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Polenth Yue

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Everything posted by Polenth Yue

  1. In my experience, money people rarely understand how online earning works and have no idea how to do accounts for it or tax it. Often what you've sold is rights to sell/distribute your work, but you'll get advice as though you own a grocery shop.
  2. It isn't like Ebay. It's more like selling books on Amazon. I'm not being paid for the books directly by customers. Amazon is paid, delivers the book, and then puts royalties in a balance. Once they decide it's really my money, they pay me the balance. So Amazon handles VAT from customers where needed. If I was required to pay VAT on the royalties, it would be on that payment from Amazon. Try asking the VAT experts how they handle royalties from a US company. That might give you a more useful answer.
  3. I didn't try to change my products because it wasn't possible to fix. I'm sure the main reason I didn't get customer complaints is my stuff is mod and the instructions already told people that the shine/glow might need tweaking for different lighting conditions. I just never imagined it'd be this different, as I was thinking fantasy/sci fi windlights... not a completely broken viewer. Anyway, explain the viewer is broken, send a temporary fix that'll work with the customer's viewer, and that's the best you can do for now.
  4. Offering some basic advice on a forum doesn't mean I want to help run the event. You can raise the issues with your boss or not, but I don't want to chat inworld with anyone about it. Nobody wants to be your test subjects. You need to look like you know what you're doing, even if it's your first event. Both you and your boss need to get out there and learn about business in Second Life. This isn't about taking marketing courses, but just going to established events and really figuring out what works and what doesn't. Don't launch the event until you're actually ready to go. The last thing you want is to run the first month, have hardly any merchants, no customers, and have word go around that the event is terrible and nobody turned up.
  5. I'm not responsible for any VAT that LL has to charge me. It's on LL to add it to the price if needed. I wouldn't charge VAT to customers in Second Life as it's L$. The main issue is whether L$ is a real currency. Generally, it has been treated as not being one. This is the stance taken by LL and Tilia (L$ are "virtual tokens" not money). Even if you want to charge VAT, there's no system for you to do that. Which is how you know that nobody else is doing it.
  6. Tax people argue back and forth about whether transactions in L$ should be taxed, so I doubt you'll find a firm answer. In general though, people only usually get taxed on what they cash out. There isn't currently a practical way to impose any other kind of tax. If you're up for some reading, this article discusses some of the issues in a US context: https://digitalcommons.law.yale.edu/cgi/viewcontent.cgi?&article=1114&context=yjolt In the UK, this means that I'd only record earnings if I cashed out. It'd be a line in my accounts with the value I cashed out and that it's from Second Life art sales. The other issue is the taxation treaty between your country and the US... you will have to fill out a form and that will state whether LL has to withhold any money for US taxes or not. The rate is 0% between the US and UK, so nothing would be withheld in my case.
  7. There wasn't anything wrong with the question. Sometimes it does turn out to be ghosts and we obviously need to know that, so we can send Patch down with the new gravestones.
  8. The way I've found most events is not through someone contacting me directly. There will be a website with all the information. I'll see it advertised (on the forum, word going around in groups, and so on). I read the information on the website, I fill out the form, and then I will be contacted by someone. If you do reach out to people directly, it helps to show you actually know who they are and what they make. Also give clear information about the event, so they don't need to ask. I have done events from direct contact, but only a small number actually get this part right. Don't keep contacting the same person. If they ignore you (or say no) the first time, you're done. For more specific advice, I did look at the adverts you posted. First impressions were bad as you used weird fonts, information was sparse and the event was expensive for an unproven event. Also, the theme didn't apply to me (pink things for women), so you needed to be clear if the theme is going to change and give the first few themes ideally. Once you've sorted the information and pricing for the event... then you can advertise.
  9. There isn't a category for non-human apparel at all, so this isn't about wanting a special category per species. Just a category that's for non-humans in general. If I put items for my avatar in furry accessories, that'd be an even worse choice and increase the chance of being delisted.
  10. I have an old computer that crashes a lot and I manage to go to major events and explore random regions. It means turning things down (draw distance and other avatars being the main issues). At large gatherings, I turn the camera down/at the ground and often wireframe the scene. The main thing there is the local chat anyway. You're not going to meet people if you never leave your own space. You also won't get a feel for what is happening in Second Life, which is important if you want to run your own projects.
  11. The obvious way to handle the costs is to work with other people. Join an existing radio station rather than trying to do it all (and pay for it all) yourself. I have also seen people DJ with royalty-free music, so you could make it your thing.
  12. I had this issue with my mershroomie tails. People usually search by keyword rather than category, but I still had to find a category to put them in that wouldn't result in them being delisted for being in the wrong category. The only one I could find was "mermaid costumes" under "women's costumes", which is a ridiculous place to list an accessory for a non-human avatar, but I couldn't see anywhere else to put them.
  13. How unrezzed/rezzing avatars look is controlled by the viewer. The main viewer has ghostly white blob clouds. Firestorm has fiery orange clouds. Who knows what excitement other viewers have! I did take a look at a cloud. They don't appear to be stuck like the old ghost problem, so no need to bring out the gravestones yet.
