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Found 114 results

  1. Hello! I'm trying to create a character animation in a blender. but the rotation of the bones occurs along the wrong axes when uploaded. everything works fine in a blender. What can this be caused by?
  2. HI- I am looking for an experienced animator who could put together a couple of simple (standing, sitting, Etc.) smoking animations for a newly-revised cigarette. The cigarette technology is established and we need the animation to bring it to life! I am the "fixer" here, so answers to any questions or details requested will come from the creative team. Thanks! ~~~~Jenni~~~~
  3. Am not sure if am posting at the right place! (excuse my english! ) Am having a bit of a problem, the other day I bought what it seems.. a faulty AO, after turning it off, my default walk animation seems choppy and lags everytime, I have a beasty computer and a nice internet conection, so thats not a problem, all the other animations work smoothly, turning,jump,fly, those seem fine, except for my walk animation, I also tried to using other walk animations!... but seems to me that it still playing the default choppy walk animation.. I tried restarting, uninstalling, clearing cache and all the other fixes but no luck.., am using the newest version of firestorm btw AND people notice my walk animation work fine, but I still can't use other walk animations..
  4. Hi I am making some furniture and I've looked on the marketplace for full perm animations but they are very limited and most are old. Does anyone know of any they can recommend ? I was also thinking about getting the animare pose system and making my own poses but im not sure how well that is. Preferably bento animation but whatever is best.
  5. I have been working on making an animation trigger when you press an object. BUT! whenever someone presses the object the animation triggers on them... I might be stupid but i don't understand what in the code is "broken". "MY UUID" - is ofc my profile key just a placeholder for the fourm here. Thanks alot in advance! ^w^ The original script from: http://wiki.secondlife.com/wiki/LlStartAnimation default { touch_start(integer detected) { llRequestPermissions("MY UUID", PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation("Butt"); llSetTimerEvent(1.0); } } timer() { llSetTimerEvent(0.0); llStopAnimation("Butt"); } } ############# Thanks for takeing the time to read and help! sorry for the bad english. ~Pergo
  6. Hi, I'm trying to replicate an existing animation from the WWE 2k series of wrestling games for use in a HUD based wrestling system. This would essentially be for two animations, one for the attacker and one for the receiving end. The release would be triggered by a separate gesture command. These will generally be used with Signature Gianni avatars. The move from the original game is the "Bridging Package Powerbomb" as seen here, any help would be greatly appreciated.
  7. Hello and fair tidings, I have a friend who was AFK in a sandbox for some time. After they logged off and back on a few days later, they've discovered that they were griefed, and their avatar is now forced into an animation. This friend of mine is no longer at the sandbox, but has tried everything we can google. Undeformers, Revoke Animation Permissions, Reset Skeleton & Anims.. nothing is working. I have read that there is no possible way to fix this until the griefer resets the script, or cancels the attack, or something like that. The question now is, what exactly can my friend do? Are they stuck like this forever, or is there something that can be done to fix the issue? This could not possibly be a permanent issue that has not been fixed since 2016. Another avatar works perfectly fine, but the primarily-used avatar is essentially broken beyond use. Any help would be greatly appreciated, thank you in advance. -- Mephistopheles
  8. Hey creators! I'm a builder in SL and I have a project I'm stuck on and would like to outsource some scripting, animation, and texture creation. This could be 3 different people. I'm building the control chair from Stargate Atlantis. I have the mesh parts created, but I cannot find/or have the patience to create the chair movement scripting/user animation. I'm at a complete loss on being able to create textures for it. Here are the specific tasks I'm looking for: Scripting - Sitting in Chair that reclines: - When a user sits on the chair, the back reclines, the front of the chair swings up (like a recliner), and the chair & chair base lights up. - When a user stands, the chair back goes back to an upright position, the reclining front, folds back down. - Would like the script to be well formatted with comments so I can easily tweak it later if needed. Animation - probably will be dependent on the script for the chair sit motion - when the user sits, they animate into a reclined position in the chair as the chair reclines Textures - looking for someone that could make some custom textures for the chair that look like the inserted chair image. Contact Me: Let me know if you have any of the skills I'm looking for above and maybe we can meet to chat about it. Please send me a notecard in world or email Treyton.Darkfold@gmail.com with the following info Name and email address When you are typically in-world What your skills are (scripting, animation, texture creation) Links to any work you've done in the past. Thanks, Trey
