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ChinRey

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Everything posted by ChinRey

  1. If I understood the OP right, it was about making a dev kit available for Maya users and it that case it's understandable if she isn't familiar with the software. Anyway, I posted a reply to the duplicate thread in the correct forum before I saw this thread. Hope that one was of some help.
  2. Only a single 6? Shouldn't there be three of them?
  3. I'm not sure if I misunderstand you here but to transfer a .blend file to Maya, open it in Blnder, export it in a file format supported by Maya (.dae or .fbx are probably the best options) and then import it to Maya.
  4. The two parcels will still share the same 1406 prims as long as they have the same owner.
  5. Interesting question. It may depend on a number of factors but I did a quick test with some prims and in that particular case about 0.25 mm seemd to be the threshold.
  6. A little bit off topic but not completely. Two little known Firestorm functions I use a lot are ztake and zdrop. I use ztake so often I've even made keyboard shortcuts for it and I can't imagine how I'd cope without them. Ztake allows you to select several objects in-world and take them into inventory separately rather than as a bundle. Zdrop lets you box up a large number of objects without that pesky error message you always get if you drag and drop.
  7. That makes a huge difference but it's really more about luck. I created three alts within a month or two after my current main so I guess I got the newcomer experience four times. There was a huge difference and it was not because of me - for good or bad, I'm the same person regardless of which alt I log on with. My main was exceptionally lucky and ran into a string of very helpful people so I got a very good start. My ChinRey alt was also fortunate enough to meet some nice people right away but my other two early alts didn't. If one of those experiences had been my first, I don't think I would have stayed. My fourth alt, a little bit later, got to see the worst of SL's newcomer experience with people trying to drag her into situations I wasn't at all comfortable with. By then I knew how to deal with it of course but I can't imagine any genuine newcomer who ahd a similar first impression would ever have logged on to SL again.
  8. 😮 It showed up just fine on my merchant home page, all listing checked as listed and everything. But when I checked the actual store, it was empty - didn't get an error message though, just an empty store. And it turns out there hasn't been a single sale for almost a month. I hope I fixed it now. I tried to "relist" some of the items that showed up as listed and suddenly everything shows up in the store again for me at least. Thank you for the alerting me! I know but we are only allowed to have on link in our signature here, I have too may listings for a single store and the Garden & Landscaping one is the most important one for me.
  9. I know there are good reasons why we shouldn't mention our own stores here but none of my mesh cottages are as high as 20 LI, most are less than 10 and two of them are 1 LI each.
  10. I used pathcuts 0.425 and 0.825 for the single story houses and 0.407 and 0.843 for the two story ones but you have to adjust that according to the ptich you want of course. Just make sure the values are symmetric: E=1-B. The walls of my houses aren't perfectly perpendicular btw. The prims have a very slight x taper to reduce the tri count. Not enough to be noticeable though. That shape you ended up with, reminds me of another cool prim twist it seems not many people know about, the equal sided pentagon: Cube Size: 1.233 - 0.924 - 0.1 (or whatever you like as long as the x and y sizes have those proportions Pathcut: 0.426 - 0.574 Hollow: 67 Twist: 45 - 45
