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About Me

  1. I have a new animation to share with you. This is part machinima and part Blender and is Beethoven's Moonlight Sonata animated with flowers, mushrooms, vines and falling acorns in a garden setting alongside me playing the piano. I hope you like it. I have many more animations and machinima at my YouTube channel: https://youtube.com/PrydaParxStudio
  2. i want to make a clothing item that would bind the legs and arms to the body, but i wanted to make its own AO for that item is there a way to script it inside the clothing so when you attach it you can use the animation to walk ect?
  3. Hi, I've been using to try make a trolly to rezz and push, that can have one seated passenger. The vehicle script in the SL freebie Bus to Nowhere with explanations that has helped. I managed to tweak it to get the animated avatar in the right place, and to slow it down to walking pace. I also took out the engine sounds. For the passenger, I added a prim with an embedded sit pose. Linking everything seems to work. (Also probably good to mention the the freebie bus I mentioned contains another script to deal with region crossings.) Can someone help me adding to the script
  4. I have recently brought the Lelutka head. If i go to the long bar hud menu and click the play button symbol on the left it opens up to me to all the animations. At the bottom it has facial expressions. I can select one at a time and it will play, like a smile or wink. How do i set it so my avi will automatically cycle through facial animations with out having to manually go in to the hud and click the one i want. I have looked on lelutka website and there the hud seems very different to mine. Any help much apperciated and Merry Christmas!! Ps besides the above i love my fl
  5. As I'm a very noob when it comes to LSL, I looked at all old-school drinks in my inventory to edit their scripts, but their scripts are all not modifyable or use library animations. That prim is attached to the body, it should play sound UUIDs and trigger a non-looped animation before a specific sound will be played, or.. together with that sound. My basic idea would be like... default { state_entry() { llPlaySound(" --SOUND UUID1-- ",1); llSleep(15); llPlaySound(" --SOUND UUID2-- ",1); llSleep(30); llPlaySound(" --SOUND UUID3-- ",1);
  6. This is my first machinima since Future Shock. My aim here was to create a eerie moody film showing the reaction to an act of passion; fairies are after all passionate creatures. I hope you like it and of course comments are very welcome as it helps me focus on the kinds of machinima you'd like to see. I have a number of other animations you might like at https://youtube.com/PrydaParx/Studio
  7. I tried Vista, myANIMATIONS, and a few other stores. They all are pretty much the same fly animation. myANIMATIONs had about four different choices, but they were not any good. Where can I get some good fly animations or have more variety?
  8. When four curious teens decide to enter the spooky house on the hill, is it a frightening dream or a hilarious nightmare? Either way, the eyes have it. Running Lady Studios, (RLS) the animation studio that brought you the comedy/thriller "Cruise Control", and Virtual Girl Productions' (VGP) Gameela Wright (AvaJean Westland in Second Life) have cooked up a special little treat for your Halloween goodie bags. The animated short, filmed in SecondLife was penned by stage and screen actress Gameela Wright and directed by K. DaVette See (Suzy Q. Yue in Second Life). "Bloomin' " pokes gen
  9. Hello. I am looking for a person who can create bento animations for some products that I am making. If you are interested you can contact me inworld to get more information. Thanks!
  10. Hello, I was wondering if it's possible to have an animation done, by Wednesday, for a spell sword style animation? If not by Wensday I would love to work with you and have it made regardless. Simply put, like sliding the blade on the palm of the left hand with the sword in the right, slowly sliding it across. This is not blood magic, I have a flame effect that will kindle the blade to ignite it and become hot since my character only knows how to heat her heated treated blade with fire magic. Where she can then damage and break swords or armor with this method of sword magic combat.
  11. A short surreal animation with pink blobs passionately discussing childcare. I wanted to share this animation with you. It's not machinima and was made in Blender, but it does have a little of Second Life in it; the sky was an environment texture captured from Second Life with the 360º viewer.
