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Excalihooves

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  1. never showed up at a club it was a combat sim that does Linden Lab damage. as for the logo never took the name and i heavily modified the logo wit a human hand a furry hand and robot hand on it.
  2. Hey I need you assistance. I made an avatar that was a furry spin off of the helgast military in killzone the video game(https://www.google.com/search?q=killzone&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiwrvCE86_zAhXLXc0KHc7MB2IQ_AUoAnoECAEQBA&biw=1366&bih=665&dpr=1) and barring the emblems the game carried (https://www.google.com/search?q=killzone+emblem&tbm=isch&ved=2ahUKEwjf6NiG86_zAhXLHKwKHZCbC1cQ2-cCegQIABAA&oq=killzone+emblem&gs_lcp=CgNpbWcQAzoECAAQQzoFCAAQgAQ6BggAEAgQHjoECAAQGFCT9wJYq4gDYNiKA2gAcAB4AIABiQGIAdQEkgEDNS4ymAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=V4BaYZ_hGsu5sAWQt664BQ&bih=665&biw=1366). The feed back i got were very threatening and high disapproved of as far as mass AR and harrasment. I was being called nazi and a trans-phobic hater. I explained several times and showed that the video game killzone was not nazi at all that they were an alien race. What should i do to protect myself from being banned from second life because of the responses I'm getting but keep the look of the helgast military look.
  3. ok ive fix the grenade from the suggestion but it one detect the avat between two point key agent; key kAv; vector pos; vector vPos; vector vel; float fDist; float rng = 0; float MinDist = 0.00; float MaxDist = 0.25; integer bit; integer i; integer hits=0; integer hex; integer max; list rc; list lInRange; list lAvs; default { state_entry() { //llVolumeDetect(TRUE); } collision_start(integer n) { llSetStatus(STATUS_PHYSICS,0); for(rng = 0.00; rng <= 10.00; rng += 0.25){ //increases range in for loop llOwnerSay("loop"); } llSensor("","",AGENT_BY_LEGACY_NAME,rng,PI); MinDist + rng; MaxDist + rng; } sensor(integer n) { llOwnerSay("sensor firing"); agent=llDetectedKey(i); pos=llDetectedPos(i); vel=llDetectedVel(i); bit=llGetAgentInfo(agent); kAv = llList2Key(lAvs, max); vPos = llGetPos(); max = -llGetListLength(lAvs); lAvs = llGetAgentList(AGENT_LIST_PARCEL, []); fDist = llVecDist(vPos, llList2Vector(llGetObjectDetails(kAv,[OBJECT_POS]),0)); rc=llCastRay(llGetPos(),pos,[RC_MAX_HITS,1,RC_REJECT_TYPES,RC_REJECT_PHYSICAL]); if(llList2Key(rc,0)==agent||llList2Integer(rc,-1)<=0) { if(bit&0x0020&&hits==0) { hex=(integer)("0x" + llGetSubString(llMD5String((string)llDetectedKey(i),0), 0, 3)); // llRezObject("",llGetPos(),ZERO_VECTOR,ZERO_ROTATION,hex); ++hits; llOwnerSay(""+llKey2Name(agent)); } else { if(fDist > MinDist = 5 && fDist < MaxDist = 5.25){ llRezObject("shrapnel",pos+(vel*.2),ZERO_VECTOR,ZERO_ROTATION,1); llOwnerSay("5m check"); } if(fDist > MinDist && fDist< MinDist){ } llRezObject("shrapnel",pos+(vel*.2),ZERO_VECTOR,ZERO_ROTATION,1); llOwnerSay("0ver 5m check"); } } llDie(); } no_sensor() { llDie(); } } the two points are MinDist and MaxDist
  4. Hello i need help on a script its a raycast that increases in range like an fragmentation grenade. so the range starts at 0m then increases to 10m. the raycast doent need to pick up anything that standes inbetween the two variables, like for instance if it 3m out if some one would stand inbetween those points is uneffected. im very new to this and i need advice plz help me fix this problem atm im using a for loop state explode { state_entry() { } object_rez(key id) { llRegionSayTo( id , -789123 , llGetKey() ); } timer(){ for(aoe = 0.0; aoe <= 10.0; aoe += 0.1){ llSensor("","",AGENT,aoe,PI); if(aoe != 0){ jump break; } } for(dmg = 100.0; dmg <= 0.0; dmg -= 0.1){ damage - 0.1; if(dmg != 100){ jump break; } } @break; llSetObjectDesc((string) damage); } }
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