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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. System clothes are ill-suited for anything oversized but I did get something that sounds similar to what you're looking for at Teen Turf in-world that wasn't mesh.
  2. Alphas only affect the "baked" skin/clothing on your shape. The jeans and boots are both separate objects. It's tricky to wear two separate mesh items from different makers at the same time. I'd suggest just wearing old-fashioned "system" jeans with the bewts and wearing some different type of shoe with the mesh jeans.
  3. It looks like you've got some sort of object attached that's trying to do something special with your emotes. It might be something like a roleplaying tag. The "/7" is a sign that something is trying to use an internal communications channel to communicate with something else. If you're wearing anything that SHOULD do that try resetting the scripts in it.
  4. Verbier is having problems. I just visited there and it's behaving the same way you've been seeing. Since it's Mainland you should submit a ticket to Linden Lab to get the region restarted or, if you're a premium member, you could contact live chat which would be quicker.
  5. If you're seeing your account now say something like L$20 or L$-1 that's a placeholder that the viewer puts up when it temporarily can't get the actual total in your account. If you click that number after being logged in for a while it usually updates properly. If you go to your account "dashboard" - the panel you see when you first log into the secondlife.com web page - you'll see your actual account balance and also you'll be able to look at your transaction records to see exactly where your Lindens went if any ARE missing.
  6. Stand on the land you want to release and go to the "World" menu and select "About land." Go to the "GENERAL" tab and click the button saying "Abandon Land" which should be highlighted. It'll ask you to confirm.
  7. Venus Petrov wrote: Theresa Tennyson wrote: Venus Petrov wrote: Of course avatars are objects. I do not know how this thread or the other one has gone off the deep end with all the chatter about feelings. Gee, that one's a mystery... It's not like the original thread was a straw-avatar argument meant for the amusement of a former forum "rockstar" and his fans in the manner of those summer concerts by bands that were cutting edge forty years ago, was it? Touched a nerve? Apparently I have... And I've never said a word against drama - it's my business in RL, after all. But I can do other things too.
  8. If we're going to pretend that the reason for these threads was to actually discuss the issue I should point out that EVERYTHING IN SECOND LIFE IS AN OBJECT. It's a representation of something else, either a real-world thing or an idea of something that can be represented visually. And these objects were created by the deliberate actions of humans in the real world. OBJECTIFICATION IS WHAT SECOND LIFE IS ALL ABOUT. And what we see is a reflection of the humans involved in it. Is it the "environment" of Second Life that controls what we see? THIS is the environment of Second LIfe: Second Life 3.5.3 (276452) May 24 2013 02:06:23 (Second Life Release) Release Notes You are at 257,175.0, 257,078.0, 22.1 in Vari located at sim10516.agni.lindenlab.com (216.82.52.22:12035) Second Life RC Magnum 13.05.31.276770 Error fetching server release notes URL. CPU: Intel® Core2 Quad CPU Q6600 @ 2.40GHz (2394 MHz) Memory: 6142 MB OS Version: Microsoft Windows Vista 64-bit Service Pack 2 (Build 6002) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GT 640/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.1422 OpenGL Version: 4.2.0 libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v7.0 Audio Driver Version: FMOD Ex 4.44.12 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with MSVC version 1600 Packets Lost: 112/4,804 (2.3%) --------------------------------- Everything else is what we bring into it.
  9. Venus Petrov wrote: Of course avatars are objects. I do not know how this thread or the other one has gone off the deep end with all the chatter about feelings. Gee, that one's a mystery... It's not like the original thread was a straw-avatar argument meant for the amusement of a former forum "rockstar" and his fans in the manner of those summer concerts by bands that were cutting edge forty years ago, was it?
