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Posted

I'm excited for what sansar has to offer but at the same time scared if linden lab has no more time to upgrade second life. Do you guys think LL still have plans to upgrade SL? Can anyone enlighten me because i don't plan on leaving my avatar here in SL?

Posted
33 minutes ago, Cindy Kraai said:

I'm excited for what sansar has to offer but at the same time scared if linden lab has no more time to upgrade second life. Do you guys think LL still have plans to upgrade SL? Can anyone enlighten me because i don't plan on leaving my avatar here in SL?

there are multiple posts everywhere about your question from past years.

Also official announcenments.

  • Like 1
Posted
1 hour ago, Bree Giffen said:

Maybe they'll throw some of the Sansar developers back into Second Life once Sansar gets rolling... as a reward or punishment.

It was stated in an Office Hours meeting that this will not happen.

Posted (edited)

LL has been updating SL, especially since Ebbe's been in charge. They have a team of developers working on Sansar and another team working on SL. Bento has been a big improvement, especially for people creating non-human avatars. There's more stuff coming too. I've been happier with the way SL is going in the last few years than at any other time in the last ten.

I'm not sure that Sansar developers would consider working on SL to be a reward. They've been working on a shiny new project. SL is old and anything they do has to avoid breaking existing content and functionality. It's like coding in a minefield. I've done that type of work. I'd much rather design and code something new.

ETA: The Sansar developers will be busy for years trying to get Sansar to where it needs to be. The current beta shows just how far off they are.

 

Edited by Parhelion Palou
another feeble thought
  • Like 8
Posted

Complexity issues are still a problem in SL, Sim crossing is still a problem, Mesh Avatars I think LL made a mistake by not to have a basic generic one for people., how many newbies or poor folk can afford a mesh body?

Although I agree Sansar is great for those to goto a new platform, I think SL does need major upgrades and investment for those that will stay in many big players have left SL, and that is not a good thing. 

 

Posted
1 hour ago, greek Wingtips said:

Complexity issues are still a problem in SL, Sim crossing is still a problem, Mesh Avatars I think LL made a mistake by not to have a basic generic one for people., how many newbies or poor folk can afford a mesh body?

Although I agree Sansar is great for those to goto a new platform, I think SL does need major upgrades and investment for those that will stay in many big players have left SL, and that is not a good thing. 

 

the avatar 2.0 is 500L$ and the kemono is I think the same price.  there is a usable meshbody even supports appliers and such and has a wide range of clothing.  

Posted
1 hour ago, greek Wingtips said:

 Mesh Avatars I think LL made a mistake by not to have a basic generic one for people., how many newbies or poor folk can afford a mesh body

not sure where you have been last years but there are several mesh bodies as starter avatar.

 

The  "poor folk"  ..... when you can afford a machine beteen  400 and 1000+ usd to run SL you can afford  the 10 dollars for a mesh body.

And newbs?... just save, or find a job, like we all did when we started SL... also with nothing.

I really can't feel sorry for those reasons...

complexity isn't a issue... there are enough tools now to reduce it, or at least not fry your graphics card when meeting a 500.000+ tw*t.

Sim crossing a problem?... compared to the time waiting to change "experience" in Sansar a crash in SL is quicker solved...

 

  • Like 5
Posted
59 minutes ago, Alwin Alcott said:

not sure where you have been last years but there are several mesh bodies as starter avatar.

 

The  "poor folk"  ..... when you can afford a machine beteen  400 and 1000+ usd to run SL you can afford  the 10 dollars for a mesh body.

And newbs?... just save, or find a job, like we all did when we started SL... also with nothing.

I really can't feel sorry for those reasons...

complexity isn't a issue... there are enough tools now to reduce it, or at least not fry your graphics card when meeting a 500.000+ tw*t.

Sim crossing a problem?... compared to the time waiting to change "experience" in Sansar a crash in SL is quicker solved...

 

Not sure where you live or what your financial situation is but this attitude concerning the cost of even a low end computer ($400) somehow being an indication of how much a person is able to spend is (almost) laughably offensive.

You've apparently never met anyone that had to save for a year or that had to use financing of some sort just to get a computer, heaven forbid you ever meet someone whose only recourse is to rent one.

Telling a new user to save or find a job? Save what, vapor? Find a job (in Second Life I assume)? When is the last time you ran across a job that did not amount to volunteer work with the slim possibility of tips?

You're out of touch on more than one front.

  • Like 1
Posted (edited)
13 minutes ago, Arkanus Andel said:

Not sure where you live or what your financial situation is but this attitude concerning the cost of even a low end computer ($400) somehow being an indication of how much a person is able to spend is (almost) laughably offensive.

You've apparently never met anyone that had to save for a year or that had to use financing of some sort just to get a computer, heaven forbid you ever meet someone whose only recourse is to rent one.

