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Eowyn Southmoor

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Everything posted by Eowyn Southmoor

  1. And Jira created: https://jira.secondlife.com/browse/BUG-231388
  2. I created a Firestorm Jira: https://jira.firestormviewer.org/browse/FIRE-31269 I was instructed to test this with the default LL viewer - have just downloaded and done that. I can confirm this issue is also present in the LL viewer so looks like I am making a LL Jira now too.
  3. LL have been clearing out all the private regions to the west of Satori about two-thirds the way up over the past few weeks. As I said in another thread, i'm reasonably sure that's where Bellisseria will expand, up the west side of Satori - not the east. There is too much work for too little financial reward to go up the east coast. As you discovered yourself, even the areas on the east coast that can be currently used, are little more than very narrow waterways. Usable yes, but hardly enjoyable. As all Bellisseria themes have (or will have) coastlines, it's far easier to simply extend Bellisseria north of the Chalet regions, have a nice coastline there that can be navigated and enjoyed, then simply add in 2 or 3 water regions at the very tip - around Atanua region. That will "connect the continents" for sailors, give them a clear route with enjoyable scenery and enough space to manoeuvre , plus of course generate income for LL through all the LL homes there - a win-win for everyone
  4. To be honest, I don't think so. The change I suggested above was more of a guess as to how the issue could be resolved, but frankly it shouldn't come to that. This is effectively a bug, it's something that worked perfectly well in previous versions of FS, and also works perfectly well in other viewers, but now is clearly broken. So I guess filing a JIRA is the only solution, however for some reason it won't let me create an account, I get the message "Your Jira administrator has not yet configured this contact form."
  5. technically it is strafing i guess. By default, many vehicles do use shift + A/D in 3rd person view, but not in mouselook. Either way it's still a (new) FS issue as the other viewers I tested worked fine. There needs to be a way in the "Control" section of FS preferences to allow someone to choose mouse button + A/D (or the arrows keys)
  6. I report every non-conforming Orb i come across in my travels (and as an avid pilot/sailor/driver I am travelling a lot). In the past few weeks I've ran into two orbs which instantly tp'ed me home and added me to the ban list instantly. Once you're on the ban list, I discovered that I couldn't use area search to locate the offending orb - it would not list any objects from the parcel owner. I thought that was strange, never encountered it before, and in the end I had to AR a sofa instead then explain the situation in the AR. It's really not that difficult to follow the rules and using the LL security system is the best way to achieve that as it cannot be configured incorrectly. It's also less intrusive than 3rd party Orbs as you don't get that pop-up warning. At the end of the day though it's up to the community as a whole to report (AR) these things cause if you just ignore it, then it will spread (like it is already doing), and at that point, like several people have pointed out in various threads, it's then a rapid descent into the chaos of mainland.
  7. Found what i think is a rather odd bug with the latest 6.4.21 Firestorm, though it could also relate to the previous release (I skipped that one when I updated it so haven't used it) The issue is, I own several aircraft in SL which have the ability to perform rudder-only turns in mouse-look view. This is achieved by using the arrow keys (or A and D) combined with the left mouse button. With this new Firestorm, this ability is gone, and these aircraft no longer perform these turns. I logged myself in on two other Viewers and tried those (Catznip and Singularity), and with both of those viewers, the aircraft worked as per normal - so clearly this seems to be solely a FS issue. Now, in the Preferences there is a new(ish) tab called Controls. I went into this and tried to force the viewer to use the correct key combination by setting it up under the "When In First Person Mode (Mouselook)" section. Unfortunately, the way this has been set up, it is not possible to choose any other key with the mouse buttons. It is also not possible to select just the left mouse button for more that one Action. So in short, I now have several aircraft that do not function correctly any more due to whatever it is that's been changed. Would like this fixed, or at least a work-around would be handy, if possible.
  8. Those 2 regions that were moved, were placed 24-regions to the west. If you think that's only a short distance, consider the following: The Chalet theme is currently 20 regions wide The Fantiserria theme is currently 15 regions wide The finished Victorian theme (original release) is 13 regions wide at its widest point, 2 of which are open waterway regions The original Bellisseria continent is 20 regions wide from West Ivory on the western coast right across to the Wood region in the 9-region add-on sub-continent in the east. So a 24 wide region space is more than enough for northward expansion, if its designed to run relatively close to the Satori coast, possibly with a protected waterway between the two. Now, besides from the 2 confirmed private regions being moved in that 24 region gap , there's another seven private regions in that space. Of those seven, not one, but four now show as "loading". So over 50% of regions in that little area all show as "loading"... coincidence? I don't think so Yes they have space to extend south-east.. but that goes nowhere, and they still have two themes minimum to build, so whilst I can see them doing something in the south-east, I'm still confident the north will be developed as well. Regardless, we will all have a better idea when we see what the region north of Lavon looks like.
