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About Me

Found 99 results

  1. I've been playing around with various HUDs, but with a couple (the ones I actually like the layout of, wouldn't you know), I get a "Could not find animation" error message https://lensdump.com/i/WxnKBm Even though I get this warning, the animations still work fine, but closing out the box gets annoying, and I don't know I to fix it. I can not mod the scripts on ether HUD, as they are no mod. I am using Linden Labs Viewer.
  2. I use a poseball to lay down on the floor. My partner in same room sees me still standing. I log off and back on same problem. My partner logs off and back on they see me laying on the floor.....as long as we both stay logged in all animations seen by both of us. We both have mesh bodies and AOs are off. Both of us use latest firestorm viewer......not all animations dont work......some seen by us both other objects animations unseen by partner......so some work correctly and some dont until my partner logs off and back on again.
  3. Hello! I'm trying to figure out the hierarchy of bones names in the SL. Here is the hierarchy of the bones of my model: and SL default model: As you can see on one "branch" I have 4 "branches" (or parent and children - I'm not sure), and on the other there are five. There is no such thing on default SL model. I start with mPelvis as root, but I don’t know what to do next. please, help! What names should I give to my bones so that the download is successful?
  4. Hello! I'm trying to create a character animation in a blender. but the rotation of the bones occurs along the wrong axes when uploaded. everything works fine in a blender. What can this be caused by?
  5. Does anyone by any chance have a comprehensive list of all of the AO creators? I'm looking to create my own, and so far the only luck I've had with AO creators in my style that sell standalone poses are Oracul and Body Language. Lesser known stores are preferable (and please feel free to link your own stores if you are a creator!! )
  6. Anyone know Bento Ao for avatars that have bento ears and tails in in a single AO? without the need to buy a separete ears and tails.Found some Complete avatars with Bento Ears and tails,but i cant find aos or animatios,only separetely ears and tails.
  7. I have been told by numerous people to never touch, resize, or move any of the bones of the base skeleton if you don't want it to break with animations. I know that can't be true given the sheer diversity out there with proportions. I wanted to know if there's a "safe way" to move bones. For example, these leg bones up?
  8. Hi all! I am looking for a scripter who can script a mesh head, and the hud for it. I will give more info if interested.This is also a paid position, thank you!
  9. Hi all! I am looking for someone who is good with making bento face animations or bento face and body animations, nothing very complicated.. I am open to paying. Serious inquiries only.. please let me know thank you!
  10. hi! i am making a script which will zoom texture in and out. but it zooms in too close and out too far. how to fix it? i need approx. 2x zoom only and 1x1 zoom out. default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES , 1, 1, 0.05, 1.0, 0.1 ); } }
  11. Minor note: The Wiki article on animation priority, clearly written by users trying to figure out how it works. says "If there are multiple animations with the highest priority, then the animation which was started most recently will be effective." This isn't really true. If the viewer was watching when the second animation started, the new animation does override the first one. But it doesn't stay overridden. Log out and log back in, and the order may change. Or arrive on scene where the animation is already playing. Animations are a persistent property, but their order of start may not be. So, don't run two animations with the same priority on the same joints at the same time. Won't work right. Example: Before and after a logout and login This is an animesh character running a priority 4 walk and a priority 4 tray carry. The tray carry pose only affects the right arm. The tray carry animation was turned on after the walk animation. Looks fine. But log out and log back in, and the tray carry animation is no longer showing. Two users looking at the same avatar or animesh may see different things, depending on who was around when the animation was triggered. This tends to come up with animesh, which often have long-running animations.
  12. proud to call my services affordable for all, little thoughts offer new ways to get the mesh content you want into second life (TOS of linden labs pending of course!!) offering two versions of business to try meet your needs!! I am a keen creator of all, toys, buildings, furniture, poses, accessories, animations and now started clothing too! prices starting as low as 500L!!!! contact secondlife:///app/agent/47f37397-9596-41cb-8713-96c36ea2b685/inspect (sophy7777) inworld or comment below for more information!
  13. If it's for example, anime style hair and looks more 'plastic' would you prefer it be static or weighted and move with the model? I'm currently working on some of these 'solid' style cartoon hairstyles and I'm really wondering if it would be a better idea to weight them or let them stay solid. Is there a standard for solid mesh hair animation, or is it a better idea to just leave it solid? What do you prefer for hair? (The hair WIP in question)
  14. Hello! I have a question on animations and ZHAO HUD. I have a few bento animations, but they do not transit smoothly. Is it possible to make a smooth transition between animations? using a script or something else?
