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Minareth Irata

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About Minareth Irata

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  1. Even the beefiest systems can be brought on their knees by Second Life. You must not forget that this isn't an optimized area that just loads from your hard/solid-state drive with prebaked scenes, and neither is Second Life optimized to utilize stuff like more than two threads, heaps of RAM and other goodies like NVidia's CUDA. (At least not that I'm aware of.) I have an overclocked 980 Ti, i7 6700K and 16 GiB's of RAM, and I sometimes also get as low as ten frames per second. It all greatly depends on the scene, generally lots of Avatars and lots of Alpha Textures are your worst enemies fram
  2. Decided to bump rather than to update my previous post, since there doesn't seem to be a lot of attention for this issue. Maybe there's a JIRA, if not might start one, this is an issue that affects an entire computer and not just Second Life so I consider it pretty major. Anyway, I uninstalled MSI True Color and it did not resolve the problem, only a full Recovery from my Laptop's factory provided image which is pretty much equal to reinstalling Windows solved the issue. I would to truly test this install MSI True Color again since I also need it and to be sure, but I fear I will have to do
  3. Sorry to necro this topic, but I too have this issue now with an MSI GE72 2QC Apache Laptop. (i7 5700HQ, GTX 960M.) I don't have this f.lux thingy on it, at least can't find it in my files... I do have MSI True Color running though but closing it after the graphics issue comes in to play doesn't solve it... Only rebooting does. Also interesting to note, when I was just in the login screen of Second Life and then exited, the screen went black, going to Sleep mode and back fixed this but Sleep mode does not solve the corrupted graphics. Will see if I can trouble shoot it some more, worse case
  4. Hi all, I'm trying to Script a swaying sign, like you may see in some games. (Mostly in medieval themed games.) But Second Life physics are... Yeah... The first issue I run into is that physical Objects can't interpenetrate, like say you can't make chain links hooked on to each other unless they're really huge... So what I did was make the post Phantom, and used a small Script to make the sign's Root Prim hold onto a position and limit it to rotate on one axis only. The problem that occurs now is that the rotation isn't affected by gravity and the cen
  5. Just a short simple question, is it possible to add custom shaders to the shader folder? Will they be loaded or can you only replace an existing shader? Reason I ask is I want to experiment adding an outline shader, like this one, but I have no idea if it'll just work like that.
  6. I guess this has been a recent change, as I don't recall this behavior having always been there. But it seems lately that when trying to paste an Object into the My Outfit folder, it'll result in pasting a link to it, instead of an actual copy of the Object... Dragging something to this folder gets blocked and only rezzing something out of this folder and then using the Take option will actually put a copy of the Object in it. Linden Research, this feature is annoying beyond measure and is not handy at all, it just takes away control over one's Inventory. I always make my outfits manually as n
  7. Hello, I'm fiddling with a nice walking sounds attachments that also plays different sounds when entering water, but one thing I can't seem to tackle is how to trigger sounds when starting a jump and once landing either after a jump or landing after a fall. I tried it with a timer first and detecting the Animations, using an integer to check if it has already happened, but this doesn't work at all as I feared. I also tried doing it based on taking controls, for the jumping at least. (Hoping to also add sound trigger for when crouching and exiting a crouching position, so eventually both up and
  8. Ah, hello Spinell! You're the first Mesh artist I run into and pretty cool that you already tried something out. But yeah, it'll be be worn with the standard SL Model. Just anything from the shirt opening and up to the head will be part of the Mesh Model too in order to have a smooth looking pair of shoulders, neck and cleavage. I'm going to draw out some more things that I wish if that's okay as there is a lot more and I'm terribly picky, it's easier for me to draw it than to explain it and I want to make sure it's right. It's quite scary to throw such a large sum at this. :matte-motes-whist
  9. Aye, also worth mentioning, the density of the polygons/triangles doesn't have to be insane, except where needed. I have seen some busty shirt models in-world that had very low density on the breasts which made them rather blocky at large sizes, so yeah, some more polys around the more rounded areas would be desireable. Also, I plan on making the Texture myself, for the shirt. As said before the skin would be best if matching the UV Map of the default Second Life top section of the standard Avatar. The shirt would be best if mapped so that it simply has a front, back, sleeve top and sleeve bo
  10. That I forgot to mention, the skin Texture would be best to match the Stock Second Life Avatar UV for modding convenience.
  11. Hello, I'm looking for a Mesh artist as, well, the thing I'm looking for hasn't been made yet to my surprise. I'm a busty body lover and have been before it was cool, nowadays Lolas and many other brands seem to conquer that market but there has always been something in them I find lacking. I like credibility and most brands, for modifying sake, keep most models non-rigged or independant from the shirt. This sacrifices one thing that I find quite important, the transitioning of the shirt underneath the breasts resulting in the 'tucked underneath' kind of look. Second issue is that most stuff d
  12. Don't you mean Alt + Enter? :smileysurprised: I don't believe that works, Full Screen has been gone for a while as far as I'm aware, maybe one of the Third Party Viewers supports it, but not the Stock Linden Viewer.
  13. Well then, since you have a vast understanding, I can whip out the jargon I suppose. First it would be handy to know what the problem is! Troubleshooting starts with what is happening versus what is expected. To be able to help others need to know what happens in detail. Is the frame rate low, if yes, what graphics card, processor and RAM memory do you have and which Viewer did you run. (Though, Stock Linden Viewer should pretty much always give the best frame rate on supported operating systems.) If a connection issue, what operating system, which kind of network, are directly connected to
  14. Hello, I just wanted to bring a technology under the attention that has been put on hold for a long time, the Puppeteering Project. So, it's interesting to see that Linden Research has been toying with the idea before back in 2011. Only, from what I read on their Wiki, it was put on hold because 'Project in hibernation so that developers have time to devote to projects that increase Second Life's stability and performance'... Okay... Linden Research has been at that for a little more than 3 years now, are they still not done with that or is Project Puppeteering completely abandoned? Ragdoll
  15. Heya, I'm looking for a way to practice scripting even when not on Second Life, or on a computer at all... Thing is, I got nice big and fast smartphone on which I could do a lot of my scripting, I can't seem to find any LSL supporting scripting apps on the Play store though. (Maybe there are some, just not with the name I expect them to have?) Soooo, yeah, does anyone know of any applications or way to get such support on Android, including syntaxing and all that? It would be really lovely if it were made possible?
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