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Jackson Redstar

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Everything posted by Jackson Redstar

  1. SL was written way back in early 2000s. Now think back to all the blazing fast devices and internet speeds we had then. and even what we have today in SL came on way after the base of SL was written. From what i ready the primary thing that can speed up SL is a good CPU with good clock speeds, and even at that SL primarily uses one core. a good graphic card only helps up to a certain point. The thing is though if one can maintain at least 20-25 fps with 'everything on' it will still be a fairly decent experience - it is never gonna be a lag free super high FPS gaming experience
  2. I have a GTX 970 intel core i7 (4th gen) 16 gig RAm, 100mbs download wired LAN. (fine connection to tuscon area severs) I always felt like there was a bottleneck somewhere either from the viewer or my system. I talk to others basically same set up getting 40-60 fps on "ultra" on a normal sim and generally on a 'normal' sim with maybe only a could avis i average maybe 20fps give or take. very crowded sims (such as when I am videoing weddings) often cant eek out much more that 5-6 fps I been experimenting with over clocking the GPU and so far it appears that has zero effect for SL at all. Heat on both CPU and GPU are well within accepted ranges. I keep the max bandwidth set about 1200 in FS I usually run 1 step below 'ultra' but keep avi detail at 10 and LOD set to 3.0, for weddings shadow max quality is at 1 Sure wish there was a secret recipe some where! But being this is SL that is highly doubtable. we're running High end gear on early 2000s code! lol
  3. SL has been here since what, 2003? since then computers are like 50 times more powerful at least, graphic cards are blazing fast, most now have blazing fast internet speed, yet, rezzing hasn't improved much at all, and maybe gone done some because of all the complex mesh. It is true SL is more stable in general than in the old days, just not really any faster. and once you turn on the shaders and shadows still the same ol crap show. Try being at a sim with 40+ mesh avatars with all the shaders on. and one would think by now that sim crossings would be seamless too
  4. IMO we sometimes get over fascinated with shadows in SL. Look at high end fashion photography you really dont see alot of shadows (from natural source like the sun) Second, the avi skin really dont roll off the shadows that well. It often looks rather unnatural (very top pic a perfect example the shadow line running down the arm)
  5. falloff on the local lites will give you the smoothest transition of lite between 1.5 and 2 and then i usualy set the main, or key lite where i want it, then add the fill low power and radius close in with high falloff and move it around till i get a smooth light effect. course I use photoshop so sometimes i know i can 'fix it in post' lol. But works best adding one lite at a time I find
  6. thanks for that that will help some people. IMO I would say you might need to play with the positioning of the lights and intensity/radius/falloff some more.... it is always difficult as avi skins don't do a good job of feathering out a light source. I don't know if you had any sunlight at all (assuming there by the shadow), but there still seems to be some harsh uneven shadows and light transitions. Your lights were for the most part classic 3 light set up, but local lights on a avi can be a bit touchy, especially if you have a little sunlight coming through I did this quick no sunlight, one main light, and one fill. main was on the left front fill right front. main was set to color e8bf78 intensity 1 radius 3 falloff 2 and fill same color intensity .302 radius .7 falloff 2
  7. BD's poser is great (wonder when FS will implement that") but it doesn't move your avatar into a position
  8. here is a method that will work if you are in a no rezz zone and cant use pose balls or anything, I often use this with models. You could use an alt to move 'you' You need to be able to edit their objects to do this, Once you have permissions if you click on them to 'edit' you can now move the avi as an object. Rotating can be done as well but it can get a bit sticky. and if the avi you are moving talks in local or does anything like add something the position will reset. Also, "you' or the avi you are moving like this will not see themselves being moved, so if you are doing this to yourself via an alt, the alt will have to be the one who takes the photo. and to properly select the avi and not a object on the avi, use shift ctrl alt 9 to derender all objects. that way the root avi will be visible making the selection possible
  9. Try the Animare HUD The center position betwen the hips (called hip) moves the avi on its axis. BUT, this may well depend on what you are sitting on it the animation is higher priority
  10. be cool if it could be a little like lightroom upon export an image where it gives you 'options' either like date, custom name + sequential number etc... have that set in the dialog bog. Could even include an option of using he sim name or username. But it is quick thing I suppose to set the first image name than to spend hours of dev time on that .....
  11. I forgot to mention - look up Wrenoir Cruise in world. She runs a multi-week photography class that covers nearly everything you need to know about SL photography, along with general photography topics such as composition and lighting
  12. Have a look at some of strawberry signh's tutorials: https://strawberrysingh.com/tutorials/ she is good at covering alot of the basics. Also alot of tutorials on youtube. And if you can rezz you can easily make your own local lites, if all you are needing is lighting. There is nothing wrong with a model wearing lites though and is a good option if rezzing isn't availble
  13. might be a good idea, however, what usually ends up happening is low to mid level photographers use it for endless self promotion and contribute little, if any any, to the dialog.
  14. There is a person by the name of TeimaLove (search google, she has FB, Twitter, YouTube, Viemo...) that takes our videos from you tube, sometimes mixes them together with other videos she steals, strips the audio track and ads a new audio track, then uploads them as her own content. On YouTube it is a pretty simply process to report this theft, but not so much on Facebook. If you make videos in SL, I would suggest you look at her channels and if you see your work being used by her, either report her and/or demand she remove the video. I have have not only videos but photos ripped by her, as well as other friends. And with Facebook moving to monetize videos in the future, not very cool having a thief trying to make money of our original work. I will post a link to her FB and Youtube, but she has accounts all over the place. FB: https://www.facebook.com/teimalove80/ YouTube: https://www.youtube.com/channel/UCDmr26zazYeOOm8ze2ObTdw/videos
  15. IMO, technology is the killer. People have phones and tablets now. and add to that SL is a time investment to spend time in here, and money as well. If one hasnt the time, the disposable income or a fairly decent machine, SL doesn't make a whole lot of sense. Even with a great machine all the mesh has become a 2 headed monster. Great looking but welcome to lagville! Me personally doing weddings over the years, as mesh became more and more the standard the lag has gone through the roof. Even without shaders and shadows on, but with all the pretty on, it becomes pretty unusable with 30+ avis in one area. That will have have a impact on users perspective of SL i think. Either have to make it all pretty ugly to be able to move some or make it all pretty and get froze in place. But then again, nothing is perfect. I still like it in anycase!
  16. Thank you Sultry for sending me this track! Check out Sultry performing live in SL she is an awesome singer!
  17. Sultry sent me a track to make a video with. And if you haven't seen Sultry live yet, you should! She is an amazing singer! Enjoy!
  18. well, IMO, I wouldn't even offer barely edited vs heavily edited pics. if your name is on it, people aren't gonna really know that the client asked for a lite edited cheaper picture. They'll see a 'lower quality' image with your name on it is all Very few, if any, photographers here can make rl wages doing a photo here. Just have to find a happy medium on what people will pay (and for photography it rarely is very much) However, wedding photography is still in demand and people will pay some decent money for that. Pretty much why I stopped ding photos for money. I just do what I feel like doing for the fun of it or the challenge - when I feel like doing it. Now, video, on the other hand, can be somewhat profitable if you want to learn that...
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