  10. LillyBeth Filth wrote: Hello Torley I have been dying to try out the Normal and Specular texture maps I create for SL and beyond but it goes all black as soon as I tick the "Advanced Lightning Model" All I can see is floating text. Is it my computer spec ? I can't find the spec requirements for this feature iMac Processor 3.06 GHz Intel Core 2 Duo Memory 16 GB 1067 MHz DDR3 Graphics ATI Radeon HD 4670 256 MB Software OS X 10.8.4 (12E55) There's a public JIRA section for the materials beta - various people have been having problems with white and/or black textures under certain conditions. You can read, post and get updates here: https://jira.secondlife.com/browse/MATBUG
  11. Medhue Simoni wrote: Coby Foden wrote: I'm wondering: • You say that mesh [avatars] would be better than avatar 2.0 would be. • To be better mesh avatars would then need more polygons than default avatar 2.0. (How else they could be better?) • Then, concerning lag, how could the "better" mesh avatars be less laggy that default avatar 2.0 would be? Then there is the problem with mesh avatars, it would most likely turn out to be so that each mesh avatar would need their own specific skins and clothings, not being compatible with each other - more headaches for clothing designers and consumers alike. You pointed out that the standard avatar is big part of the success of SL - indeed it is so. With mesh avatars there is no standard. With default avatar 2.0 there would be the standard again. I would like see that Linden Lab would finally take the step and implement better default avatar. It could even be possible to make it so that present default avatar and the new default avatar would co-exist. Surely it would add complexity for the viewer and server codes, but I think it would not be impossible to make it so. Over longish period of time the present default avatar would die naturally out of old age as less and less people would be using it, and less and less designers would create accessories for the old avatar. Even though the present avatar is highly customizable, everybody knows how very bad its mesh is. As an animator you surely know how easily the mesh breaks even in some slight animations in some places. It surely would be the time to upgrade the avatar mesh. Or should we perhaps be satisfied with it forever - as long as SL exist? My thinking is that mesh avatars are not the solution for the underlying problem. Well, here's the thing about LL making an Avatar 2.0, most the things they'd need to do are the same as improving a mesh avatar, except the ability for other mesh avatar creators to use those features. If LL worked on the mesh avatar, we could have custom bones added ons. We could have custom morphs. We coud have multiple clothing layers. We coud have everything the SL avatar has and much much more, on any custom made avatar. Then.....all LL has to do is pick a mesh avatar from the marketplace to be the new default, or commission a creator to make 1. The male and female don't even need to be of the same original mesh. The next step in avatar creation is not in how we did it 10 years ago. Today, we can do it better, and give every creator access to those features. Imagine, LL finishes all the features for mesh avatars, and then they release Avatar 2.0. We could get the sources files from LL, and create our own customly morphed head, maybe an elephant head, and you can sell the morph to any1. This is how Genesis works in Dazstudio. I can morphs a human to a lizard, or a dog, or an alien with 3 fingers. There are literally hundreds of thousands of morphs for the genesis character, and they are easy as pie to make using a zbrush plugin. Yeah, I'm an animator, and that experience tells me that I've never seen a perfectly created, perfectly rigged, nor perfectly weighted avatar ever in my whole time animating. I have never seen a figure that didn't have a few different issues. I've easily animated hundreds of different avatars on, at least, 15 different platforms or programs. The Genesis figure, in Dazstudio, has won all kinds of awards, and you should see what I have to put up with on that avatar. lol Okay, kids - let's get one thing straight: THE DEFAULT AVATAR IS ALREADY A MESH AVATAR, and has always been. It's just not very GOOD. So Avatar 2.0 would also be a mesh avatar. You're arguing whether you have six eggs or half a dozen.
  12. If you see what you typed repeated immediately afterwards in the same color that's a symptom of packet loss, but I'd be surprised if that was happening exactly once with every line of text - normally it's not that consistent. Have you tried logging in with a different account, or with this account at a different physical location? If the text is separated as if it was spoken by someone else that's generally some sort of object - it could be a microphone like stated earlier or a translator.
  13. Charlyko Parabola wrote: I am working on a sort of cartoony weapon that launches little rolly balls that eventually explode. I set the balls/projectiles to temp on rez so their land impact would be 0. Doesn't work! As far as I can tell, temp on rez mesh objects still have a land impact. Is it supposed to be this way? Is this a bug?! If I had known this before I wouldn't have wasted all that time making models for these damned explodey balls. D: They intentionally did it that way to cut down on people continuously temp-rezzing large objects to game land impact.
