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Cinos Field

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About Cinos Field

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  1. I am, as I figured, literally the only Field in SL. Almost nobody picked that name and certainly none of those elite few are active these days. Or well, they weren't the last time SLnamewatch updated. I doubt that has changed. ... The secret is I wish I'd picked something more exciting. So I'd be changing mine regardless of any possible prestige from having an old and extremely rare name.
  2. ... Avatars that expect me to reply to random greetings, and/or stop and chat, if I'm focused on something important like running past them. Or shopping! I guess regardless of what you do it'll be someone's peeve. But I can elaborate. It's probably a thing derived from real life. Culturally, we never talk to strangers here unless clearly in a social setting, or drunk. And that value is so deeply ingrained into me that I can't help but bring it into virtual worlds too.
  3. While I like this body, I don't like how it's 270k triangles. Sure, Belleza is even heavier, but this is still almost 3 Maitreyas or 13 Slinks. It feels like we're heading the wrong way again. I mean, the shape is certainly not that much more detailed, just slightly so.
  4. I also experienced a demo so bad it made me not buy the product. It had: 1) a giant demo sign in front of the boots 2) only one boot 3) a 10 minute demo timer 4) only one texture available to preview when the full product supposedly had 5 of so 5) that texture had the word DEMO on it Between all of that it really made me feel like the creator absolutely *loathes* his customers. So I did him a favor and didn't buy that pair.
  5. You can absolutely have a very detailed outfit with all the bells and whistles below 100k (and an equally low polycount) even! It just might not be exactly what you specifically want.
  6. Hello, dear Second Life! I have a question: do you care about your render cost/complexity/polycount? For example, if you had hair that you really liked, but was 100k triangles, would you wear that or a 10k hair that you like a little less? How about an ideal 500k polygon body, or a 20k great one? The examples are arbitrary, but I'd like to get a feel for what the average user feels. Is your appearance all that matters, or are there things you'd not be willing to do just for beauty's sake? I realize that might sound a little judgmental but it's really not meant to; I just want to hear thoughts from people I don't yet know about this!
  7. I'll never understand where this "height discrimination" supposedly happens in SL (well, other than all the furniture being designed for giants...). I've never once, over 13 years in SL, been accused to RPing as a child despite being about half a meter shorter than average at 1.72. It might be because my avatar clearly looks like an adult woman despite being short in comparison! So, no, you can't judge an avatar's age by height, and it basically never ever happens. However, you certainly do get to decide it by look; if you look obviously underage, well... it doesn't matter how many thousands of years old you might be according to your biography.
  8. Build high up in the sky is my recommendation, if it bothers you. That's generally how you signal that you want privacy in sandboxes (and vice versa, building on ground level signals otherwise, at least everywhere I frequent). That said you could also sit while building. (i.e. the standard in sandboxes I make stuff in is ground level = feel free to chat or poke my build, sky = leave me alone).
  9. It desperately needs to take geometry into account, for one. According to the current ARC, a 500k polygon body is no worse than a 20k one, so I have to manually derender everyone wearing those.
  10. Well, isn't that interesting? I was told it does support it, and then I tried it and it seemingly rendered me correctly. And now I tested it again, and it doesn't. So... apparently it indeed does not? My bad, it's not a viewer I use regularly!
  11. It does, I tested it after someone mentioned that.
  12. The more script-heavy a hud is, in my experience, the more likely it is to be affected by the detach bug, and the Maitreya one is *very* script-heavy. Though that causing the detach bug to happen more often might just be confirmation bias. I don't know for sure yet.
  13. It is, if you ask me. I mostly use SL to chat, but the possibility of engaging in adult activities is a big part of why I prefer this over other alternatives. It's odd, I don't actually *do* it that much, but I like the freedom. That's the actual draw for me. Well, one of them anyway.
  14. That's what Slink did. They still provide the layered avatars in the same box (as "classic"), leaving the choice to the user. The only difference is you don't get BoM with the classic avatars, which is a good nudge to get people to switch.
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