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  1. About The Club/Project The goal for this project is to create a truly unique club experience not just in SL, but VR Chat as well that hasn't been seen before. Between a completely custom meshed club, custom scripts and other unique features. We are looking to create something truly unique that people will continue to come back to. HOW TO APPLY: Please message me directly in world AFTER reading this carefully to make sure you fit the criteria. This will not be monitored every day. In word ID: Φ Cyprus (darthwyyrlok) OPEN POSSITIONS: -Club Manager -Media Manager -Music Producer/DJ -Personal Assistant About Open Positions: Club Manager: About the position: Looking to hire multiple for different day's and times. These people will be responsible for communicating with staff and ownership, along with the media team to make sure everyone is on the same page for events, times and any day to day issues clients or customers may experience. You will be running the day to day functions along with me. Requirements: Experience is not required but creativity and communication is. Using Discord is also required, along with voice. We do not discriminate against anyone, and welcome all to the team! Media Manager: About the position: I am looking for someone who can create custom posters, and other graphic design elements. They will also control our blog and updating it on a regular basis based on events and other things of the sort.It is very important to note that this will not necessarily be just an SL job. As stated above, our club plans on opening on VR Chat as well. So media/posters, etc will be needed to be made for both, though most things will usually overlap. Experience: Graphic design experience is required. If you can, send me a portfolio or we can talk about an "art test" to see what you are able to do. Basic knowledge of blogging is required, but advanced knowledge and skill is preferred. Music Producer: About the position: I am looking for a house DJ, one that is creative, spontaneous and willing to create a fun environment. This DJ will open for certain performances in addition to their own events. Experience: I am not looking for someone who plays random songs on a playlist. I am looking for a music producer who creates their own music and can perform it within second life. Music producing is required. Personal Assistant: About the position: You will be assisting me in ordinary tasks when I sometimes can't be online, or general communication within the team. Requirements: Experience is not required, but enthusiasm and drive is. I'm looking for someone that can really help out. There are no minimum hours set, but Discord communication, like all roles is required. A little about me: I am a sim builder and sim owner. I have owned sims like SWU - Taris which averaged around 50k+ traffic per day for well over a year. Naruto - Shinobi Battlegrounds, which was similar in traffic, and many others. Currently I just build sims for clients and looking to expand to owning a club as well. The club will be the main focus however of my time after this point. I look forward to speaking with all of you!
  2. If you are looking for an in-world photographer I would love to assist you. Photos start at 100L. Here is a link to my current work:
  3. I figured I'd create a new thread so I wouldn't "necro" an old one. Here goes. I see some gorgeous pictures throughout. (especially in How Does Your Avatar Look Today,) and I saw the part in that forum where lighting was explained. Anyway, I thought I would show you this picture, then tell how I did it. Zero post-editing work, 100% SL viewer and no "photo tools" or any filter-trickery, (not even so much as cropping). This can be done in the Official LL viewer. Here is the finished picture: Here is how I did it: First, I've created a "Photo Lights" attachment I can attach to my chin anywhere. It uses the standard three-light set-up: Main, Fill, Backlight. If anyone wants this attachment, IM me here or in-world: I'll give it to you (or you can make your own): (Yus! My typo: in the third image, the light to the lower-front of me is the *FILL* light - so much for my attempt at a perfect post) ~Groans~ After I select a pose, I edit the lights and turn on EDIT LINKED - I position them how I want them to be. In the properties I usually change the color, I think I have the intensity, fall-off, and that stuff set about right. Then I may play with changing the colors of each light, in my finish example I set the Main to blue and the Back to red, and left the fill as white. Once my lights are set, I turn off EDIT LINKED then just set the texture to transparent. Now I deal with camera angle and *Field of View*. FOV is what we always call "zoom" and people don't understand what it does. So I'll tell you: It removes (or adds) *lens distortion*. It's easier to show you: This is the "default" camera view. Looks normal, right? Now look at 8x "Zoom" (hold CTRL and tap 0 eight times) The differences are in the legs and head: no distortion; this is my true shape. And if we go the opposite: (CTRL+8 three times from default) FYI: CTRL+9 always sets your camera back to default view. So now that I have my camera angle the way I like it (foreground, background, lighting, etc.) - I turn on my "Focal Length" - a.k.a. "Defocussing Background" (It's not called Bokeh, by the way - Bokeh is the Japanese word to describe defocussed dust and other particles in the foreground; FYI) The problem with the way this works is that you have to ALT+[CLICK] to focus something, everything else gets defocussed. This creates the dreaded "Bullseye" framing. So the way to move your camera to position your subject off-center (such as the "rule-of-thirds," etc.) is to use the key commands: ALT+arrow: move forward/back and left/right around ALT+CTRL+arrow: - Rotate up/down and left/right around ALT+CTRL+SHIFT+arrow: raise/lower and crab left/right without changing the camera angle. In this case, I did ALT+CTRL+SHIFT and tapped the left arrow a couple times. This is how I put my subject off-center: For my final image (above) I also selected the "Auto-Contrast" filter built into the snapshot tool. Also, I left all lights white so you can see their effect directly. So there you go. That's how to do great "photography" in SL without relying on expensive HUDs or viewer tools like FS Phototools. These pictures, including the final one, are 100% viewer-created, no post work in any off-line apps or anything. ANYWAY: What tips or tricks do YOU have to share? Include pictures (and it's okay if you use Phototools or whatever else and even post-editing in your offline app) - but explain to us how you did it! (No need for step-by-steps or anything, just tell us what you did )
  4. One of the reasons I joined second life was so I could use alt accounts to take pictures of different characters I come up with. However I heard this puts a strain on the default viewer, so I was wondering if there was a better one to use. Thank you.
  5. ZanderZ - 2018 SPRING PHOTO CONTEST Date MARCH 17TH - APRIL 21ST @ 11pm Location - ZanderZ PRIZES: ------------------------ 1x 1st Prize L$8,000 1x 2nd Prize L$5,000 1x 3rd Prize L$2,000 CONDITIONS: ------------------------ Must join ZanderZ Group to Enter or Vote Entry Cost: FREE Vote Cost: L$20 One photo per contestant. Anyone can vote, but contestants cannot vote for themselves. No restriction on number of votes per day or otherwise. PICTURE RULES: ------------------------ 1: Pictures must be Spring Themed. 2: Tasteful nudity ok (nothing explicit)
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