  11. I can't help you with the textures since I don't have permission to port them to SL but here is the rough layout for the wall textures. The two textures are basically the same except the front wall one has windows and door added. And here is a script to make the shapes. Make a linkset with 27 prims, add the UUIDs for the textures you want, put this script in it and... well, it's probably too big to run in one go so you may have to split it up and the repeats and tinting of the roofs probably won't work with whatever roof texture you want to use so you ahve to change that manually. The script was automatically generated by my Linkset Copier which duplicates every single scriptable prim parameter. I tried to remove the superfluous ones manually but I got bored so there are probably some of them still there. key frontwall=""; key otherwalls=""; key rooftxt=""; key alphatxt=TEXTURE_TRANSPARENT; default{state_entry(){ llSetLinkPrimitiveParams(1,[PRIM_SIZE,<5.200000, 5.200000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>]); llSetLinkPrimitiveParams(1,[PRIM_TYPE,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(1,[PRIM_TEXTURE,0,rooftxt,<2.600000, 2.600000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(1,[PRIM_TEXTURE,1,frontwall,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(1,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(1,[PRIM_TEXTURE,3,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(1,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(1,[PRIM_TEXTURE,5,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(2,[PRIM_TYPE,0,0,<0.407000, 0.843000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(2,[PRIM_TEXTURE,0,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,0.0]); llSetLinkPrimitiveParams(2,[PRIM_TEXTURE,1,otherwalls,<2.0, 3.100000, 0.0>,<0.500015, 0.079989, 0.0>,4.712389]); llSetLinkPrimitiveParams(2,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(2,[PRIM_TEXTURE,3,frontwall,<2.0, 3.100000, 0.0>,<0.500015, 0.920011, 0.0>,4.712389]); llSetLinkPrimitiveParams(2,[PRIM_TEXTURE,4,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,0.0]); llSetLinkPrimitiveParams(2,[PRIM_TEXTURE,5,rooftxt,<5.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(2,[PRIM_TEXTURE,6,rooftxt,<5.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(3,[PRIM_SIZE,<7.0, 5.200000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Wide L",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<-6.260101, -19.005676, 0.0>]); llSetLinkPrimitiveParams(3,[PRIM_TYPE,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(3,[PRIM_TEXTURE,0,rooftxt,<3.500000, 2.600000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(3,[PRIM_TEXTURE,1,frontwall,<1.333334, 1.080000, 0.0>,<0.166997, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(3,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(3,[PRIM_TEXTURE,3,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(3,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(3,[PRIM_TEXTURE,5,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(4,[PRIM_SIZE,<5.200000, 11.0, 20.799999>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01B Quad 1",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<-20.065735, -34.049622, 1.832272>]); llSetLinkPrimitiveParams(4,[PRIM_TYPE,0,0,<0.425000, 0.825000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(4,[PRIM_TEXTURE,0,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,0.0]); llSetLinkPrimitiveParams(4,[PRIM_TEXTURE,1,otherwalls,<4.0, 1.850000, 0.0>,<0.500015, 0.620014, 0.0>,4.712389]); llSetLinkPrimitiveParams(4,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(4,[PRIM_TEXTURE,3,frontwall,<4.0, 1.850000, 0.0>,<0.500015, 0.370006, 0.0>,4.712389]); llSetLinkPrimitiveParams(4,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,0.0]); llSetLinkPrimitiveParams(4,[PRIM_TEXTURE,5,rooftxt,<10.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(4,[PRIM_TEXTURE,6,rooftxt,<10.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(5,[PRIM_SIZE,<5.200000, 11.0, 7.0>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01B Wide L",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<7.420990, -34.049622, 1.832272>]); llSetLinkPrimitiveParams(5,[PRIM_TYPE,0,0,<0.425000, 0.825000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(5,[PRIM_TEXTURE,0,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,0.0]); llSetLinkPrimitiveParams(5,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.850000, 0.0>,<0.500015, 0.620014, 0.0>,4.712389]); llSetLinkPrimitiveParams(5,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(5,[PRIM_TEXTURE,3,frontwall,<1.330000, 1.850000, 0.0>,<0.166997, 0.370006, 0.0>,4.712389]); llSetLinkPrimitiveParams(5,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,0.0]); llSetLinkPrimitiveParams(5,[PRIM_TEXTURE,5,rooftxt,<3.365390, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(5,[PRIM_TEXTURE,6,rooftxt,<3.365390, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(6,[PRIM_SIZE,<5.200000, 17.810850, 7.0>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01C Wide R",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<-15.969269, 14.419708, 5.237696>]); llSetLinkPrimitiveParams(6,[PRIM_TYPE,0,0,<0.407000, 