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Porky Gorky

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  1. I am trying to learn about the adoption rate of ALM. This thread is 4 years old and I am wondering if things have changed since then. Does anyone know if there is more widespread usage of ALM now? Thanks
  2. Hi Charlotte, could I get a copy of your PBR EEP please? It's really handy being able to cycle through a bunch off PBR friendly EEP's when testing materials and It would be great to include yours in that list. Thanks.
  3. This comment has been wondering what has occured in previous years to elicit this response?
  4. Thats just one more stop on the road to the movie Wierd Science becoming a reality. What a time to be alive!
  5. I'm new to mesh, at least the SL side of it. I’ve been focused on PBR materials since I've been back and I've been importing models to test them on, not really caring about optimising LI at this point. But something that has been bugging me is that I can import 2 models with the same number of polys and the same size bounding box yet they can have different Li. I'm wondering if your comment about triangle size is the answer because the only difference between the two meshes would be the size of the polys. So if possible could you (or anybody) please speak more about the triangle size? Is there an optimal triangle size (in cm)? Are there limits to how big or small triangles should be when trying to optimise the LI. Why are you suggesting that small and large tris be split into separate meshes? Thanks.
  6. Cool, I really like Substance Designer, it took me a few years to really get to grips with it but now I can make 100% realistic procedural materials just using maths, it's awesome! I’ve tried doing the same in Blender but it’s really hard work and less functional. Good luck with your new store and please let us know when it’s open.
  7. I am using a 14 year old avatar and have had a 12 year sabbatical. Also when I teleport into a new area I never move my Av, I just move the camera. Please consider this as my official application for your creep list. 😁
  8. I could model and texture that for you easily in about 20 - 30 mins. 😁
  9. If it's a competition you want, let's all sign up at PBR.com and become Professional Bull Riders (which is a real thing). Whoever comes top in the standings next season gets to choose the default PBR EEP. Edit - On reflection I think we should forget this idea, it’s a load of old bullocks!
  10. Well I think there is an easy answer, which is for LL to provide a default environment fit for purpose. Content creators can use an equivalent HDRI map when authoring PBR if they want to and consumers can place legacy and PBR into the environment with acceptable visual results. That surely has to be the goal for LL. If people want to deviate from the default and start experimenting with other EEP’s then that's their prerogative, but it should not be a requirement. Personally I won't be providing recommended EEP settings with PBR content because the PBR / glft rollout still seems to be in beta and still subject to change at any given moment. I will just support customers if they ask.
  11. No, I am talking about the default EEP here which is LL's responsibility. A decent default EEP would hopefully negate the need for people to change their EEP settings at all if they dont want to.
  12. Having blundered my way through learning how to create EEP’s in the last few weeks, I have created some that work well with both my really old content and my new PBR, but only from the outside, when lit from the sky. Interiors are a whole different matter though. The only option seems to be to add lighting. Not a bad thing for PBR as it looks great with lighting and reflection probes but it feels wasteful using lights to achieve the look of natural daylight in interior spaces.
  13. Surely it’s not complicated? Create a varied range of EEP settings then test them on the various types of content. Pick the one that works best for use as the default.
  14. Whilst this is true in principle, it was unheard of in SL at the time when I met IBM i think, so when I said the fees were high, i meant compared to any other opportunities i'd heard about during that time. In later years SL was hyped as being Web 2.0, (I think that was the term) and lots of companies wanted a slice and were paying realistic levels of compensation, it became more commonplace to be paid a RL wage as it were. This is both true and not true. Whilst some IBM employees were here for business, some were at work, being paid and just mucking about in SL because they could, with no business related goals. /engage anecdote mode: Here is how I met IBM, A random dude came into my stop and bought everything. I would estimate about 30 prefabs at the time. Then he sent me a message a few hours later and asked me to come and set them up for him as it was his first day and he didn’t know his arse from his elbow. He offered me L$10k for a few hours of work. I got chatting to him and he told me SL was available to everyone in his office. He’d made an account and a coworker had given him L$50k. He didn't even know L$ had a RL value, he assumed it was game money. In the coming days, other IBM employees saw the builds I’d set up on their land and this led to commissioned work, if I remember rightly the first job was to build replicas of RL conference rooms from various IBM sites.
  15. Yeah, in fact I ignored the stick entirely and went off topic because someone said the word “meshy” and it got me all excited in my ai zone which resulted in a spewing of unsolicited ai related propaganda. Please forgive me. 🙂
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