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About umbrellamonk

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  1. Note: anime jargon below. desu. Anyway, as the title suggests, I'm having some trouble figuring out how best to put together a male anime-style avatar. I remember back in the day the cyber-goth-sephiroth look was popular and could pass reasonably for being anime-styled, but that was also back when I wanted to work for lehman brothers. Seems like now there's a ton of ways to make fine looking mesh waifus, but for dudes it's mostly skin and clothing options that you put on a kemono/m3 female mesh to make a male that's a bit too shota for what I'm going for. I understand the aesthetic is going to be toward leaner, more androgynous males than the bieber-goes-to-prison look that seems popular with realistic male avatars nowadays (imo), but is there some compromise solution I'm missing? like an actual male head I can fit to a conventional mesh body?
  2. Wow, didn't expect this thread to be going still. So having discovered my old avatar is not in fact virtual worm food and successfully recovered him and his 8-year-old transaction limit, I've done my own legwork, which maybe others will find helpful. in general, I've found male clothes don't require nearly as much precision fit to look good as female clothes. Alpha cuts are the way to go, and in fact I've found that when given options between a piece of clothing that has versions designed to fit a specific a body, a fitmesh, or multiple sized options designed for classic avatars, I actually prefer to go with the sized classic option and alpha the pokethrough out for a more realistic look. Otherwise, even the specially designed options look bulky, as if the cloth is floating rather than resting on the skin. As for bodies: Adam - In combination with the head, this is a really cost-efficient choice and is the only combination I've yet encountered that has zero neck seam under any lighting condition. Support-wise, it's a bit of a problem with certain clothing styles, especially open jackets that have no undershirt. The reason is Adam has larger lats than any of the other bodies (but consequently looks better for a muscular build, imo), but the alpha cuts for the sides of the torso don't go down far enough to be able to hide the sides of the body rather than an entire front ring section. Gianni - People were right in that this is probably the most solid choice. Imo the physique is not quite as natural, but I've yet to run into any issues. I'm running with Catwa's Daniel right now, which is a super expensive setup that requires buying a whole bunch of extras and even with a fully matched head, doesn't quite eliminate a neck seam. For me, the perfect mesh body would be adam's shape and out-of-box skin options and gianni's alpha cuts and hud design. Here's how I ended up: This is with Gianni with a shirt designed for classic. With Adam, his lats would have been poking out of the shirt mesh under the arms with no way of hiding it without ripping out the chest. I did come up with a solution of sticking a pair of shoulder-holstered berettas underneath to hide the popout, but that's kind of tacky and blew complexity up. And for good measure, what he looked like when I first dug him up. 2008 baby. Look at dem' bullets!
  3. Oh I remember the olden times. First logged onto SL in 2004. Dudes walking around in shiny clanking prim boots and cone-shaped prim trenchcoats clipping the seven katanas floating above their backs got all the upvotes. I kind of actually miss that. You could look at a something or someone and just go, "I can do something like that!" and head over to the sandbox to give it a shot. But here and now, I noticed that PsiCorp has new human bodies for every gender that are supposedly built to match closely with the default avatar shape and have omega built in so there's not need to even get a kit. For compatibility I can't see anything better than that. Only thing is I never hear anything about their particular body. Seems like they do a lot of quality furry stuff. Guess it's just really new?
  4. So I'm back in SL with a fresh account after five years and the whole mesh-everything changes have been a bit overwhelming. I've already kitted out a pretty nice looking female alt (you know, for strictly private testing purposes ahem, please tell me I'm not the only one here), and am moving on to my main dude, and I'm finding it a lot harder to pick the right setup. With females, you can close your eyes and grab a Maitreya or Slink and move on. With dudes, I'm seeing a lot less choice. I tried out Adam and liked it, but I'm not seeing a lot of clothing support. Certainly doesn't help that unless I want to go for a full formal suit, meh polo, or spring casual collar-and-nipple-chains, it seems everything's got that half-buttoned down look that makes getting the right alpha nigh impossible. There's always Slink, but is the male version well supported enough at this point to justify switching from a body I like more, not to mention having to get the extra hands and feet? Am I missing another popular option here, or just looking in the wrong place for clothes? ...ps, if anyone can recommend a good head for making an asian looking face, I'm all ears. I want to get my Triad on.
  5. Holy crap that blog is awesome. Stuff like the article on how to post in, etc., is exactly the stuff I have no clue about and would rather figure out before I go diving in someone. Rules and etiquette, written and unwritten. In most other "gamey" online or tabletop situations you've got a solid wall of mechanics to keep you on track, or you're in a situation where social expectations are clear from the getgo not in the least because the other people are physically present. From the perspective of someone established in a setting, I wouldn't imagine some rando rolling up with a week-old avvie and just started winging it is going to be too endearing. Am I correct to assume how to tag myself as an observer via group or something is going to depend on the rules of the area itself, or is there now some feature that lets you do that now? It's funny being a newb again. The last few days logging back in has been all "why don't I have a last name," "holy crap it's all meshes now," which has been pretty neat, but also "where is everybody?" The days when you can make connections just hanging around an area like a sandbox long enough or just wandering around casually seem long past. I think this is true for most massively multiplayer experiences now.
  6. 'lo. So I first logged into SL in 2004, and then a few weeks or months at a time every few years until 2012, and that entire time I never did anything other than hole up in a skybox or sandbox or skybox in a sandbox and build or script. The whole social aspect of SL kind of disappeared into lines of LSL, and losing interest or having RL interfere. RP's just been one of those things that just seemed unapproachable for me. I'm sort of a born lurker. I could build and script a mean assault rifle or costume or sword (at least back when they were prims), but never did anything with them. I want to get into it, but I don't want to just walk into some setting and make an ass of myself. So, are there any recommendations for RP places that either just let you observe, or are extremely newbie friendly? Adult stuff's fine, but I don't know how accessible that is for someone who's inexperienced.
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