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Found 12 results

  1. I figured I'd create a new thread so I wouldn't "necro" an old one. Here goes. I see some gorgeous pictures throughout. (especially in How Does Your Avatar Look Today,) and I saw the part in that forum where lighting was explained. Anyway, I thought I would show you this picture, then tell how I did it. Zero post-editing work, 100% SL viewer and no "photo tools" or any filter-trickery, (not even so much as cropping). This can be done in the Official LL viewer. Here is the finished picture: Here is how I did it: First, I've created a "Photo Lights" attachment I can attach to my chin anywhere. It uses the standard three-light set-up: Main, Fill, Backlight. If anyone wants this attachment, IM me here or in-world: I'll give it to you (or you can make your own): (Yus! My typo: in the third image, the light to the lower-front of me is the *FILL* light - so much for my attempt at a perfect post) ~Groans~ After I select a pose, I edit the lights and turn on EDIT LINKED - I position them how I want them to be. In the properties I usually change the color, I think I have the intensity, fall-off, and that stuff set about right. Then I may play with changing the colors of each light, in my finish example I set the Main to blue and the Back to red, and left the fill as white. Once my lights are set, I turn off EDIT LINKED then just set the texture to transparent. Now I deal with camera angle and *Field of View*. FOV is what we always call "zoom" and people don't understand what it does. So I'll tell you: It removes (or adds) *lens distortion*. It's easier to show you: This is the "default" camera view. Looks normal, right? Now look at 8x "Zoom" (hold CTRL and tap 0 eight times) The differences are in the legs and head: no distortion; this is my true shape. And if we go the opposite: (CTRL+8 three times from default) FYI: CTRL+9 always sets your camera back to default view. So now that I have my camera angle the way I like it (foreground, background, lighting, etc.) - I turn on my "Focal Length" - a.k.a. "Defocussing Background" (It's not called Bokeh, by the way - Bokeh is the Japanese word to describe defocussed dust and other particles in the foreground; FYI) The problem with the way this works is that you have to ALT+[CLICK] to focus something, everything else gets defocussed. This creates the dreaded "Bullseye" framing. So the way to move your camera to position your subject off-center (such as the "rule-of-thirds," etc.) is to use the key commands: ALT+arrow: move forward/back and left/right around ALT+CTRL+arrow: - Rotate up/down and left/right around ALT+CTRL+SHIFT+arrow: raise/lower and crab left/right without changing the camera angle. In this case, I did ALT+CTRL+SHIFT and tapped the left arrow a couple times. This is how I put my subject off-center: For my final image (above) I also selected the "Auto-Contrast" filter built into the snapshot tool. Also, I left all lights white so you can see their effect directly. So there you go. That's how to do great "photography" in SL without relying on expensive HUDs or viewer tools like FS Phototools. These pictures, including the final one, are 100% viewer-created, no post work in any off-line apps or anything. ANYWAY: What tips or tricks do YOU have to share? Include pictures (and it's okay if you use Phototools or whatever else and even post-editing in your offline app) - but explain to us how you did it! (No need for step-by-steps or anything, just tell us what you did )
  2. Hi all! Ok so I'm trying to figure this out and have been going in circles for ages now, searching all of the forums and the interwebs to no avail. Basic outline of my script: I scan a region, detect an avatar, grab their UUID and use that to get their details and location. Then I want to use that info to move MY camera to the detected avi so I can see where they are (possibly even track them if they move would be the better outcome of this). But this script I've made so far does all of that, gets the correct vector location (I also use llMapDestination to open the map to show me the detected avi, and the coordinates are right), but when the camera tries to find them, it just moves backwards from my av and then kinda springs back and gets stuck in a weird position and I can't reset it to default without removing the item from with the the script in it. Camera scripting is new to me so I'm not too sure what is going wrong. Any help would be grand! PS, I know the list building a vector thing looks weird (and maybe pointless) considering i get the same result from targetPos variable. I just did that to make sure it was all returning the same thing. //data = an avatars UUID within the same region as myself //detectedKey = owners UUID /* --- SNIP [other code here etc] --- */ list detPos = llGetObjectDetails(data, ([OBJECT_NAME, OBJECT_DESC, OBJECT_POS, OBJECT_ROT, OBJECT_VELOCITY, OBJECT_OWNER, OBJECT_GROUP, OBJECT_CREATOR])); vector currentPos = llGetPos(); vector lookAt = ZERO_VECTOR; list getDistance = [llRound(llVecDist(currentPos, llList2Vector(llGetObjectDetails(data, [OBJECT_POS]), 0))),data]; targetPos = llList2Vector(detPos, 2); targetRot = llList2Vector(detPos, 3); llRequestPermissions(detectedKey, PERMISSION_CONTROL_CAMERA); run_time_permissions(integer perm) { if ( perm & PERMISSION_CONTROL_CAMERA ) { vector lookAtPos = llGetPos() + (targetPos * llGetRot()); string x; string y; string z; list xyz = llCSV2List((string)targetPos); string xvector = llList2String(xyz,0); x = llGetSubString(xvector,1,3); y = llGetSubString(xvector,12,14); z = llGetSubString(xvector,22,24); integer x_fin = llFloor((integer)x); integer y_fin = llFloor((integer)y); integer z_fin = llFloor((integer)z); vector newVec = <x_fin,y_fin,z_fin>; llClearCameraParams(); // reset camera to default llSetCameraParams([ CAMERA_ACTIVE, TRUE, // (TRUE or FALSE) CAMERA_FOCUS, newVec, // region relative position CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE) CAMERA_POSITION, lookAtPos, // region relative position CAMERA_POSITION_LOCKED, FALSE // (TRUE or FALSE) ]); } }
  3. Friends, my camera is strange ... could anyone help me with the best settings for a closer view and a little lower than the default? Thanks.
  4. BlackHeaven1983

