Coby Foden

Advisor
  • Content count

    3,785
  • Joined

  • Last visited

Community Reputation

1,215 Excellent

About Coby Foden

  • Rank
    Advisor
  1. How does your avatar look today ?

    Before the snow melts away.
  2. How does your avatar look today ?

    Playing with various filters on avatar face.
  3. The VaNiTy ThReAd

    Trying to assemble a kind of Mexican looks here. Head: Vista Animations "Lia" bento head Body: Maitreya Skin: YS&YS (on the head and body) Hair: eXxEsS - "Asha A" Eyes: Vista head eyes, with green eyes applier Dress: No.59 - "Chui Wraped Mexican" (size S fits well on Maitreya body) Necklace: Ripped Team - "Claw Necklace - Unisex" Ear attachment: Hair Feather Earring, creator: Verity Canning
  4. How does your avatar look today ?

    In a shop - waiting for my lucky letter to appear...
  5. What are you doing today!? :D

    Last dance before going to sleep.
  6. What are you doing today!? :D

    Woooowww... sleep walker! There was this dancing place high up in the sky above the city below. I'm a bit afraid in high places and when my avatar was standing here I felt tingling feelings in my feet, just like in real life if I was standing like that. I got interested how this city scene below was made. I flew down, just a few meters, and I was already standing on the city scene. There were many 40 x 40 x 1 meters prims with pictures of the city night lights. Pretty realistic effect it was when looking down from the railing. Well done.
  7. What are you doing today!? :D

    Humphh... it's already noon! I'm going to have little chat with the waiter about the glass.
  8. What are you doing today!? :D

    Trying to drink too much wine from too big glass...
  9. What are you doing today!? :D

    My favourite spot to admire the sunrise.
  10. Skin appliers??

    Yes, I know how to make the line to disappear with certain lighting settings. For example with those Windlights for "optimal skin looks". The line is almost impossible to see with those Windlights - unless you study it with microscope. But those "optimal skin" Windlights are good only for the skin. They make the scenery look very cartoon like, no shadows, no materials effects. Not good for general daily use. And changing the Windlight naturally affects only my view. So changing the lighting is not really a solution. PS. Maitreya body is supplied with separate hands and feet. And there is no visible line between them and the body. I think the neck line issue comes from the fact that the body and head are made by different designers. The body mesh and the head mesh normals at the joint might play a role here.
  11. Skin appliers??

    There have been at least two threads where this neck line problem were discussed: https://community.secondlife.com/forums/topic/410934-is-it-possible-to-fix-neck-seam/?tab=comments#comment-1664408 https://community.secondlife.com/forums/topic/411212-help-signature-gianni-catwa-neck-area-problem/?tab=comments#comment-1666591 What I'm wondering is that why the seam line is still visible even if the texture on the mesh body and the mesh head is exactly the same one (i.e. the blank texture in my example).
  12. Is Your Avatar an Exhibitionist? Are you sure?

    My Flickr: https://www.flickr.com/photos/94297464@N02/
  13. Skin appliers??

    I want to clarify a bit what I used in the body and the head (if this wasn't clear in my post): • Exactly the same texture is used on the head and on the body. The size of the texture is 1024 x 1024 pixels. • The texture is one single colour texture with no highlights and no shadowings. • This same texture is used on the head and on the body. I'm beginning to think that the normals in the mesh head and mesh body at the joint area don't point exactly to the same direction and thus we see the line. No lines are visible in the hand and feet joints in Maitreya body. So the designer has made sure that the normals at both sides of the joint point to the same direction. Which might mean that the only solution to this neck joint problem would be that the body and head designer would co-operate so they could match the direction of normals of the body and the head at the joint.