  9. I still say the next theme will be north of the Chalet area, possibly extending to north of the Stilt and Log areas too if it's going to be a huge theme. Logically it ticks all the right boxes: the north side of the Chalet and Log themes are unfinished the east / southeast side of the Chalets now has a proper coast, effectively "finishing" that area neatly in the same way the coastlines have finished off previous themes. extending north allows them to complete the railway extending north allows them to add protected waterways up the west coast of Satori, which would involve far fewer regions than if they went up the east coast of Satori (therefore less cost to LL whilst still achieving the goal of linking continents via sailable water)
  10. Route 10 in Jeogeot, Lil Burn Valley region possible? Drivers of SL group stopped at that gas station on a drive only a few weeks ago.
  11. Eowyn Southmoor

    Need help

    Just ran into the same issue myself
  12. Sure! The entrance (one of several) is here: http://maps.secondlife.com/secondlife/Bedstraw/209/176/35 The town occupies the Bedstraw and Amella regions, straddling the LL railway that runs between the two. The village/town also extends into parts of Gibbosa, Cisthene, Datana, and Poecila regions, with the Poecila region being recently acquired and still under construction. There's an expressway there linking two of the LL mainland roads, a mono-rail, airfield, rail freight centre and a public commuter rail line, as well as the aforementioned go-kart track, and also lots of hidden little parks, streams, lakes etc.
  13. do you get an actual stamp texture with this system or is it the same as the Bellisseria one where it only adds the stamp into a hud? I mentioned this in regards to the Bellisseria one but it's not really convenient to wear a passport hud all the time. If the stamps are supplied as textures then you have the option of sticking them in your house, using them as bumper stickers on your car etc - just a lot more possibilities.
  14. Great video! I love that place, i often drive round Heterocera and usually visit that town about once a month, it's just a great place to explore. If you like that place, then i suggest you head over to the east side of Heterocera, round the Bedstraw region, where a group has got together to make a huge Japanese themed city / village. It must be close to occupying 4 regions by now, and just as with Ciampi - you can wander round for hours and find interesting things every where you turn. They even have a go-kart race track!
  15. You can sail right round the southern edge of Corsica heading east until you finally reach open water at Genrin - from there you can circumnavigate Gaeta V quite easily - there's only about 4 narrow spots on the eastern side of the continent. Regarding sailing north from Bellisseria, I still think once the Chalet theme is fully finished (and the last few themes released), there will be some open water regions heading north up the west coast of Satori until they reach all the protected waterways around Kingpost. This is the simplest method to make a continuous waterway and will require the least number of extra regions
  16. I spend most of my time in SL travelling round in various vehicles, and once you get the hang of it and learn some of the little tricks to make it easier, you suddenly start building a fairly large range of vehicles in your inventory (at least that's what's happened to me, 140+ at last count). For sailing, like most I use Bandit boats, though my personal favorite is the Peachcraft Dolphin Moth which is a lot of fun and very fast. Motorboats, I have several brands, Bandit / TMS once again as they have the biggest range, Ultramesh and Shippe & Saille also make some nice boats, but my personal favorites are Rubber Bunny's Marlin Catamaran , Piaggio Little Bee, and Sinplicity Libelle - all very high quality and nice to use. For aircraft, i fly various planes from Dani, Amok, Java, Cheermaster, THI, S&W brands. Between those brands almost every taste is catered for. With Helicopters I have a mix of S&W, Amok, & Shergood. The Shergood helos especially are a challenge to fly and a lot more complex than others, but they are packed with realistic features and are now extremely popular. I also really enjoy amphibious vehicles, either hovercrafts, or road vehicles that can cross rivers etc. Rubber Bunny's Halob hovercraft is still (in my opinion) the single best vehicle in SL - such great value and high quality packed into a cheap product, but the Ultramesh Huner LCAC and Piaggio Honey Badger hovercrafts are also highly recommended. For road based amphibs, the Arton Rotoru Mudskipper (already mentioned by someone else) is a fantastic 6-wheel drive car/buggy thing - goes anywhere, can climb almost vertically, even up the steepest mountains in Sansara snowlands. The Rubber Bunny Stolly, another 6-wheeler (military truck this time) is also a real fun amphib. For the roads, it took me years before I really started to enjoy driving - too many "track" scripted cars that work terribly on mainland roads made me think that in SL, cars that worked like real cars didn't exist. Thankfully I discovered the Lusch / GEMC brands, which make doing normal driving round the mainland roads an absolute pleasure. They make a range of cars and trucks, both modern and classic, so there's usually something in their range to suit all tastes. They are usually packed with features and built in options too. I now spend far more time driving than I do flying or sailing thanks to discovering these brands. Sumi and Manji also make some nice and quirky road vehicles, which aren't quite as realistic as the above mentioned brands but still fun to drive and also very reliable with region crossings. When looking at buying a vehicle, the best advice i can give is to try demos and see for yourself how much you like it. No matter how much others (including myself) might recommend a certain product, only you can decide what's best for yourself. What's awesome to one person might be junk to another etc etc. Most of the brands I've mentioned above DO have demos for you to try yourself. Region crossings can still be an issue in SL (though in general they are better than what they were years ago), but you can make things easier by keeping your script count down on your avi (wear as few huds as possible - certainly your mesh body & head huds should be detached), enable property lines on your mini-map (if your viewer supports this), and also enable it from your world menu. This will let you see parcel/region lines on the ground and on your mini-map, potentially helping you in avoid trouble spots or picking safer routes to travel
  17. Unfortunately I've seen dozens of tip jars in Bellisseria, usually set up by some DJ who clearly is using their home as a club. I have AR'ed some of them in the past, though honestly was never 100% sure that it was allowed or not. Thanks for the clarification.
