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AyelaNewLife

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  1. I've covered the 22 I normally wear - before outfits - above. Take this photo here. This is an 11 piece outfit; and I actually removed 3 extra parts (holster, halo wings, arm bracer) for this photo. I freed up 3 slots by removing my glasses/ring/collar, which helped reduce the number needed, but that's still 33 attachment points for this outfit. Add in two camera control HUDs, Anypose, my head and body HUDs for animations, and that's the 38 limit right there. I'm not saying this limit is a problem on a day to day basis, because in my experience it isn't. But it exclusively causes me problems when I'm trying to be creative - and that's a problem for me.
  2. This gives big "don't buy from corporations" energy.
  3. Attachment points are only taken up by mesh objects. BOM layers, skins, physics, alpha layers etc do not contribute towards that limit. Most mesh bodies will come in 3 components; body, feet and hands. Most mesh heads come in 3-4 components; head, eyes, teeth, ears (more variation between brands here). Hairs will usually only take up 1 slot, but often will come with an accessory or wisps etc in addition. That gets you more or less halfway to 20. Then you add in accessories that are almost always on. For me, that's my glasses, earrings, nose piercing and wedding ring, for 4 more attachments. A body deformer, the Firestorm bridge and an AO takes me to 15 attachments. Nothing I've described so far is excessive or out of the ordinary for most people. I then have a couple of extras that might not be considered essential by most people. An RLV collar, and a scriptless alternative collar as I prefer the visuals of one and the mechanics of the other. A spanker and a kisser. I keep my deformer HUD on 24/7 due to issues with region crossings, and I keep my visible attachment reader on 24/7 for ease of stealing ideas gaining inspiration. I also have a HUD that automatically changes my active group e.g. if I go to a store that I'm a member of. So that's actually 22; I rounded down.
  4. You heard me. Completely nude, my avatar takes up 20 attachment points, not including HUDs which can be removed without breaking functionality (e.g. an AO HUD is useless unattached). For the sake of my sanity I leave 2 more HUDs attached 24/7, and I need to keep 2 further attachment points open to temporarily add HUDs when changing outfits etc etc. Basic everyday outfits take up 4-8 further attachment points, depending on accessories and how various bits of clothing are divided up. More creative outfits (e.g. for fantasy or cyber looks) will typically take up 8-12 attachment points due to the extra accessories and modularity of outfits for those genres. If I want to add special effects, that's another 2-6 attachment points typically. And if I want to take photos of any of these outfits, that's an additional 5 HUDs plus potential props. If you've been keeping count, that's typically ~26-30 attachment points if I'm just wandering around in basic everyday clothing. It works fine, and I have slack below the current limit of 38. But if I want to do anything creative or fancy, I very quickly have to start making trade-offs. I have gorgeous fantasy outfits that I cannot photograph because a creator broke their products down into 7 pieces to allow the user to fine-tune their look, and they cannot fit under the attachment limit alongside my posing and camera tools, nor can I use special effects in roleplay settings. With other outfits, I have to choose a piece of the look to cull; maybe a hairband, or a belt, or modesty clothing... or my wedding ring. Or I have to fight with RLV to remove utility tools designed to be worn 24/7, such as an automatic group changer. Or countless other choices where I have to decide what attachments I must give up to satisfy an entirely arbitrary limit. None of these trade-offs feel good to the user. And it's never the primary sources of visual or script-based lag which are on the chopping block, it's the smaller components, the lightweight tools. A raised limit of 45 or 50 attachments is all that's needed to give people that vital extra bit of breathing space. Most people won't need the extra slots, and that's fine; but that change will be of massive help to those who, on occasion, do. Thanks for coming to my TED Talk. I just want to pre-emptively see off some predictable rebuttals: Q: Won't this cause extra lag? A: No. Most people sit comfortably below the limit. If you don't believe me, go walk around a busy sim and zap people with a visible attachment reader. It won't show you HUDs, but it will demonstrate that most people will have 12-20 visible attachments on. Lifting the limit won't change that, it would simply remove a barrier for a minority of cases. Q: Why would we allow people to raise their complexity even higher? A: I have a pair of fishnets from a major creator that weigh in at 675k complexity according to LL's complexity calculations. Conversely, most of my piercings, bracelets etc sit at ~800-1400 complexity. It's those lightweight extras that get culled to make room, not the major outfit components. Q: Back in my day, we made do with mesh hands, at most a top and jeans, and if we're lucky we painted on shoes with system layers, and- A: No one cares. That was over a decade ago, times have changed. It's time to move on.
  5. The trick is to use a slightly off-white font, so that your writing can't be read but you just tickle that part of the brain that notices *something* there...
  6. I've not noticed it on the new update (it was infuriating on the previous version!). However, that's from a sample size of moving maybe 3 things around total, without the need for precision. So happy to be overruled if people are experiencing it.
  7. Can you name me one virtual world, online game or similar product which has experienced year-on-year growth past the first 18 months post-launch? In the history of the internet, can you give me one example that meets this bar you've set for SL?
  8. Reset animations on your HUD. Not your head HUD, your other one. You know exactly which HUD I mean.
  9. https://www.flickr.com/photos/ayelanewlife/51750240075/
  10. https://www.flickr.com/photos/ayelanewlife/51750240075/
  11. You can always put down "no wishlist" in that field if you'd like. Wishlists are helpful for those wishing to buy you gifts, but not required.
  12. What if we marketed old gacha transfer items as pseudo-NFTs to crypto bros... On the other hand, we already have too many duders incapable of not harassing women, so maybe not.
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