0.843000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(6,[PRIM_TEXTURE,0,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,0.0]); llSetLinkPrimitiveParams(6,[PRIM_TEXTURE,1,otherwalls,<2.0, 3.100000, 0.0>,<0.500015, 0.079989, 0.0>,4.712389]); llSetLinkPrimitiveParams(6,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(6,[PRIM_TEXTURE,3,frontwall,<1.330000, 3.100000, 0.0>,<0.833003, 0.920011, 0.0>,4.712389]); llSetLinkPrimitiveParams(6,[PRIM_TEXTURE,4,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,0.0]); llSetLinkPrimitiveParams(6,[PRIM_TEXTURE,5,rooftxt,<3.365390, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(6,[PRIM_TEXTURE,6,rooftxt,<3.365390, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(7,[PRIM_SIZE,<5.200000, 17.810850, 7.800000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01C X Wide",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<6.772400, 14.419708, 5.237696>]); llSetLinkPrimitiveParams(7,[PRIM_TYPE,0,0,<0.407000, 0.843000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(7,[PRIM_TEXTURE,0,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,0.0]); llSetLinkPrimitiveParams(7,[PRIM_TEXTURE,1,otherwalls,<2.0, 3.100000, 0.0>,<0.500015, 0.079989, 0.0>,4.712389]); llSetLinkPrimitiveParams(7,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(7,[PRIM_TEXTURE,3,frontwall,<1.666670, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,4.712389]); llSetLinkPrimitiveParams(7,[PRIM_TEXTURE,4,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,0.0]); llSetLinkPrimitiveParams(7,[PRIM_TEXTURE,5,rooftxt,<3.750000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(7,[PRIM_TEXTURE,6,rooftxt,<3.750000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(8,[PRIM_SIZE,<5.200000, 17.810850, 14.0>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01C Semi 1 Wide",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<62.500000, 14.810394, 5.237696>]); llSetLinkPrimitiveParams(8,[PRIM_TYPE,0,0,<0.407000, 0.843000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(8,[PRIM_TEXTURE,0,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,0.0]); llSetLinkPrimitiveParams(8,[PRIM_TEXTURE,1,otherwalls,<2.0, 3.100000, 0.0>,<0.500015, 0.079989, 0.0>,4.712389]); llSetLinkPrimitiveParams(8,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(8,[PRIM_TEXTURE,3,frontwall,<2.666600, 3.100000, 0.0>,<0.500015, 0.920011, 0.0>,4.712389]); llSetLinkPrimitiveParams(8,[PRIM_TEXTURE,4,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,0.0]); llSetLinkPrimitiveParams(8,[PRIM_TEXTURE,5,rooftxt,<6.730770, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(8,[PRIM_TEXTURE,6,rooftxt,<6.730770, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(9,[PRIM_SIZE,<5.200000, 17.810850, 7.0>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01C Wide L",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<-4.957367, 14.419708, 5.237696>]); llSetLinkPrimitiveParams(9,[PRIM_TYPE,0,0,<0.407000, 0.843000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(9,[PRIM_TEXTURE,0,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,0.0]); llSetLinkPrimitiveParams(9,[PRIM_TEXTURE,1,otherwalls,<2.0, 3.100000, 0.0>,<0.500015, 0.079989, 0.0>,4.712389]); llSetLinkPrimitiveParams(9,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(9,[PRIM_TEXTURE,3,frontwall,<1.330000, 3.100000, 0.0>,<0.166997, 0.920011, 0.0>,4.712389]); llSetLinkPrimitiveParams(9,[PRIM_TEXTURE,4,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,0.0]); llSetLinkPrimitiveParams(9,[PRIM_TEXTURE,5,rooftxt,<3.365385, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(9,[PRIM_TEXTURE,6,rooftxt,<3.365385, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(10,[PRIM_SIZE,<5.200000, 17.810850, 5.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01C",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<35.946930, 14.419708, 5.237696>]); llSetLinkPrimitiveParams(10,[PRIM_TYPE,0,0,<0.407000, 0.843000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(10,[PRIM_TEXTURE,0,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,0.0]); llSetLinkPrimitiveParams(10,[PRIM_TEXTURE,1,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,4.712389]); llSetLinkPrimitiveParams(10,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(10,[PRIM_TEXTURE,3,frontwall,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,4.712389]); llSetLinkPrimitiveParams(10,[PRIM_TEXTURE,4,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,0.0]); llSetLinkPrimitiveParams(10,[PRIM_TEXTURE,5,rooftxt,<2.500000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(10,[PRIM_TEXTURE,6,rooftxt,<2.500000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(11,[PRIM_SIZE,<5.200000, 