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Everything posted by Wulfie Reanimator
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The real secret of Second Life
Wulfie Reanimator replied to Charlemagne Allen's topic in General Discussion Forum
This opinion is held only by people with very limited gaming experience. If SL isn't a game, then neither is Roblox, Minecraft, Gmod, EverQuest Next, or a whole bunch of other sandbox games without goals. -
PSA for people looking for LockGuard scripts/info...
Wulfie Reanimator replied to Lillani Lowell's topic in LSL Scripting
Getting edit access to the wiki is not difficult, you can write a one-sentence support ticket for it. -
Reborn is great for being modifiable. It has pretty terrible rigging though, especially at the knees (which become sharp as knives if you fold your legs). Legacy is not worth it if you just want to move from a slim body to another slim body. You'd need better reasons or a huge discount.
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It should go without saying that an internet connection has nothing to do with FPS. Not that I would expect a gaming computer getting paired with a satellite connection in the mountains. 😋
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The only thing that's changed since is that visiting other pages of the same domain no longer syncs the URL between viewers. Eg. If you go to Wikipedia frontpage, all viewers go to that URL (independently, using separate connections). If you then go to a specific Wikipedia page, other viewers will stay on the frontpage. In other words - SL media has never been fully synced - people have always seen different ads and been able to pause/skip videos without affecting other viewers. This hasn't changed.
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LastPass is pretty scary to use after recent events (like 4 leaks in 2023), my workplace switched to 1Password and personally I use BitWarden. Your info is saved on your PC but there is no way to import/export it. The info can't even be used on the same PC when certain changes happen to your system.
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You used the Limit Buy option, it's not guaranteed to be filled. You get lindens if another user sells their lindens with a matching price (and after other people in the queue get theirs). You can cancel your order if you don't want to wait.
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Your problem is not with AI, but dishonest people.
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Searches on MP will completely ignore the description!
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How to detect if an object is the copy that been bought?
Wulfie Reanimator replied to Quistess Alpha's topic in LSL Scripting
Does the script need to "do its thing" in the bought copy, or the original? If the original, you might be able to use the money() event. If the copy, you can store the current owner in state_entry and check for a new value on CHANGED_OWNER. Though the changed event should work for both cases. -
PBR Texture Resolution issue?
Wulfie Reanimator replied to Faenzo's topic in Building and Texturing Forum
Except when you upload a GLTF file, in which case the normal map is uploaded losslessly. j2k supports lossless compression. -
2K textures upload pricing poll
Wulfie Reanimator replied to Imaze Rhiano's topic in Building and Texturing Forum
I want free internet points too! -
Images lost for slowly changing objects
Wulfie Reanimator replied to animats's topic in Building and Texturing Forum
I wonder how deep LL checks for assets... If a creator keeps a texture item in their avatar inventory (very likely), is that enough to count? What about texture item in object contents while that object is in avatar inventory? Might be interesting to run some long-term tests. -
Pretty much, yeah, but be warned! When you have lots of planes like that, it makes navigating and interacting with things in the rain very difficult, because they catch clicks and alt-camming.
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How to move camera the best way
Wulfie Reanimator replied to Gabriel Isodo's topic in Second Life Viewer
Thanks, now I'm never closing Visual Studio either. 😔 -
I can see how the wording makes it seem that way, but the resolution increase is for everything.
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Remember to set LSL as your active syntax. Your current color scheme will be applied based on that. The "LSL" package by Makopo is what I've used for many years. It works well for colors.
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How to move camera the best way
Wulfie Reanimator replied to Gabriel Isodo's topic in Second Life Viewer
I did say good. 😋 /s -
There's been a few threads about this question in recent memory. People tend to use: Sublime Text (strongly recommend) Atom (open source alternative to Sublime Text) Notepad++ Visual Studio Code JetBrains IDEs BBEdit
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"Coming soon: 15% reduction to mesh download impact" question
Wulfie Reanimator replied to Lyric Demina's topic in Mesh
Of course you'll be able to disable those things. Viewer devs are very conscious of performance. The screenshot simply shows how to check an object's Land Impact. The "30.5" number isn't important -- what's important is that only objects whose Download weight is the highest have been affected by the 15% reduction. You can learn more about how land impact works here: https://community.secondlife.com/knowledgebase/english/calculating-land-impact-r273/ The more lights and mirrors you add, the more LI you need, same as anything else. -
How to move camera the best way
Wulfie Reanimator replied to Gabriel Isodo's topic in Second Life Viewer
Any good recording software has an option to not record the mouse cursor. -
How to move camera the best way
Wulfie Reanimator replied to Gabriel Isodo's topic in Second Life Viewer
If you hold the Alt key, you can click anywhere on your screen and your camera will focus there. You can keep holding the left mouse button down while moving the mouse, this way you can rotate the camera and zoom in/out. You can also orbit/pan the camera with Control/Shift (while using the mouse and holding Alt.) -
If you're really desperate to do the same thing in Firestorm, you could exploit a little bug related llAttachToAvatarTemp. Just alt-cam onto an object before it gets attached.
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"Coming soon: 15% reduction to mesh download impact" question
Wulfie Reanimator replied to Lyric Demina's topic in Mesh
That update is currently on RC channels (so parts of main grid), it will probably go grid-wide next week.