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Hunter Stern

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About Hunter Stern

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    Oh yes! What could possibly go wrong?

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  1. I just wanted to add, also after you log in or are at your photo set up, hold Ctrl+Alt+Shift and hit 3, 0, and - to eliminate things you don't need drawn in your scene (like Linden Tree, clouds, etc) i've even turned off ground and water when doing sky high photos to give textures a better chance to rezz.
  2. If you are using the object for photos, then clearly you don't need 'real' shadows (good try LL). I would suggest taking the object in question and putting them on a green screen back drop, taking a pic of them saved to your system. Open up in Photoshop, Gimp, etc. and create a black and white composite mask of the object (the object should be black with a transparent background at this point). upload saved object mask picture and apply to a prim, flatten and adjust the texture (opacticity/ transparency, scale etc.) of the masked object behind the object(s) to simulate the shadows on
  3. Just out being the 'Pretty little flower' I always am 😁🥀
  4. LMB is Left Mouse Button, so perhaps you had settings changed inadvertently? But LMB is a trigger also click and point. I don't think settings are brought over to the FS (or other viewers) from SL official viewer and generally set to a basic default.
  5. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alt_account_policies
  6. Thanks, @LittleMe Jewell. Yes, I have a similar setup, and some of the accounts each have their own address and stipend (grandfathered), considered 'primary or master' and then subsequent accounts under those which would then be counted as Alts, and they do not receive a stipend unless they are premium. @Rowan Amore I'm not trying to confuse any issue or anyone. I am simply stating some facts about the process. Some use the term 'Alt' for mains in a nick namish sort of way but in no way are they alts and they are each accountable for the activity on that main signup including but not lim
  7. Here is a link to the current (I assume it's current?) policy on accounts. Accounts overview - English - Second Life Community So you are saying LL integrated and combined ALL accounts regardless of membership level? I haven't seen that.
  8. The Term 'Account' is a very complicated one with Second Life (depending on which version and year of the platorm you create the account(s) on). I have many other acounts which were all created with their own signup information including individual e-mail address (I own my own e-mail server to accomplish this for each account) each said account can then have their own "alt accounts". Some refer to such accounts as legacy if they were created in 2003/2004. LL did not integrate or combine accounts to the best of my knowledge because there is no way for them to know if each account might b
  9. I've worked with specular , shiny on transparent, glass , for a long time in SL and have never been satified with the edit settings in as material in SL. I was able to get a good result just using the materials as texures.
  10. I wasn't too keen on becoming a mermaid or meman, so I came up with a solution and became a Sea Anemone 🐙 It's lovely down here
  11. Jump up and down and touch your nose.
  12. well as far as altering the effect you're looking for, you could make the texture and layer it with a noise alpha gradient, or you if you don't have full access to the texture on the cloud and is the whole texture material on the same face. The easiest way would be to see if you can darken the very edge like 2%-3% experiment on the edit textures UI Transarency. Also if the object is a spherical map you should create the texture/material with a polarize effect (seamless) for easier mapping.
  13. It could be a trigger throttle as well in the the SL Viewer. You are technically spamming a trigger response from the weapon as soon as you engage in movement control. Do you have any other notifications or warnings when this behavior occurs?
  14. You had me at "fur from the poptart". so you want jaggies or stippled on the meridian with a double overlay to the gray blue.
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