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Wulfie Reanimator

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About Wulfie Reanimator

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  1. So... is this a fantasy or a porno? Because to me (and you can call me a terrible person, but you can always log off) this sounds like either a funny story or a fun adventure.
  2. You should be able to just click OK and type in your username/password again.
  3. It can happen for many different reasons. System/driver updates, and changing computer parts can cause it. Your credentials are encrypted/secured based on your current computer setup (but I don't know what exactly), so if anything relevant changes even a little, the viewer loses the "key" to decrypt/read the file again.
  4. This part of the TOS refers to things like objects, sounds, animations, textures, etc. Those are protected by Intellectual Property Rights. Conversations are not.
  5. What I find most worrying is that people are actually arguing against this and speaking like they think it would be a mandatory feature. Especially when SL is a platform where you can cash out real money. There's many incentives to steal accounts, whether to drain the lindens or sell the account forward (especially old ones). I don't even want to try guessing how much money my main account has spent along with its history (items/friendships), and I can't even protect it beyond one password? (Your username could be considered a second password, but not on SL where everybody knows it.) It's not even about me being dumb and using a simple password or clicking on a phishing link. What if LL's database is compromised and my password/hash gets leaked? (Like the 660K passwords leaked in 2006!) I can't protect myself from that. It wouldn't be a problem if I had 2FA where knowing my username/password isn't enough. This would actually suck, yeah, but the potential of that happening is a small price for some to pay, when they could easily stand to lose a lot more than a temporary inconvenience. ...What? Of course it's the responsibility of the platform to keep your credentials secure and private! You obviously can't hold them accountable for you giving away your password (knowingly or not), but they are also legally obliged to protect your data. While 2FA isn't something they're obligated to give, it's a pretty dang simple thing to add as an option and it would be a really tough new layer of security. (And again, giving you more/better tools to help secure your own account.)
  6. LL is gonna need to source some animations made specifically for furries before this can happen. Imagine that "Romance" picture with animal muzzles. They'd just clip into each other, as they do in practice.
  7. All of the things I can think of are purely vanity, but any kind of item that could benefit from an asymmetrical view/experience could find this useful, though it's also limited to only being an attachment. Hypothetically, I could create a pair of ghostly -- bento-rigged to some unused bones -- mesh arms that float around and annoy/harass/possess the wearer's avatar. (For this example, let's say this attachment comes with its own full AO.) The hands could do things like tap the avatar's shoulder, causing the avatar to flinch look over that shoulder. The wearer knows what's going on and can enjoy the interaction, while onlookers only see what looks like a paranoid avatar jumping at shadows because they literally cannot see the arms. But if the avatar was only using an AO that made them look paranoid/posessed without other visuals even to the avatar's user, it would be a significantly less exciting product, in my opinion. As a real example of something similar, here's an AO that might benefit from something like that. (There's a demo in-world.) The avatar is constantly moving or tossed around like a ragdoll on strings. It looks pretty weird on its own.
  8. While this is fine, I would hope that nothing gets implemented to prevent/fix this particular bug. It isn't / doesn't seem harmful, while it also has some niche utility to it (even beyond just unpackers).
  9. Are you asking me (or about Patreon)? Regardless, do you think time is worthless? There are a lot of immaterial projects people can only work on because other people are willing to pay for them to do it. The money is an incentive to make the project worth working on during what little free time they may have, along with putting other things to the side that they would normally prefer doing. Past a certain point, it can also allow them to leave their other jobs to the side entirely and be able to focus on what they actually want to be doing. Why do you charge for your products on Marketplace anyway? It doesn't cost anything to make/list them, only 10L per upload but your prices are higher than that. To think/imply that material cost is the only one that matters is silly.
