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Rider Linden

Lindens
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About Rider Linden

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  1. I would like to know what settings I missed in the floater that photographers are likely to want to change for a photography session. @Inara Pey has opened a feature request JIRA so that we can track what needs to be added. https://jira.secondlife.com/browse/BUG-226769
  2. I think we have an open JIRA on that one and it should be fixed in an upcoming RC. But just to be sure, please, open a JIRA on that issue.
  3. This EEP RC includes a new Personal Lighting floater. When you open this floater it will snap an image of the current shared environment wherever you are standing. You are presented with a number of controls that allow you to make quick modifications to the environment, including sun and moon position, ambient lighting, and more! These changes will persist until you log out or select “Use Shared Environment” from the World>Environment menu, so you can close the floater to get it out of your way.
  4. It is actually from the World menu. World > Environment > My Environments... It behaves a lot like the "Places" floater for landmarks.
  5. I would have serious questions about a chair that insists on where the sun is... I would suggest that it is perhaps overstepping its function. (The exception being a chair designed be H.G.Wells)
  6. Your tenants (as long as they have rights to modify the parcel) may select the environment from their inventory, right click it and select "Apply to Parcel" to immediately apply that environment to the parcel. They may also go to "About Land"/"Environment to make more granular adjustments (timezone, length of day, environments at altitude, etc)
  7. llReplaceAgentEnvironment works only in the context of an active experience. So it is much more the exception than the rule.
  8. Hi there Linnerate, Here is the caveat on that that I'm going to give you. You are looking at the sunset from a legacy viewer, and time does not progress linearly on legacy Windlight. In the legacy system time slows down as you approach noon and speeds up as it gets closer to midnight. The impact of this is that on legacy windlight viewers 6PM occurs closer to what would be 9PM and 6AM is shifted towards 3AM. The EEP viewer respects linear time, it takes the same amount of time to go from noon to 18:00 as it does to go from 18:00 to midnight. So to an EEP observer your lights will come on well after nightfall and go off before dawn. We use linear time progression in EEP so that creators can lay out entire day cycles without having to calculate an unevenly stretched timeline.
  9. I don't think there is a wiki addressing just those settings yet. In brief: Moisture Level is the strength of rainbow Ice Level is the strength of 22 deg halo around sun Droplet Radius is a physical parameter affecting the shape and distribution of colors in the rainbow
  10. No. There will be some disagreement about when the sun rises and sets between legacy windlight and EEP, but this should become less and common as EEP viewers become more prevalent. If you are interested in the technical reason for the discrepancy: Windlight time did not advance at a constant rate, it would speed up as you approached midnight and slow down when it was noon. Another way to say this would be it took longer to go from noon to 6pm than it did to go from 6pm to midnight. EEP maintains a constant rate of time across the entire day cycle, this has the advantage that when you create a day cycle you can know that the time to go from 0% to 25% will be the same as the time it takes to go from 25% to 50%. The black stars are a side effect of translating from Windlight to EEP and then back to Windlight. They do not appear in EEP viewers.
  11. Interesting. I'm on the walkway outside the parcel and I see what you mean. There is a slight variance between the Region's moon rotation and the parcel's moon rotation. Even when the two should be absolutely in sync. I will open a JIRA for that...
  12. I'm unsure what you mean. You can look at the current settings for a parcel from the "About Land>environment tab" and for a Region from "Region/Estate>Environment".
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