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AyelaNewLife

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About AyelaNewLife

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  1. This has happened to me another three times since I posted this. It's a plague. When the revolution comes, these people will be the first to the gulag.
  2. There's only minor pricing differences between the major brands, for both bodies and heads (and skins). So your choice is pretty much between major brands and their ~8-9k price tag (for a body+head+skin), or to go for a free/cheaper brand and lose out on the clothing support. It's not ideal, but it is what it is. I'm just gonna lazily copy my post from another thread: Your head + skin + shape + body combo is what will give you your look. My advice would be to avoid buying a head until you have demo'd out a skin + head + shape + body combo that you like. Straydog is the place I recommend for male skins, but there are other places. Each skin will be designed with one specific head in mind (the skin creators usually have generic body skins for all of the major brands). Find a vendor ad there that you like, take the demo of that skin (plus a demo of the body skin on the wall), and take the demo of the relevant head and body. The skin (both demo and the real thing) should come with a shape; wear the shape, and you should look like the vendor ad (or close enough, anyway). Use that as a base, tweak the shape to your liking, and once you have something that you're happy with, only then should you buy anything.
  3. Your head + skin + shape (+ body) combo is what will give you your look. While Catwa's David is the most common choice, there's plenty of other options for the other Catwa heads and some other brands (eg Lelutka). My advice would be to avoid buying a head until you have demo'd out a skin + head + shape combo that you like. Straydog is the place I recommend for male skins, but there are other places. Each skin will be designed with one specific head in mind. Find a vendor ad there that you like, take the demo of that skin (plus a demo of the body skin on the wall), and take the demo of the relevant head. The skin (demo and the real thing) should come with a shape; wear the shape, and you should look like the vendor ad (or close enough, anyway). Use that as a base, tweak the shape to your liking, and once you have something that you're happy with, only then should you buy anything.
  4. Generic "a few days old but I forgot this thread exists" disclaimer.
  5. I agree. I worked hard on my appearance, and it is not some cookie-cutter out-of-the-box default look. Each photo on my Flickr page is the result of several hours of work, from the staging, wardrobe, posing, framing and lighting to the out-of-world editing I do. The end result is artwork, no different to a painting. Calling it "vanity" comes across as an attempt to invalidate the effort and creativity I've poured into the visual side of SL - and I reject that utterly.
  6. Nah, that's the inevitable "mesh = style over substance" Luddite-posters. They're inevitable.
  7. AyelaNewLife