  12. Hey guys, so for some reason when i create poses for SL in blender, and i then upload them to SL, i can't use my genus head's facial HUD with it? The facial animations just won't play, neither will the static expressions. I especially don't incorporate fixed expressions into my poses so that people have the freedom to use their own when i upload them, but this problem is starting to really tick me off. I have the genus classic head, and a couple of others i'm not using atm because of the DMCA. I also have a lelutka head and i haven't tried with that one, so i can't confirm yet if this problem
  13. Tried looking through the forums for this answer, but there is a lot of pages. i simply want to know if its possible to create animations without the use of avastar? if so can i be redirected to help on how to setup. or get a quick run down on what i need to do to setup. thank you
  14. Question for animation specialists. I wanted to use internal static animation/pose avatar_surf.bvh from here http://wiki.secondlife.com/wiki/Internal_Animations but due to the use of the AVsitter I need to upload it to SL. But an error appears when uploading "Unknown joint neckDummy". In the bvh hierarchy file, I see two joints with names JOINT neckDummy and JOINT figureHair that probably cause the error. I tried to remove them but the animation is distorted. Any ideas on how to fix this? I would like to use this particular animation/pose. I post bvh here in the hope it helps. HIERAR
  15. Hi. This might be a dumb question, but I'm wondering if there's a way with AVsitter to have two animations running on one pose or sync. For example, if I'm running a sitting pose...but I'd like to add a different arm pose (JUST the arm) to the existing sitting animation. I'm guessing clearly there must be given you can run bento facial expressions and hand poses with them, but I'm just missing it and can't seem to find out HOW. Appreciate any help or advice. Thank you!
  16. Hello ! i'm new on this forum i'm trying to do bento animation using blender, and at the moment i'm really stuck, i downloaded a model from there http://wiki.secondlife.com/wiki/Project_Bento_Resources_and_Information called human male 2016 (seems old but well don't know if there is a newer version and i followed this little video https://www.youtube.com/watch?v=LfYG9Dq-pTA i didn't see anything better than this tuto yet, and it's pretty poor sadly, most of the video i'm seeing on youtube use older version of blender so it makes it difficult to follow. i would li
  17. I'd like to share another of my Blender animations with you. This one is about a robot with a project. The connection with Second Life is the cave painting towards the end was from a picture taken in Second Life. I have lots more animations and machinima if you are interested: https://www.youtube.com/PrydaParxStudio
  18. Ive recently made my own dancer, and gotten it to play my animations and sounds! There is one issue however, the animations dont play one after the other but instead at random intervals. Is there a way i can fix this where they can play in succession? integer ON = 0; //STATE OF SCRIPT //YOU EDIT THESE PARTS FOR NEW ANIMATIONS, SOUND CLIPS ETC. DO NOT TOUCH THE SCRIPT list animation = ["Sync'D Motion__Originals - Boasty 01", "Sync'D Motion__Originals - Boasty 02","Sync'D Motion__Originals - Boasty 03","Sync'D Motion__Originals - Boasty 04","Sync'D Motion__Origi
  19. Is there a way to modify to have animations string together? If so i would love help on my first script integer ON = 0; //STATE OF SCRIPT //YOU EDIT THESE PARTS FOR NEW ANIMATIONS, SOUND CLIPS ETC. DO NOT TOUCH THE SCRIPT string animation = "Sync'D Motion__Originals - Boasty 01"; //ANIMATION NAME string animation = "Sync'D Motion__Originals - Boasty 02"; string animation = "Sync'D Motion__Originals - Boasty 03"; string animation = "Sync'D Motion__Originals - Boasty 04"; string animation = "Sync'D Motion__Originals - Boasty 05"; integer MaxSoundClips = 18; //AMOUNT OF
  20. Seeking a Service Dog Companion Looking to have someone mesh out a service dog(Doberman Breed), that is at least idle/walk/run animated. Would like it to have a vest, simple as pictured. Would like the red portion of the vest to be in this pink color Few other things i would like to add, such as buttons and what not, however i can do all that myself as long as i can acquire the textures for the vest.
  21. Helo, does anyone know of any mocap dance animations that I can buy for full perm?
  22. So, I've seen that you can hide a bed within a bed (or couch within a couch, w/e). I have a bed I just love but the animations are dated and I'd like to try to hide another bed on top of it. Can I just clear out all the animations from the visible bed, make the animations bed transparent, lay it over it, and that's it? It can't be that simple...right?
  23. Hello! I'm trying to create a character animation in a blender. but the rotation of the bones occurs along the wrong axes when uploaded. everything works fine in a blender. What can this be caused by?
  24. HI- I am looking for an experienced animator who could put together a couple of simple (standing, sitting, Etc.) smoking animations for a newly-revised cigarette. The cigarette technology is established and we need the animation to bring it to life! I am the "fixer" here, so answers to any questions or details requested will come from the creative team. Thanks! ~~~~Jenni~~~~
  25. Am not sure if am posting at the right place! (excuse my english! ) Am having a bit of a problem, the other day I bought what it seems.. a faulty AO, after turning it off, my default walk animation seems choppy and lags everytime, I have a beasty computer and a nice internet conection, so thats not a problem, all the other animations work smoothly, turning,jump,fly, those seem fine, except for my walk animation, I also tried to using other walk animations!... but seems to me that it still playing the default choppy walk animation.. I tried restarting, uninstalling, clearing cache and all
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