  9. Hi I found a really great full perm freebie animation/pose HUD script on the mp by Vlad Blackburn. Since most pose names are longer than 12 characters, I'm trying to make it so that the buttons can be numbers and the name of the poses appear as a list above the buttons. I've been working off a script example provided in the below thread. https://community.secondlife.com/forums/topic/38305-dialog-choices-from-numbered-buttons/ https://community.secondlife.com/forums/topic/432512-recipe-dialog-menu/ I'm having a lot of trouble but I know my approach is way off - I've just been trying to copy & paste bits from one script into another. Can anyone help point me in the right direction or is this too much for a noob and I should just go into the Wanted section? 😔 Here's the original animation HUD script: float timeout = 60.0; key owner; list animation_names; list animation_buttons; integer animations_count; string animation; integer listener; integer page; GetAnimations () { animation_names = []; animation_buttons = []; animations_count = llGetInventoryNumber (INVENTORY_ANIMATION); integer index = 0; while (index < animations_count) { string name = llGetInventoryName (INVENTORY_ANIMATION, index++); animation_buttons += llGetSubString (name, 0, 23); animation_names += name; } } Menu () { if (animations_count) { string text = "\n" + llList2String (["Currently playing \"" + animation + "\"\n\n", "" ], animation == "") + "Select an animation:"; list buttons; integer start = 0; integer end = ~-animations_count; if (animations_count > 9) { integer pages = end / 7; if (page < 0) page = pages; else if (page > pages) page = 0; if (page == pages) start = animations_count - 7; else end = (start = page * 7) + 6; buttons = ["<<"] + llListInsertList (llList2List (animation_buttons, start, end), (list) ">>", 1); text += "\n\n(" + (string) (-~start) + " to " + (string) (-~end) + " of " + (string) animations_count + ", page " + (string) (-~page) + " of " + (string) (-~pages) + ")"; } else buttons = llList2List (animation_buttons, start, end); llDialog (owner, text, ["END", llList2String (["STOP", " "], animation == ""), " "] + buttons, StartDialog ()); } else llDialog (owner, "\nNo animations found.", ["END"], StartDialog ()); } integer StartDialog () { integer channel; listener = llListen (channel = (integer) llFrand (-1999000001.0) - 1000000, "", owner, ""); llSetTimerEvent (timeout); return channel; } EndDialog () { llSetTimerEvent (0.0); llListenRemove (listener); } StartAnimation (integer index) { StopAnimation (); llStartAnimation (animation = llList2String (animation_names, index)); } StopAnimation () { if (animation) { llStopAnimation (animation); animation = ""; } } default { state_entry () { owner = llGetOwner (); GetAnimations (); if (llGetAttached ()) llRequestPermissions (owner, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); } attach (key id) { if (id) llRequestPermissions (id, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); } run_time_permissions (integer permissions) { if (!(permissions & PERMISSION_TRIGGER_ANIMATION)) { llPlaySound ("d5567c52-b78d-f78f-bcb1-605701b3af24", 1.0); llOwnerSay ("You must give permission for this " + llGetObjectName () + " to animate your avatar for it to work!"); llResetScript (); } if (permissions & PERMISSION_TAKE_CONTROLS) llTakeControls (CONTROL_ML_LBUTTON, FALSE, TRUE); } changed (integer change) { if (change & CHANGED_INVENTORY) GetAnimations (); else if (change & CHANGED_OWNER) llResetScript (); } touch_end (integer count) { EndDialog (); Menu (); } listen (integer channel, string name, key id, string message) { EndDialog (); if (message != "END") { integer index; if (~(index = llListFindList (animation_buttons, (list) message))) StartAnimation (index); else if (message == "STOP") StopAnimation (); else if (message == "<<") --page; else if (message == ">>") ++page; Menu (); } } timer () { EndDialog (); llPlaySound ("d5567c52-b78d-f78f-bcb1-605701b3af24", 1.0); llDialog (owner, "\n" + llGetObjectName () + " menu timeout.", ["END"], -1); } }
  10. Hello everyone. I want to make a sci-fi place. Its a medical place, someone knows a good store to buy things of it? I have a medical table with some animations but I need more of it to make a good place.
