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Alonguy

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  1. Thanks for the help and all, but I've tried just about everything listed here, probably long before I even made this post. It's definitely not overheating, I would know that almost immediately. I know how to manage my graphics settings. I generally only use shadows in high FPS/low density environments and for the sake of machinima/screenshots. I don't care about my framerate, that can be fixed. I just wanna know why shadows are the only graphical effect that's unstable. I'm thinking of taking a look at the viewer's source code to see if there's a problem with LL's OpenGL implementation. If someone more experienced in programming than I were to rewrite that code possibly to use Direct3D instead (as much as I HATE using Microsoft's libraries) or at least found this quirk with my hardware/their code in the shadow-drawing algorithm (I believe it uses a regular shadow mapping technique) that would solve all my problems. Maybe I could try downgrading my Nvidia drivers, but I don't know if that would help, since I've been playing SL for over half a year and have had several driver updates during that time (forgot which version I started SL at though) I've played games with all kinds of different shadow techniques and even coded a few of my own... I think it's LL's code giving me problems, no other thing it could be, really. Yeah, I think I'm gonna go grab some SVN and have a look at it. The basic viewer code IS open source, after all....
  2. Hello all.. I've been having a problem with every SL viewer Ive tried when it comes to turning on shadows. I'm running it on an Alienware m11x with Windows 7 64-bit, 8 GB of RAM, Intel i5 CPU, Nvidia GeForce GT 335m GPU. I primarily use Firestorm viewer, but this has also happened on the first party viewer, Niran's, and Exodus. The problem is, I can run the game on ultra settings with no problem, but whenever I turn on shadows, I only get to see them for a few minutes before my game crashes to this - http://i.imgur.com/zr9LwmC.png I've tried increasing the graphics timeout in the registry, and that usually results in this crash followed by a BSOD moments later, so it's no good... Today, I even reinstalled Windows (due to an unrelated problem with Ubuntu and accidentally my Windows partition, oops. XD) and installed the latest drivers from Nvidia, and I still have this problem. I heard it may either be a bad OpenGL implementation in the viewers, or lack of good OpenGL support on my machine. Or it could be that it's a POS Alienware falling apart after only a year and a half... or all 3, I dunno. Anyways, does anyone else have this problem or know a possible fix for it? I've tried everything I can find.
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