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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. You should have gotten a folder full of a lot of files. Now open your inventory window. First of all, if the folder's in your "Recieved Items" area drag it into the main part of your inventory just for safety's sake. Now click on the folder and drag your mouse and drop the folder onto your avatar in your world view. Your avatar should change to the dragon. You may have bitten off more than you can chew with an avatar like this though - it's quite complicated for a beginner. I'd advise either searching on-line for more info on the basics of Second Life or go to an area that specializes in helping new players. You can find these areas in the "Destination Guide."
  2. Suspiria Finucane wrote: Coby Foden wrote: Materials can be used on prims and mesh (rigged and non-rigged), but not on system clothing. Help a girl out :matte-motes-wink: Are you saying the system can block specular textures for one thing and not another? I looked in the wiki (I may have missed it) but couldn't find this information. Perhaps you can point to the documentation for this. It isn't a matter of "blocking" specular textures - avatar textures have never had specular maps and they haven't put instructions into the viewer to look for them on avatars with the new materials system. Since avatar textures are actually several textures "baked" together and combined into one (well, technically combined into one of THREE - head, torso and legs) I can see how they wanted to avoid this complication.
  3. My understanding is that the bandwidth is just for the old UDP transfers and it's there because UDP has few good ways to verify data or have a two-way conversation with your viewer so it'll send data at a given speed regardless of whether or not it will be recieved cleanly. Most other internet communication is by HTTP, which has a built-in verification system and can adjust speeds to make the transfer cleaner. You should bear in mind that your actual bandwidth used will be the "bandwidth limit" PLUS HTTP connections PLUS the audio stream. UDP can and will use all of your connection up to 3000 kbps if you don't throttle it
  4. The timing on limits is from your first transaction on Lindex - if you've never used it, you have to make one transaction (all you can do is buy at first) and then the limits will change with time and your activity. They'll never start changing until you make that first transaction though.
  5. SLtesterL2 wrote: How many accounts are you allowed to make isn't it 5? If I go over this limit, can I just delete an alt to make another or will it not matter? Thank you As far as I can tell, they track multiple accounts by E-mail address. For more SL accounts,try using a different E-mail.
  6. If you're referring to the forums they're tracked separately. Your first login to the forums is treated as the start of your forum account - it doesn't correspond to your in-world account date.
  7. There are a couple of places that offer good-quality content from a number of creators for free as a way of promoting those creators. I'm very familiar with FabFree Station in a sim called The Wash and the Free Dove in a sim called Gallii. You can find enough to put together quite a nice starter avatar at those two places. Avoid most places calling themselves "Freebie [whatever]" though.
  8. Odds are this "complaint" will end up in the digital trash. From your description you did nothing remotely reportable, much less punshable, so there's nothing to dispute. But you do now know one of many places in SL run by idiots. Someone should make a map...
  9. Amsel Wombat wrote: I'm being a little melodramatic... But it was pretty horrifying to log in this evening and discover how absolutely atrocious my AV looked thanks to (I assume) the alpha mode situation. If I use alpha blending, the textures look darker than their previously matching counterparts. If I use alpha masking... they look... fine...ish. That is, until light hits them, then, woo! It's like I have fancy glowing hair, which is not the look I'm going for. My concern mostly lies with the products I sell, I use a whole ton of alpha textures, and I fear everything looks stupid now, the thought of having to fix them all... ee gads, no. Is there a solution that doesn't involve making new textures for everything? Because, that's pretty much the point I'm at, and I think I'd rather stop being a creator if we're going to mess with build tools in a fashion that destroys previous builds. Thank you to anyone with -useful- suggestions. Right now the Materials Viewer is a work in progress and the Lab knows it. They released it in this state because... no, I won't go there. Anyway, go to the JIRA - MATBUG is the relevant section and it's still public. I reported this issue weeks ago in MATBUG-137. Comment there or create a new JIRA . It'll be a while before other viewers use the new materials system and the problem you're seeikng only happens with Advanced Lighting on. And DO NOT be melodramatic because that's basically why most of the JIRA got closed in the first place.
