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Rider Linden

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About Rider Linden

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  1. In seriousness... the minimum distance between two frames in a day cycle is 2.5%. This works out to 6 minutes for a 4 hour day cycle. You could move the moon to near the zenith with a small scale factor and have it move to somewhere near the nadir with a large scale factor. This would give the appearance of a large rock(s) hurtling to the earth (it would cross the horizon at roughly the 3 minute mark.) If you had the sun and moon alternating positions (making the heavenly body unnoticeable when it reset to the zenith) you would certainly be able to simulate your own personal Perseids Meteor Shower.
  2. Ok... but you're on your own for craters and an impact blast 😉
  3. Giant asteroids are out of scope for the EEP project. I'll add Dinosaurs to the EEP two list.
  4. In all cases, the Linden Lab EEP viewer allows the agent to override any simulator applied environment setting. This includes environments applied to the region, the parcel, and through scripts functions such as llSetAgentEnvironment and llReplaceAgentEnvironment. The simulator is unaware of any such override and can not track it through llGetEnvironment. This function works only to report on the state of the parcel or region settings.
  5. Does this mean I'll need to a new LSL call? llAdministerDramamine( key agent_id ); This will, of course, require experience permissions.
  6. Think of the round section of the control as though it were a sphere, and the spot on the ball is the moon's position on the surface of that sphere. In order to rotate that spot so that it is on the "up" side of the sphere you can use either the arrow keys to rotate it until it comes around, or you can press control and drag which will spin the ball so that the moon will rise above the horizon.
  7. @Pyewacket Bellman You can use the "Personal Lighting" floater if you just want to make minor adjustments to an environment for filming or photography and these will be reflected immediately in your viewer. If you want to make grander changes that you can save and apply to yourself or your parcel, there are several hundred skies in the library, provided by FS, that you can use as starting places to create your own.
  8. Ah. Ok, that sounds like the validation issue (I'm surprised I don't send back a "Hey! Don't Do That" error.) We validate ranges pretty aggressively. Hopefully that will be taken care of on the next set of simulator rolls. We've been re adding some of the fixes that got dropped during the great Teleport Calamity of 2019.
  9. I think I understand what you are saying now. Are you getting an error when you click apply or just incorrect conversions? There were a number of server side changes that were rolled back while we were addressing the teleport issue. (This caused a couple of bug to resurface.) Hopefully the next set of simulator rolls should put those things right. About the naming. If you submit a legacy windlight using a legacy viewer the simulator will assign the translated settings a name. If memory serves that name is the region plus a hash of the the EEP settings. (I considered calling calling them "Bob"... because more things should be named "Bob"... but that didn't seem very informative.)
  10. Yes. There are still a number of issues that we are working through with the shaders. If you see something please enter a JIRA and describe the issue so that it gets into the queue of things to be fixed.
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