    How do you setup a camera roll/tumble?

    When I ask how to camera roll, I'm asking how to take a side-ways picture/snapshot. How can you Roll/Tumble/Rotate the camera so you can view the world upside-down? I have found little-to-no info on this. And it's surprising how difficult it is to setup. Here's what i've found out with firestorm: --1st-- You must turn off Auto Leveling (which prevents camera roll). That can be found in the phototools. --2nd-- By enabling 3D mouse it is possible to do a camera roll (using a 3d mouse or xbox controller), but you might have issues with the camera moving in other directions too. So controlling it properly can be iffy. --3rd-- Some people can do a camera roll by holding ALT and using the scroll-wheel or click-dragging.. Which is what I want, but I haven't been able to make it work. I have two friends that say it worked for them by default. And I found 1 image online that showed that same keyboard shortcut, but again it's NEVER worked for me. So does anyone know how to setup camera rolling/tumbling with a mouse and keyboard??
  5. Wolfe Blackburn

    Teleporter Camera Override Problems

    I am in the process of creating a teleporter for local use on a sim. I have a 10 year old commercial product (the creator left the grid so I can't ask him) which works perfectly but does not have access control. So I decided to make one myself. Anyway, this is how the original product (and my current work) works: Avatar touches a prim (can be linked with other object, like building). Script in prim checks if avatar is authorized and then rezzes a prim to sit on (the beamer). The beamer transports avatar to destination and then self destructs. So far, so good. All this works nicely. I am using a modified version of "warppos" to do the actual teleporting. And here is my problem: If I have a camera hud running, I must hit ESC before sitting on the teleporter. Otherwise the camera will simply not follow the avatar to the teleport destination. Without running a camera hud, everything works fine right away. I did vehicle scripts in the past and never had a problem taking over the camera. My vehicles use llSetCameraParams to setup the camera. I did the same in my teleport script. And yet, for the teleporter I must hit ESC (release the camera to default) before using the teleporter (otherwise my camera settings in the teleporter script are not applied). So the question is: what is the difference between a (non physical) teleporter and a (physical) vehicle? Does the physics allow me to take over the camera (even if user did not hit ESC)? The only difference I can see in my scripts is the fact that the teleporter is non physical and the vehicle is physical. I never thought about it in the past but how does a vehicle script enforce its own camera settings even if the current settings at the time of sitting on the vehicle (from lsl wiki: " Scripted camera parameters will not set for the agent if the last controls they used were their camera controls. Manual camera control will override set parameters too.") are not the defaults? Thanks for any hints on this matter, Wolfe.
  6. I have my property lines activated on Firestorm viewer in the preferences [ctrl, alt, shift, P] however they are not showing up? I cannot see them at all. I'm not sure how to fix this or if it will ever be an option to fix on this specific computer.. Also, for some apparent reason my camera view is above my head and far away? Makes it impossible to walk around. I have gone into preferences and edited the view and distance but it is still not right. It does allow me to walk around easier though.. What would be a good solution to these problems?
  7. Camera tilt resets on movement is really annoying, wish there was an option to keep camera tilt to see top-down while moving instead of holding mouse click. Also gamepad controller settings need complete rework to be more easier to setup a controller, and better controls. Flycam is nice to look around but controller settings are too messy. Wish camera controls and character movements were more "WoW-like", if anyone plays that you know what I mean. (left click: turn camera, right click: turn character) Please bump thread if anyone agrees, this would generally improve user experience with better camera and gamepad controls.
  8. Sassy Romano

    LL - time you sorted keyword spam!

