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Peridot Nightingale

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  1. I used torso, pelvis, and tail bones for this rig. I didn't touch any of the other bones.
  2. I use Avastar for Blender 2.79. Yes I know. There is Blender 3, but Avastar never worked for me on Blender 3. My issue is that when I create an avatar that is below average height in Blender, and upload it to SL, the name tag will appear underground, or below average height when wearing the avatar. I do not know how to fix this, and nobody else seems to be having this problem. What am I doing wrong?
  3. After a system wipe completely destroyed my backups for my SL mesh projects, I have lost all my blender files for my SL meshes, and I need a way to be able to get some of my meshes from SL back into blender while maintaining the UV maps and rigging information. I need to restore my own blender projects and I do not know how, since Firestorm does not let me export the models from SL with a rig or UV map. Is there a third party program which can help me restore all my old files I need back?
  4. Haha I blame myself for the first error but the second one was in Quistessa's code block Thanks lol I had absolutely no idea what I was doing
  5. I added this piece of code to my current HUD button hoping to integrate it in to what I already have, but the Texture Name thing seems to not be working. I changed my Texture names to EYE_x but I get an output saying "INVALID TEXTURE NAME" 3 times for all textures in the inventory. I need a second pair of eyes to see what I did wrong. I'll attach my code here. integer numberoftextures;//number of textures in inventory integer currenttexture;//inventory number of current texture integer channel = (Omitted); // Channel for comms (Must be same as reciever). list protoEyeList; // List of Eye Textures in HUD inventory integer link = LINK_SET; // Link number to apply the texture to (LINK_SET for all links). integer face = 1; // Face number to apply the texture to (ALL_SIDES for all faces). string SR = "*"; // Seperator to use in the list, must be the same // as the seperator to be used within the reviever // script. //////////////////////////////////////////////////////////////////// uParseTextureNames() { integer counter; string texture = llList2String(protoEyeList,currenttexture); currenttexture = 0; list protoEyeList=[]; integer index = llGetInventoryNumber(INVENTORY_TEXTURE); while(index>0) { string name = llGetInventoryName(INVENTORY_TEXTURE,index); string subname = llGetSubString(name,0,2); if(subname=="EYE") protoEyeList+=name; else llSay(0,"Invalid texture Name: "+name); } } default { touch_start(integer total_number) // When object is touched. { numberoftextures = llGetListLength(protoEyeList);//speed hack here string texture = llList2String(protoEyeList,currenttexture); ++currenttexture; if(currenttexture == numberoftextures)//if current texture = number of textures, reset counter currenttexture = 0; uParseTextureNames(); // Say each texture property with the seperator inbetween so the reciever can parse it. llRegionSay(channel,texture+SR+(string)link+SR+(string)face); } } Keep in mind this is a frankenstein of several pieces of code as well. Messed around a little bit more and it seems the code is not actually getting the names of the inventory textures at all!
  6. thank you for this useful information. I believe I want to go with an inventory-based texture application now. One concern I have is how to separate the different textures by type? I want to have different sets of eyes, mouths, and blushes for the head I'm making, and I want the scripts to be able to tell which textures go for what part of the head by face number if that makes sense. so that eye textures only apply to the eye face, and all that. Can I make it so there's a naming format for the textures for the scripts to read, so that for example, a texture named EYE_1 is recognized as an eye texture by the prefix?
  7. I am trying to make a Texture change HUD button that has multiple textures assigned to one button, that when the button is clicked, assigns the first texture to a single face in the object, and when the button is clicked again, it assigns the second texture in the list to the object, then the third, and so on, until we reach the end of the texture list, and it starts over. I want this button to be able to have multiple texture UUIDs in a list to grab from, to assign to the object, but so far I have only found ways to make scripts that only offer one texture to apply, and that is not good considering I wish to use my script for changing facial expressions on a robotic head. I want to have a variety of different eye types, for example, assigned to one button.. Think of it like turning pages in a magazine. If possible I would also like to know if it is possible to read UUIDs from a notecard and add them to a list, so that users of my product may add their own textures to the HUD applier. To clarify, I do not want one texture per button, that requires too many buttons and a buttload of scripts.
  8. I lost all my blender project files!!!! (I thought I had a backup. RIP) and since I cannot get them back from my backup drive, I need to export the rigged meshes that I created back into Blender using Firestorm's export feature. I made all of these meshes that I wish to recover. My issue is that I cannot seem to export the bones with my mesh. It comes back unrigged, and I need them to be rigged, so that I can continue to make addons and modifications for these parts of my creation. How can I get my meshes back with their bones and weights?
  9. I have done that already. It messes up the animation even further. I will provide a picture of this.
  10. I'm the creator of the MMnM Bento Naga tail. I am finally trying to fix my screwy slithering animation, but I do not know what is causing the problem. My animation looks great in blender, but when imported to SL, it messes up. I don't know how to make a spoiler. These are my animation export settings This is the proper animation This is what it looks like in SL I assume it has something to do with the modified hierarchy. at the back end of the rig, the tail base bone "Tail1" is connected to "Himdlimb4Right". THis has usually not been a problem, and I have been able to make it work with other tails that use more than just the tail bones. I just do not for the life of me remember how I fixed it. I am using Loc/Rot keys in my animation as well.
  11. I'm looking to purchase an empty plot of land, or preferably a skybox. Must NOT be General rated. I am planning on using around 300 prims, maybe less, since I will likely be meshing my own furniture in Blender. I want a full DIY experience with my home since I have the skills, and will be using scripts a lot. I need a wide, square area to build my home. If your offer is for land, No thin rectangles please. I don't need an outdoors! 💚 Skybox preferred! I will be using this land to invite my friends and have visits and hang out, and also to showcase some of my proud achievements. I MIGHT need a higher Land Impact allowance, but if I find that I am using less Land Impact than I expect then that will be amazing. I plan on having toggleable sound players in my house, so I'd like a spot FAR AWAY from neighbors. Please Private message me with your offers, and I can tell you what I have in my budget then. 💚
  12. I am sure. I actually fixed the problem! It turns out that the Pg up key is also tied to another function on my keyboard that disabled those keys on Second Life, and it was more of a keyboard problem that just so happened to only affect SL. I fixed it by pressing Pg Up.
  13. I logged on today to find that I couldn't type the letters a, f, or s in the chat and the keys don't even respond in Second Life at all! The only way for me to get them to work in lowercase is by using caps-lock, or type them in uppercase with the shift key. They will not respond without another key being pressed. I have no gestures tied to these keys, so I do not understand what it happening. This only happens in second life, as you can see... I am typing a lot of these affected letters here. I think I might have hit a hotkey that prevents me from using these three letters in Second Life, and I don't know what that would be for.. or it's just a huge glitch that relogging didn't help with. How would I go about fixing this?
  14. I just remembered that I got the Mused Milk made system once.... so now I can tell you that it's in an In-World store only! when I remember the SLURL for their store, I will put it here for you :3
  15. I have the DurpButt Avian. It does come with chest options, and I believe there is the NSFW option. I do not know how to answer your first question though, and I'd have to say that the product you are looking for might not be on the marketplace. Only in world, but that is just a guess. [Edit]: Forgot to mention that shape sliders do not work well with the Avian avatar.
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