gateways out there. "The EEP presets are broken?" A true new user probably won't even know that they're there, and if they do find them, someone who's really new won't think that CalWL looking flaky is more of an issue than Pirate's Dream or Weird-O looking flaky.
  8. I used to work in architecture. There's a concept called "substantial completion." That's when a building is considered to be basically complete and ready for the owner to take over, but there will still be a few issues that can and should be fixed. From what I see, the LL PBR viewer is "substantially complete." I use it every day. There are some minor issues; some of them don't have anything to do with PBR rendering. I'm not seeing anything that isn't fixable though. For some reason my news aggregator thinks I want to read articles from the British newspaper The Daily Telegraph. The Daily Telegraph is basically Fox News wearing a bowler hat. One of the many things they find wrong with the world today, along with Meghan Markle and people saying nasty things about fox hunting, are electric cars. If there's any sort of issue with an electric car they'll run a screechy article about them and how disastrous they are. Yes, the current generation of electric cars have issues, and I neither own one nor plan on buying one soon. But I can see many very real advantages to them, and the issues they have fixable and are being worked on from a lot of different directions. And the issues don't change the natural advantages they have.
  9. Who might those "some" be? (And I'll be looking for quotes.)
  10. The enlarged scale is mostly used for buildings that people walk around in. For an outside space like a park there would be no point in making it larger; in fact you could probably get away with making it a bit smaller. Realistic walking distances in a real world space can feel slow sometimes in SL, and most people can't see as far in SL as they can in RL.
  11. Judging from my past experiences, I'm guessing that issues will get patched, people will adapt and eventually the general public will think of PBR as something that's been around forever. Even most of the people complaining in this thread. (Some might have burned through another avatar by then though.)
  12. I'm looking at a whole wall full of various PBR samples. Things look the way they're supposed to no matter which legacy environment I'm using, taking into account the overall color/brightness of the lighting. There's nothing magical that needs to be done to make PBR "work." http://maps.secondlife.com/secondlife/Sverdlovsk/55/238/104
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