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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. steph Arnott wrote: ADDED: Just forget it, shhesh. Was meant to be light heart not a flipping grenade exploding. Yep, right in your face.
  2. jordanit0 wrote: Huh is this aimed at me? As I know sassy was correct I never said otherwise as for clever not at all still learning new stuff everyday im far from clever. No, I was referring to the original poster.
  3. Actually Sassy was perfectly correct - there ARE 1024 bytes in a kilobyte, which is what she said. You are probably thinking yourself clever because most internet connections are kiloBITS per second, which would mean there would be 128 bytes in a kilobit. However, the abbreviation for "kilobit" is "kb", not "Kb." I'm not sure what a Kb would be; perhaps a small German car, in which the number of bytes that fit into it would be darn near infinite.
  4. dd Temin wrote: Lately I have noticed that my indicated Ping time in statistics window varies wildly depending on the direction my avatar is facing. I do understand that FPS does change significently depending on the direction the avatar is facing. This is normal as it is actually depending on how many different textures the avatar is seeing in that direction. For example facing the "ocean" will give the highest FPS readings as there are very few textures to view in that direction and conversly; facing a complex highly textured part of the region will indicate much lower FPS....this is expected behavior. BUT ,,,,why should PING TIME also be effected by the direction the avatar is facing??? Anyone have any explaination of this? A couple of ideas - 1) Are you in an area with multiple connected regions? You need to connect to every region your camera can see into. There may be more regions to look into in the "slow" direction. ETA - I actually tested this. There will be a substantial spike in sim ping when your view causes you to look into an additional sim. The spike will generally settle down after a while. Also sim ping numbers are actually "snapshots" of the speed at a given time taken at about four-second intervals instead of a continuous figure. 2) Sim ping also includes the internal status of your computer and its connection to the internet. For instance, one user was having problems with extremely high sim ping that nobody else was seeing and it turned out that he was usually simultaneously running several open Firefox browser instances with multiple tabs open. When these Firefox connections were closed the ping returned to normal.
  5. Ayesha Askham wrote: The issues with excessive ping times to certain European and overseas countries from the USA is by no means solely limited to the users' ISPs. While it always appears that ZayoCC (Abovenet) is at the root of the trouble, the variations between LL simulator hosts implies another factor which is within the Linden intranet. Whether there are ANY Transatlantic connections NOT operated by ZayoCC, I simply do not know. It might also be germane to wonder whether communication between Linden Lab datacentres is mediated by ZayoCC. After reading your description of problems with ping times and "good" and "bad" servers, I ran tracerts to the various simulators you reported. The "good" and "bad" servers were on exactly the same path and had pings within a millisecond of being identical for me. Granted, my ISP doesn't use above.net as a backbone provider but if the problem was with the LL infrastructure it should have shown up as a difference. Many people are having problems with not the SPEED but the NUMBER of connections SL uses when using HTTP connections - there's an ongoing project to reduce the number of HTTP connections the viewer opens but in the meanwhile you can turn HTTP textures off, reduce your MaxMeshConcurrentRequests, etc. ETA - There are a number of transatlantic paths not run by ZayoCC. What path your ISP uses is largely a function of their contracts with other providers. For instance, my connections generally go on Level3, even across the Atlantic.
  6. TheonlyJohnny wrote: I know I asked this question already, but I am now wondering if they are really banned, The objects in question are the Book of Aventity Book of Bovine Book of Cats Book of Crux Book of Bats Book of Dragons Book of Daemons Book of Hyenas Kani Bunnys Book of Sphynxs I am wondering if these were actually banned because I have seen a bunch of people wearing them, yet I have been told, by several people, that they were banned My guess is they were illegally copied furry avatars that have been distributed full-permission against the wishes of their original makers. They haven't been removed from the inventory system but a sim owner would be perfectly within their rights to ban you from selling them on their land.
