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OK - let's do this !
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If you're able to use the standard SL facial expressions, it's useful to set animation to slow motion, which gives you the opportunity to capture the expression before it reaches its full extent, to give a more subtle effect. Presumably the slow motion trick would work with Bento too.
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A visit to 'The Villlage', which is a replica of Portmeirion in North Wales, but with an Italian look to it
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If I won the lottery... 💰
Conifer Dada replied to Persephone Emerald's topic in General Discussion Forum
I probably wouldn't spend any more time in SL if I had a big lottery win. I might buy more land, to make a country park, that's about all. 🙂 -
Slightly off-topic, but as I've said several times, the PBR viewer had very poor performance (for me) - probably not caused by PBR itself apparently, but some other change on the viewer. Anyway - a happy ending . . . I downloaded the Alchemy viewer and it's amazing - I can go clubbing again. 🙂
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Microsoft Mesh's Meta Moment?
Conifer Dada replied to Gabriele Graves's topic in General Discussion Forum
Re. the current performance of SL (for me), I'm wondering if it is better to have 6 torso only avatars fully rezzed or to have 3 complete SL avatars fully rezzed and 3 as peramanent clouds! -
Vomitdoll Lockjaw is a name I remember seeing way back.
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I checked this - it was on "TRUE" so I changed it to "FALSE". Sadly I don't think it made any difference.
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Perhaps we should have had a thread entitled "What went wrong with LL's viewer 7?" . . . as the problems might be caused by something other than PBR, as several people have said. I found, by chance, that it's possible to disable PBR by going to 'advanced' > 'rendering types' and unchecking PBR. Doing this made no difference to performance or graphics.
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I just went to one club as test, where there were about 40 people. It took several minutes for the first avatar to rez. I waited 20 minutes in all, by which time most of the environment textures had rezzed but only about 2/3 of the avatars. Many of the avatars that had rezzed (in form only) were still partly grey. I'm guessing the people inside the club were experiencing reasonable performance, those standing outside like me, maybe not so.
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I want to like PBR too - it's just that its introduction coincided with something or other that drastically reduced SL performance for me and others.
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I don't know, to be honest. But the ping time is about the same as I've had for the last 3 years.
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I'm in Britain. Ping time right now for me 21 m/s, download time 583 Mb/s and upload 52 Mb/s. I reckon that's a pretty good internet connection. So slow SL performance since PBR must have some other cause.
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I use advanced lighting (shadows etc.) most of the time and it worked OK up until the PBR viewer came along. Now, turning off advanced lighting and setting other graphics to minimum doesn't improve the slow rezzing or non-rezzing, it's just as bad as with advanced.
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For me, the start of the problem coincided with downloading the PBR viewer. I wouldn't say rez times were wonderful beforehand, but they got a whole lot worse with the PBR viewer. I can understand that PBR isn't the cause, but some aspect of the viewer update must have been.
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I re-read that post. I'm not against PBR, I want to see it work well on my computer. The slow rezzing of textures might not be caused by PBR directly, but the change to texture fetching was bundled in with the viewer. My computer is 5 years old and it was quite high-end when I got it and there has been no deterioration in its overall performance, only the problems with the PBR viewer. I have a fast broadband connection (578 Mb/s). The only thing I can think of that might be suspect is the connection between computer and monitor, which I'll check again!