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Ivanova Shostakovich

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About Ivanova Shostakovich

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    Pas votre ingénue moyenne

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  1. You may be getting some unwanted Specular effect coming from a 32 bit Normal map via Specular Exponent. Check the bit depth of your normal map(s). If they're 32 bit and you don't need them that way, change them to 24 bit. If you want them to be 32 bit, carefully edit their alpha channels so that they are black everywhere except the wound(s) detail.
  2. I'm an introvert, INFP. I used to be very shy, a complete wallflower, and proactively avoided contact in-world. SL helped me to be a lot more outgoing, both in-world, and out in real space. I can engage in lengthy social interactions. It even feels very rewarding to do so, but I need a commensurate amount of time by myself afterward.
  3. Mine can be pretty high. I most often get demos for only the things that instantly interest me. But I do get adventurous and curious sometimes. Many of the demos I try lead to purchases. Every now and then a demo will have particularly irksome qualities, such as a short time limit, or intentionally disabled demo HUD color options. Those just go right into the bin.
  4. I've only ever dreamed about SL once. I can't say with certainty I was my avatar. I couldn't see myself and, as with many dreams, this one had a very nebulous quality. In it, I was me and she was her, or as close an approximation as my mind could make with everything she's described, so she wasn't her avatar, or perhaps she was a blend of her avatar and what she's told me. The dream had romantic overtones and some nice things had apparently happened, but not anything I could remember, not anything that was explicitly part of the dream. It was as if the setting had been described by some u
  5. I don't understand the cyclical need for discussions here, drawing appreciable distinctions between human behavior here in SL, and in real space.
  6. When you friend someone, they are given a copy of your calling card. This is an inventory item which will ever after show your online status to those who possess it.
  7. An ongoing pet peeve of mine is how the build tool in Firestorm produces unreliable and unpredictable link numbers when linking together primitives and objects.
  8. When I want something to have glossiness, I rely solely on the Specular Map for it. I've seen the issues @Gael Streeter is seeing when using a normal map containing an alpha channel. In the wiki she references, the Specular Map is what controls shine and glossiness, along with reflected light colors. The alpha channel of the Normal Map provides a Specular Exponent, which to my mind suggests that it can have a very strong influence on the amount of shine, maybe having the corollary effect of making small compression artifacts much more evident. The fact that these "defects" do not appear
  9. I've had difficulties getting in there recently as well. I learned through the use of this tool that some of the ADITI regions are down. Specifying an up and running region at the login page helped for me.
  10. I've had this happen to me. HUDs will sometimes detach. It's hard to notice when it happens, and when I realize the HUD is no longer where it should be, I search my inventory for it. Each time it's been in the L&F folder.
  11. Bleargh. I stayed up too late, and had to get up early. I took a bit of a nap between then and now, but I still feel like I'm thinking through wads of batting. I hope coffee will help.
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