  11. Hello everyone , so ive seen this dance i found on youtube and the video maker offer the VMD motion animation of the dance, i was curious if there was any animator on Secondlife who could convert that dance animation to upload on Secondlife or if its not possible if any animator could recreate that animation? If yes how much would it cost? Dance from this video. https://www.youtube.com/watch?v=mKoYWFP19VE Tho the main part of the dance animation i would like on a loop is at 0:32
  12. I'm struggling looking for easy to follow and understand tutorials, with (and this is key) Someone using updated software for building with and exporting to SL. I'm looking to just befriend someone who does it currently, and gain access to a discord where we can swap information from time to time when we hit walls. I joined about 6-10 groups in SL, and all are relatively non responsive, which is fine. Nobody get's paid to run support here... but I would like a friend like minded who enjoys building mesh, animating or rigging it. Disclaimer: Before I get responses back I would like to give a list of things I have already tried that have failed me and or are not without a mountain of time wasted and/or aggravating to follow and listen to, this list is not intended to personally attack anyone, but I know some of you may take offense because these people are pillars in the community. I'm sure they are lovely people but if I have trouble, then I'm having trouble... that's just facts. 1. Mayastar plugin: I bought it, and there is little to zero support for learning how to use it. Tutorials for it are outdated software, and you have to filter through many to hear information (for many hours) to learn things don't match up. I am getting errors even with a fresh scene using this plugin. I have dropped a support request, I have watched the tutorials. This has been very unnecessarily laborious. Reaching out to the group for it has resulted in nothing. Listening to 45 minutes of giggles, Okay, So, and Ums.. till I want to rip my hair out.. 30mins to tell me to click one button.. If I sound upset... I am. Even a written note card script would of been better than these video tutorials. That's great if YOU had a better experience... awesome.. but it has not been =my= experience. 2. Youtube & Google: Before you say these are your best answer for me.. Yes, I know how to use them. Again, outdated or irrelevant currently. Or I simply have not found that one magical tutorial that explains it. I'm not trying to sound like a jerk.. I just don't want someone to feel the need to post the most obvious answer and feel like an Eisenstein. If you actually got help from a video series I'll shut-up and pay attention to it, just slap me the recommended list. I am passionately willing to learn it. I just want someone who can teach. 3. You got glitter bombed. CONCLUSION: Do you make mesh? Want to add me and be mesh making buddies? Please send me a message. I swear to god I'm not a jerk.. I'm just exhausted with bread crumbs and need a meal. Autodesk Products: Maya, Mudbox etc. Substance Painter and Adobe Software. It's not help with the software I need, it's help understanding making things compatible for SL with updated software.
  13. Hi. This might be a dumb question, but I'm wondering if there's a way with AVsitter to have two animations running on one pose or sync. For example, if I'm running a sitting pose...but I'd like to add a different arm pose (JUST the arm) to the existing sitting animation. I'm guessing clearly there must be given you can run bento facial expressions and hand poses with them, but I'm just missing it and can't seem to find out HOW. Appreciate any help or advice. Thank you!
