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Everything posted by Kyrah Abattoir
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What Wulfie said. MD is not a modeling tool, it is a physics driven design tool. Start modeling in Blender, then start rigging models in Blender, once you are happy with your core modeling skillset, incorporate MD into it if you so desire.
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- marvellous designer
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Beautiful Ads... But What Are You Selling?
Kyrah Abattoir replied to Bloodsong Termagant's topic in Merchants
I do like those pose shots! But given that I work with square product pictures I need all the room I can get. I also tend towards "in situation" pictures, even if it's just to clarify the whole "did they render this picture in blender or is it an actual in-world shot?" (I'm not really sold on the "blank canvas" type, looks too much like an overpriced perfume ads imho) -
X_X Toujour non copie ou modifiable
Kyrah Abattoir replied to renards89 Cerise's topic in Forum français
Si c'est no-copy je refuse d'acheter. Vote avec tes sous. -
Le vendeur a rendu cet article non disponible à l'achat.
Kyrah Abattoir replied to Benjiatwork's topic in Forum français
Si un avatar te bloque tu es aussi bloquée sur leur Marketplace. Pas de contestation possible, les créateurs sur SL sont libres de refuser de vendre. -
Yeah if an LSL function takes a list as an argument make sure that each list entry has been cast to the expected type.
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What's the issue in doing your cleanup by hand? Blender already generate the base mesh for you and will even extrude (solidify) it for you, the least you can do is clean it up. It's good practice for more complex models down the line anyway.
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Movable mechanical parts of the armor on the avatar's body
Kyrah Abattoir replied to MisakiMatsumoto's topic in Mesh
Animesh is an option but a fairly overkill one as avatars can only wear one (basic) or two (premium) at the same time, it also brings numerous restrictions that are "not so great" for this type f project. Otherwise, this is the kind of stuff that is typically done programatically, with your moving parts being separate meshs, linked together and then animated through LSL. -
word of warning, models from CAD software are intented for machining/printing/visualisation. CAD softwares typically don't care about geometry optimization, so it is something you will have to do to bring those models down to something reasonable for a game-grade environment. Complex cuts can generate a lot of trash geometry.
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The grain is not as important as the general look and wear of denim fabric. Namely, how its color changes on seams and creases. Grab some pictures online and blur them to make the weave disappear, then study how its colors and highlights still say "this is denim"
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Not unsurprising, expectations of a rental company is that all their tenants get to use their land. We have problems already with several clubs that essentially deny the use of their land to other people in the region because of the avatar cap.
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You can have fairly realistic door and window heights, it is a good idea to simply not have collisions on the top of doorframes. But keep in mind that ceilings need to have some breathing room for camera movement, it doesn't need to be extreme, but it is something to keep in mind.
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what setting for substance painter export?
Kyrah Abattoir replied to Gaspare Alectoris's topic in Mesh
But don't overdo it, SL does have a lighting system after all. But be extremely wary of how much texture load you add,it adds up quickly and on a full scene, every little bit helps. Good, well packed, well designed UV maps also allow you to get the most out of your textures. Keep also in mind how "important" the baked details you are adding are: if no one notices that something isn't "there", it brobably isn't needed. You can consider the environment value to be "somewhat" analog to metalness. And gloss to be "somewhat" analog to roughness. The most convincing "gold" materials in SL have a specular color close to their diffuse but lighter, and a reasonable amount of environment. Quick other note, anything shiny/reflective should have at least a small amount of environment because at night, with the low light, that is all you'll get. -
I'd argue that anything anyone upload on the grid is the business of every SL resident, content impacts all of us. I'll always advise beginners to practice a lot before uploading in SL and to compare their work with game models to get a feel of what could be improved. (And not with modders/other SL content creators because unlike professionals we can't be fired when we do a bad job) Oh and also to learn to take in criticism with an open mind and humility.
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How to make objects in a link set to move independently ?
Kyrah Abattoir replied to chrixbed's topic in LSL Scripting
Can't break links on attachments. -
Question : How to force bom layer order?
Kyrah Abattoir replied to AnonymousMike's topic in Bakes on Mesh
With universals, the order they are worn is the order they layer. -
Transfer Inventory between prims llGiveInventoryList
Kyrah Abattoir replied to HighlanderXVI's topic in LSL Scripting
Attachments are interesting in the sense that some of their properties don't always persist, so not entirely surprised. -
Why is it so difficult making friends here?
Kyrah Abattoir replied to MelodicRain's topic in Make Friends
I don't think I can recall ever looking like a clown, excepted when I was part of the "prim' honkin' troupe" obviously. Those were the days. -
@Tagar1kYou might have want to mention "non commercial", otherwise, I'm not 100% sure you're not asking to be taken advantage of here.
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Why not use ALM instead?
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acceptable forms of discrimination
Kyrah Abattoir replied to Dillin Woodward's topic in General Discussion Forum
Eat the rich.- 230 replies
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- allowable discrimination
- sexism
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You're being overly paranoid, and I probably won't shop at your place.