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Wulfie Reanimator

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About Wulfie Reanimator

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  1. There actually aren't that many of them, and the ones that exist either cost money AND/or have terrible user interface & experience.
  2. You must not have a very good PC or VR. No matter how good your PC is, SL won't run well in a lot of circumstances. VR also REQUIRES a smooth framerate, I'm talking up to 90 FPS per eye. If you're double digits below that, especially below 50-60, nausea will follow. 30 FPS will physically bring me to my knees. You forgot the physical strain of just doing the motions. There have been a couple times I've rendered my arms and/or shoulders almost unusable for a couple days after a long session of Beat Saber. 😥 There's also a couple positions my other arm just doesn't like and causes "popping" or pain.
  3. Do you think it's okay to buy something off the market and give it to everyone full-perm? Talk to the creator you bought that from, don't just share it.
  4. OpenSim is like the wild west. Sounds fun on paper. Not very secure. Questionable sheriff. Outlaws are common and not much gets done about them.
  5. I have that (V-Tech Boi Chest) as well and it doesn't have any boob rigging. Absolutely flat.
  6. I have both and no, it's not possible to make one look like the other. Kemono's proportions are too different from Maitreya. I'm gonna shorten the names because I'm on mobile. Mait can't be made as short without looking squished and bloated. Mait can't even resize it's feet to match Kem's. Mait's breasts deform as soon as you go below 50, though they can look okay until like 35-40 with help from other sliders. Kem uses a deformer to squish the shoulders closer together to get its correct shape.
  7. Just in case nobody's mentioned it yet, the whole point of these fishing games is traffic. The land owner pays, the people come, traffic goes up. Whether or not the money goes to multiple people or one person with multiple alts, traffic goes up equally. The land owner gets what they intended. There's few arguments you can make besides appealing to fairness, as the goal isn't really to provide a fair game to people. Paying for traffic isn't any better.
  8. https://marketplace.secondlife.com/p/UTILIZATOR-Normie-Head/13071631?id=13071631&slug=UTILIZATOR-Normie-Head This probably fits your "realistic anime head" criteria. It has Omega built in.
  9. This issue is real but totally unrelated to the new scheduling system. "Scripts don't execute at all, or are delayed indefinitely" is a problem that has always existed in heavy-lag sims and situations. When Scripts Run is below 60-30 %, the problems become very obvious for very obvious reasons.
  10. I can't tell if this is supposed to be light-hearted or not.
  11. Until they come back to give clarification, I don't think they meant that they're literally going to be making something like a solar system. It was just an example of how the tilt of the object (Earth) doesn't change as it rotates around its own axis. (Which, by the way, isn't even true about the Earth. 🤔)
  12. Trigonometry was never my strong-suit. vector angle = <0, 45, 0>; llTargetOmega(<0,0,1> * llEuler2Rot(angle * DEG_TO_RAD), 1, 1); Same effect, but making a child rotate from the root script: integer link = 2; list data = llGetLinkPrimitiveParams(link, [PRIM_ROT_LOCAL]); rotation local = llList2Rot(data, 0); llSetLinkPrimitiveParamsFast(link, [PRIM_OMEGA, <0,0,1> * local, 1, 1]); This is my interpretation of what the OP wanted, anyway. "360 degrees on its same position while keeping its angle."
  13. The Maitreya and Belleza bodies follow the standard LL avatar UV mapping (usually just called LL UV). You can find the UV templates for example here: https://robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html After you have the textures finished and uploaded, you need an applier dev kit (Omega is free, not sure about Maitreya/Belleza's own) and use those. Or you might be able to just use the official SL avatar model and texture that within Blender, extract the UV map yourself, or something.
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