Telling a new user to save or find a job? Save what, vapor? Find a job (in Second Life I assume)? When is the last time you ran across a job that did not amount to volunteer work with the slim possibility of tips?

You're out of touch on more than one front.

not sure what you learned, but i'm still from the generation : if you can't afford, don't buy it.

Luxury is a +, not a right.

Edited by Alwin Alcott
  • Like 3
Posted
7 minutes ago, Alwin Alcott said:

not sure what you learned, but i'm still from the generation : if you can't afford, don't buy it.

Luxury is a +, not a right.

Welcome to the modern age, where not having even a low end device puts you at a bit of a disadvantage.

A luxury is a high end gaming machine, not a laptop with cardboard for a graphics processor.

<Sarcasm> But yes, this is all about pretending that luxuries are some sort of right ... </sarcasm>

  • Like 1
Posted (edited)

Alwin "The  "poor folk"  ..... when you can afford a machine beteen  400 and 1000+ usd to run SL" thats the most stupid statement I ever heard,  you thinking people save up for a PC only to used for SL? There are many people that are poor in sl,  

 

Alwin you need to live in the real world

Edited by greek Wingtips
spelling
  • Like 2
Posted (edited)
1 hour ago, greek Wingtips said:

 There are many people that are poor in sl

being poor in SL is 99% a choice, not a state of being.

 

if you'r really so ignorant somebody with more or less recent pc/mac and a high speed internet subscription is poor you really need to think again about what being "poor" is.

Edited by Alwin Alcott
  • Like 3
Posted
8 hours ago, Bree Giffen said:

Maybe they'll throw some of the Sansar developers back into Second Life once Sansar gets rolling... as a reward or punishment.

As a reward or as a punishment. :P

But if they do, I hope they make sure they're properly house trained first. The development team that is working on Second Life today is in a completely different league than the one the Sansar developers left in 2014.

  • Like 1
Posted (edited)

I heartily agree that SL is in a much better place than it has been in the last decade. There are still issues of course, with computers and databases there are ALWAYS issues.  I don't know if all of the team chose to stay in SL during the dev exodus, but I do know that some of them preferred their familiar stomping grounds (and perhaps the challenge of making it better and more stable). It has been mentioned that a smaller dev group actually gets things done faster (and perhaps better) than what was around before. Having been in arenas where most of the time was spent on arguing how, why and when -- that makes perfect sense to me. 

SL has always been aimed at higher end computers. When my friends and I joined a decade ago we each (already working in the computer business for many years with me in multimedia) had (chose) to get better graphics cards. When The Lab tried the "dumb it down, make it simple, cut out some features" ideas (not sure when but I was living in Winterfell at the time so long ago) that was a complete flop.

You can run SL on a pretty old and not very hefty computer. I have given many of my older ones away to folks as I really NEED something powerful to do work in Blender Cycles with all those bells and whistles (again my choice). Personally I spend more on my computer hardware and internet connection than on any other expense (even wine *wink*). Again, my choice. If I had to live cheaper than I do (and I am a minimalist and you really would NOT believe how cheaply I live LOL) I would do that and keep my hefty computer. 

Sansar will certainly not be a place for everyone, but SL will likely be around for a long time because of all the improvements and the ability to create both inworld and outside. 

Edited by Chic Aeon
  • Like 6
Posted

We wrote a little bit about this on the Second Life blog here. We have and will continue to invest in Second Life for many years to come. Sansar is not meant to replace SL, nor is it a platform anyone needs to decide if they want to 'transfer over' to. The two platforms will run in parallel and the team working on SL has some exciting things planned in the near and long term for way to make SL even better.

 

 

  • Like 11
Posted
1 hour ago, Xiola Linden said:

We wrote a little bit about this on the Second Life blog here. We have and will continue to invest in Second Life for many years to come. Sansar is not meant to replace SL, nor is it a platform anyone needs to decide if they want to 'transfer over' to. The two platforms will run in parallel and the team working on SL has some exciting things planned in the near and long term for way to make SL even better.

 

 

Hi Xiola, how are you? Halloween one of your fav times of year in SL is soon approaching!

Posted
5 hours ago, Arkanus Andel said:

Telling a new user to save or find a job? Save what, vapor? Find a job (in Second Life I assume)? When is the last time you ran across a job that did not amount to volunteer work with the slim possibility of tips?

 

If you have nothing, tips are something. if you cannot afford to buy Lindens, those jobs offer the means of buying the things you want without having to spend a dime. You can either continue carrying on about your situation or do something about it. Like @Alwin Alcott said, we all came here with nothing.

 

 

  • Like 3
Posted (edited)
7 hours ago, Chase01 said:

If you have nothing, tips are something. if you cannot afford to buy Lindens, those jobs offer the means of buying the things you want without having to spend a dime. You can either continue carrying on about your situation or do something about it. Like @Alwin Alcott said, we all came here with nothing.

 

Cept me. I threw money at everything on day 1. Don't judge me. Was helping the economy.