  10. The second you load Firestorm you need to go into "Preferences" and turn the graphics settings to "Low." See the line where it says something like "Render quality 5/7?" That means the viewer is trying to run pretty high graphics settings. Your hardware really isn't capable of that. There's a table viewers refer to for setting graphics for various cards and some of the entries are known to be incorrect. The graphics card table was introduced in Firestorm in version 4.4.
  11. Natalia280 wrote: oh ok,, big thanks for everyone's help...i guess i will have to try these, but i m not really expert about it. is it any way to control gamma on the viewer itself ? also i noticed another thing which happened. i have a potted plant in my land. it didnt change color like the others...it's not the kind with alpha texture, seems to me like more sculpted one.....now it is messed up since the update.all the leafs has other shape , not as smooth edges as before , it's like he got deformed on the sculpted leafs.......what can i do now to fix items that changed this way? and looked nice before but far from it now ? i paid money for these and now don't like them:( ... The plant problem sounds like a scuplt that never loaded properly. Clearing your cache will fix that. As far as the colors, if you don't normally use shadows turning "Advanced Lighting Model" off in "Preferences-Graphics" will probably make things look closer to your old colors.
  12. The Snowglobe project's been closed for years. The new open-source project is called Snowstorm. Snowglobe code is way out of date by now and will be basically obsolete shortly.
  13. Search for Ruby's skins in-world. They have a free African skin on the second floor that's pretty good.
  14. DarkAngelofSin wrote: As of late yesterday I have been experiencing a problem very similar to this. I have uninstalled and reinstalled a lot of different viewers, also tried going to previous versions. That did not work so I began updating my drivers and installing updates to my computer. Even that didn't work. I type in my name and password to the login screen and it starts loading up. Everything seems to be going fine and about halfway through the login screen it completed closes out giving no error message, only a report crash dialog box. I am at a loss as to what more I can do. (my login screen before the crash) I am on an Acer Aspire 4530 laptop with Windows Vista Home Premium Service pack 2 with a NVidia GeForce 9100M G Processor: AMD Athlon X2 Dual-Core QL-60 1.90GHz RAM: 2.00GB System Type: 32-bit Operating System Firestorm 4.4.0 (33720) Apr 22 2013 02:49:33 (Firestorm-Release) with OpenSimulator support Release Notes CPU: AMD Athlon X2 Dual-Core QL-60 (1900 MHz) Memory: 1790 MB OS Version: Microsoft Windows Vista 32-bit Service Pack 2 (Build 6002) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 9100M G/PCI/SSE2/3DNOW! Windows Graphics Driver Version: 7.15.0011.7566 OpenGL Version: 2.1.2 RestrainedLove API: (disabled) libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v7.1 Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Settings mode: Phoenix Viewer Skin: Vintage (Classic) Font Used: Deja Vu (96) Draw distance: 128 Bandwidth: 500 LOD factor: 2 Render quality: High (5/7) Built with MSVC version 1600 Okay, tough love time: That info tells us you're trying to make an old, bargain basement laptop video card run at settings far higher than it's capable of with drivers that don't even correspond to Nvidia's current numbering system. Have you gotten updated video drivers from NVIDIA THEMSELVES?
