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Rider Linden

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About Rider Linden

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  1. Correct. You can apply your planet texture using either the sun (SKY_SUN_TEXTURE) or to the moon (SKY_MOON_TEXTURE) depending on which of the satellites you would like to use as your planet.
  2. I can't go back 10 years but: Rider 2015. vs Rider 2020
  3. The sun and the moon are flat images on the sky dome. The only planet textures that I included in the library were one of Jupiter and "Blue Marble". But any that you make yourself should work.
  4. llRezObject and llRezAtRoot can produce that message. The '' at the end of the message seems to indicated that an empty string was passed as the first parameter to the function call.
  5. Animats, if you can open a feature request JIRA for following redirects on methods other than GET or HEAD so that it stays on our radar and we can take a bit of time to weigh the implications.
  6. Be sure that you are not trying to follow an excessively long chain of redirects. LSL HTTP does automatically follow redirects, but the number of redirections is limited.
  7. I have not personally used this method of doing what you are describing but it might be worth giving it a try. Consider treating your texture atlas as an animation and use llSetTextureAnim to display the cell/frame you want. You could rewrite your ShowNumber() function as follows: Note, that this turns the animation on for the indicated face, divides the texture into an 8x8 grid. It then starts a single frame non-looping animation and should display your number. Your mileage may vary.
  8. Changing parameters on an already published API is not really a possibility. It would absolutely be a breaking change.
  9. I'm not going to go into details about what changed beyond saying that some events (notably chat listens) were being collected and distributed once every script execution for every script. They are now queued immediately to the subscribed script(s) removing some work from the scheduler. The window between the object_rez event and on_rez() has become more variable and the delivery of chat messages to a channel has become faster. So, scripters that already use a handshake as recommended in the blog post will not notice any difference and their scripts will continue to work. However if the rezzers are relying on a timeout to determine when their rezzed object is ready, those scripts may break. on_rez() in multiple scripts should all occur within a server frame or two of each other (depending on the script load of the server), however the order in which they occur remains arbitrary.
  10. Only on selected regions. What regions and sever version did you encounter the issues on?
  11. Little Things Little drops of water, Little grains of sand, Make the mighty ocean And the pleasant land. Thus the little minutes, Humble though they be, Make the mighty ages Of eternity. -- Julia Abigail Fletcher Carney
  12. If the script's sole purpose was to start an animation on a prim there is benefit to deleting the script once it has done that. Even scripts that contain no events currently consume some resources on the server and must be checked every frame to ensure that they do not have any events pending.
  13. The download for the current EEP viewer is https://releasenotes.secondlife.com/viewer/ You can check which viewer you are running by opening Help>About. For EEP the first line should read: "Second Life Release" Windlight XML files are still included with the EEP viewer but it does not use them. You can find all of the old Linden Lab Windlight files (and many of the Firestorm Windlights) in your inventory under Library>Environments. You can use these directly on your land or copy them into "My Inventory" and edit them to create your own environments.
  14. @skylarmalone. That appears to be a non EEP viewer. That floater was removed in the the EEP viewer. For the legacy Windlight viewers the windlight XML files are located in the Second Life install directory under: ./SecondLifeRelease/app_settings/windlight
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