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Showing results for tags 'mouselook'.
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Hello everyone. My name is Silvana. I have catwa head and mesh hair. I love to play in mouselook but there is a problem with some poses and animations. Sometimes I see my mesh hair, eyelashes and teeth while I play in mouselook and that looks so creepy. I'm not able to see and it totally ruins my view. I'm using firestorm viewer. Is there any way to hide head and hair but not whole body? I would like to hide it while I play in mouselook but also wish other people to see it. This is my first time here and I hope that I'll fix my problem with mouselook. Thank you for reading kisses ???
Hello! For many, many years I am to today still enjoying the many interesting things Second Life can bring us. One of which is travelling through the many places that allow you to travel with vehicles. Driving, flying, sailing, swimming, surfing, cycling... you name it, you possibly have done it as well! In the beginning, vehicles were rather limited to capabilities, throughout the years a lot has changed, textured vehicles became sculpted, sculpted vehicles evaluated to mesh-made content. Not only did the way of vehicles and how they were/are made change, as well as what they can do. From simplistic WASD/Arrow key control to complex simulative controls. But... Something is missing! I'm sure that I can't be the only one whom may agree or disagree with how some things still are in the current state of Second Life, yet right now I'm talking about Mouselook camera. Or in gamer-talk, the first person perspective. With in greater detailing, the positioning of this. How come this never was an adjustable feature? For many years I tried to figure out why the mouselook camera is always off-set to the left eye, and ''mounted'' on the forehead as if it is a ''Go-Pro'' camera. I've had this discussion with several friends whom I've travelled SL with for many times, but no-one really had an idea. We tried to see if this could be affected with scripts but no luck on that font. Thus here is the boiling question: Can we have the ability to adjust the mouselook camera position, rotation and be able to alter this? With this in mind I've personally already had made a little list of ideas of how and where this may be able to be set. Since avatars have their own shapes and complex style of bone-structure. My suggestion was to implement this feature under the shape-edit configuration. With the idea behind it that people whom create, say, animal avatars or avatars that have a different camera position than a say 'humanoid' avatar, they could create custom mouselook-camera positions bound to that shape. Benefits of this summed up: Ability to customize mouselook-camera to shape Allowing content creators to fix complex shapes for non-humanoid shapes Allowing camera position to change to desired location. (for those that love driving in mouselook, but just can't see those indicator lights ;P) Giving more personalization to your own experiences. Possibility to grow and allow more research in to VR*. * - As VR is an uncertain 'road' whilst I'm writing this, I do not know where or how far the technology goes within Second Life to the ability of VR. Please keep in mind that this may or may-not be WIP. To round it up. With this idea, that I've been wandering around SL for, I've been eager to hear everyone's opinions about. Suggestions to this or perhaps people like to add anything to it. Maybe i missed something or if you've been wanting the same. Please don't hesitate to comment. To the Lindens. I am not that much of a tech-person, so knowing that this may or may not be very complex to implement in to Second Life is beyond me. Of course I would love to be able to get a reply. As I think this would make things a lot easier, create paths for future ideas and allow residents/creators to come up with steps further from this. Kind regards, Saga Virtanen, (Combine Clary)
I purchased these mouselook crosshairs: https://marketplace.secondlife.com/p/HK-crosshairs-mouselook/4807478 Here it says: "You can change the color with building tool. " How is this done? When I rez it I get an invisible cube. When I have the build tool open when I go to mouselook it disappears in mouselook.
I guess not many people have realized that one can get the "Sansar" experience in SL with one simple stroke of one's finger on the Keyboard. It's called "M" for "Mouse-look". No special equipment needed, no tethering to a chair or cable or equipment, no dedicated 10x10 foot space required in your home, nor any extra expense since the tools are right here at your disposal. "M" or 'mouselook' also would change how SL'ers would view sims and their experiences would change. Suddenly, you can walk through homes, doorways, hallways built to actual avatar scale... Suddenly that scale furniture and space seems a bit more immersive... Isn't that what you want? Immersive? Right now, I can fit an entire coffee shop, restaurant or nightclub in the upstairs room of my default Linden home - using avatar scaled furniture and items. Perhaps consideration by SL'ers and Lindens and Sim owners and creators alike could start designing and optimizing Second Life itself for this "VR" like experience, which is at best a joke... Maybe even create sims that utilize "Mouselook" as the only way you can view the sim, which would open up new 'experiences' SL-style that would breathe more life into it. VR is still in it's infancy - let it develop a bit more before throwing out SL yet...