11.0, 7.0>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01B Wide R",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<-1.258759, -34.049622, 1.832272>]); llSetLinkPrimitiveParams(11,[PRIM_TYPE,0,0,<0.425000, 0.825000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(11,[PRIM_TEXTURE,0,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,0.0]); llSetLinkPrimitiveParams(11,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.850000, 0.0>,<0.500015, 0.620014, 0.0>,4.712389]); llSetLinkPrimitiveParams(11,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(11,[PRIM_TEXTURE,3,frontwall,<1.330000, 1.850000, 0.0>,<0.833003, 0.370006, 0.0>,4.712389]); llSetLinkPrimitiveParams(11,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,0.0]); llSetLinkPrimitiveParams(11,[PRIM_TEXTURE,5,rooftxt,<3.365390, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(11,[PRIM_TEXTURE,6,rooftxt,<3.365390, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(12,[PRIM_SIZE,<5.200000, 17.810850, 20.799999>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01D Quad 1",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<-34.110840, 14.490997, 5.237696>]); llSetLinkPrimitiveParams(12,[PRIM_TYPE,0,0,<0.407000, 0.843000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(12,[PRIM_TEXTURE,0,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.079989, 0.0>,0.0]); llSetLinkPrimitiveParams(12,[PRIM_TEXTURE,1,otherwalls,<4.0, 3.100000, 0.0>,<0.500015, 0.079989, 0.0>,4.712389]); llSetLinkPrimitiveParams(12,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(12,[PRIM_TEXTURE,3,frontwall,<4.0, 3.100000, 0.0>,<0.500015, 0.920011, 0.0>,4.712389]); llSetLinkPrimitiveParams(12,[PRIM_TEXTURE,4,otherwalls,<1.0, 3.100000, 0.0>,<0.0, 0.920011, 0.0>,0.0]); llSetLinkPrimitiveParams(12,[PRIM_TEXTURE,5,rooftxt,<10.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(12,[PRIM_TEXTURE,6,rooftxt,<10.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(13,[PRIM_SIZE,<7.0, 5.200000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Wide R",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<7.758392, -19.005676, 0.0>]); llSetLinkPrimitiveParams(13,[PRIM_TYPE,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(13,[PRIM_TEXTURE,0,rooftxt,<3.500000, 2.600000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(13,[PRIM_TEXTURE,1,frontwall,<1.333334, 1.080000, 0.0>,<0.833003, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(13,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(13,[PRIM_TEXTURE,3,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(13,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(13,[PRIM_TEXTURE,5,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(14,[PRIM_SIZE,<12.200000, 5.200000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Semi 1",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<72.534180, -0.559998, 0.0>]); llSetLinkPrimitiveParams(14,[PRIM_TYPE,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(14,[PRIM_TEXTURE,0,rooftxt,<6.100000, 2.600000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(14,[PRIM_TEXTURE,1,frontwall,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(14,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(14,[PRIM_TEXTURE,3,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(14,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(14,[PRIM_TEXTURE,5,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(15,[PRIM_SIZE,<28.0, 10.400000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Quad 2",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<45.483063, -2.880798, 0.0>]); llSetLinkPrimitiveParams(15,[PRIM_TYPE,0,0,<0.374940, 0.875000, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(15,[PRIM_TEXTURE,0,rooftxt,<14.0, 5.200000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(15,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(15,[PRIM_TEXTURE,2,otherwalls,<4.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(15,[PRIM_TEXTURE,3,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(15,[PRIM_TEXTURE,4,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,4,2,255]); llSetLinkPrimitiveParams(15,[PRIM_TEXTURE,5,frontwall,<2.660000, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(15,[PRIM_TEXTURE,6,frontwall,<2.660000, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(16,[PRIM_SIZE,<14.0, 10.400000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Semi 1 Wide",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<-12.121857, -2.908905, 0.0>]); llSetLinkPrimitiveParams(16,[PRIM_TYPE,0,0,<0.374940, 0.875000, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(16,[PRIM_TEXTURE,0,rooftxt,<7.0, 5.200000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(16,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(16,[PRIM_TEXTURE,2,otherwalls,<3.