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Ivanova Shostakovich

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About Ivanova Shostakovich

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    Pas votre ingénue moyenne

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  1. An ongoing pet peeve of mine is how the build tool in Firestorm produces unreliable and unpredictable link numbers when linking together primitives and objects.
  2. When I want something to have glossiness, I rely solely on the Specular Map for it. I've seen the issues @Gael Streeter is seeing when using a normal map containing an alpha channel. In the wiki she references, the Specular Map is what controls shine and glossiness, along with reflected light colors. The alpha channel of the Normal Map provides a Specular Exponent, which to my mind suggests that it can have a very strong influence on the amount of shine, maybe having the corollary effect of making small compression artifacts much more evident. The fact that these "defects" do not appear when local textures are used, and hence contain no compression artifacts, seems to support this theory.
  3. I've had difficulties getting in there recently as well. I learned through the use of this tool that some of the ADITI regions are down. Specifying an up and running region at the login page helped for me.
  4. I've had this happen to me. HUDs will sometimes detach. It's hard to notice when it happens, and when I realize the HUD is no longer where it should be, I search my inventory for it. Each time it's been in the L&F folder.
  5. Bleargh. I stayed up too late, and had to get up early. I took a bit of a nap between then and now, but I still feel like I'm thinking through wads of batting. I hope coffee will help.
  6. If a you're going to insist on using timed demos, and really want to consider what a reasonable time limit should be, you might consider for how long you expect a potential customer to be in your store, spending their own time browsing through what's available. Even browsing through a Marketplace store takes time, collecting demos, going through the invoice process, rezzing in-world etc... I've had the experience of browsing through a newly discovered shop, liking what I saw and spending a good 45 minutes looking around and collecting some demos, only to get back home to try them on, look for quality; Fit, Texture, Movement; and find that I had five minutes to gauge all of this. It was insulting. Customers in stores are there to buy. How they are treated throughout the shopping experience can make or break a sale.
  7. I was glad to see, in the scripting function llSetAgentEnvironment(), creators can specify a transition time during which one environment will change to a new one. I hope creators take advantage of it and I look forward to seeing how it gets used. I'm going to experiment with it myself, to see what it looks like.
  8. During testing, I remember there being the ability to add a second satellite. It looks like this is no longer an option.
  9. While you can use any shape with a demo head, many people shop for a head based on how it looks in a vendor image, and want to use the included shape and tweak it to see how closely that head can approximate their look. If you wear one with some other shape, like the one you've been using for a while, you're likely to find yourself on a long road to what you're looking for, with no real idea if you can get there.
  10. I'm fascinated by feathers, especially longer, more ornate ones. It amazes me how something so complex and intricate originates, grows and matures from a single follicle. Peacock feathers, especially. Great photos too!
  11. You can clear things from your blacklist as they become unnecessary.
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