  15. Alonguy wrote: Hello all.. I've been having a problem with every SL viewer Ive tried when it comes to turning on shadows. I'm running it on an Alienware m11x with Windows 7 64-bit, 8 GB of RAM, Intel i5 CPU, Nvidia GeForce GT 335m GPU. I primarily use Firestorm viewer, but this has also happened on the first party viewer, Niran's, and Exodus. The problem is, I can run the game on ultra settings with no problem, but whenever I turn on shadows, I only get to see them for a few minutes before my game crashes to this - http://i.imgur.com/zr9LwmC.png I've tried increasing the graphics timeout in the registry, and that usually results in this crash followed by a BSOD moments later, so it's no good... Today, I even reinstalled Windows (due to an unrelated problem with Ubuntu and accidentally my Windows partition, oops. ) and installed the latest drivers from Nvidia, and I still have this problem. I heard it may either be a bad OpenGL implementation in the viewers, or lack of good OpenGL support on my machine. Or it could be that it's a POS Alienware falling apart after only a year and a half... or all 3, I dunno. Anyways, does anyone else have this problem or know a possible fix for it? I've tried everything I can find. First of all, are you using the LATEST latest drivers from Nvidia, 320.18? Those drivers have caused problems for a limited number of users but for the ones that ARE affected it's CRAZY bad. 314.22 seems to be the most trouble-free Nvidia driver recently. Also, GT 335M is Nvidia-ese for "I'm a mediocre graphics card that's older and below the middle-of-the road in a comparison with other cards from my series and it sure doesn't help that I'm stuck in a laptop." I wouldn't expect it to run shadows well, especially if your draw distance, etc. are turned up.
  16. I don't know about engaging a real-world firm to carry insurance because the values involved would realistically seldom be much higher than a standard deductable. I can see the possibility for SL insurance WITHIN SL for some things like expensive no-copy items though - for example, I've heard of many occasions where club dance balls full of no-copy animations have suddenly disappeared without a trace, which would cripple a club owner. An insurance system where you pay a few Lindens a month for the right to have an item like this replaced in the event of verified disappearance might be useful.
  17. OreoOwl wrote: I feel as if the innerocular distance is too close in comparison to her nose width.. It's bugging the living hell out of me. But I may be nitpicking/going overboard on something that isn't even much of a big deal. I tend to go a little nuts on details... I'd go with the "nitpicking" option. You're well within natural spacing; far more natural than most SL shapes. In RL there isn't a "perfect" face. All people, even the most "beautiful" ones, have one eye higher than the other and one eye larger than the other. If you take each half of your face and mirror it you'll get two noticeably different faces. STOP WORRYING ABOUT IT. Just be glad you're in SL because you sound like you'd buy a plastic surgeon new Bentleys every year in RL and still never be satisfied. Now go out and make everyone think your avatar is beautiful, regardless of how it looks, because of the person behind the keyboard it represents. XOXOXO Theresa
  18. Coby Foden wrote: Suspiria Finucane wrote: Coby Foden wrote: Dollquet wrote: It is a total bummer that I cannot wear alpha layers Do not worry, nobody can. There is no such thing as "alpha layer". What does not exist cannot be worn. :smileyindifferent: :matte-motes-nerdy: ... just a reminder for all that it is indeed called Alpha Mask (not alpha layer). Thank you for your attention. :matte-motes-big-grin: :smileywink: (Couldn't resist... sorry.) :smileytongue: :smileyvery-happy: Perhaps the wiki is the source of this confusion. :matte-motes-agape: Max. # of clothing layers per slot - 5 (this includes alpha and Tattoo Layers) Wow! The viewer coders did know that it is Alpha Mask. Then the Linden who wrote the wiki insists calling this mask a layer. :smileysurprised: :smileyfrustrated: Them guys really should sit at the same table more often and discuss things over. :smileywink: :smileyvery-happy: When I'm wearing my Catwoman costume I WEAR a MASK, over my eyes, because that's what Catwoman does. I also WEAR an ALPHA mask/layer under my boots. In the option to take off CLOTHING, one of the options is ALPHA. If I were to wear something else that requires an alpha, I'd put on a second one, which can be taken off separately in order. Because they're LAYERED. So an alpha is both a MASK and a LAYER. As a dying linguist once said, "I am going to - or about to - die. Either is used." The fact that an alpha is a wearable bit of invisibility is no more or less impossible than any other layer of data being considered as clothing in SL. Nothing can be a thing sometimes - aren't you German? How about "zwishenraum" ?
  19. What may be the problem with those dresses is that a texture might be an alpha texture even if it doesn't have to be. With a non-alpha texture, each pixel tells your graphics card, "Hi! I have this much red, this much green and this much blue." With an alpha texture each pixel will say, "Hi! I have this much red, this much green, this much blue and I'm this transparent." If a file was set up as an alpha texture it will cause the problem you're seeing even if none of it is actually transparent - i.e. all of the pixels say "I'm not transparent at all." It'll be caused because the video card treats it as a POTENTIALLY transparent texture because that's how the file organization works.
