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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. JeanneAnne wrote: why is SL so dam quirky like this ?!?!? why dont they fix it ?!?! Jeanne Because people want to be able to use the system for free (sorry, couldn't help it.) Real answer - Avatar rendering, etc. is largely handled by the viewer, which "bakes" your avatar and sends the information to the servers. Information on what you're wearing is also saved in your viewer on your machine, which then sends the information to the server to give it information for other people to see. If you switch from one viewer to another and were wearing different outfits in each the information on what you're wearing in the servers can get out-of-date and other people will see you wearing half of the outfit from from one viewer and half from the other. Your viewer keeps track of what you're wearing separately so what you see in your viewer may be different. They're currently working on completely re-doing the way avatars are drawn to get around this, with separate servers to render avatars rather than relying on people's viewers. I just sent Nyx Linden a bunch of outffits to test the new system.
  2. Look at Redgrave and Dutch Touch too. My personal favorite light skins are from Natural Beauty, which are now only available on the Marketplace but you can still get demos. Also, Asian skin makers tend to use lighter skin tones than Western ones - most of the skins themselves don't look stereotypically "Asian." Look at Pink Fuel (best value for skins in Second Life in my opinion), Heaven's Gate (her "retail" skins tend to be more detailed than the free ones, which are quite nice for what they are as well) and you might consider Sakurako. (A bit dated and overpriced and now available only in world but her faces are lovely.) General advice: Don't worry about makeup because that can always be added with tattoos and give you much more flexibility, and don't pay too much attention to the promotional pictures - they're taken with very specialized, flattering lighting and in some cases (as I look at the skin you're using as your example and cough loudly) are heavily retouched. Always get a demo and look at it on your own shape, and don't automatically assume that a skinmaker's shape will be better - they're tuned to look good for close-up face shots and many of them don't hold up in real-fake-world situations. There are some skinmaker's shapes that I'd only wear to scare children on Halloween.
  3. The date you joined and the "titles" are connected to how long you've been participating on the forum instead of how long you've been participating in SL itself. In other words, you joined the FORUM in March 2012 and that's what you're seeing.
  4. Go to the "Preferences" menu, go to "Sound & Media" and make sure there's a check in the "Enabled" box by the "Voice Chat" bar. If there isn't, click on the box and then select "OK" to turn it on.
  5. By "double talking" do you mean that what you say gets printed out twice in a row, or more sometimes? That's caused by packet loss making your viewer think it needs to send the message again. I had the same problem for a while several weeks ago but it went away on its own. Between that and your inability to cross sim borders, I think there's some sort of issue with your connection.
  6. Did it say you were "banned" or just that it wouldn't let you in? The "age" issue was undoubtedly the fact that your account was only made on September 1 - many places don't allow very new avatars in for griefing reasons and to ensure the person playing them has a certain amount of experience in SL. Regions don't have any way of knowing your actual RL age to the best of my knowledge, only if you're "age verified" or not. The sim is still lthere - Tuesdays are days when much of the grid gets new server software which requires sims to be taken down for a period of time and today was abnormally hectic with many regions needing to be restarted more than once. You probably tried to locate it when it was temporarily offline due to a server update.
  7. Simplebear Bing wrote: Forgive me if this has already been answered among the forums but why is it so laggy to everyone in SL? not everything is rezzing and i can't walk. Others are having the same issues. Is their a cause for this? Whats going on? Most sims get updated server software on Tuesdays. Today, even though the software had been tested pretty thoroughly last week, the regions that have been restarted after installing the new software are running strangely and causing abnormal lag. Linden Lab is aware of it and is working on it.
  8. I'm seeing significant movement lag and slow rezzing on sims that have gone through the server roll as well. The sim statistics are typically fine - 45 frames per second with plenty of spare time. My ping and packet loss statistics show no problem at all, and I'm seeing normal performance in both RC regions and main channel releases that haven't gone through the server roll during the same login session. Rezzing seems to be helped slightly by turning off HTTP textures but it still is nowhere nere normal. Bandwidth use seems abnormally low in the problem regions. It doesn't seem to be getting above 30kbps in situations where you'd expect it to be much higher. Again, RC and non-updated main channels don't show this behavior.
  9. What viewer are you using, and what did you use successfully before? Since mesh came out, he standard SL viewer will crash if it uses more than about 1.5 gigabytes of memory and the quickest way to burn that much memory is to use the camera a lot in a crowded area. It has trouble releasing memory so it uses more and more until it reaches a point that it can't address any more because it's a 32 bit application that's not "large-address aware." A workaround is to use a viewer that IS large-address aware like Exodus or Dolphin. Dolphin also has a special movie-centered settings menu. Firestorm may also work because I believe they're using a different memory manager in the latest release.
  10. If you actually have been banned you would have gotten an E-mail saying you did. I once found myself getting that message for about a day (without being banned) but the problem corrected itself. Do you live in a situation where multiple people share an IP address? ETA - doesn't look like you've been banned because your profile is still online. See if you can log in from a remote location.
  11. Actually I suspect almost no SL models have custom mesh shapes because that would mean it wouild be impossible for them to model system clothing, skins and makeup or most mesh clothing.
  12. JeanneAnne wrote: Theresa Tennyson wrote: So, in other words, the only people who should be able to access SL are those who can spend $200 a year on "pretty cartoons"? Incidentally, that's well over twice what a premium account costs now. yep .. thats how it should be .. no "ownership" & no freeloading .. everyone contributes & everyone has equal access .. premium accounts are worthless anyway .. those who pay tier support everyone else .. this promotes classism conflict & griefing .. if everyone paid a user free & no one "owned property" & there was no L$ & all content was free .. sl would be a truly egalitatarian virtual society & everyone would be equal .. as it should be .. Jeanne Indeed - an equal gathering of a group of the leisure class.