  15. Hello! Sometimes I have to do poses and I use Animare for this. and there is a problem with the width of the shoulders. if I do a pose on a male avatar, then on a female avatar, the arms are too narrow. and vice versa. poses are mostly unisex and that's the problem. Is there an average shoulder width or does it all depend on the skeleton?
  16. Hello! I build a vehicle and I have a question about physics shape. it will be a two-story bed and when I get up from the bed, it throws me up through the roof. How to make it not to throw up but push me inside? Any suggestions? all the other positions push me to the right way. I have an idea to make the roof not three cubic blocks but one continuous block curved in two places along the roof arc. What do you think will help? Does it depend on the thickness of the block? still get very thin.
  17. Hello! I have a question for all users of TX Gear scripts. How to add a passenger seat and adjust the position? Please help. ................... SOLVED!
  18. Good day, is it possible to make such a mod in SL? How, meanwhile, I have no idea even. Animated glow around the object, such as in the picture.
  19. When I create a pose in the avastar, a posture to sit, the avatar in the second life stays flying. Can someone help me down for the pose to stay on the ground and not fly? thank you
  20. Liquid Designs, the creators of Bloodlines, is looking to hire an animator for game animations. Initially piece-meal contract work, but if the relationship works out it could lead to larger ongoing projects. Mo-cap or mo-cap quality a must. For information on our games: https://slbloodlines.com For information on this job: contact Mars Bracken in-world, preferably via notecard.
  21. Hello! I'm trying to create a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball is animated, and a tossing animation is triggered through the timer, the ball moves up and down. Are there any suggestions how to do this?
  22. Hello! Someone can create the following script for a small reward 500 ls? I need a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball, and a tossing animation is triggered through the timer, the ball moves up and down.
  23. Hello! I need to make an object that starts to vibrate when an avatar sits on it and it plays animation. I found such a script of vibration and animation, but how should they be combined together? vibration integer k; integer flip = 1; list params; vector pos; integer link = 0; default { state_entry() { params = llGetLinkPrimitiveParams(link, [PRIM_POSITION]); pos = llList2Vector(params, 0); } touch_start(integer total_number) { if (k = !k) llSetTimerEvent(0.02+llFrand(0.1)); else llSetTimerEvent(0.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, pos + ((flip = -flip) * < 0.02, 0.01, 0.01 > )]); } } animation string animation; // the first animation in inventory will automatically be used // the animation name must be stored globally to be able to stop the animation when standing up default { state_entry() { // set sit target, otherwise this will not work llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); } changed(integer change) { if (change & CHANGED_LINK) { key av = llAvatarOnSitTarget(); if (av) //evaluated as true if not NULL_KEY or invalid llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION); else // avatar is standing up { if (animation) llStopAnimation(animation); // stop the started animation llResetScript(); // release the avatar animation permissions } } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { animation = llGetInventoryName(INVENTORY_ANIMATION,0); // get the first animation from inventory if (animation) { llStopAnimation("sit"); // stop the default sit animation llStartAnimation(animation); } } } }
  24. Greetings. I have a question regarding mesh avatars. I'm following instructions on the rigging instructions page but would like to know something not mentioned there: To what extent are custom bones supported? Is the builtin animation skeleton the only one we can use, or can you import a mesh containing your own armature granted you use custom animations for it? I have several characters not using the builtin rig and bone naming scheme (L_UPPER_ARM, R_HAND, PELVIS, etc) for which I'd prefer to keep existing animations. I don't expect the appearance editor to work, nor things like the head turning around procedurally, but am hoping that with a custom AO I can still get it to animate the movement accordingly. Renaming the bones to match the current SL mesh isn't a problem, but I have special bones as well which I'd like to be supported by custom animations. Do I have any chance of getting that to work? Thank you.
  25. I have an animation which I'd like to upload for personal use at priority 6. With this said, it's only one animation, and I can't justify the $40 price tag to get Avastar so I can upload a SINGLE priority 6 animation. With this in mind, I'm looking for someone who has Avastar already, and would be willing to help! I'll be willing to pay a reasonable for it, in addition to covering the 10L$ upload cost! If anyone is interested, I'd prefer to communicate further via in-world IM, so I can share the dl privately. Thanks in advance!
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