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Found 82 results

  1. felipehaal

    Help with avastar Please!!!

    When I create a pose in the avastar, a posture to sit, the avatar in the second life stays flying. Can someone help me down for the pose to stay on the ground and not fly? thank you
  2. Mars Bracken

    Bloodlines Hiring Animator

    Liquid Designs, the creators of Bloodlines, is looking to hire an animator for game animations. Initially piece-meal contract work, but if the relationship works out it could lead to larger ongoing projects. Mo-cap or mo-cap quality a must. For information on our games: https://slbloodlines.com For information on this job: contact Mars Bracken in-world, preferably via notecard.
  3. ainst Composer

    Tossing attached ball : Script :

    Hello! I'm trying to create a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball is animated, and a tossing animation is triggered through the timer, the ball moves up and down. Are there any suggestions how to do this?
  4. ainst Composer

    Scripter wanted: Animate attached object

    Hello! Someone can create the following script for a small reward 500 ls? I need a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball, and a tossing animation is triggered through the timer, the ball moves up and down.
  5. ainst Composer

    Vibrating object on sit : script

    Hello! I need to make an object that starts to vibrate when an avatar sits on it and it plays animation. I found such a script of vibration and animation, but how should they be combined together? vibration integer k; integer flip = 1; list params; vector pos; integer link = 0; default { state_entry() { params = llGetLinkPrimitiveParams(link, [PRIM_POSITION]); pos = llList2Vector(params, 0); } touch_start(integer total_number) { if (k = !k) llSetTimerEvent(0.02+llFrand(0.1)); else llSetTimerEvent(0.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, pos + ((flip = -flip) * < 0.02, 0.01, 0.01 > )]); } } animation string animation; // the first animation in inventory will automatically be used // the animation name must be stored globally to be able to stop the animation when standing up default { state_entry() { // set sit target, otherwise this will not work llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); } changed(integer change) { if (change & CHANGED_LINK) { key av = llAvatarOnSitTarget(); if (av) //evaluated as true if not NULL_KEY or invalid llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION); else // avatar is standing up { if (animation) llStopAnimation(animation); // stop the started animation llResetScript(); // release the avatar animation permissions } } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { animation = llGetInventoryName(INVENTORY_ANIMATION,0); // get the first animation from inventory if (animation) { llStopAnimation("sit"); // stop the default sit animation llStartAnimation(animation); } } } }
  6. Greetings. I have a question regarding mesh avatars. I'm following instructions on the rigging instructions page but would like to know something not mentioned there: To what extent are custom bones supported? Is the builtin animation skeleton the only one we can use, or can you import a mesh containing your own armature granted you use custom animations for it? I have several characters not using the builtin rig and bone naming scheme (L_UPPER_ARM, R_HAND, PELVIS, etc) for which I'd prefer to keep existing animations. I don't expect the appearance editor to work, nor things like the head turning around procedurally, but am hoping that with a custom AO I can still get it to animate the movement accordingly. Renaming the bones to match the current SL mesh isn't a problem, but I have special bones as well which I'd like to be supported by custom animations. Do I have any chance of getting that to work? Thank you.
  7. I have an animation which I'd like to upload for personal use at priority 6. With this said, it's only one animation, and I can't justify the $40 price tag to get Avastar so I can upload a SINGLE priority 6 animation. With this in mind, I'm looking for someone who has Avastar already, and would be willing to help! I'll be willing to pay a reasonable for it, in addition to covering the 10L$ upload cost! If anyone is interested, I'd prefer to communicate further via in-world IM, so I can share the dl privately. Thanks in advance!
  8. bait95

    Particle

    Good day, is it possible to make such a mod in SL? How, meanwhile, I have no idea even. Animated glow around the object, such as in the picture.
  9. Hi, I'm trying to replicate an existing animation from the WWE 2k series of wrestling games for use in a HUD based wrestling system. This would essentially be for two animations, one for the attacker and one for the receiving end. The release would be triggered by a separate gesture command. These will generally be used with Signature Gianni avatars. The move from the original game is the "Bridging Package Powerbomb" as seen here, any help would be greatly appreciated.
  10. ElizaLiffy

    Bones names

    I have "Iliana" - standart avatar. I wanted to create own animation of dance, using Blender 3D. When I uploaded it, was the first trouble about (Root name must bee "hip"). I renamed root bone to "hip". And I see preview of my animation, when uploaded again. After this, I wanted to send ot for L$10. But there was problem again All names of my bones were "Unknown". Where I can get standart names of bones? Or full scelet? It is desirable for free. I heard about Avastar, but I don't want spend so much money just for fun.
  11. MikuMikuDance(MMD)→SecondLife BVH transplant It is a dance video I made. "Happy Halloween" https://www.nicovideo.jp/watch/sm34067546
  12. crazydudemartijn

    nametag hider

    since its halloween i was wondering you can actualy hide your nametag from others without hiding your avatar that i see quite common any idea's how this can be done ?
  13. MIVIMEX

    Showering free bvh file

    Hello! I'm looking for a showering free bvh file to upload in the SL. Anyone can tell where to get one? Thanks.
  14. xYudi

