Jump to content

Kyrah Abattoir

Resident
  • Content Count

    644
  • Joined

  • Last visited

Community Reputation

468 Excellent

About Kyrah Abattoir

  • Rank
    Advanced Member

Recent Profile Visitors

593 profile views
  1. Kyrah Abattoir

    Bakes on Mesh Feedback Thread

    From a rendering standpoint, each separate cut is a unique mesh.
  2. Kyrah Abattoir

    Revived JIRA for increase in memory limit

    I don't see the problem with gating such afeature to premium accounts, it adds a certain level of accountability which isn't a bad thing to have and we need more reasons for people to go premium.
  3. Kyrah Abattoir

    Revived JIRA for increase in memory limit

    Notecard reads are async operations with ye ol asset server. Unlikely to get faster unless they do caching. A lot of language facilities could reduce the memory footprint of scripts. Communication in a linkset is still... not a cheap operation, it's certainly cheaper not to communicate.
  4. Kyrah Abattoir

    "Optimized mesh"

    Welp my bad I was wrong then. I could have sworn we had moved to all pixel lighting with windlight.
  5. Kyrah Abattoir

    Why beginners don't learn the basics first?

    FBX is non-free
  6. Kyrah Abattoir

    Revived JIRA for increase in memory limit

    Well in my idea the script would stay as a 128k script as long as you don't try to edit and recompile it. It's literally on compile: "if(premium) maxmem=128"
  7. Kyrah Abattoir

    Revived JIRA for increase in memory limit

    In my head it would basically be like... as long as you are premium you can compile 128kb scripts Once you aren't premium anymore it's 64kb max.
  8. Kyrah Abattoir

    Revived JIRA for increase in memory limit

    I like the idea of premiums being able to create 128k scripts.
  9. Kyrah Abattoir

    Revived JIRA for increase in memory limit

    Stack sharing is not what this topic is about.
  10. Kyrah Abattoir

    Revived JIRA for increase in memory limit

    Script to script communication within the same object is definitely an overhead I wish i could avoid. But at the same time most scripts don't need 128k and without a reasonable incentive, it will go exactly the same way priority 4 anims and 1024x1024 textures did: "why use less?"
  11. Kyrah Abattoir

    "Optimized mesh"

    It is outdated yes, the old, old renderer that literally doesn't exist anymore used vertex shading and those extra verrtices where important back then. When windlight was rolled out it replaced the previous lighting code completely (and brought the shimmering water material you get even without ALM)
  12. Kyrah Abattoir

    Why beginners don't learn the basics first?

    You do have a point, the transition from prims to sculpts, to mesh was painful for a lot of people I knew who ended up just leaving. We also did lose something big with mesh, and that's that collaborative vibe we had, and that insurance that any object you made was made by residents, for residents.
  13. Kyrah Abattoir

    problem newbie: maitreya blender to sl

    Is it the official devkit?
  14. Kyrah Abattoir

    LSL HTTP server/example for a notecard sending server

    You should be using prepared statements if possible.
  15. Kyrah Abattoir

    "Optimized mesh"

    It is, I'd even argue that at the lowest lod, the texture almost doesn't matter anymore, what matters is that you can still barely recognize the outline so that when a higher lod switches on it doesn't look like that object just popped into existence. It has to give a vague impression that the object was there all along, if possible. It's just managing the suspension of disbelief.
×