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Found 5 results

  1. Hello! I want to make a relief (specular) tattoo with an omega system. with enabled materials. What do I need for this? previously did the usual omega tattoo. What is the difference?
  2. Hello again, I've never tried this before so not sure how it works. Would someone be able to enlighten me if it's possible to use a script to adjust the glossiness only of a prim? I tried prim_specular as with llSetPrimitiveParamsFast but it always wants a texture in the inventory. Is there another way?
  3. I'm having an issue where any specular map I apply to my mesh creates a 100% shiny object, no matter what level of gray/black/white. I've used my own textures and specular map shades from the marketplace with the same result. The glossiness, environment, and color options do not make any sort visible change for me. I have all graphics settings at their highest with hardware skinning, advanced lighting models enabled, etc. and I'm on Firestorm 5.0.7.52912 Does anyone know what my issue could be?
  4. Hello, for some odd reason the alpha channels of either the normal map, specular map or both makes some weird light jagged edges. (saved as Targa 32bit) I've followed this article: -click
  5. I'm' having an issue right now that I didn't have before where when I apply a specular map to my mesh it behaves as though it has an alpha texture on it wherein it starts clipping with other alpha objects that are behind it. I've uploaded the maps as both PNG and Targa and made sure there is no way the specular map is alpha in any way. Anyone else experiencing this?
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