Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

4,006 Excellent

About ChinRey

Recent Profile Visitors

3,042 profile views
  1. That's what I had in mind too and why I asked what kind of surface she was rezzing on. It should not be an issue if she's rezzing directly on the ground though. Reading the OP, there is one other possible explanation: Do you own the land directly or is it assigned to a group you own? If it's group land and you use the official viewer, you have to have the right group active to be able to rez.
  2. Ok, I think I got it now. There's this brand new bug who not only keeps people from clicking on 100% transparent objects but also keeps the good old bug from keeping people from clicking on 100% transparent objects. In other words, this cheeky newbie bug is stealing the job from a well established oldtimer bug. That's not acceptable of course so yes, they had to do something about it fast.
  3. They are, and that's the serious problem with these frequent updates. At this speed, they'll run out of booze long before the party is over.
  4. Curiouser and curiouser. I certainly haven't installed an RC viewer. That is, I did run the EEP viewer briefly but I removed it two or three weeks ago. Oh well, it doesn't cause me any problems, apart from the minor nuisance of having to wait for a firced installation to finish every other day but I'm still curious: why has this old bug become so critical all of a sudden?
  5. There's been something strange going on with the SL viewer this week. Two mandatory updates only days apart and both have been attempt to fix a single bug: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/ http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/ This is also an open issue in the status blog at the moment: https://status.secondlifegrid.net/ It's of course nice to see LL is working on bugfixes but what I can't understand is why this issue is so urgent all of a sudden. I've never seen LL do a single bugfix update before and this is hardly a new issue. We ran into it when we set up the SIlent Slasher years ago (the solution I came up with was to make the invisible switches 99% transparent) and I thought it was expected behaviour.
  6. For all the talk about Java and C#, good old Python is still going strong. Some say it's still the most common programming language. That's probably not true but it's certainly on the top ten list and may well be more common than C#.
  7. ChinRey

    Mesh poly madness

    That's the point. Hardly anybody will ever see those details because they are only visible at point blank distance. But they still use processing time, bandwidth and VRAM - resources that would have been better used on detais that are actually visible. Not much - one such item isn't going to make any noticeable difference - but they do tend to hunt in pakcs and it adds up fast.
  8. Probably not SketchUp. SketchUp is firmly on constructive solid geometry and CSG is murder for performance. Archimatix, yes, but keep in mind that we're talking about a company who launched a brand new VR engine without even including basic object instancing as late as 2017. Nodes may be a bit too much to ask for there.
  9. 200-something, that's still less than the all mesh suburb houses at the new Linden Homes continent. No, they're not. Both Mesh Studio and Mesh Generator will merge several prims into a single mesh and that's where the big LI saving is. They also offer several other useful functions that Firestorm doesn't have. Here's one of the first meshes I ever made. It was made all from prims, and converted to mesh with Mesh Studio. Land impact is 1, LoD is as you see in the small picture. Here's another one, a complete 4 m timberframe wall section with two windows. The cames (those narrow lead strips between the glass pieces) are mesh, not texture. Land impact 3, LoD good enough you'll never see it change shape unless your LoD factor is set to 0. So yes, you can make very good mesh with Mesh Studio or Mesh Generator. BUT! It's not easy. To achieve something like this, you have to be prepared to build separate prim models for each LoD level and you have to do some serious out-of-the-box thinking. You also have to understand how mesh really works of course but that's true regardless of what tool you use. If you want to get a prim-to-mesh converter, I strongly recommend you choose Mesh Studio, not because it's better than the alternatives but because it comes with a support group with nice and friendly people who will help you through the early stages. ---- If, however, all you want to do is save some land impact, there's a lot you can do with prims and sculpts that weren't possible a few years ago. Look at this: Not a good picture but it's one of Hattie Panacek's old pre-mesh castles. You can take a look here if you like http://maps.secondlife.com/secondlife/Coniston/36/158/1030 Almost ten years ago Hattie managed to make this entire castle full of details inside with slightly more than 1,300 prims and sculpts - a really impressive land impact even by today's standards - but she challenged me to try to reduce it even further with modern building techniques. I managed to get it down to less than half with no changes in its appearance whatsoever and with no mesh. All I did was use larger prims and take advantage of modern land impact calculation. I'm not sure what the land impact would be if the castle was meshed but I would guess optimised mesh would end up at 300-400, regular SL mesh 1,000-1,500 (about the same as the old prim original but with poorer LoD), Mole mesh ... 5,000 perhaps. The point I'm trying to make here is the same as with the funnel. Mesh isn't the big land impact saver. There are other recent(ish) additions to SL that can be just as effective without any of the drawbacks of mesh. And even in the old days, really skilled builders like Hattie, could often achieve LI figures that would put most modern mesh makers to shame. Yes but I thought it was a good idea to use the same basic build for easy comparasion That's how I got started on Blender. At first it was just the most basic cleanup of my Mesh Studio meshes, then gradually I started doing more elaborate mods in Blender. It's a great way to ease yourself into Blender or other external mesh modelling tools.
  10. They actually rolled back a mainland region? They didn't even argue about it first??? You're right of course, that never happens. This msut have been something really out of the ordinary.
  11. Oh, first land! It may work or it may not. In one of the Color sims there is a first land parcel for sale, 8 m wide and 36 m long - the perfect shape and size if you want a very long and narrow house. It's currently owned by an account older than SL itself - probably the civilian alt of one of the early Lindens - but it can be yours for less than ten million Lindens - 9,999,999 L$ to be precise. Why nobody's grabbed it yet, is anybody's guess.
  12. Wow. At least they could have offered their renters square meters.
  13. Military forces and multimillion-dollar companies.
  14. I do not think VR is a bad idea. It's just that at this stage it's still so far from a finished product you can barely call it alpha. To really immerse yourself into a virtual world, you need something like a holodeck for a start, partly to keep your physical body safe while your mind is busy elsewhere, partly to keep RL distractions out.
  • Create New...