Jump to content

MilouRoux

Resident
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

2 Neutral

About MilouRoux

  • Rank
    Newbie
  1. Unfortunately the links on Eloh Eliot's that page don't work :(, but I found downloadable links here: http://www.outworldz.com/download/ !!
  2. Hi all, I'm new to scripting and I'm just trying to create more scripts for practice. Right now I am trying to create a script that I can put into a prim, drop a texture, have certain sides change texture and then have the texture and script be deleted from the prim's inventory. The problem I am having is when I call the delete_all_contents() (more specifically, when the texture is deleted) function the faces are reset to default due to the changed() function. I'm assuming because the script is still inside even though it is deleted. Any tips on how I can fix this? Thank you! delete_all_contents() { string thisScript = llGetScriptName(); string inventoryItemName; integer index = llGetInventoryNumber(INVENTORY_ALL); while (index) { --index; // (faster than index--;) inventoryItemName = llGetInventoryName(INVENTORY_ALL, index); llRemoveInventory(thisScript); llRemoveInventory(inventoryItemName); } } default { changed(integer change) { if (change & CHANGED_INVENTORY) { llOwnerSay("The inventory has changed."); string name = llGetInventoryName(INVENTORY_TEXTURE, 0); // transparent texture string trans = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"; // Sets all sides transparent, because I want the rim to be transparent llSetTexture(trans, ALL_SIDES); // Sets texture on front and back faces llSetTexture(name, 3); llSetTexture(name, 1); } } touch(integer num_detected){ llOwnerSay("Deleting Scripts..."); delete_all_contents(); } state_entry() { llOwnerSay("Milou's Simple Texture change Prim thingy"); } }
×
×
  • Create New...