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(16,[PRIM_TEXTURE,3,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(16,[PRIM_TEXTURE,4,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,4,2,255]); llSetLinkPrimitiveParams(16,[PRIM_TEXTURE,5,frontwall,<1.333000, 1.080000, 0.0>,<0.160009, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(16,[PRIM_TEXTURE,6,frontwall,<1.333000, 1.080000, 0.0>,<0.839991, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(17,[PRIM_SIZE,<21.0, 5.200000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Quad 1",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<16.420380, -0.268524, 0.0>]); llSetLinkPrimitiveParams(17,[PRIM_TYPE,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(17,[PRIM_TEXTURE,0,rooftxt,<10.500000, 2.600000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(17,[PRIM_TEXTURE,1,frontwall,<4.006452, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(17,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(17,[PRIM_TEXTURE,3,otherwalls,<4.006452, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(17,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(17,[PRIM_TEXTURE,5,alphatxt,<4.006452, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(18,[PRIM_SIZE,<20.799999, 20.799999, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Corner Quad",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<-36.625946, -12.925018, 0.0>]); llSetLinkPrimitiveParams(18,[PRIM_TYPE,0,0,<0.374940, 0.875000, 0.0>,0.500000,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,0,rooftxt,<7.0, 5.200000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,1,otherwalls,<4.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,2,otherwalls,<4.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,3,otherwalls,<4.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,4,frontwall,<16.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,5,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,6,frontwall,<0.800000, 1.0, 0.0>,<0.500046, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(18,[PRIM_TEXTURE,7,frontwall,<0.800000, 1.0, 0.0>,<0.500046, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(19,[PRIM_SIZE,<5.200000, 11.0, 7.800000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01B X Wide",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<16.443451, -34.049622, 1.832272>]); llSetLinkPrimitiveParams(19,[PRIM_TYPE,0,0,<0.425000, 0.825000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(19,[PRIM_TEXTURE,0,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,0.0]); llSetLinkPrimitiveParams(19,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.850000, 0.0>,<0.500015, 0.620014, 0.0>,4.712389]); llSetLinkPrimitiveParams(19,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(19,[PRIM_TEXTURE,3,frontwall,<1.666667, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,4.712389]); llSetLinkPrimitiveParams(19,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,0.0]); llSetLinkPrimitiveParams(19,[PRIM_TEXTURE,5,rooftxt,<3.750000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(19,[PRIM_TEXTURE,6,rooftxt,<3.750000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(20,[PRIM_SIZE,<10.400000, 10.400000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Corner (CMT)",PRIM_ROT_LOCAL,<0.000000, 0.000000, 0.000000, 1.000000>,PRIM_POS_LOCAL,<70.704826, 23.726231, 2.850000>]); llSetLinkPrimitiveParams(20,[PRIM_TYPE,0,0,<0.124980, 0.875000, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,0,rooftxt,<3.500000, 2.600000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,3,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,4,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,5,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,6,frontwall,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(20,[PRIM_TEXTURE,7,frontwall,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(21,[PRIM_SIZE,<8.800000, 5.200000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 X Wide",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<20.625061, -19.255798, 0.0>]); llSetLinkPrimitiveParams(21,[PRIM_TYPE,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(21,[PRIM_TEXTURE,0,rooftxt,<4.400000, 