    In general, my apathy towards all things here has continued to rise but I have a grease monkey script installed in firefox that shows the Marketplace keywords right there on the listing and it's just sad when you see respected merchants utterly spamming their listings with just about anything. Examples for completely different products from the same merchant:- Top: Keywords: sexy,top,sheer,beach,holidays,twisted,satin,folds,lycra,ruched,fun,metals,shiny,soft,lara.body,bust,gorgeous,breast,attractive,glamour,flirt,fashion,style,beautiful,seductive,pretty,erotic,50 shades, Bra: Keywords: sexy,top,sheer,party,holidays,valentines day,satin,,lycra,ruched,fun,metals,shiny,soft,lara.body,bust,gorgeous,breast,attractive,glamour,flirt,fashion,style,beautiful,seductive,pretty,erotic,50 shades Coat: Keywords: sexy,top,sheer,beach,holidays,twisted,satin,folds,lycra,ruched,fun,metals,shiny,soft,lara.body,bust,gorgeous,breast,attractive,glamour,flirt,fashion,style,beautiful,seductive,pretty,erotic,50 shades, Sweater: Keywords: clothes,clubwear,fashion,female,flashy,funky,hot,neon,outfit,block,print,seamless,sexy,stylish,teen,mesh,casual,chic,loose,off shoulder,country,top,sweater,pullover,color block, Shorts: Keywords: sporty,sport,skirt,fabric,zipper,gold,colors.colorful,nice,comfortable,shorts,fabric,jeans,denim Occasionally, they actually get a word in there that matches the product but other than that the rest is just utter spam. Any suggestion that all that has to be done is to flag the item for keyword spam is pointless because for most items, the MP created problem of multiple listings for different colours exists. So, you would have to go through a dozen listings and flag each one, for each product. Anyone got time to go through 1685 listings which is the number in the store? Maybe that's the solution to getting products DE-LISTED for keyword spam, just spam the MP with multiple items (variation in only the texture). I don't even suspect that most merchants do this deliberately, they're genuinely trying to get items returned in search but the above just illustrates how pointless keywords are. Consolidation of related listings should have happened a long time ago, maybe limiting each item to say 4 keywords would require merchants to focus somewhat more?
  9. DominicWinters

    Unable to Select Worn Items on Avatar

    Hello all, I seem to have this recurring issue where I am unable to click and select items my av is wearing for the sake of editing, resizing, etc. When I click, it turns into the "object view" square magnifying glass icon and moves the camera, however selecting/deselecting the object view doesn't make a difference. Eventually it goes back to normal, but I can't imagine I'm not overlooking some obvious fix here. Anybody have any advice? Or would it simply be a logging issue?
  10. princesssilvana

    Problem with mouselook and mesh head

    Hello everyone. My name is Silvana. I have catwa head and mesh hair. I love to play in mouselook but there is a problem with some poses and animations. Sometimes I see my mesh hair, eyelashes and teeth while I play in mouselook and that looks so creepy. I'm not able to see and it totally ruins my view. I'm using firestorm viewer. Is there any way to hide head and hair but not whole body? I would like to hide it while I play in mouselook but also wish other people to see it. This is my first time here and I hope that I'll fix my problem with mouselook. Thank you for reading kisses ???
  11. Hello Guys, I have a Macbook Pro laptop and I have been taking photos in ultra until a couple days ago where my laptop starting crashing everytime i take a photo in ultra. I have no idea what is happening or how to resolve it. Please help thank you!.
  12. Hi the rear view camera angle shows me from a strange angle..like I'm on the ground looking up at my avatar.. but when I changed to rear view the angle is ok. I have clicked on the up arrow but as soon as I move the camera angle changes to that weird angle. Does anyone know what's wrong with it? Thanks.
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