Chic Aeon Posted August 31, 2019 Share Posted August 31, 2019 According to current sources ARCTan, a project to update rendering cost, land impact, and related things like mesh upload costs, is in progress once again after some hiatus time. I am posting this in general as it concerns everyone -- not just creators, but purchasers and even folks that never buy a thing but wander amidst the pretty regions. There were plenty of problems when mesh was new. Many of those have been solved or a reasonable work-around found. But much like office furniture is often made for 6 foot 5 men, the uploader defaults were designed to work well for simple medium sized buildings. Nothing wrong with that -- except of course there are many other mesh items being made besides those middle sized rectangular abodes. There are smart ways to work with SL mesh and not so smart ways, but there is no real incentive --- aside from having our SL world run smoother -- for creators to make the more "industry standard" choices -- or even get close. I went shopping today. I WANTED to buy some things. I found some lovely decor items. But? But a medium sized vase with simple flowers checked out at 92,000 triangles. It could have looked as good at 24,000 triangle -- likely less. We won't even talk about the number of 1024 textures on that small item (sigh). STILL, it was only 1 land impact. So in many people's eyes a bargain. I TPed home even though I WOULD have purchased it had it been able to boast a lower poly count. Two other decor items had the same high triangle and texture issues. Again, TP to home. If I take myself back to my few years at Inworldz, I can assure folks there is a more sane way to measure land impact. Inworldz threw out our current "small item" bonus that pretty much overlooks the complexity of an item if it is small. They made a different system even though the uploader looked the same. Many items that would be 1 LI in SL (these were my things so low tri count to start with) became 2 li there. BUT, large items weren't penalized as they are in SL. It was based more on the triangle count than our current Linden uploader. More is not better so far as mesh goes. A 125,000 triangle ashtray that was made to be a replacement for a photograph is not appropriate for our platform. And still we have a preponderance (it seems to be increasing) of heavy mesh -- mesh that slows down computers, that of both the item's owner and any nearby residents. There needs to be SOME sort of incentive to stop making such heavy mesh. Basing a big part of ARCTan on triangles (or vertices) count would be a good start. . I am hoping that ARCTan does indeed shake up the world a bit. We've been going down a bumpy road for a long while now. Time to make the road a little smoother. 1 1 Link to comment Share on other sites More sharing options...
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