2.600000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(21,[PRIM_TEXTURE,1,frontwall,<1.666667, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(21,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(21,[PRIM_TEXTURE,3,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(21,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(21,[PRIM_TEXTURE,5,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0,PRIM_ALPHA_MODE,5,2,255]); llSetLinkPrimitiveParams(22,[PRIM_SIZE,<5.200000, 11.0, 14.0>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01B Semi 1 Wide",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<59.881592, -34.375610, 1.832272>]); llSetLinkPrimitiveParams(22,[PRIM_TYPE,0,0,<0.425000, 0.825000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(22,[PRIM_TEXTURE,0,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,0.0]); llSetLinkPrimitiveParams(22,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.850000, 0.0>,<0.500015, 0.620014, 0.0>,4.712389]); llSetLinkPrimitiveParams(22,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(22,[PRIM_TEXTURE,3,frontwall,<2.666600, 1.850000, 0.0>,<0.500015, 0.370006, 0.0>,4.712389]); llSetLinkPrimitiveParams(22,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,0.0]); llSetLinkPrimitiveParams(22,[PRIM_TEXTURE,5,rooftxt,<6.730770, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(22,[PRIM_TEXTURE,6,rooftxt,<6.730770, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(23,[PRIM_SIZE,<5.200000, 11.0, 10.400000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01B Semi 1",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<28.728607, -34.049622, 1.832272>]); llSetLinkPrimitiveParams(23,[PRIM_TYPE,0,0,<0.425000, 0.825000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(23,[PRIM_TEXTURE,0,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,0.0]); llSetLinkPrimitiveParams(23,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.850000, 0.0>,<0.500015, 0.620014, 0.0>,4.712389]); llSetLinkPrimitiveParams(23,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(23,[PRIM_TEXTURE,3,frontwall,<2.0, 1.850000, 0.0>,<0.500015, 0.370006, 0.0>,4.712389]); llSetLinkPrimitiveParams(23,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,0.0]); llSetLinkPrimitiveParams(23,[PRIM_TEXTURE,5,rooftxt,<5.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(23,[PRIM_TEXTURE,6,rooftxt,<5.0, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(24,[PRIM_SIZE,<17.600000, 10.400000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Semi 1 X wide",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<64.319397, -21.513794, 0.0>]); llSetLinkPrimitiveParams(24,[PRIM_TYPE,0,0,<0.374940, 0.875000, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(24,[PRIM_TEXTURE,0,rooftxt,<8.800000, 5.200000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(24,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(24,[PRIM_TEXTURE,2,otherwalls,<3.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(24,[PRIM_TEXTURE,3,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(24,[PRIM_TEXTURE,4,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,4,2,255]); llSetLinkPrimitiveParams(24,[PRIM_TEXTURE,5,frontwall,<1.666600, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(24,[PRIM_TEXTURE,6,frontwall,<1.666600, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(25,[PRIM_SIZE,<5.200000, 11.0, 5.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01B",PRIM_ROT_LOCAL,<-0.500011, -0.500011, 0.499989, 0.499989>,PRIM_POS_LOCAL,<42.796692, -34.049622, 1.832272>]); llSetLinkPrimitiveParams(25,[PRIM_TYPE,0,0,<0.425000, 0.825000, 0.0>,0.0,<0.0, 0.0, 0.0>,<0.990000, 1.0, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(25,[PRIM_TEXTURE,0,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,0.0]); llSetLinkPrimitiveParams(25,[PRIM_TEXTURE,1,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.620014, 0.0>,4.712389]); llSetLinkPrimitiveParams(25,[PRIM_TEXTURE,2,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,2,2,255]); llSetLinkPrimitiveParams(25,[PRIM_TEXTURE,3,frontwall,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,4.712389]); llSetLinkPrimitiveParams(25,[PRIM_TEXTURE,4,otherwalls,<1.0, 1.850000, 0.0>,<0.0, 0.370006, 0.0>,0.0]); llSetLinkPrimitiveParams(25,[PRIM_TEXTURE,5,rooftxt,<2.500000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,5,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(25,[PRIM_TEXTURE,6,rooftxt,<2.500000, 2.500000, 0.0>,<0.0, 0.0, 