  20. Depends on what your definition of "fun" is. You can get free vehicles of just about every basic type if you look around. Hunts let you get free clothing and other items. Most dance clubs are free to go to. You can generally get free equipment for a lot of "outdoor activities" like skiing, sledding and surfing. None of the equipment will be the absolute best you can get, mind you, but you can still have fun. It also helps if you make a few friends first so you have people to do things with. Oh, and I almost forgot. This is Second Life's tenth anniversary week so there are all SORTS of related events going on, including a big ol' cluster of exhibition sims to check out and a variety of swag.
  21. What it does is take a shape and make it so that the physics simulation doesn't think there are any holes or convex areas - it's like "shrink-wrapping" the shape, so the "convex hull" of a tube would be a cylinder. It makes it a lot easier for the simulation to calculate things that might collide iwth the object because it can ignore things going THROUGH the shape. To the eye it will look exactly the same. The only time it would be a problem is when you've got something like a wall with a door opening through it - the physics engine wouldn't let someone walk through the door if it;s set to "convex hull." Since it makes it simpler to calculate things the "land impact" gives convex hulls an advantage and gives tubes and other hollow shapes a big penalty. A rule of thumb is that an object made up of simple shapes and no sculpts can have its prim usage cut in half by changing it to "convex hull.' There are more detailed discussions in the forums if you search for them.
  22. Megan19932012 wrote: I'm waiting until I get my work study job back, to repai and update my netbook, I bought it in 2012 the screen cracked in febuary, I'm going to repair it myself to save money and and update the graphics and figure out how to amplify wifi so SL can run more smoothly any ideas? What you're doing is asking how you can use a bicycle to pull a horse trailer. Netbooks aren't designed for 3D graphics - they're designed to be small, light, thrifty with power and inexpensive.All of those things are basically incompatible with heavy (or even moderate) 3D graphics capability. Even if it's upgradeable it's basically designed to do the exact opposite of what you want it to do. Every cent you spend trying to make it run SL better will be better spent on something else. Sorry....
  23. The 3D environment of SL is in many ways a remarkably flexible building toy. You can make a simulation of just about anything you can imagine and it's more accessible than "professional" tools. BUT - it also limits how good any particular simulation can BE. Ir also wasn't designed with the durability that real-world major commercial applications need. Basically, it's LEGO, okay? And I'm not saying for a moment that LEGO isn't awesome, but it is what it is. If you read every article about the "failure" of Second Life and substitute LEGO for Second Life you wouldn't wonder why the platform failed, you'd wonder why major companies put not only eight-year olds but apparently rather SLOW eight-year olds in decision-making positions.
  24. The hair editing sliders are the equivalent of finding a package of carbon paper in the bottom drawer of your office desk. They were meant for a function that is basically never used any more. The old "hair" that they modified is still part of your avatar but new hair technology means those sliders are really only useful to set the shape of your eyebrows. The same thing will happen with the sliders under "Edit My Skin." A vanishing number of skins still use a few of those settings but basically they're obsolete.
  25. You're seeing a problem that happens when objects with alpha TEXTURES are in front of each other. Alpha textures are ones that are partially transparent, like the ones on the pieces of the hair that are "wispy." You aren't seeing a reflection; you're actually seeing straight through your avatar. It doesn't have to do with alpha LAYERS which are worn on your underlying avatar and don't cause the same problem. I'm curious as to why that dress uses alpha textures at all though - does it have sheer spots? I can wear a very similar mesh hairstyle with mesh dresses without seeing that issue. See if the same thing happens with mesh clothing from a very experienced meshmaker like ColdLogic (using a demo should be fine.) If you paid a lot for that dress I'd notify the maker of that issue - using the alpha texture may have been a mistake and it will cause the same problem with a lot of mesh hair.
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