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Tagar1k

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  1. Okay so I have "fixed" the issue by restarting my PC. No idea what was the actual reason for this to happen, maybe that was something to do with SL viewer or cache.
  2. So I rescaled the mesh as you've said to roughly match the size, but it still rotates 90 degrees in x or y axis for some reason. I also checked the rotation values and they're all set to 0
  3. Yep, that's a typo, I meant that there's no modifiers on the mesh
  4. So I have finished a mesh some time ago and decided to make LODs for it. Here's how it looks like: I have applied rotation and scale data AND exported with these settings: Unfortunately for a reason that I can't find out, I am getting this: I have double checked everything: - No applied modifiers, - All transform data applied - Export settings are fine But nothing has helped me yet. Any solutions?
  5. Oh wow it works now! I've decreased the vertex groups to only nessasary ones and now I can include weights.
  6. Yeah, it is. Have a look at them if you want: https://www.dropbox.com/s/ahmx3aht5bxuavn/Avatar Core Nova Devkits.zip?dl=0 (I'm using male body as armature).
  7. I will try to repeat whole rigging process and check the results. Gonna answer tomorrow.
  8. Thanks, I got closer to the final goal, but now, I cannot include weights for the mesh (see pic) Even though It's all properly rigged, weightpainted and exported, SL still doesn't let me to import it as intended.
  9. So I've been working on this sweatshirt. It's pretty much done (rigging, weightpainting, textures, etc.) My question is, How can I export this cloth piece as .dae without the use of Avastar? I've been trying to export it with different methods (always as collada), but in the end I've been receiving an empty .dae file or, in SL, an error message "missing level of detail".
  10. Tagar1k

    Want a free mesh?

    So yesterday, I've been practicing all day on how the clothing works. I think I got it? Nevermind, when importing this test piece of clothing into SL, it generates an error: Missing level of detail At least I've learned how rigging and weightpainting works
  11. Tagar1k

    Want a free mesh?

    I'm speechless. Can't say anything else but big and heartwarming thank you for your generosity! The thing is I am able to edit my posts, but the title can't be changed + is misleading (can't take more spots cuz of limited free time). @Aquila Kytorialready introduced me to it. I've applied to get access but haven't really touched this. Thanks for the tips 😁
  12. Tagar1k

    Want a free mesh?

    I'm sorry to announce that late, but I can't take any more request (at least for now). I wish I could update the title to be less confusing but it is what it is and it cannot be changed.
  13. Tagar1k

    Want a free mesh?

    @bigmoe WhitfieldUnfortunately, your request will not be made due to my lack of sculpting skills and no mesh reference points. I'm sorry for this reason.
  14. I'm unable to add you via Discord. I'll just leave my tag: Tagarik#5107
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