  10. Actually looking at other Patreon pages people are using for SL related things, they're pretty broad (brand-related), rather than just for a single product. Hopefully this list is useful for ideas. https://www.patreon.com/niranvsl - One tier, $1 or more, no tangible benefits, you'll just be supporting development. https://www.patreon.com/sunkevin5885 - One tier, $1 or more, access to videos and Discord. https://www.patreon.com/vmdesigns - One tier, $5 or more, free weekly releases. https://www.patreon.com/catznip - Tiers from $1, no tangible benefits, you'll just be supporting development. https://www.patreon.com/mskavanagh - Tiers from $1, access to exclusive SL group with lifetime discounts and free releases. https://www.patreon.com/jasx_games - Tiers from $1, access to beta products and Discord. https://www.patreon.com/digitalfarmsystem - Tiers from $1, monthly in-world game items. https://www.patreon.com/thebadguys - Tiers from $1, I think this is memes? https://www.patreon.com/piggu - Tiers from $1, access to beta testing, free releases, and .dae files. https://www.patreon.com/vwewrestling - Tiers from $1, exclusive/early access, discounts, IRL postcards. https://www.patreon.com/DarkEcoKat - Tiers from $2, lineart PSDs, IRL stickers and sketch, and monthly free avatars. https://www.patreon.com/TheWastelands - Tiers from $3, access to Discord, early info, and some non-specific rewards. https://www.patreon.com/AuraPatreons - Tiers from $5, in-world game items and bonuses. https://www.patreon.com/user?u=19086072 - Tiers from $5, it's Progeny. Discord access, monthly boosts, beta/alpha testing. https://www.patreon.com/katarzyncia - Tiers from $8, access to download files from current month's posts, higher tiers allow you to download from older posts. Those were all that I could find with a decent amount of supporters (ordered by tiers/amount), but for fairness I'm going to just link the rest because there weren't many. https://www.patreon.com/alteria https://www.patreon.com/TobiathTendaze https://www.patreon.com/maeglutz https://www.patreon.com/madamhypnosis https://www.patreon.com/Omegey https://www.patreon.com/progenyuniverse
  11. Exactly what Ruthven said. The rigged mesh is a part of the HUD. However, the rigged mesh (bag in this case) is NOT visible to other avatars or detectable by other scripts, because HUDs are not public attachments. Try attaching your mesh body to your HUD. You'll see it appear just fine, but you won't have a body on anyone else's screen.
  12. Taking some leaps in speculation that someone would need to verify with the viewer source code, but, clicking on anything in-world requires raycasting (not talking about llCastRay), and the viewer would then have to tell the server "I have touched this object on this face at this position." It's not a very big assumption to make that the viewer would include information about the rotation of the surface/object. So any client-side effects like that of llTargetOmega would affect what the viewer tells the server, resulting in this behavior.
  13. Kickstarter is no different. You're giving money towards a promise of a product, but you're not entitled to a refund in the case that something goes wrong and the project runs out of money before anything gets finished. Sure, you could try a class-action lawsuit, but even if you got a lot of people to jump in and the court ordered an amount to be paid, you're probably not going to even get back the money you paid initially.
  14. People do, it's called Kickstarter (or Patreon) and others. Though the "half now, half later" doesn't really work for a "fund-raiser." It's like asking the people who paid to receive your product (or perks) to pay for them twice. Perspective is a weird thing and we could probably have an 80-page argument over the concept of kickstarting/investing/prepurchasing/promises and whether it's a good thing or not.
  15. Personally I use Sublime Text because it has (in my opinion) a better syntax highlighter, but I have Atom as well! My typical workflow is to create new script in-world, open it, and then click the little "Open in external editor" button on the built-in script editor. This should open the [uuid].lsl file in Atom, assuming you have configured your viewer correctly. Whenever you save the file in your editor, the script should automatically start recompiling in-world and restart as usual. So, the two important things are: Install a syntax highlighter plugin, which adds color to your code based on context. The one for Atom is called "brewery-lsl", by Builder's Brewery. They have one for Sublime Text as well, but there is an alternative one called "LSL" (sublime-text-lsl) by Makopo. Set an external editor in your viewer's debug settings. Go to Advanced > Show Debug Settings Search/select "ExernalEditor" Enter the full path to the .exe of your editor within quotes. In my case: "D:\Sublime Text 3\sublime_text.exe" or "C:\Users\Username\AppData\Local\atom\atom.exe"
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