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Love Zhaoying

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Everything posted by Love Zhaoying

  1. ^^This! This 'splains everythang. Well, it 'splains sumpin'.
  2. I didn't have any problems with the new SL forum crashes.
  3. So, no matter how unrelated your post is to SL, if you mention SL enough times in the original post, or include the phrase "How does this make you feel about your SL?", then perhaps your thread will not be "locked"!
  4. Back in the day, you could just summon a Linden and they would take care of the miscreant! Bah, humbug!
  5. Do you want us to explain to you how to create a "Pick"? Or is this just an example because you are trying to create a thread for people to ask for help?
  6. I can see why, I don't even know the guy and now I want to give him a wedgie!
  7. Is this at Elba? I heard you were more able before you saw Elba.
  8. I like your first solution at the link: string Truncate (float num) { integer NewNum = (integer)(num *100.0); return ((string)(NewNum/100)) + "." + (string)(NewNum%100)); }
  9. D'oh! I see now, of COURSE you have to strip the extra digits with string functions. Because LSL.
  10. Sorry, if I was not at work I could test different simple solutions in SL.
  11. Especially cool because it's not asynchronous.
  12. Gee, if you only need 2 digits past decimal, why not do something simple like this: Float Convert2Decimal(float Original) { integer IntValue; float FloatValue; IntValue=(integer)(Original*100); // will preserve 2 past decimal FloatValue=((float)IntValue) / 100.0; // Put the 2 decimal places back return FloatValue; } Maybe I'm dumb, but I like simple things.
  13. "Jake from State Farm"? "..He sounds hideous but has nice khakis!"
  14. It appears that if you delete a texture, it checks if the prim is USING that texture then deletes it AND clears it from the prim. Everything is now somewhat clear to me with that minor bit of understanding.
  15. Ugh! It's like searching for the Meaning of Life. Once you learn that the answer is "42", that doesn't help much.
  16. Reason I suggested it is, I had a similar problem trying to work with inventory-drop textures.
  17. Oops..I meant, get the texture key from a full-perm texture using a SCRIPT. :-) Then if setting the texture with a script by key instead of by name, then the texture should "stick" even after the texture is deleted from inventory?
  18. I need some new reddish/brown lion-mane style long hair for my neko self!
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