    Looking for animator

    Looking for someone to make a few animations for me. I can give you more details on what I am looking for if you contact me in world: Xyudi. I will pay for each animation or how ever you see fit.
  15. Vir Linden announced that work has begun on animated mesh in the Content Creation user group today. Here is a video of the live stream: https://www.youtube.com/watch?v=IStlohQHg7M This single feature, if done right, will greatly improve experiences and commerce. Secondlife will definitely become more "lively" once it is implemented.
  16. ZooeyWellhung

    Animated Texture

    I've really been enjoying modding mesh attachments and such on my avi for some time now. Recently I've seen a few mesh items with animated textures, like a GIF or something on them. I explored the "Media" setting on the build tools, and I have been able to make an MP4 video loop on a face of a mesh attachment nicely. Only problem: other users must have all four boxes under the Preference>Sound&Media>Media tab of their (firestorm) settings checked in able to see the animated texture. Maybe I am using the term "animated texture" wrong, as its really video media that I got working. I suppose it wouldnt matter, but many people I talked to had the settings turned off, so I think it might be default. And I want people to see my cool mod! I know there must be a way to make an 'animated texture' on an attachment and still have others view it without them having those Media settings right, as I have seen it and didnt have those settings checked. So my question is what is the right way to do animated texture so that everyone gets to enjoy them without adjusting those settings? Thanks in advance to anyone who replies
  17. Marianne Little

    Stop face animations in Bento dances

    I read a recommendation for a dance club, and went there. The dances are so good, much better than any of mine old ones. But they are from Vista, and are animated for the Vista head. It makes havoc of the mouth in the Catwa heads, the Lelutka heads not so ugly, but not good either. Is it no way I can turn off the facial animation in my head, so the dance don't play it?
  18. I've found some people, gotten some numbers, etc. I'll be see what I can do. Thanks everyone.
  19. jessicamalory

    CUSTOM ANIMATOR WANTED

    Hello all. We are looking for a high-quality animator who can create for us a few custom couple animations for a project we are working on. If you feel like we could work together, please send me a message in-world and we can talk. jessicamalory Resident
  20. MIVIMEX

    Juggling simulation

    Hi! Question about simulation of juggling. How to make two - three objects to rotate in a circle and whether it is possible at the same time to wear them? Please, help! Thanks in advance!
  21. Hey! So I'm new, although my account says It's 5 years old, I only now tried..being social on here and I want to create my avatar! I think I understand how most of this stuff works, but I don't understand this: I found a tail that has no animation, and it says that It's works well with another tail's animation. How do I use that animation on a different tail? https://marketplace.secondlife.com/p/CAF-Bento-Sergal-Tail/13189669 This is the tail that says it works with M.O.R's Demon Tail AO, which should be this: https://marketplace.secondlife.com/p/MOR-bento-demon-tail-11/10398035 And I just don't get how to do it, I'd like to know how (if possible) before I purchase them, Thanks in advance!
  22. GarbageSnail