0.0>,1.570796,PRIM_COLOR,6,<0.552941, 0.552941, 0.552941>,1.0]); llSetLinkPrimitiveParams(26,[PRIM_SIZE,<7.0, 10.400000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Semi 2 Narrow",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<32.274841, -20.950592, 0.0>]); llSetLinkPrimitiveParams(26,[PRIM_TYPE,0,0,<0.374940, 0.875000, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(26,[PRIM_TEXTURE,0,rooftxt,<3.500000, 5.200000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(26,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(26,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(26,[PRIM_TEXTURE,3,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(26,[PRIM_TEXTURE,4,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,4,2,255]); llSetLinkPrimitiveParams(26,[PRIM_TEXTURE,5,frontwall,<0.700000, 1.080000, 0.0>,<0.160009, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(26,[PRIM_TEXTURE,6,frontwall,<0.700000, 1.080000, 0.0>,<0.839991, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(27,[PRIM_SIZE,<10.400000, 10.400000, 6.200000>,PRIM_NAME,"Chin Rey's Prim Prop Townhouse 01 Semi 2",PRIM_ROT_LOCAL,<0.0, 0.0, 0.0, 1.0>,PRIM_POS_LOCAL,<43.727539, -21.127533, 0.0>]); llSetLinkPrimitiveParams(27,[PRIM_TYPE,0,0,<0.374940, 0.875000, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 0.990000, 0.0>,<0.0, 0.0, 0.0>]); llSetLinkPrimitiveParams(27,[PRIM_TEXTURE,0,rooftxt,<5.200000, 5.200000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(27,[PRIM_TEXTURE,1,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(27,[PRIM_TEXTURE,2,otherwalls,<1.0, 1.080000, 0.0>,<0.0, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(27,[PRIM_TEXTURE,3,otherwalls,<2.0, 1.080000, 0.0>,<0.500015, 0.0, 0.0>,0.0]); llSetLinkPrimitiveParams(27,[PRIM_TEXTURE,4,alphatxt,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,0.0,PRIM_ALPHA_MODE,4,2,255]); llSetLinkPrimitiveParams(27,[PRIM_TEXTURE,5,frontwall,<1.050000, 1.0, 0.0>,<0.329997, 0.0, 0.0>,0.0,1.0]); llSetLinkPrimitiveParams(27,[PRIM_TEXTURE,6,frontwall,<1.050000, 1.0, 0.0>,<0.670003, 0.0, 0.0>,0.0,1.0]); llRemoveInventory(llGetScriptName()); }}
  12. It's just a double pathcut, nothing more fancy than that. I have to admit I didn't think of it either until I saw the trick on one of Arcaida Asylum's Afrcan Slum houses. (That's opensim Arcadia btw, not the same person as SL's.)
  13. Yes, I've been wasting my time playing with prims again. Here are 27 slightly different houses, each of them made from a single prim, all of them sharing the same set of four textures - two wall textures by Vbinnia Radek, a roof texture by Xi Shi and a full alpha for the bottom face. Close up pics of two of them: I post this as a reminder of how useful prims can be, it's so easy to forget in these mesh times. Buildings like these don't stand up to close inspection of course but they are absolutely brilliant as background and filler objects and they are soo easy to make! The two main flaws here are the oversized windows too close to the corners and the oversized bricks. Both those issues are easy enough to fix with specially made textures but I couldn't be bothered to make that. There are limits even to how much time I can spend procrastinating so I simply used some textures I had at hand. They work more than well enough for what they are intended for.
  14. I may be wrong here but if I understand right, LL does keep an eye on the "official" TPV dev teams and are willing to vouch for them so that shouldn't be an issue.
  15. The built in AO is almost mandatory on the hypergrid but may be less relevant in SL. Still, it's one less object to clutter up the view. But I don't change my animations very often. It's hard to find some that don't make my avatar move like a zombie or an uber-horny teen who hasn't seen a bathroom for two days. If I can find one such animation set, I reckon it's as good as it gets. If I could find one that didn't abuse the animation priority system, I would have been content.
  16. For me it's mainly because of Beq. I'm a builder and she has done a lot of good work adding some really useful tools for us content creators recently. It helps a lot that she's a good content creator herself so she understands better than LL's developers what we actually need. I also use the area search tool a lot. Generally speaking, Firestorm is the SL viewer with a bunch of extra fucntionalities added. If you need some of those extras - and most advanced users do - then go for Firestorm. If you don't, the SL viewer is probably a marginally better option.