Edited by Chrismaky
  • Like 3
Posted
10 hours ago, Chase01 said:

If you have nothing, tips are something. if you cannot afford to buy Lindens, those jobs offer the means of buying the things you want without having to spend a dime. You can either continue carrying on about your situation or do something about it. Like @Alwin Alcott said, we all came here with nothing.

 

 

Did I state anywhere that I was describing my own situation? I surely must have said this somewhere if you're under that impression ...

Nope, didn't say such a thing anywhere at all so no idea where that came from.

Do note that I said a slim possibility of tips, this means that in most cases you are lucky to get anything whatsoever. Meaning there is nothing to save most of the time.

Yes, we all came here with nothing, that is the only thing Alwin and yourself have gotten right.

Posted (edited)
3 hours ago, Arkanus Andel said:

Did I state anywhere that I was describing my own situation? I surely must have said this somewhere if you're under that impression ...

Nope, didn't say such a thing anywhere at all so no idea where that came from.

Do note that I said a slim possibility of tips, this means that in most cases you are lucky to get anything whatsoever. Meaning there is nothing to save most of the time.

Yes, we all came here with nothing, that is the only thing Alwin and yourself have gotten right.

Somehow because it doesn't apply to you specifically doesn't invalidate the point of that statement as much as you'd like to think it does.

If someone cannot afford to buy linden, those jobs provide a means to earn without investing a dime. That is a fact.

There are a lot of ways earning linden dollars, some requiring more effort then others, and some jobs paying better then others. Being being poor is a choice.

Edited by Chase01
Posted
2 minutes ago, Chase01 said:

Somehow because it doesn't apply to you specifically doesn't invalidate the point of that statement as much as you'd like to think it does.

If someone cannot afford to buy linden, those jobs provide a means to earn without investing a dime. That is a fact.

There are a lot of ways earning linden dollars, some requiring more effort then others, and some jobs paying better then others. Being being poor is a choice.

The last time I looked at the job market the only ones available that did not come with some sort of prerequisite were club related, tips only jobs and what amounted to being a clothing store mannequin. The former of these types simply are not generally worth it seeing as so few bother to tip. The latter can be done by an AI driven avatar.

If this has changed then it is for the better.

Posted

Even if I was to go to a club right right now at look at a tipjar, it may not be indicative of what that person earns weekly. Tips vary a lot based on where you work, how often you work, the time you're working and a lot of other things. If someone is working for a club that isn't paying well, then they should be looking for another place to work, or they could consider expanding their skill set. There are a ton of free resources out there today for people to help themselves both online and in world. They can take those skills and work for someone, start their own business, or become a creator.

 

  • Like 1
Posted
1 minute ago, Chase01 said:

Even if I was to go to a club right right now at look at a tipjar, it may not be indicative of what that person earns weekly. Tips vary a lot based on where you work, how often you work, the time you're working and a lot of other things. If someone is working for a club that isn't paying well, then they should be looking for another place to work, or they could consider expanding their skill set. There are a ton of free resources out there today for people to help themselves both online and in world. They can take those skills and work for someone, start their own business, or become a creator.

 

It has been quite some time since I last saw a club that offered any sort of pay beyond tips and you are correct in that the amount displayed in a tipjar is not an indicator of how much has been made that week and yes there are quite a few variables. By and large, people simply do not tip as much or as often as they used to.

Staring a business as a creator in Second Life is not as easy now as it once was, if you are trying to create anything beyond textures (of any sort) then you are all but required to learn how to use 3D Modeling software or learn how to write LSL2/Mono code - not everyone will be capable of either of these and there are some without the artistic talent to make their own textures either.

This leaves the various club related jobs (including escorting) and in world Modeling work - which as noted earlier, the Modeling work can be done by an AI driven account. Ah wait i forgot one, Landscaping and Terraforming. The former requires you to either be provided with inventory or have it on hand while the latter does require a bit of skill to get right.

Posted (edited)
On 8/2/2017 at 3:42 AM, greek Wingtips said:

Mesh Avatars I think LL made a mistake by not to have a basic generic one for people

A generic one that will please no-one and likely have very small market share in the clothing market? How are a man who wears the Niramyth Aesthetic and the Slink Male Physique going to be satisfied by having one 'generic' body? Or a woman who prefers the Tonic Fine body? Is she going to be pleased by the same frame as a woman who wears Slink Hourglass or Belleza Freya? Mesh bodies offer a wide variety of slider options, but like mesh heads, you're still restricted by the basic framework. Is it full-figured or slim? Is it a muscle-man aesthetic or a lean fashion look? Not to mention the minefield of which skin and fashion designers would get a developer's kit.

If LL put its time and money into designing a mesh body, that is time and resources that could go to something else.

And mesh bodies aren't exorbitantly expensive. Test first, try all the demos, make sure you're not buying something you won't wear.

Edited by Blaise Glendevon
  • Like 2
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