Marianne McCann 401 Posted October 7, 2018 I have a humble suggestion, that was brought up at a meeting in Bay City the other day. With the advent of EEP, what are the chances of seeing the default day cycle edited, so that 3000m and above defaults to a “no atmosphere” (as in outset space) setting? 2 Quote Share this post Link to post Share on other sites
Callum Meriman 7,120 Posted October 7, 2018 (edited) 3 hours ago, Marianne McCann said: I have a humble suggestion, that was brought up at a meeting in Bay City the other day. With the advent of EEP, what are the chances of seeing the default day cycle edited, so that 3000m and above defaults to a “no atmosphere” (as in outset space) setting? Changing default is likely fraught with complaints, people hate change and all, so it would be better done at the parcel level for those who want it. A group of people would likely be offended if their skyboxes suddenly ended up in space. But what might work is the viewer have a setting to play and lock a certain user defined sky. So, a rocket ship pilot could play a space light setting and it not accept any parcel changes along the way - all experiences ignored. This of course brings up a valid point, as pilots fly over mainland they may end up being spammed with "accept this experience" dialogs. A switch/key sequence somewhere for locked sky until next login (so that mistakes like "why can't I see any experience accept boxes any more), might be very worth it to stop that spam. Edited October 7, 2018 by Callum Meriman Quote Share this post Link to post Share on other sites
Ivanova Shostakovich 3,833 Posted October 12, 2018 Is there interpolation between altitude layer settings and appearances? Can a blue sky darken gradually through the ascending layers, as in real space? Quote Share this post Link to post Share on other sites
Callum Meriman 7,120 Posted October 12, 2018 (edited) 3 hours ago, Ivanova Shostakovich said: Is there interpolation between altitude layer settings and appearances? Can a blue sky darken gradually through the ascending layers, as in real space? In 4 steps. Each layer darker then the previous. Oh, I understand... does one layer fade into another like when changing windlights. I'll have to check and post back, if nobody beats me to it. Edited October 12, 2018 by Callum Meriman Quote Share this post Link to post Share on other sites
Oz Linden 586 Posted October 12, 2018 any time you go from one environment to another, whether by moving to where a new one is in effect or because a day cycle is changing, the setting interpolate. For movement the change takes a few seconds. 4 Quote Share this post Link to post Share on other sites
Ivanova Shostakovich 3,833 Posted October 12, 2018 Any time you move from one environment to another and the change takes a few seconds, it's jarring and unrealistic, it's not interpolation. I'm already used to this while traveling between different parcels or regions. I was asking whether, on one parcel, as you increase in elevation through the differently EEP defined levels, the sky would change gradually, with enough resolution to appear somewhat natural. If these changes are treated the same way region or parcel border crossings have been, then my question is answered. Quote Share this post Link to post Share on other sites
Madelaine McMasters 20,574 Posted October 12, 2018 23 minutes ago, Ivanova Shostakovich said: The sky would change gradually, with enough resolution to appear somewhat natural. That doesn't sound like Wisconsin. 4 Quote Share this post Link to post Share on other sites
Whirly Fizzle 4,931 Posted October 12, 2018 44 minutes ago, Ivanova Shostakovich said: Any time you move from one environment to another and the change takes a few seconds, it's jarring and unrealistic, it's not interpolation. I'm already used to this while traveling between different parcels or regions. I was asking whether, on one parcel, as you increase in elevation through the differently EEP defined levels, the sky would change gradually, with enough resolution to appear somewhat natural. If these changes are treated the same way region or parcel border crossings have been, then my question is answered. When moving between different altitudes that have different environments set, the transition between environments is the same as when you cross between parcels with different environments set. There's some odd rendering glitches with the sky,sun position & horizon line up at altitude though - I'll file a JIRA for that bug, https://gyazo.com/290dc250926a78e80dccde171bef4957 3 Quote Share this post Link to post Share on other sites
Love Zhaoying 10,123 Posted October 12, 2018 37 minutes ago, Madelaine McMasters said: That doesn't sound like Wisconsin. Wisconsin would have a Cheese Moon, dontcha know! 1 Quote Share this post Link to post Share on other sites
Ivanova Shostakovich 3,833 Posted October 13, 2018 6 hours ago, Love Zhaoying said: Wisconsin would have a Cheese Moon, dontcha know! I saw a Death Star in one of the ADITI EEP parcels. 2 Quote Share this post Link to post Share on other sites
Callum Meriman 7,120 Posted October 22, 2018 On 10/13/2018 at 6:33 AM, Oz Linden said: any time you go from one environment to another, whether by moving to where a new one is in effect or because a day cycle is changing, the setting interpolate. For movement the change takes a few seconds. Is there a setting to preferably lock EEP to a user selected setting and ignore all parcel changes, or if not a switch to stop it taking effect? If not, this is going to be a bit difficult for SL Pilots who might cross 8 or 10 parcels in a region. (Sorry if it's there, the LL viewer is complicated and hard for me to use, I looked but couldn't see it.) 1 Quote Share this post Link to post Share on other sites