    Scum's Fairly Priced Art Shop

    ?ℂ??'? ?ℝ? ?ℍ?ℙ Hᴇʟʟᴏ! I'ᴍ Sᴄᴜᴍ/GᴀʀʙᴀɢᴇSɴᴀɪʟ, ᴀɴᴅ ᴛʜɪs ɪs ᴍʏ ᴀʀᴛ sʜᴏᴘ. Exᴀᴍᴘʟᴇs ᴏꜰ ᴍʏ ᴀʀᴛ ᴄᴀɴ ʙᴇ ꜰᴏᴜɴᴅ ʜᴇʀᴇ. Fᴏʀ ᴄᴏɴᴛᴀᴄᴛ, ɪ'ᴅ ᴘʀᴇꜰᴇʀ ɪᴛ ɪꜰ ʏᴏᴜ ᴍᴇssᴀɢᴇᴅ ᴍᴇ ᴏɴ Dɪsᴄᴏʀᴅ. Mʏ Dɪsᴄᴏʀᴅ ɪs Scum#4691. ℙℝ?ℂ?ℕ? Pʀɪᴄɪɴɢ ᴅᴇᴘᴇɴᴅs ᴏɴ ᴀ ꜰᴇᴡ ᴛʜɪɴɢs: Cᴏᴍᴘʟᴇxɪᴛʏ, ᴛʏᴘᴇ, ᴀɴᴅ ɪꜰ ʏᴏᴜ ᴡᴀɴᴛ ᴀ ᴘᴏʀᴛʀᴀɪᴛ, ʙᴜsᴛ, ᴘɪxᴇʟ ᴏʀ ᴀ sɪᴍᴘʟᴇ ᴏʀ ᴘɪxᴇʟ ᴀɴɪᴍᴀᴛɪᴏɴ. Yᴏᴜ ʜᴀᴠᴇ ᴛᴏ ʜᴀᴠᴇ ᴛʜᴇ ᴍᴏɴᴇʏ ʙᴇꜰᴏʀᴇ ᴀsᴋɪɴɢ ꜰᴏʀ ᴀ sʟᴏᴛ. ??ℙ?? Sᴋᴇᴛᴄʜ: ᴀ sᴋᴇᴛᴄʜ ᴛʜᴀᴛ ʜᴀs ʙᴇᴇɴ ᴄʟᴇᴀɴᴇᴅ ᴜᴘ, ʙᴜᴛ ɴᴏᴛ ᴀs ɴᴇᴀᴛ ᴀs ʟɪɴᴇ ᴀʀᴛ. Pᴏʀᴛʀᴀɪᴛ - 350-750L Bᴜsᴛ - 500-900L Cᴏʟᴏʀ - 100-250L ᴀᴅᴅᴇᴅ ᴏɴ ɪꜰ ᴄᴏʟᴏʀᴇᴅ. Sɪᴍᴘʟᴇ Aɴɪᴍᴀᴛɪᴏɴ - 500-1250L ᴀᴅᴅᴇᴅ ᴏɴ ꜰᴏʀ ᴀ sɪᴍᴘʟᴇ Aɴɪᴍᴀᴛɪᴏɴ. Lɪɴᴇ Aʀᴛ: Nᴇᴀᴛ, ᴄʟᴇᴀɴ ʟɪɴᴇs. Pᴏʀᴛʀᴀɪᴛ - 750-1500L Bᴜsᴛ - 1000-2000L Cᴏʟᴏʀ - 250-500L ᴀᴅᴅᴇᴅ ᴏɴ ɪꜰ ᴄᴏʟᴏʀᴇᴅ. Pɪxᴇʟ: ᴀ ᴘɪxᴇʟᴀᴛᴇᴅ ᴅʀᴀᴡɪɴɢ. Iɴᴄʟᴜᴅᴇs ᴄᴏᴍᴘʟᴇx ᴄᴏʟᴏʀɪɴɢ ᴀɴᴅ sʜᴀᴅɪɴɢ, ᴄᴏʟᴏʀᴇᴅ ʟɪɴᴇs ᴀɴᴅ ᴀ sɪᴍᴘʟᴇ ʙᴀᴄᴋɢʀᴏᴜɴᴅ. Pɪxᴇʟ: ᴀ ᴘɪxᴇʟᴀᴛᴇᴅ ᴅʀᴀᴡɪɴɢ. Iɴᴄʟᴜᴅᴇs ᴄᴏᴍᴘʟᴇx ᴄᴏʟᴏʀɪɴɢ ᴀɴᴅ sʜᴀᴅɪɴɢ, ᴄᴏʟᴏʀᴇᴅ ʟɪɴᴇs ᴀɴᴅ ᴀ sɪᴍᴘʟᴇ ʙᴀᴄᴋɢʀᴏᴜɴᴅ. Pᴏʀᴛʀᴀɪᴛ - 900-1750L Bᴜsᴛ - 1250-2250L Pᴀʀᴛɪᴀʟ - 1500-2750L Fᴜʟʟ - 2000-3250L Aɴɪᴍᴀᴛᴇᴅ - 500-1500L ᴍᴏʀᴇ ᴛᴏ ʜᴀᴠᴇ ɪᴛ ᴀɴɪᴍᴀᴛᴇᴅ. ????? Oᴘᴇɴ. Oᴘᴇɴ. Oᴘᴇɴ.
  23. GarouGrey

    Animator For Trade

    Hello, I am the owner of a newly opened store, and I am seeking animators who would like the opportunity to be a part of new creations. Right now I have a unique bento mer tail that needs animated. I am hoping you'd be willing to animate for my mesh and sell the AO in your store, or be willing to trade for a finished copy of my mer tail (no trans) once I have it textured. I know it's not much, but perhaps in the future I will have more to offer. If this interests you, please send me (GarouGrey Resident) a notecard inworld.
  24. Hi there to everyone. i am try to found some scipt to make simple dancer in object. Now i will try to explain more... It try to make my own dacer script and it should looks like that: 1. You wear this object on your avatar. 2. You write in chat "play" or "on". 3. You listen music and you avatar dancing. So, i got some code but i am still don't know how to make "silent acept permition animation", cuz when you wear object on avat that asks you about to acept animation. How much dancers like this i see before they are never ask me about permision and you just write "play" in chat an it works. Please, help with this code to make silent permistion (and i know this code are not perfect, but i will fix it) integer ON = 0; integer perm; //string animation = "Dance"; string song = "song"; default { on_rez(integer startup) { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); } state_entry() { llListen(0,"","",""); } listen(integer perm, string name, key id, string msg) { if(llGetPermissions()&PERMISSION_TRIGGER_ANIMATION) { msg = llToLower(msg); if (ON == 0 && msg == "on") { llOwnerSay("in progress"); ON = 1; llSetTimerEvent(2.0); llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); }else if(msg == "off") { llStopSound(); llStopAnimation("Dance 14"); llOwnerSay("stoped"); } } } } Thanks in advance =^_^=
  25. So, way back, maybe five or so years ago, there was an old animation that gave the avatar an atomic wedgie. I was wondering if anyone out there still had it? It's been down from the marketplace a good while, and I can't find it in world anywhere. Thanks in advanced for anyone who has it~
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