  14. In my roadside experience, some things that are encroaching on the road will be ignored and others will get returned. My phantom pedestrian crossing was ignored. The planters owned by someone down the road got complaints, as it narrowed the road a lot. The non-phantom bridge that people kept smacking into was not long for this world. They look at each situation, rather than having a zero tolerance policy. It's hard to know exactly what you're seeing, but if this is markers on the water, you can ask the neighbour to make sure they're phantom so boats don't get stuck on them.
  15. For context, I developed reactive arthritis after a virus early last year, which was most likely COVID (but no tests, so no proof). I had minimal symptoms and likely wouldn't have known what was going on, except that my family had classic COVID symptoms. The arthritis was severe and I'm still recovering. So, the good news is the first vaccine dose (AstraZeneca) didn't cause a new arthritis flare, which was a concern. Right now, my joints are better than they were before the vaccination. Don't know if that will last. The bad news is I got headaches, fever and chills and was in bed for a bit over a day. A few days later and I'm a little fragile, but able to do stuff again. However, it was peanuts compared to the reactive arthritis.
  16. No. I'm someone who walks most of the time, but it's very easy to get stuck in places. No fly and teleport means getting stuck is the end of the journey. It also means that when someone's no-warning orb throws me back home, that's the end of that. Plus there's no way to take a break and start back at that point later. It also has to be said that if you hype up the realism of an area, I'm going to assume it's human-only and fantasy/science fiction is banned. This is not very fun for me. Ultima Online tried an adventure-only area with fixed starting points. People went to get their widgets from killing the right monster, then left again. It was a pain to really explore. People like to say they want things because old games did it, but there are reasons why these things were left in the past. The nostalgic dream is a lot better than the reality of what it was like.
  17. The birthday regions (currently still named SL17B as I type this) have a new darker green texture showing on the map. Swamp? Jungle? Placed filled with many mushrooms? Anyway, it's not conclusive proof of anything, but they did use Linden Homes decor for the exhibitor areas last year and it doesn't look like any current housing theme.
  18. The parcels are sold to the person/group, so sound restrictions can be set. I did for my little shop as constant loud background sound isn't my thing (when I do have sound turned on, which isn't often). I think it'd help shop diversity if they did more merchant outreach and filled all the pre-built shops. Some of the repeats are because they're going spare.
  19. You've posted about things in Second Life that you haven't liked. If you're allowed to be disappointed, unhappy and annoyed, so are other people. It's just it might not be about the same things as you. (Though even the "it's all virtual" crowd will usually admit to having emotions about things that happen online.)
  20. Texture animation does not handle layers with different repeats/offsets/rotation. It will lock them to the same values as the diffuse layer. This applies to every single face/material on the object, even if those ones are not animating. It will let you change the numbers, but it doesn't actually use the numbers. Which means that though there are uses in having different values, you have to forget about all that if you're animating the texture on any of the faces.
  21. You warned him. He reacted by laughing and doing it again. The time to ban him was when that happened. But it's never too late, so ban him right now. Not when he turns up again or giving him one more chance... just go do it now before your next event. In future, don't give people endless chances. I know you're probably trying to be nice and not cause a scene, but remember that people like this aren't being nice. He was trying to ruin your day. You can also be sure that some other people just didn't come back to the club because they knew he'd be there. The good news is your avatar wasn't animating, so you didn't give permission to anything.
  22. None of this is unique to gacha reselling. Creators have to do this before listing things. Ideally, before making it. When I have an idea, I do a check on names and similar products, to be sure mine will be different enough to avoid problems. Creators also get caught sometimes if they use components made by someone else. I've seen cases where someone bought meshes and textures, only to find out the seller of those things had stolen them rather than make them. It does get easier in time though, because you'll start to get a feel for when something looks suspiciously not like the other things in that shop, or the name seems oddly unique, or other things that might mean it's not original.
  23. The simple answer is that all sellers are held to the same rules, because everyone is covered by the same laws. Linden Lab has to remove things when told to by the rights holder, regardless of the circumstances of that item being up for sale. The end result is that you do need to learn as much as you can about the laws. If you don't recognise a word used to describe something, always Google it and see if it's a brand or similar.
  24. I still have some flurbil stuff I never use. It'll take me a bit to sort it, but you can just have it (no need to pay, but be kind to any mushrooms you meet). Drop me an IM if you're interested.
  25. Some alife is designed to learn, but that's not what the original topic is about. My furby simply cannot learn. It presents a pre-programmed mimic of learning, which can easily be proven by running the furby without ever speaking. The furby still appears to gradually learn English. The whole thing was set at production and cannot change. The believable agent idea is about making people believe the furby is learning. Once the learning and understanding becomes real, the agent is inherently believable. The murky middle area is when there's some ability to learn, but no understanding, leading to chatbots sometimes fooling people... but often making telltale mistakes due to having no ability to understand. In terms of you, that means you are a believable agent and have been all your life. You're not in the murky middle area. It doesn't mean people think you're deep, that your life has meaning, or that they believe anything you say. It means they believe that you are a person with a life and thoughts. You don't need to construct a persona to make people believe that.
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