Mikki Miles

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About Mikki Miles

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  1. Project Bento Feedback Thread

    Gaia Clary wrote: Please be patient with us. promised! You do such a great job! It's amazing to have all those doors open to new stuff to build, even apart from all those avatar animation possibilities. This is just the first step: now the fingers are waiting to be animated...
  2. Project Bento Feedback Thread

    mh, I leave "Export with joints" unchecked, and then the bones keep the structure they have in Blender. Sounds a bit confusing for me, but you may give that a try...
  3. Anyone having problems with Market Place?

    CandyangelChic wrote: I'm pulling my hair outat this point! UGH!! flexy hair? anyway, it's good for the performance
  4. Avastar + NI Mate and the Kinect to Record BVH Real Time

    have you been succesful with that setup, in the last 2 years? I'm looking into that too, and I'm not sure if it's worth the effort...
  5. .anim or .bvh?

    I made an animation (.anim) in Blender and uploaded it. When I want to play it, it holds the first frame and plays on when I hit the stop button... it plays to the end, then stops, though I checked the loop button before exporting in blender. Can somebody please give me a hint? got it, have to set the loop start and ending...
  6. Project Bento Feedback Thread

    I managed to upolad a rigged object, it sits in place and can even be animated (though the hands are not in place, like they do in Blender...), I used Avastar 2.0.10  Using Avastar 2.0.11, the instrument always flips to the original boneposition (I use the wingbones and looks like this:
  7. I have an object, animated in Blender, making use of the wing bones with the help of avastar. It works ok in blender, but the object is a bit off in SL. The Avatar is the same size, I imported my Avatar into Blender for this. Can somebody point the direction to go, I have no clue at this point...
  8. Project Bento Feedback Thread

    after gathering a lot of information about Bento I have the imprsession that it's not only interesting for avatar builders and maybe clothes designer, but also for builders of other mesh attachments like weapons, musical instruments and similar objects that could make use of the ability to animate moving parts. the whole rigging stuff is completely new to me, and before I'll take my first steps into that subject I'd be happy if somebody could confirm my assumptions: It's possible to build and rig attachments that are not body parts I don't have to care about the bones that i don't use for my objects classic SL avatars can wear and use that objects if that is right it seems be worthwhile to dive into that matter...
  9. Betrug!

    Monti Messmer wrote: Und seit wann funktionieren hier Umlaute !!?? Monti ich glaube weiss es funktioniert nur das ä edit: durch Versuch verifiziert
  10. "go back to basics they are slowly killing this environment with total stupidity" brilliant idea, let's start with weekly downtime every wednesday
  11. bringing sound in louder?

    that's my favourite subject ;-) you answered your question yourself, basically it's the seagull, as loud as heck. Most uploaded sounds are overly compressed and saturated, even if they are rather low in nature, so we all can't make use of the whole dynamic range (granted, that range is very limited...) and the acoustic environment is mostly playing at the top end of this range. The only way to get around is to play low sounds low and keep the top end of the range for really loud sounds... It's very similar to the fact that many ppl make their avatar much bigger than the given scale intends, and when they meet someone who's taller, they have to make the own avatar even bigger, and in the end their houses and environment have to be taller too and they're calling for more prim allowance... to make it short: the whole sound concept is far from perfect, like the whole thing, but we should be wise, making a better use of it and use the whole dynamic range... ETA: the sound in audacity is louder than in SL because of the roll off. If you zoom in very close to the sounding prim it's alomst as loud as in your app
  12. Kunst-Sims oder Kunstinstallationen

    Ich hab mal eine Reproduktion der "7000 Eichen" von Beuys (von einer Documenta aus den 80er Jahren) gesehen, war lustig. Es wuerde mich allerdings nicht wundern, wenn das nicht mehr existiert, ist schon 7 Jahre her...
  13. "pitches" - OMG, I wrote that nasty word...

    it's crazy right from the start, considering the origin...
  14. "pitches" - OMG, I wrote that nasty word...

    I assume we can state the same about american beer compared to european beer... /me ducks and covers
  15. "pitches" - OMG, I wrote that nasty word...

    oh, and I remember, the beer was served in a pitcher, when I was in America (looong ago...) and that's how they call the man who throws the ball, at baseball games, right? edited to add: but pitch is still no no, I have to try pitcher...