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Bloodsong Termagant

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About Bloodsong Termagant

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  1. i know just enough to really screw myself up... i read this: and this: and this: https://lslwiki.digiworldz.com/lslwiki/wakka.php?wakka=bitwise and i understand how to do things like: if(change & CHANGED_INVENTORY) and i understand binary counting, etc etc. i don't understand binary notation or hexadecimal? thing? :/ so what i've done is this: integer ERROR = FALSE; string s = "RA:Liberty:Standing"; if(llGetInventoryType(s) != INVENTORY_NOTECARD) { llOwnerSay(s+" notecard not found!"); ERROR += 1; }
  2. so i wanted to do this thing... where if you buy an avatar from my store, you get a 25% off coupon for your next purchase. you can use this coupon to A: buy a 'basic' avatar and get a discount on one add-on B: buy 'basic' avatar, then use the coupon to 'upgrade' it to the advanced version 😄 get discounts on subsequent avatars 😧 after you buy 4 avatars, you can get one free by combining your four 25% coupons (smilies? seriously? ::sigh::) i have purchased a vendor system (not caspervend) that has percentage coupons, and allows the combination of discount coupons up t
  3. awesome, thanks quarrel! maybe i was having a flaky script day. that happens :X
  4. heyas, quarrel! thanks for doing some testing! in your LOOPED test, did the loop stop on the last frame of the animation, or did it have 'outro' frames after the loop? as lucia was saying, SL treats them differently. if the last frame of the loop == the last frame of the animation, the animation can stop anywhere on the loop. but if there are frames after the loop, stopping in the middle will cause the loop to go to its end, then go on to the outro frames. also curious if you started/stopped from inventory, or via script. like i said, i was getting different re
  5. okay, so... if i have even just a one frame looping animation (pose), that's technically infinite time, so i can use any ease settings i want on it, up to ten seconds. what happens if i have .5 seconds of intro, 1 frame of infinite loop, and .5 seconds of outro... and i set the ease in/out to 10? i can do that, right? because there's that 'infinite time' in the middle? or CAN'T i? because... wait. if the single frame loop can ease out for 10 seconds, that means... it will keep looping for 10 seconds AFTER STOPPING, to perform the ease? so the intro/loop/outro SHOUL
  6. we all know that ease in and ease out keep the animation from ending abruptly, and let it blend with other animations, right? do we... know more?? i used to think i knew this, not EXACTLY, but in a vague, general way. in fact, i only recently found out that the ease setting is IN SECONDS. not in, say, percent or relativeness. oops. and is it my imagination, or when i stop an animation with a script, it tends to cut off the last part of the ease out too quickly? this is outside of the repeating loop. i usually do an intro, the loop, then an outro. so i have th
  7. (pardon my ranting style, it is used for humor purposes only.) i belong to a couple of discount shopping event groups, you know, the weekly ones. and i go to web pages/galleries to quickly visually scan the goodies on offer. more and more, i have been confused at what exactly some of these ads are selling. i thought it was just me, being a stupid old geezer, but i happened to mention it in one of the aforementioned groups. i was just about to buy an awesome formal suit in raven black and crimson (my colours!), when i noticed there wasn't any demo options to test it first.
  8. i accidentally associated the wrong item in a marketplace listing, then i put the correct item in the listing box (the in-world thing, what's the official name for that?), and i associated it, but then i deleted the RIGHT one instead of the wrong one, and that managed to delete the whole listing right off of marketplace. i got the association number back, by looking at the number on the url on my merchant control panel for the item. but when i put that number in, to re-associate the item, the marketplace couldn't find it. so i had to re-create the listing. okay, t
  9. heyas! i saw somewhere once this sign, and it said like: 'if you can see the word in this rectangle, you have materials enabled.' it was like a "materials zone ahead" warning sign? i wasn't able to find it on the marketplace... i dunno if it's a freebie or not or what. anybody seen anything like that??
  10. nobody really replied to my topic? (how did they know i was bad about following up on forums? :X) managers just sharked me directly? hm. well, i thought i'd add a little more details about me and my business(es), in order for any interested parties... to know if they were interested? i'm aspie, and i do not respond well to people who get in my face, and advertisers. i appreciate managers need to be gung-ho and in-your-face advertisers, just know i will have a negative reaction to that. i do not use voice, i can't hear voice, i do not have the voice module in
  11. it's a long story i'm sure you don't want to read, but i discovered that some businesses have a manager. i've always thought i would do a lot better with a manager, or a PR person, or... something. so my FIRST question is... What does a manager do? (i'm not talking about club managers, or mall managers, but a person who 'manages' stuff for a shop/brand.) i'm generally good at creating stuff (i build, model, script, animate, even texture), but i suck at promotion and advertising. and i HATE boxing up stuff and putting it in caspervend and marketplace. i do have a coup
  12. Sunday, March 15 i noticed in my Group IM list, i had some conference chat from "BELLYSNIFFER"... and decided it must be some griefing something and closed it, then blocked that person. several minutes later, i got another conference im from the same name (different account? dunno). i reported it through the abuse tools. others posted the settings below to prevent conference IMs. since i had the 'report automatically ignored' setting on, i began getting spammed by other accounts trying to conference me. these accounts were of established avatars, much older than the
  13. thanks, guys! it wasn't under the setdebug command. it really is intrinsic to the detach locking on the hud, like kt said. but i dont see on the rlv page how to use the 'nostrip' setup. it sounds a little complicated. ;D thank you, coffee, for how to contact the RLV team!
  14. i'm using @detach=no on a hud i want to remain on me during avatar/outfit changes. which is all fine, but today i got a strange message from the rlv api, stating i could not go into wireframe mode due to rlv restrictions. i can't find anything about wireframe mode on the RLV API page, so i'm wondering if that is part of the command (it's pretty draconian, really, you can't edit the locked object at all (which is desired, of course)), or if i have some setting turned on that i don't want on or what?
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