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About Me

Found 89 results

  1. proud to call my services affordable for all, little thoughts offer new ways to get the mesh content you want into second life (TOS of linden labs pending of course!!) offering two versions of business to try meet your needs!! I am a keen creator of all, toys, buildings, furniture, poses, accessories, animations and now started clothing too! prices starting as low as 500L!!!! contact secondlife:///app/agent/47f37397-9596-41cb-8713-96c36ea2b685/inspect (sophy7777) inworld or comment below for more information!
  2. If it's for example, anime style hair and looks more 'plastic' would you prefer it be static or weighted and move with the model? I'm currently working on some of these 'solid' style cartoon hairstyles and I'm really wondering if it would be a better idea to weight them or let them stay solid. Is there a standard for solid mesh hair animation, or is it a better idea to just leave it solid? What do you prefer for hair? (The hair WIP in question)
  3. Anyone know Bento Ao for avatars that have bento ears and tails in in a single AO? without the need to buy a separete ears and tails.Found some Complete avatars with Bento Ears and tails,but i cant find aos or animatios,only separetely ears and tails.
  4. Hello! I have a question on animations and ZHAO HUD. I have a few bento animations, but they do not transit smoothly. Is it possible to make a smooth transition between animations? using a script or something else?
  5. Hello! Sometimes I have to do poses and I use Animare for this. and there is a problem with the width of the shoulders. if I do a pose on a male avatar, then on a female avatar, the arms are too narrow. and vice versa. poses are mostly unisex and that's the problem. Is there an average shoulder width or does it all depend on the skeleton?
  6. Hello! I build a vehicle and I have a question about physics shape. it will be a two-story bed and when I get up from the bed, it throws me up through the roof. How to make it not to throw up but push me inside? Any suggestions? all the other positions push me to the right way. I have an idea to make the roof not three cubic blocks but one continuous block curved in two places along the roof arc. What do you think will help? Does it depend on the thickness of the block? still get very thin.
  7. Hello! I have a question for all users of TX Gear scripts. How to add a passenger seat and adjust the position? Please help. ................... SOLVED!
  8. Good day, is it possible to make such a mod in SL? How, meanwhile, I have no idea even. Animated glow around the object, such as in the picture.
  9. When I create a pose in the avastar, a posture to sit, the avatar in the second life stays flying. Can someone help me down for the pose to stay on the ground and not fly? thank you
  10. Liquid Designs, the creators of Bloodlines, is looking to hire an animator for game animations. Initially piece-meal contract work, but if the relationship works out it could lead to larger ongoing projects. Mo-cap or mo-cap quality a must. For information on our games: https://slbloodlines.com For information on this job: contact Mars Bracken in-world, preferably via notecard.
  11. Hello! I'm trying to create a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball is animated, and a tossing animation is triggered through the timer, the ball moves up and down. Are there any suggestions how to do this?
  12. Hello! Someone can create the following script for a small reward 500 ls? I need a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball, and a tossing animation is triggered through the timer, the ball moves up and down.
  13. Hello! I need to make an object that starts to vibrate when an avatar sits on it and it plays animation. I found such a script of vibration and animation, but how should they be combined together? vibration integer k; integer flip = 1; list params; vector pos; integer link = 0; default { state_entry() { params = llGetLinkPrimitiveParams(link, [PRIM_POSITION]); pos = llList2Vector(params, 0); } touch_start(integer total_number) { if (k = !k) llSetTimerEvent(0.02+llFrand(0.1)); else llSetTimerEvent(0.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, pos + ((flip = -flip) * < 0.02, 0.01, 0.01 > )]); } } animation string animation; // the first animation in inventory will automatically be used // the animation name must be stored globally to be able to stop the animation when standing up default { state_entry() { // set sit target, otherwise this will not work llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); } changed(integer change) { if (change & CHANGED_LINK) { key av = llAvatarOnSitTarget(); if (av) //evaluated as true if not NULL_KEY or invalid llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION); else // avatar is standing up { if (animation) llStopAnimation(animation); // stop the started animation llResetScript(); // release the avatar animation permissions } } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { animation = llGetInventoryName(INVENTORY_ANIMATION,0); // get the first animation from inventory if (animation) { llStopAnimation("sit"); // stop the default sit animation llStartAnimation(animation); } } } }
  14. Greetings. I have a question regarding mesh avatars. I'm following instructions on the rigging instructions page but would like to know something not mentioned there: To what extent are custom bones supported? Is the builtin animation skeleton the only one we can use, or can you import a mesh containing your own armature granted you use custom animations for it? I have several characters not using the builtin rig and bone naming scheme (L_UPPER_ARM, R_HAND, PELVIS, etc) for which I'd prefer to keep existing animations. I don't expect the appearance editor to work, nor things like the head turning around procedurally, but am hoping that with a custom AO I can still get it to animate the movement accordingly. Renaming the bones to match the current SL mesh isn't a problem, but I have special bones as well which I'd like to be supported by custom animations. Do I have any chance of getting that to work? Thank you.
