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Everything posted by Wulfie Reanimator
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This can happen if you reinstall the viewer and don't choose the "register this viewer for SL URLs" option.
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Just put up your own security orb, ideally one that works similarly to CasperSafe. Theirs isn't working and you've given your best effort to talk to them about getting it fixed. They're not checking your security system and they're not checking their support tickets, so they're probably not even going to notice you using another system in the first place. If they do, explain the above.
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Comma Separated Expressions in For-Loops
Wulfie Reanimator replied to Fenix Eldritch's topic in LSL Scripting
Guilty as charged. 😋 About the comma-for-initializers thing, in other languages (like C, C++, C#) the comma is considered an operator that explicitly discards the result of an expression. It's not the same as the syntax for declaring multiple variables (like int a, b, c;) and not the same as function parameters/arguments (like llSay(0, "text");) https://www.gnu.org/software/gnu-c-manual/gnu-c-manual.html#The-Comma-Operator https://learn.microsoft.com/en-us/cpp/cpp/comma-operator?view=msvc-170 -
All of these viewer URIs (old and new) should work everywhere where where text can exist, so local chat, group chat, IMs, profiles (avatar and group), dialog popups, etc.
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Historically the phrase "10LI" would get a product unlisted, maybe fiddle with the phrases around "lol"?
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Those were added last week by @Atlas Linden, though I did not find references to those in the viewer source from a quick search.
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Well, at least the script has code to prevent it from unpacking itself. (The "name != script" part.) I don't see any issue with that part at a glance, and making it check for a specific animation name could be pretty simple. if (name != script && name != "my animation") There are some other quirks in the code but nothing major.
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Good job!
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The Goal: 30 FPS
Wulfie Reanimator replied to Feorie Frimon's topic in General Second Life Tech Discussion
Post the exact hardware you have so we can make sure! The type of sim (or sim performance) has no effect on your FPS. The stuff that's visible to your viewer does affect your FPS. -
Faster second life FPS A how to
Wulfie Reanimator replied to rottweiler Lednev's topic in General Discussion
Ram speeds are given in MHz, so this is a typo. The 13900K processor only supports up to 3200 MHz or 5600 MHz RAM anyway. 😋 (DDR4 and DDR5 respectively.) -
AGENT_AUTOMATED is flawed and unreliable
Wulfie Reanimator replied to Phil Deakins's topic in LSL Scripting
I don't know why you insist on this conclusion, even in your original Jira ticket. I mean, I kinda do, since were also fixating on Speedlight Gold. This (the quote) just seems very unlikely considering everything that has been said in this thread and by Lindens/Jira/support. What if it's literally just a bug in their backend systems (instead of anything LSL-related or flag fudging/re-use)? What if the account page is displaying the wrong value? Have you tried to change your scripted agent status yourself? I see a lot of very nitty-gritty technical speculation, but nothing that hints at the problem being... even in that direction. -
If by "avatar" you actually mean "outfit," those don't go to trash at all. And in that case the original items aren't deleted either, the outfit is just a collection of links to other items in your inventory. While you can't recover the outfit exactly as it was before, you might be able to rebuild it if you can remember the pieces you were wearing.
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@OptimoMaximo can probably explain it better than I can. The attachment point is "being told to move" by the animation. The book moves because it always exists relative to an attachment point. The "Right Hand" attachment point is basically a bone, but it's not the same one that controls the actual avatar's hand position.
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The animations are affecting the attachment point itself -- the book is not rigged to any bones, and it's not even moving (relative to the attachment point). If I attach any object to Right Hand while the animation is playing, all of those objects will move.
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If we look at other compilers/IDEs/tooling, they will either warn about any unused value/expression, or nothing at all. (If there is a warning, it can be disabled entirely.) I don't personally think there's anything special about integer values that make them more or less valid to ignore. Most notecard readers are written to be "synchronous" and don't actually need the key for the dataserver request either. The only time I run into problems is when I forget to save the result from list functions, like after deleting an item from a list. 🙂
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Realistic clothing physics, if only....
Wulfie Reanimator replied to Johnny Giotto's topic in Fashion
And god forbid if the computer fans make any noise. 😋 -
LSL History and llMessageLinked
Wulfie Reanimator replied to ItHadToComeToThis's topic in LSL Scripting
The wiki is correct - scripts in a prim can't hear chat messages (llSay, llWhisper, llRegionSayTo, etc.) from any scripts (another script or itself) in the same prim. Link messages can be heard by all scripts in the same prim, even the script that sent it. This can cause an infinite loop if the link_message event sends more link messages. I'm pretty sure this has always been the case, at least I've never heard anyone even imply that scripts could hear chat messages from the same prim. Moral of the story is "don't trust code written by someone else -- including your past self." People write all kinds of goofy code because they think it does something, especially if it appears to be working. -
Sent a viewer by friend, given warning by viewer when logging in.
Wulfie Reanimator replied to Aoife Atheria's question in Viewers
Everything points to it having been a copybot viewer. It's good that you deleted it, and you're not gonna get banned for having installed it. In any case, don't trust "a viewer" sent to you by anybody. Get it from its official website, and at least try to make sure it looks reputable. -
Like Rohana mentioned, it's pretty arbitrary. If an animation seller is offering different height options, they should tell you what size each animation is (roughly) meant for. At least one thing where it really matters is ground sits (and regular unscripted sit-on-object)! If you're too tall or short, you'll either sink into the ground or hover above it. 🙂 While you can adjust your avatar's hover height, it affects all animations and needs to be adjusted back when you stop groundsitting.
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No matter what i do, my avatars always look like this...
Wulfie Reanimator replied to Aimaline's topic in Your Avatar
Battlefield Earth? "Almost every shot in the film is at a Dutch angle, because, according to Roger Christian, he wanted the film to look like a comic book." (I haven't seen it, but it's often mentioned by video essays talking about dutch angles. Not in a good way!)