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Erwin Solo

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Erwin Solo last won the day on August 24

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About Erwin Solo

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  1. Just use a VPN to get a new IP when your Alt cashes in.
  2. Attach the scripted object as a HUD, rather than to your avatar's body. That should fix it
  3. But wouldn't giving us gridwide experience s let us pass semaphores via the experience data? I'm working on a project now that would be so much better if I could count on using my experience, but I was not in the beta and so mine is not gridwide.
  4. The Lindens don't really know the SL culture anymore. Linden inworld interaction was dying after Philip left the first time, and the layoffs of 2010 reduced staff such that they just couldn't anymore. Torley was the last to have a bit of tie to the old world, and now he's off doing something else. If you are part of beta testing one of the new features, you meet developers, but they don't play in the world. Recently they hired Strawberry, and so they have at least one person that knows something if the game. I know people that were married inworld by Lindens. I used to use a HUD that would find an online Linden if you had a griefer. Lindens used to play the combat game over on region Jessie. Today, to use an analogy, we are golfers and the Lindens are the ones who tend the grass on the fairways and greens, and sell tickets. They don't however play golf anymore. Discussing golf with them would not be a conversation among players.
  5. I come here to create stuff. Its a hobby, like gardening. You have to deal with people behaving badly shielded by their anonymity, but there are good people here too. Banning troublemakers isn't terribly helpful though. Its too quick and cheap to make an alt, and most troublemakers have years worth of avatars out there ageing. Apparently, griefing is a hobby for some.
  6. I've been here since 2005. There used to be organized get-togethers of SL people. Kind of like a Star Wars conference. I never went to one, though. I don't think the labs sponsored them; they were community driven.
  7. The BOM stuff I'm seeing looks flat, apparently because I've become used to having Advanced Lighting Model material (normal and specular) layers on clothes on the onion skin layers of mesh avatars. Sansar auto-calculates a material system, but allows the creator to over-ride it. We need something like that for BOM. Perhaps I'm missing something, but it seems to me that Bakes on Mesh is baking only one third of what needs to be baked (meaning only the diffuse texture, but not the normal and specular textures). The only reason I can see for the manual three-texture upload process in Second Life (vs. Sansar), is that uploading three textures triples the upload revenue. We all apply the Photoshop Filters twice (once for Normal, once for Specular), and upload two extra textures. Frankly, I'd rather just pay the L$30 have have the servers do it for me. Its mindless repetitive work better done by a computer than a human. The problem with BOM, is now you can't even do that! This BOM stuff is a big step backwards.
  8. The BOM stuff I'm seeing looks flat, apparently because I've become used to having Advanced Lighting Model material (normal and specular) layers on clothes on the onion skin layers of mesh avatars. Sansar auto-calculates a material system, but allows the creator to over-ride it. We need something like that for BOM. Perhaps I'm missing something, but it seems to me that Bakes on Mesh is baking only one third of what needs to be baked (meaning only the diffuse texture, but not the normal and specular textures). The only reason I can see for the manual three-texture upload process in Second Life (vs. Sansar), is that uploading three textures triples the upload revenue. We all apply the Photoshop Filters twice (once for Normal, once for Specular), and upload two extra textures. Frankly, I'd rather just pay the L$30 have have the servers do it for me. Its mindless repetitive work better done by a computer than a human. The problem with BOM, is now you can't even do that! This BOM stuff is a big step backwards.
  9. Ivory Tower at Natoma. Builders Brewery. Learn to build. As the late @Lumiere Noir always said, what is there to do in Second Life but build?
  10. What I do is shrink and expand (for the different modes) the hud, apply a new texture, and redefine the interpretation of the UV coordinates. UV coordinates: http://wiki.secondlife.com/wiki/LlDetectedTouchUV For shrink/expand and retexture, I use one of the varieties of llSetLinkPrimitiveParamsFast() and do it all in one shot. http://wiki.secondlife.com/wiki/LlSetPrimitiveParams#llSetLinkPrimitiveParamsFast
  11. Mine is worse, and uglier, but does read landmark for its input. Also, I have a more complete reporting of errors that you can copy if you like. I give the system error first, and then give additional details from the wiki. I'd like someone to expand mine to read multiple landmarks and present a menu. I know how, because I have used @Rolig Loon 's fine simple multi-page menu code before on another project. Right now, I have too many vehicles projects going that keep me busy.
  12. @Wulfie Reanimator, Nice work. My wish list. 1. Make it so that the NoteCard (NC) goes in a non-deeded prim, transmitting updates to the Radio (deeded prim). 2. Add a NC setting letting us tell the Radio what hour to reset to Channel 1. I use an @Alicia Stella script that I modified to reset to Channel 1 every day at 6 a.m. SLT, but I did it in the LSL code, not the NC. Her script is sold in her store full perms, but I don't have the right to post it here. I too have land you can use, if you need more, I'll send you the group and LM.
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