    Hand Size

    If your hands look huge and out of proportion to the rest of your body... make them smaller. With mesh bodies, you can't assume that a slider setting of 50 is "average". It varies from body creator to body part, so playing around with the settings is the best way to go. For example, for my Maitreya Lara body, I set my hand size at 20 and my arm size at 80, and that's about average and in proportion for my 6ft 2 shape.
  8. Creators who throw in unnecessary no-copy permissions into their copy no-transfer product. Examples that I've suffered lately: The product itself is copy, but the vendor ad/notecard is no-copy, so the box as a whole becomes no-copy The product is copy/mod but with next owner permissions set to no-copy/no-mod The main product is fine but one of the linked objects is set to next owner no-copy/no-mod, so you can't actually fix the problem This gets under my skin pretty badly; there's just no reason to do it, and it's just pure annoyance for me (with an added dose of false advertising).
  9. As it happened to me yet again; people who open an IM by saying "hi" or the suchlike, and then go offline within 2-3 minutes. I'm not talking about freak coincidental disconnects, I'm talking about people who start a conversation and then immediately go offline for the day. That rustles me.
  10. This is why I posted the dictionary definition of a pet peeve. You've made it clear that you don't actually understand what the phrase means, and so you're complaining about a straw man. Because getting visibly upset over something (or otherwise) is utterly irrelevant to whether something is a pet peeve or not. Ask yourself this simple question: "does this thing noticeably annoy me?" If the answer is yes, it is a pet peeve. That's it. Don't read anything else into the question. How you react to that annoyance is another matter entirely, as is whether that annoyance is even justified. It doesn't matter if you froth at the mouth in response to the pet peeve, or decide that it doesn't really matter and move on with life; all it has to do is cause that little spark of irritation and it's a pet peeve. The answer to this is simple: it doesn't have to. Thoughts don't require justification; actions do. And a pet peeve is about thoughts, nothing more. Does that clear things up?
  11. Because I had to read the profile etc, therefore it affects me. Now, it doesn't affect me enough to justify demanding that the other person change their ways to suit my whims. I think we can all agree on that. But it still affects me because I've come into contact with it. It's a simple concept really. A pet peeve is no more than "I find this thing particularly annoying". The (Oxford Dictionary) definition is literally "something that a particular person finds especially annoying". That annoyance doesn't have to be justified, nor does it need to be the common consensus. This is another simple concept. For example, a pet peeve of mine is the monthly edge poster that tries to show off how big their brains are by trying to restrict what other people are and are not allowed to be annoyed by. That is something I find especially annoying. Of course, those higher forms of intelligence are perfectly entitled to continue demonstrating their galaxy-sized brains... and I'm perfectly entitled to continue finding it particularly annoying; ie, a pet peeve of mine.
  12. This entire sentence is key. How many times have we seen sadposting about RP sims that are nothing more than an excuse for the moderation team to live out their fantasies? Where the owners and a select group of their friends hold all the power and influence and storyline-critical roles, expecting The Great Unwashed to just fill in the gaps around them? To make this work, you'd need an owner/moderator who is prepared to either roleplay very hands-off, mostly just there to make appearances at events and to resolve disputes in-character; potentially roleplaying a "normal character" on an alt and maintaining sufficient separation between the two. But if you can find someone/a team of people willing to do just that without letting things spiral out of control, it could work amazingly.
  13. 500L/wk for a calendar year comes out at $103/yr. Billed annually, this means that LL are paying these grandfathered premium members $30/yr for the privilege of going premium. (Billed quarterly halves that, and 400L/wk 'only' results in a $10/yr net loss.) This is why grandfathering benefits is ridiculously stupid and shortsighted. If you ever decrease the benefits of a premium account or service, you honour everything that's already been paid for, and any renewals fall under the new scheme. This is Paid Service 101, and LL have got it wrong. Somehow.
  14. I think the core problem is that many people play a role rather than a character. They don't bother with any personality, and just play a combination of stereotypical race/gender/title/class traits instead. That's not inherently a problem; until you combine it with a natural desire to be the centre of attention. Those people want to be unique and important through what they are, rather than becoming memorable through what they do. And when you have a whole group/party/sim/team of unique, special, destined-for-greatness snowflakes, no one has the time to care as they're focusing on their own magnificent destiny. This isn't just an SL problem, it affects almost every roleplaying group/system/game/whatever out there. My favourite roleplaying experience was the time I played "Baby Stabbin' Steve" the human rogue, in a wine-fuelled DnD game I played with my housemates at uni. The character was essentially Bronn from Game of Thrones; no dark edginess, not a psychopath, just a nobody from some slum who prefers staying alive over any moral stance. The rest of the party was similarly grounded (as in, no special unique royalty/half demons/anime protagonists), and all of our memorable moments came from the shenanigans we got up to, rather than any pretentious backstories or racial features.
  15. The counter argument to that is that LL are already raising the cost of premium, so we're already giving them more money. The counter counter argument to that is that LL are raising the price for a reason, and raising the stipend by the same amount or more defeats the point of the price hike. In another thread I suggested a raise to 350L per week. It might not seem like much, but it amounts to a single-colour item of clothing every month or so. More importantly, it ensures that both parties benefit from the price hike; LL get more money from each subscription, and we get a noticeable benefit to accompany the price hike. Any larger increase than that however, and the Lab is lowering their per-account income while putting up the price. Which makes the opposite of sense. (Unpopular opinion time: LL shouldn't have grandfathered in the old, higher stipend amounts. Sure, they should have honoured any already-paid-for time at the older rate, but once the subscription is renewed the stipend should have dropped to the new level. Those higher stipend premium accounts barely make LL any money, and in some cases are probably operating at a net loss.)
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