  13. So, in other words, the only people who should be able to access SL are those who can spend $200 a year on "pretty cartoons"? Incidentally, that's well over twice what a premium account costs now.
  14. Actually there are a variety of ways people can approach SL. People can play completely for free, people can pay money in if they choose and people can actually make a living at it. It all depends on what you want to do. Actually a setup like that seems more egalitarian than models that some people propose like asking everyone to pay what would quickly end up to be hundreds of dollars a year to maintain the system and then forbidding them the chance to get any of that reimbursed.
  15. The title of your post is rather misleading. Most people are just fine talking about their own problems. What they dislike is LISTENING TO OTHER PEOPLE'S PROBLEMS. Especially if they don't know that person. And you said yourself, therapists get paid to listen to other people's problems. I'm sure you'll find my rates quite competitive.
  16. This is not meant to sound nasty, it's meant as a sincere question meant to help you - Why would anyone want to meet you? I'm not saying there isn't a reason; there probably is one. I'm sure you have lots of good qualities. But if you just stand around hoping for someone to start talking to you, nobody will ever know about them. And another question - Would YOU be interested in meeting someone who acts just the way you do? If you look at yourself and say, "Gee, maybe I WOULDN'T," maybe you should behave differently. Homework assignment: Watch the old Bill Murray movie, "Groundhog Day."
  17. By "Purple and black", do you mean that you see the shapes of things but everything's colored a deep hot pink? That's a common issue with SL and some graphics card/driver/viewer combinations, especially with ATI cards. Search the forums and Google about this - there's lots of information and workarounds out there. You'll get more luck if you call the mystery color pink instead of purple. Updating video drivers often helps but ATI drivers are notoriously screwy and sometimes the very most recent ones aren't the best.
  18. Spica Inventor wrote: Yes I agree, it sure would be nice if LL would get rid of most of their superfluous (and damaging) propaganda, public relations, and marketing people and instead invest in more servers so that we all might be able to enjoyably use the ultra graphics setting at times and be on the same page when it comes to the visual experience in SL which is so important to many of us. ;-) Graphics is almost entirely a viewer-side thing with the way SL is set up. You just basically said, "My supermarket should get bigger shopping carts so everyone's food would cook faster."
  19. What viewer are you using? Most recent viewers, including the current mesh version of Phoenix, offer a choice of fetching inventory by either UDP (the older way which was standard before Viewer 2) or HTTP (a newer way.) HTTP is much more reliable. Go into the "Develop" menu and see if HTTP inventory is an option and, if so, it's enabled. You can edit your initial post to let us know.
  20. The "root object" of a set of linked prims is always the last one selected and added to the set and it shows up as yellow when you highlight it instead of blue like the other ones. Your tutorial asked you to select everything, de-select the little ball inside and then re-select it so that it would be the last one selected and therefore become the root prim. The location of the "root object" is what the servers use to determine where an object is on a sim and it's also the best place to put scripts. that you want to effect the entire object. To get the hair to sit right, just select it and rotate it to the correct position. The tutorial mentions that you'll have to do that. The tutorial you're doing is interesting and would be good practice but that way of making hair is very old and the hair you're making would be quite laggy compared with more recent hair. If you're just looking for hair to wear it would be much simpler to get some nice free hair which many hair makers give away to promote their products and let people see the range of colors the hair comes in.
  21. Rihanna Irata wrote: 3. And last but not least, im thinkin of making the appartment rooms as a mesh, i already ahve finished an exemple room and such, im wondering will a mesh room that is 36 prims fat rezzes faster and couses less lag than ordinery 36 prim room? By "mesh rooms" do you mean creating them in an external program and importing them as meshes? I don't think that would be worth the trouble. The typical box prims that make up most rooms put almost no load on the server. You should look into how the new "land impact" accounting works. If you avoid unnecessary sculpted prims, change the sculpties you DO use to physics type "none" and change walls that have holes through them for windows to "convex hulls" (essentially shrink-wrapping them so you see the hole through them in your viewer but the servers don't calculate the hole as a hole) you should be able to reduce your "36 prim" rooms to a land impact of not much more than 18 without changing the actual number of pieces.
  22. For most of the time mesh as been used, the viewers used a third-party memory manager called "tcmalloc". It was a major suspect for memory problems. My understanding is that Firestorm changed to a different memory manager for this release, and that Linden Lab is currently working with a different one in part of their development plans. They mentioned in a meeting that getting rid of "tcmalloc" reduced the memory use by 20%.
  23. I haven't seen any eyes that have smaller-than-default irises but I know some places that offer "small" and "large" iris sizes, with the "small" about the same size as the typical "starter" eyes. What are you using as a reference when you say you want something smaller? The places I know of off the top of my head that offer different sizes are Amacci and MOPY.
  24. I think full regions are saved for auction. I happened to wander across a full region that had been abandoned this June and reverted back to Linden Lab control but wasn't for sale.
  25. You can't change the orientation like physically turning a camera but you can set a custom resolution in the shapshot dialog that will let you crop to a vertical orientation. Select "Save to my Computer", then instead of "Current View" select "Custom," set a size that's narrower than it is tall, make sure that "Constrain Proportions" isn't checked and then click the preview to check the size. It'll show how the image will be cropped.
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