  15. I have an animation which I'd like to upload for personal use at priority 6. With this said, it's only one animation, and I can't justify the $40 price tag to get Avastar so I can upload a SINGLE priority 6 animation. With this in mind, I'm looking for someone who has Avastar already, and would be willing to help! I'll be willing to pay a reasonable for it, in addition to covering the 10L$ upload cost! If anyone is interested, I'd prefer to communicate further via in-world IM, so I can share the dl privately. Thanks in advance!
  16. Hi, I'm trying to replicate an existing animation from the WWE 2k series of wrestling games for use in a HUD based wrestling system. This would essentially be for two animations, one for the attacker and one for the receiving end. The release would be triggered by a separate gesture command. These will generally be used with Signature Gianni avatars. The move from the original game is the "Bridging Package Powerbomb" as seen here, any help would be greatly appreciated.
  17. I have "Iliana" - standart avatar. I wanted to create own animation of dance, using Blender 3D. When I uploaded it, was the first trouble about (Root name must bee "hip"). I renamed root bone to "hip". And I see preview of my animation, when uploaded again. After this, I wanted to send ot for L$10. But there was problem again All names of my bones were "Unknown". Where I can get standart names of bones? Or full scelet? It is desirable for free. I heard about Avastar, but I don't want spend so much money just for fun.
  18. MikuMikuDance(MMD)→SecondLife BVH transplant It is a dance video I made. "Happy Halloween" https://www.nicovideo.jp/watch/sm34067546
  19. since its halloween i was wondering you can actualy hide your nametag from others without hiding your avatar that i see quite common any idea's how this can be done ?
  20. Hello! I'm looking for a showering free bvh file to upload in the SL. Anyone can tell where to get one? Thanks.
  21. Looking for someone to make a few animations for me. I can give you more details on what I am looking for if you contact me in world: Xyudi. I will pay for each animation or how ever you see fit.
  22. Vir Linden announced that work has begun on animated mesh in the Content Creation user group today. Here is a video of the live stream: https://www.youtube.com/watch?v=IStlohQHg7M This single feature, if done right, will greatly improve experiences and commerce. Secondlife will definitely become more "lively" once it is implemented.
  23. I've really been enjoying modding mesh attachments and such on my avi for some time now. Recently I've seen a few mesh items with animated textures, like a GIF or something on them. I explored the "Media" setting on the build tools, and I have been able to make an MP4 video loop on a face of a mesh attachment nicely. Only problem: other users must have all four boxes under the Preference>Sound&Media>Media tab of their (firestorm) settings checked in able to see the animated texture. Maybe I am using the term "animated texture" wrong, as its really video media that I got working. I suppose it wouldnt matter, but many people I talked to had the settings turned off, so I think it might be default. And I want people to see my cool mod! I know there must be a way to make an 'animated texture' on an attachment and still have others view it without them having those Media settings right, as I have seen it and didnt have those settings checked. So my question is what is the right way to do animated texture so that everyone gets to enjoy them without adjusting those settings? Thanks in advance to anyone who replies
  24. I read a recommendation for a dance club, and went there. The dances are so good, much better than any of mine old ones. But they are from Vista, and are animated for the Vista head. It makes havoc of the mouth in the Catwa heads, the Lelutka heads not so ugly, but not good either. Is it no way I can turn off the facial animation in my head, so the dance don't play it?
  25. I've found some people, gotten some numbers, etc. I'll be see what I can do. Thanks everyone.
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