  14. Hello everyone. Recently, I created a pose in Animare and uploaded it as priority 4, 5 and 6. No matter which priority I use, my animation is overridden by my p3 walk. I contacted the creator of Animare, who has been very helpful indeed, she verified the problem by uploading my pose herself and testing it, but couldn't find a solution either. I have poses by other creators that do stay on. Any idea what might be wrong with my pose and the system ignores its priority? Thanks in advance Margot LaSalle
  15. I have "Iliana" - standart avatar. I wanted to create own animation of dance, using Blender 3D. When I uploaded it, was the first trouble about (Root name must bee "hip"). I renamed root bone to "hip". And I see preview of my animation, when uploaded again. After this, I wanted to send ot for L$10. But there was problem again All names of my bones were "Unknown". Where I can get standart names of bones? Or full scelet? It is desirable for free. I heard about Avastar, but I don't want spend so much money just for fun.
  16. Hello greetings to all !. I have a problem with the program: "QAvimator", in the avatar area I only see on the white screen. I can't do anything, or edit the avatar animation within the program because I see it in white I see every tool on the program, but that area no... I gonna leave a photo you can see my problem. Is there any solution? please!😓 (I have all drivers installed) Thank you all guys.
  17. Hello Could anyone explain how an animation inside an avatar attachment is being activated when you attach the object ? Say, you have a basket and one "apple picking" animation. I attach the basket to my L forearm and while playing the animation from inside my inventory I adjust the basket so it fits. Then I detach and put the animation inside the basket and attach the basket. Obviously, this doesn`t do it alone. I presume you need a script that will trigger the animation, but what kind of script and what is available ? Thank you PS I am familiar with AVsitter and how to add props in furniture, but in the case I want to start the animation without seating.
  18. Seeking: Skilled BENTO animator for a custom animation (.bvh) delivered through e-mail Additional info: What I'm looking for is a basic hand and arm animation for a mesh phone To keep it fair, I'm offering 50% payment upfront, 50% after delivery of the file. Please contact Alvaelle Resident with your quote or by e-mail: alvaellesl at gmail dot com ♥
  19. Hello, I wanted to know where I can buy good sitting animations that can be place into an object to work with a script. Just looking for them to go to a bar stool for eating at a bar. I appreciate all answers and help in advance!
  20. I've been playing around with various HUDs, but with a couple (the ones I actually like the layout of, wouldn't you know), I get a "Could not find animation" error message https://lensdump.com/i/WxnKBm Even though I get this warning, the animations still work fine, but closing out the box gets annoying, and I don't know I to fix it. I can not mod the scripts on ether HUD, as they are no mod. I am using Linden Labs Viewer.
  21. I use a poseball to lay down on the floor. My partner in same room sees me still standing. I log off and back on same problem. My partner logs off and back on they see me laying on the floor.....as long as we both stay logged in all animations seen by both of us. We both have mesh bodies and AOs are off. Both of us use latest firestorm viewer......not all animations dont work......some seen by us both other objects animations unseen by partner......so some work correctly and some dont until my partner logs off and back on again.
  22. Hello! I'm trying to figure out the hierarchy of bones names in the SL. Here is the hierarchy of the bones of my model: and SL default model: As you can see on one "branch" I have 4 "branches" (or parent and children - I'm not sure), and on the other there are five. There is no such thing on default SL model. I start with mPelvis as root, but I don’t know what to do next. please, help! What names should I give to my bones so that the download is successful?
  23. Does anyone by any chance have a comprehensive list of all of the AO creators? I'm looking to create my own, and so far the only luck I've had with AO creators in my style that sell standalone poses are Oracul and Body Language. Lesser known stores are preferable (and please feel free to link your own stores if you are a creator!! )
  24. Anyone know Bento Ao for avatars that have bento ears and tails in in a single AO? without the need to buy a separete ears and tails.Found some Complete avatars with Bento Ears and tails,but i cant find aos or animatios,only separetely ears and tails.
  25. I have been told by numerous people to never touch, resize, or move any of the bones of the base skeleton if you don't want it to break with animations. I know that can't be true given the sheer diversity out there with proportions. I wanted to know if there's a "safe way" to move bones. For example, these leg bones up?
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