  14. SLtesterL2 wrote: I know there's alot of info to be needed to know this answer (amount of land, people, internet speed, specs, etc. ) but just in general what do you think is the average FPS? As has been pointed out, it's basically impossible to say that with all the variables out there. However, the frame rate of the SIMULATION on the servers is 45 frames per second - fewer than that and you have server lag. It will never go above 45 - if each "frame" takes less time than it would take to run at 45 frames per second then there's "sleep" injected into the simulation to hold the rate steady.
  15. Medhue Simoni wrote: Examining the LI, I almost get the sense that LL wanted to allow people to make small object with lots of detail. For whatever reason, they thought this would be a benefit. So they designed the LI to account for size. So, what I'm saying is, they purposely gave a benefit to something being small, so that the polygon count could be higher. Again tho, I'm struggling to understand how they implemented this. If this is the case tho, why weren't they smart enough to make size irrelavent after it reaches a set size. In the real world, yeah, a larger size means more matter, but not in the virtual world. You don't have more data filling the spaces. LL's main concern is server performance, not viewer performance. This is what the land impact calculations are intended for. Large meshes require more physics calculations from the servers to account for collisions, etc. and a big box will be collided with just as much as a large complex sculpted shape of a similar size. A small complex item only briefly puts a load on the servers when it's being uploaded - since it's small there are fewer chances for things to collide with it. The complaints about land impact ballooning with the new land impact calculations are almost always because of the physics score of an object and there are usually ways of lowering this score dramatically while having the object look absolutely identical in world.
  16. Porky Gorky wrote: ImaTest wrote: I visited a friend's store earlier today that was absolutely stunning. It was made entirely of mesh. I mean it was really breathtaking. But the land impact of it was massive. Not only does all that rendering have a cost for customers visiting, but also the landowner/renter in "land impact". The store has been around since at least 2005, that i know of. It was once a store built from prims. I know the owner well. The prim count of the original build was something along the lines of 35-ish. When she moved to sculpts it jumped down to about 25. Now, as mesh, it's 360 something land impact. That's absolutely nuts, considering it's just a basic building and uses no more than 20 prims! Beautiful or not, that building is NOT effective. It's gorgeous and people are of course free to use however many prims they want to for their builds. But store owners, and sim owners need to, or should, take into account their customers as well. That store takes ages to load now, because of the high rendering cost. She's getting ready to strip it down to a sculpt store again, because she's received many complaints about the lag and slow rez times. There are things that can be done to reduce the LI of larger mesh buildings such as not including lower LOD's and using separate small interior spaces with limited camera view distances to reduce the need for lower LOD's, but this is not practical when building large and open plan as most stores tend to be. From personal experience of building large mesh structures, I am really not satisfied with the LI's I am getting. I am now moving away from 100% mesh and trying to find a balance between using prims/sculpts for large structural sections and relying on mesh for the finer details that will set the build apart from regular prim and sculpt builds. I think there is a more ideal balance to be found between prims, mesh, render times and LI for larger structures. Mesh is awesome in the creative freedom it offers, but that comes at a price for some types of content, big open builds being top of that list unfortunately. Thank you for prodding me to write what I've been meaning to for a while. I've got quite a bit of experience with how RL buildings go together. They aren't really all "built in the field," but nor are they all prefabricated. Certain pieces are mass produced and ordered from catalogs like residential windows and electrical items, some are custom-made in a shop and brought to the site ready to assemble like structural steel and precast concrete, and with many important areas like poured concrete, masonry and stud walls there's really no more efficient way of making them than putting them up in the field itself. Each method is chosen by how it can be done best for that project. You don't really want to have a carpenter with a miter box crafting your windows in your front yard and the carpenter doesn't want to either. The reason for the current re-written land impact statistics is to give people a more realistic judgement of how their builds affect a sim. Just because you could make a grand-piano sculpt that would be "1 prim" that didn't mean it put the same load on the server that a plywood cube did. If using mesh reduces your land impact? Good. If it makes it skyrocket? You need to revisit how you're doing things, and that may well involve not using mesh. In the grand scheme of things it's good to have plenty of tools but the key is knowing what tool to use where. Might be the newest tool; might be the one handed down from your granparents.
