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Oz Linden

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Oz Linden last won the day on April 25 2018

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About Oz Linden

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  1. This is the symptom that you get if something is dropping your UDP packets. Check all the firewalls on your system and network.
  2. ... but please don't do that with a timer that fires more often than once every few minutes; it's a waste of the simulator script time to check more frequently than that.
  3. Not so. I hate to break it to you, but you can't see most of the people who do the most of the real work. That position was filled internally, not cancelled.
  4. I missed the question (I had a lot going on outside the meeting and was multitasking, sorry). I do my best not to predict dates because it doesn't add anything when I'm right, and does a lot of harm when I'm wrong. We have one of our most skilled developers devoted to getting map tile generation working again - it's one of those things that hadn't been touched in a long time and needed more work than we expected.
  5. It's peripherally related. That product uses a HUD in the target region. When rezzed, the HUD provides a UUID key that you need to enter into the controller program on your PC. That key is part of the URL for the HUD, but the domain name part of that URL has also changed. If you have modifiable source, you can modify the HUD to put out its full URL instead of just the key, and modify the controller to use that URL instead of constructing one using a fixed domain and that key. If you don't, then I'm afraid it's permanently broken.
  6. No. Doing so would make it easier to use SL as a spam source.
  7. As others have guessed, one backend service has a bug. We hope to fix it quickly after the holidays. You can still buy regions by putting in a Support request.
  8. What you describe matches what happens when a firewall is dropping messages between your viewer and the simulator. Check your antivirus and windows firewall.
  9. Your note is a pretty good summary of the current situation, and aligns with the data we have about region crossings. To be clear ... we didn't actually set out to improve object region crossing times (it had been on our list, but we had not gotten to it), but as part of moving the simulators we discovered a serious flaw in how it worked and the fix made the performance of object crossings much better. This has had the unfortunate effect of reversing the usual crossing order - it used to be that the avatar usually beat the vehicle to the region, and now it sometimes comes out the other wa
  10. Wait... when did we stop punching game counters out of sheets of die-cut cardboard? Did I miss a memo?
  11. Yes, I know 🙂 This is a temporary situation... the data needed to generate the maps has been moved to AWS, but the code that does the work has not yet. Because of how the datacenter version expected to fetch that data, it was not possible for us to make it work until the code has been moved too. That move is in progress and shouldn't be too much longer (sorry, I don't want to jinx the developer by setting a date).
  12. The higher ping times are probably the source of your vehicle problems. It remains to be seen how much we can improve those - it's something we will be working on very soon. Your FPS and rezzing problems sound as though they are actually viewer issues unrelated to the uplift per se, unless you're also experiencing high packet loss (the stat immediately under Ping Time in the [official] stats floater)...
  13. It turns out that this was the result of the Gmail outage... for some time during the outage, when we tried to send mail Google was incorrectly reporting that the destination address did not exist, causing our system to block sending any future emails to it. We cleared all the blocks we had added since shortly before the outage began and mail started flowing again normally. We need to improve our ability to diagnose that kind of situation, but otherwise the problem appears to be resolved.
  14. https://status.secondlifegrid.net/incidents/0cdbkqlb6vsr
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