  17. Only Linden Lab can answer your main question of course but a few comments on some of your points: That's an intriguing thought but I'm not sure what you mean. Any mesh can be rigged of course but I don't suppose that's what you have in mind. Nyx Linden ruled out that possibility because unlike a prim, a mesh doesn't have an inherent path. But he wasn't quite right since it's easy enough to define a path for any mesh - or sculpt for that matter. I'm not sure if it's a good idea though. Most of the things that could have been done with flexi meshes can also be done with animesh (the only exception I can think of is wind based animations) so it would only really make sense if it could be done significantly more efficent or user friendly (for the creators) with flexis. No, that's not quite right. System plants are procedural objects, more similar to prims than to (polylist) meshes. But they sure knew how to do mesh. Polylist meshes were the standard for computer games and other virtual environments long before Linden Lab even existed. But they chose not to implement it because of the high streaming cost. As late as 2008 Avi Bar-Zeev, one of the original Lindens, was very clear that a mesh based online virtual world as complex as SL wasn't an option at all since it would take up far too much expensive bandwidth and load far too slow. Internet connections tend to be faster today of course and bandwidth is much cheaper but it's still something we should keep in mind. Yes. Most of the problems with sculpts can be fixed with a new and better intepreter, a basic decimator, a better LoD algorithm and a more suitable file format. The prim system was deliberately nerfed back in 2002/2003 to keep it simple enough for the computers of those days to handle it fast. There are lots of basic prim shapes and pri m twisting parameters that could easily be added to the system and there is also a fairly simple change that would reduce the server laod and thus the land impact of complex prim linksets. Simple in theory that is. In reality any changes to code as old and as deeply buried in the software as that handling sculpts and prims are bound to be complicated and likely to cause a ton of bad side effects that will need to be sorted out. To make matters worse, the sculpt code is a crude hack crammed full of quick-and-dirty shortcuts. The prim code isn't that bad. It was very solid at first but there were some ad hoc coding-by-exception changes done to it between 2003 and 2008 so it's not a hundred precent solid either. Much of this also applied to the mesh code btw. It too is in many ways a quick-and-dirty hack and buried under a decade of add-ons. THis is exactly the kind of work every programmer and developer loathe.
  18. But you were prepared for it. Double that time for somebody who isn't. And you're familiar with the quirks of SL. Double that time again for somebody who isn't. And remember what Moondira said, even a minute of distraction can be a mahor turnoff for somebody who isn't already very motivated. I'm not speculating here btw. This happens to be one of the few times when SL meets my RL professions. I have a dual conservatory level degree in music and education and I've worked as a combined music teacher and performer for more years than I'm willing to admit I've lived. I know very well both from my education and from my work experience how fickle a human's attention can be, how to get their attention and how to loose it. I've even done special studies and published papers on the topic. But this is no skin off my nose and I don't think I'm going to spend mopre time discussing it here. So have a lovely day and weekend everybody and see you in another thread.
  19. Most of them won't ask, they'll just leave and never return. One thing that would be itneresting to know here: I assume whoever are responsible for the new newcomer area are not totally incompetent so they will have tried it out on a test panel of ordinary people with no SL experience before it went live. How did those tests go?
  20. If it can be made simpler, it's too difficult. What we have to keep in mind is that the vast majority of people who sign up to Second Life are not particularly interested in SL yet. They are only mildly curious, they're not sure if it's something for them, they're not sure if it's worth the bother and every little obstacle is a significant turnoff. It's only after they've had some positive experiences in-world they are turned on and are willing to put some effort into figuring things out.
  21. Wow, that's industrial grade newcomer repellent! An annoying popup window you can't figure out how to get rid of is nothing compared to that.
  22. No, I can absolutely guarantee that most new users won't. That's simply not how humans work. The only option that will have a good chance of working is a clearly visible "Hide" button on the HUD/floater itself. Even then you can be sure a few people will miss it. Edit: In addition to the pedagogique 101, you do realize that there are people in SL who don't even speak or understand English?
  23. And this is something all newcomers are fully aware of? I suggest you fix that bug asap, we all want new residents to get a smooth and nice first impression.
  24. That pretty much sums up SL's implementation of mesh.
  25. It sure is. The big issue with Ruth 2.0 is that there isn't much clothing available for it but you could think of that as an opportunity, not as a problem.
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