  17. Some people on Firestorm have fixed this by recreating the bridge. Probably with another cache clearing afterwards.
  18. If Intel hasn't written usable drivers yet (a safe bet) you can also fix this by turning off "Basic Shaders" in "Preferences - Graphics - Advanced."
  19. Alkyone Myrtle wrote: I sent a ticket to the LL as soon as I got hacked. The one who did this sent me a link, I fooly clicked on it but my browser did not open any page and of course I did not give my password to anyone. The next instant, that very same lame person went into my ims and began to laugh at me, telling me we would meet again tomorrow and turned my avatar into a bunny. It was then when I realised what had happened. I tried to change password that precise moment but it was too late. I logged out and immediately submitted a ticket to the LL. What viewer are you using and where did you get it? I'd expect seeing problems like that from a viewer that has been deliberately hacked to allow others to take control of your account. The major viewers on the developers' oen websites should be safe but there are other websites that have modified versions - they often say things like "Professional Version" or things like that.
  20. Raddulf wrote: As a colored man I came for the first time in Venice Sim Passion. I wanted to rent a house. I was ignored. Only after I had given myself a white skin I got the Apartment I wanted. Until I showed in my own dark skin once. I was thrown out the sim with a very weak excuse and even banned. Racism is in SL even worse than in RL. Indeed, there is racism in SL. In fact, some people are so clueless about racial issues that they think the reaction to their imaginary avatar can be compared with real-life racial discrimination. Of course, when some of these people describe "themselves" with terminology that members of the group they're playing haven't used in forty years, much less with terms that are so offensive they are automatically edited by the forum software, you sort of think that not only are they not actually members of that RL ethnic group, they probably haven't even MET one in RL. Not that this necessarily has anything to do with you, of course....
  21. FezVrasta wrote: No, I didn't say that. I've said that a game with 100% user contents and without anything professional can't go so far Actually there are people who make creating for SL a full-time job that supports them in RL. Of course, some of them have social skills in addition to artistic skills, or, if they don't, they're at least bright enough not to make it obvious to potential customers.
  22. I think you'll need to subdivide the land. You can set "Teleport Routing" for the entry parcel to "Landing Point" and set it to "Blocked" for the rest of the sandbox so everyone would have to teleport into the quarantine area and then walk to the sandbox.
  23. Cash Button wrote: I'm in a region running on Second Life Server 13.05.20.276191. I have eight physical dolphins here, most of which have been running for almost a year with no problems, however in the past week they have escaped from their designated area three times. They are either returned from another region or parcel or I find them at the sim border with their physics turned off. This happens with all the physical objects here, not only the dolphins, and they are all affected at the same time so it is not the scripts in the objects failing. Has anyone else experienced this or does anyone know what may cause it? Have you tried resetting the scripts anyway? I'm assuming they're running all the time so they were running when the server software was rolled to a new version last week. I've had "always on" things like my security system and my breedable cat throw script errors after a server roll but they went back to normal after doing things that reset the script.
  24. Does this by any chance happen mostly with avatars you've seen recently at a different location wearing the same outfit? The one time I saw this was when my partner and I teleported from our home to a club and I couldn't see her until I relogged, and I believe there was a similar problem with one of my alts and her friend in a similar situation. Might be some sort of cache issue like the missing prim problem.
  25. I don't think it would be practical to do it with an image on a prim because the problem is the prim's actual physical location and size which can't be faked without doing very bizarre and unreliable things with the physics engine. It MIGHT be possible to do it with some sort of "particle" system though, because particles are generated in the viewer and already have the property of always being parallel to the field of view.
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