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Polenth Yue

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About Polenth Yue

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  1. It'd seem that people can't sign the petition in full knowledge without having access to the "long list of innovative and insightful ideas of how Linden Lab might increase profits without relying on land and without creators having to bear such a severe financial burden". The signers might not agree with the ideas. I've seen ideas in the other threads on this that I think would be many times worse. Anyway, as it seems it needs to be said, I don't hate people for disagreeing with me on the forum about Second Life. I'll still buy things from them and talk to them. Avoiding is only if people cross the line into harassment, bullying, racism or something like that. Differing views on fee structures is not at that level. I'm sure I'm not the only one who rolls that way, so don't panic too much that everyone will boycott your store forever for having an opinion on it.
  2. Probably not hamsters because Governor Linden is a hamster, so it could cause confusion. Gerbils are still free I believe.
  3. If they'd split it, that would have improved things. I can see some merchants falling a bit between the categories, but they could pick the one that best described their store. Another thing that occurred to me was varying shop size more. If they had some smaller ones, like market stalls, it'd spread the range of merchants and provide a way for new participants to get a feel for the event (and for organisers to get a feel for who turns up and follows the rules... it's easier to get a last minute replacement for a little stall).
  4. I saw your comment. I just didn't agree with it. The stores weren't chosen at random, so which category had the most applicants wouldn't have made a difference. The organisers chose the percentages of stores of each type. They could have made different choices. I don't believe for a moment that they didn't have a flood of stores of many types as everyone tried to get in, but let's suppose that wasn't true and only a handful applied. If an event isn't getting stores of a certain type applying, there is a reason for that which isn't about the stores. Other events have no trouble getting a range of stores. If this event had trouble, it implies people thought they didn't have a chance based on previous events, which is on the organisers to solve. They could have approached people in categories they wanted, if that had been an issue that mattered to them. Maybe the plant brand didn't sell when they were the only plant store in a sim of clothes shops. This year, they could have chosen to put the few home and garden stores next to each other, but they've spread them out. If that ends up harming sales, and if that harms the chances of those stores applying next year, it's an issue with event organisation rather than the stores. But even if I'm entirely wrong and the stores present were almost all of those who applied, and the organisers tried to get other stores and were turned down, it doesn't stop it being a disappointing event for me.
  5. I've managed to do some exploring, including an exhibit using an experience (which was a fashion quiz, so I did terribly as I rarely wear anything that isn't a hat). It's been fairly smooth, all things considered. Slowly working my way down the sims.
  6. I also found the shopping side of the event disappointing. My main areas of interest are gardens and (non-breedable) pets. It turned out to be mainly wearables for humans and very little of anything else. I'm not surprised they didn't want people like me, because it's only usually big brands that get in. But there are a whole bunch of big brands that aren't clothes and the like. Only a token number of those were represented. It wouldn't have mattered if it'd been promoted as a fashion faire, but it was technically supposed to show the range of stuff available in SL.
  7. It's been better overall, but something was seriously wrong at opening time. There weren't that many people on my sim and it had all sorts of odd issues. It cleared up later after everything was restarted, but anyone who rushed straight in would have experienced that.
  8. The sims are struggling at the moment, but people will spread out more as it gets going. I've mainly focused on making sure my exhibit still works. I'll explore after the initial rush.
  9. Some of them are wandering about the sims, so they are out and about as well.
  10. I teleported on top of Guy Linden today at SL16B, so he's still out there. I ran away quickly.
  11. Paying a percentage of marketplace sales encourages diversity in the market, because people can take risks and produce niche items. Paying a monthly listing fee encourages a handful of expensive and popular products and everything else would need to be purchased by finding shops inworld. The reason people like the marketplace is it's convenient and they can find a lot of stuff there, so you aren't going to find many customers viewing a reduced range as a win. I also suspect that even the bigger creators would end up paying more through listing fees than they would from cashout fees, unless they gave up on the marketplace... which again means a reduced range on the marketplace. In other words, it's a classic case of throwing the baby out with the bathwater. You would clear items from inactive seller, but also most of everything else. The marketplace isn't like ebay (outside of perhaps the gatcha reselling). The model is more like POD art sites, which also operate on a percentage of sales basis.
  12. It might be worth asking if they can swap your performance time so it's later into the event. That way, you'll be able to see the final stage with some days to resize things to fit.
  13. My main issue isn't that the prices went up. It's that they held off changing prices for as long as possible, so when it happened, it all happened in one hit. Everything went up by the full amount needed. Small increases over the years would have made it easier for people to budget. I don't make a living in Second Life, but it does usually pay for itself. My budget doesn't have enough space for sudden price changes at this scale, so whether I'll earn enough to pay for my premium account this year is going to be hit or miss. Which then impacts others, because I'm going to have to be more frugal about spending any money until I know I have enough for my account.
  14. This is the issue I was trying to get at. Small creators don't have a firm separation of commercial and non-commercial. My website has some things that are free and some things that are for sale. I don't have separate websites based on whether something is for sale or not. That's where my caution about the rules came up, because it's harder to see how to apply it when not talking about a big business, but also not talking about a non-profit. A lot of people do a bit of both in a mess together. The answers to my questions are that landmarks are fine in gifts and author/artist website links are also fine. So it was worth asking.
  15. The SLB guidelines used to be clearer, but I'm unsure with the current guidelines where the line is drawn. I'm not sure whether gifts can include store landmarks (which was allowed in the other years I took part). I'm also not sure whether freelance writers/artists are considered to be a brand and therefore any linking (like website and social media) is considered to be advertising. Or with the harshest interpretation, whether simply naming the brand (my name) is allowed at all. I usually include a notecard about the build and me, but I'm not sure what I'm allowed to say about myself this year. It doesn't hurt to ask and it doesn't mean someone is trying to get away with anything. The rules do have holes. Some of that is most likely not intended.
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