  18. Your average aircraft pilot in SL usually flies at a minimum speed of at least 15 metre per second. The standard 1024m LL home parcel is 32m across, which means that, using basic maths, that aircraft is going to spend only 2.2 seconds in your property. As someone who frequently flies in Bellisseria, let me tell you what I see when I fly over a parcel.. pretty much NOTHING A few seconds is barely enough time to render the house and LL trees, let alone any furniture, either inside or outside the house. Of course, even if it did all render, a pilot still can't see any of it because they're either looking at the back of their aircraft (in 3rd person view), or they're looking at out the front of the cockpit (mouselook view) - no chance of being able to see any avatars. As already mentioned, pilots don't want to run into skyboxes anyway, it tends to ruin the flight So usually we will fly in that 400-2000m "safe zone" in accordance with the covenant.
  19. Barneys Fief is a clone of Patchwork/Tamash region, yet the Moles have modified it to finish off it's western edge and give it a coastline as mentioned above.... and just one region further west is the Hanshin region of Jeogeot Coincidence? I think not
  20. those region edges definitely aren't finished at all, they look just like every other region edge that is waiting for another region to be butted up against it, so I think it's safe to assume there will be a coastline there. The road poking out it also quite normal - whenever you have a road going across a region border, both regions need to have the road projecting out and overlapping, so that vehicles don't fall thru the surface as they cross.
  21. If the offending window has its own texture (usually with some % transparency enabled), then you can simply change that to no transparency, or change the texture altogether, then you'll end up with a nice feature wall kind of look. Alternatively, if the window frame is thick enough, you can simply texture a prim and place it over the window, making it just wide enough to cover the window yet not poke out thru the window frame, and you'll get that same feature-wall effect
  22. I think it's very likely that one of the remaining themes will end up north of the current Stilt/Chalet area. Both the Chalet and Log areas are clearly unfinished on their northern sides, and both have unfinished rail lines heading north. To complete those areas, and link up the rail lines, you're going to need another theme (or two) that kind of envelops the Stilt area and reaches from the Log homes to the Chalet homes. That's a very large area, so it would make sense that if one theme was going to bridge that gap, it would be a theme that LL are banking on being appealing to a very broad range of residents - and I would guess that a new take on the Meadowbrook theme as others have mentioned, fits that bill.
  23. I regularly use that region to transition from boat to train when I am exploring Belli - but I must admit I hadn't noticed the little cave there before, and very glad there was no spiders in it Ok, keeping in theme somewhat with the last picture, here's another lovely little place to relax in Bellisseria - there's a few little places like this around. So hints...hmmm.. well you'll get 3: it's not too far from the last place it's definitely not the Randleshan treehouse you might find it faster if you're a Star Wars fan
  24. Ah that one is easy, you're at Bridle Path in Bellesseria
  25. The regions in the Fantasy theme are just running the standard default SL day cycle of 3 hours of daylight and 1 hours of night. That means youre getting 6 SL days in a 24 hour RL period. This is where people get confused, because the time it is "night" is on a rolling 4 hour cycle, so it wont always line up with what would be normal RL night time hours in LL's timezone. Remember the time at the top of your viewer is NOT what time it is in SL, it's what time it is at the LL office. The "time" in SL can be checked by going into World-Region details and clicking on the Environment tab. For the default LL day cycle, you'll see the Day length set to 4, the Day Offset set to -8, and under that is the "Apparent time of day" - this is the actual time it is in SL, and generally speaking, night time in SL is between 9pm-3am on the SL day cycle (6 SL hours), which equates to 1 RL hour.
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