Oz Linden 586 Posted October 22, 2018 7 hours ago, Callum Meriman said: Is there a setting to preferably lock EEP to a user selected setting and ignore all parcel changes That won't change from the way it is now: if you select a personal environment (for example, by selecting "Midday", but it can be anything you pick), then that applies until you choose "Use Shared Environment" or until the end of your session. 2 3 Quote Share this post Link to post Share on other sites
Therese Tammas 115 Posted October 22, 2018 Hi! THis is exciting. But in the EEPViewer I"m not able to navigate to Aditi. THere also doesn't seem to be an option to go log on to the Beta grid. HOw do I get to the Aditi region? Quote Share this post Link to post Share on other sites
Therese Tammas 115 Posted October 22, 2018 (edited) Never mind forgot to enable multiple grids! Edited October 22, 2018 by Therese Tammas 1 Quote Share this post Link to post Share on other sites
Love Zhaoying 10,123 Posted October 22, 2018 On 10/13/2018 at 1:33 AM, Ivanova Shostakovich said: I saw a Death Star in one of the ADITI EEP parcels. Just wrote this joke.. 4 Quote Share this post Link to post Share on other sites
iamyourneighbour 349 Posted October 24, 2018 Hi I was wondering if contrast / brightness variation in the viewer can be controlled with the EEP? Quote Share this post Link to post Share on other sites
Rider Linden 411 Posted October 24, 2018 17 hours ago, iamyourneighbour said: Hi I was wondering if contrast / brightness variation in the viewer can be controlled with the EEP? No. This isn't a setting that can be controlled through EEP. 1 1 Quote Share this post Link to post Share on other sites
Darksider Alex 3 Posted October 27, 2018 Hi Rider Linden! Will we be able to change the texture of our default sky? This would be extremely useful, as we could make outer space skyboxes, or simulate larger city environments by changing the background texture. I can see many practical and artistic uses for this feature. 1 Quote Share this post Link to post Share on other sites
Rider Linden 411 Posted October 29, 2018 On 10/27/2018 at 3:27 PM, Darksider Alex said: Hi Rider Linden! Will we be able to change the texture of our default sky? This would be extremely useful, as we could make outer space skyboxes, or simulate larger city environments by changing the background texture. I can see many practical and artistic uses for this feature. Do you mean create an entire sky dome texture and apply that? 1 Quote Share this post Link to post Share on other sites
Hunter Stern 490 Posted October 29, 2018 You know.. I like this whole concept and idea , but I can't help thinking of the Stickers and gif effects we get on smartphone video and cameras when I see this, not that that's a bad thing. Just something I noted. 1 Quote Share this post Link to post Share on other sites
Darksider Alex 3 Posted October 29, 2018 7 hours ago, Rider Linden said: Do you mean create an entire sky dome texture and apply that? In a sense, though retexturing the sky itself would allow for a greater illusion of scale, allowing us to create convincing outer space skyboxes, or distant mountain ranges. The possibilities are endless. Megaprims aren't as efficient as this method, as they take up land impact and have a set scale, breaking the illusion if the edge is approached by an avatar. An avatar will never reach the end of the Second Life sky, lending authenticity to the illusion. 2 Quote Share this post Link to post Share on other sites
Bellimora 105 Posted October 30, 2018 The sun moon positioning thingamajiggers need number boxes to display and allow for the typing in more precise coordinates then what I can do with dragging or using arrows. That said dragging the sun around the sky in wild and crazy loops and watching all the projected shadows dance is kinda fun. Otherwise I'm going to have to make repeat LSL script calls to figure out precise sun positioning and that's going to be a hassle. 3 Quote Share this post Link to post Share on other sites
Rider Linden 411 Posted October 30, 2018 18 hours ago, Darksider Alex said: In a sense, though retexturing the sky itself would allow for a greater illusion of scale, allowing us to create convincing outer space skyboxes, or distant mountain ranges. The possibilities are endless. Megaprims aren't as efficient as this method, as they take up land impact and have a set scale, breaking the illusion if the edge is approached by an avatar. An avatar will never reach the end of the Second Life sky, lending authenticity to the illusion. I think that is actually a great idea. If you would please create a JIRA for this ( http://jira.secondlife.com/ ) we can see if we can get it into the schedule. (If it doesn't make phase 1, it is absolutely something that we should try and incorporate into future enhancements.) 4 1 Quote Share this post Link to post Share on other sites
Rider Linden 411 Posted October 30, 2018 18 hours ago, Bellimora said: The sun moon positioning thingamajiggers need number boxes to display and allow for the typing in more precise coordinates then what I can do with dragging or using arrows. That said dragging the sun around the sky in wild and crazy loops and watching all the projected shadows dance is kinda fun. Otherwise I'm going to have to make repeat LSL script calls to figure out precise sun positioning and that's going to be a hassle. Yes. I have some ideas about how to make them a little easier to use. I believe we have something on the radar now... so keep an eye out. 3 2 Quote Share this post Link to post Share on other sites
Bellimora 105 Posted October 30, 2018 Alex made a JIRA https://jira.secondlife.com/browse/BUG-225727 and i'm relinking it here to make sure it doesn't get lost between the sofa cushions. 4 Quote Share this post Link to post Share on other sites