  7. Arduenn Schwartzman wrote: Before you start thinking it might be my internet connection: I power-cycled my modem/router and it still happened. I empied cache/rebooted and it still happened. My connection speed, 1500 kbps, complied with http://wiki.phoenixviewer.com/fs_speedtest Two other people (Finland, Germany), in different countries than me (Netherlands), experienced the same with the sounds. So here are the symptoms: Sometimes, not every time, sounds played from scripts, from double clicking sounds in the inv and even from gestures, do so in a repetitive way. Most of the time double, sometimes tenfold in a very rapid sequence, during which the sounds even overlap. Viewer GUI ('Buttons') sounds sometimes even repeat themselves too. On one occasion, a scripted object produced chat lines double as well. The chat content was retreived as a result from an HTTP request to an external web server. Not sure if this is related to the sound phenomenon. The sound thing has been going on for a few weeks now. Anyone got any idea if this is server-related? Repeated anythings are often a result of packets being not lost but delayed. Your viewer sends a request and doesn't get a reply when it's expected so it sends the request again, thinking the request was completely lost. Meanwhile the originally requested packet finally arrives as does the re-requested packet and you get repetition. I live in the US and have never had this happen with sounds in the last three years. I did have it happen occasionaly with chat text, but only during the time I was living in an extended-stay hotel and was relying on a shared wireless connection. For several weeks some people from Europe have been having a variety of connection issues and I believe they all are on ISP's that contract with the "above.net" backbone company for the path from Europe to the Linden Lab servers - the problem seems to be within the above.net system somewhere in the US. This sounds like a similar problem and if so there's little that can be done on either the user end or the Lab end.
  8. This is a web site with information on most SL airports all over the Mainland continents: http://slairportmap.tripod.com
  9. tessy21 wrote: As a Relative new person to Sl ( now 2 weeks going on three ) not sure if I have posted this in the right forum but here's hoping I have Keener Am dancing with someone or on my own I click the right button and dance menu comes up without a problem trouble is after a short while it disappears same things happens with the sex animation menu and most other menus am I doing something wrong or is it normal It's normal - if you look in the upper right corner of your screen after you've been using the menu for a while you'll see butttons with cubes on them. Menus shrink to these buttons after a while. If you click on these buttons the menu will re-maximize.
  10. Exiveria Ornitz wrote: Thank you for the comments. I now feel confidant that I can succeed. One other thing, which type of estate land would you say there is greater demand for, residential or commercial? Though that might be a pointless question, considering I only have one sim and it's not connected to anything, eg. not very good for residential. Thanks again! I took the liberty of looking at your past posts and see that you're an accomplished musician/composer. Maybe you should try a sim with a musical connection - maybe have a performance venue and offer renters the opportunity to have a regular base for concerts.
  11. The automated cars were largely the product of one person. Many people on the Mainland were angry about these vehicles because they frequently piled up at the side of the road or have other issues. The person making them now has a (rather melodramatic) statement in their profile now saying that the Lindens have removed them.
  12. Have you tried removing and reattaching the hair, or logging out and logging back in? It may be that the scripts started running when you put it on and removing the scripts in the hair didn't stop the already-running scripts. Relogging should reset things.
  13. You're connecting to five regions at once. The number of regions you connect to is a function of your draw distance - the higher the draw distance the more regions you can see at once and the more connections that need to be open. If you are having performance problems you should try lowering your draw distance.
  14. I don't think there's anything you can do with the size mismatch, at least with rigged meshes. You can't move where a rigged mesh is attached to your body and you can't change a number of the size parameters such as ankle diameter. You could try unrigged mesh feet, which are resizeable/repositionable but don't move smoothly with your shape's feet like rigged ones do. As far as the skin tone, the simplest thing to do is find a skin maker that offers "appliers" for all of your individual parts. My understanding is that an "applier" paints the actual texture from that part of the standard skin onto the attachment so the color match will be as close to perfect as possible.
  15. Take a look at this Firestorm JIRA and see if you have a similar situation - do you have an ATI/AMD video card? http://jira.phoenixviewer.com/browse/FIRE-11852
  16. That tracert doesn't look unusual - the repeated time-outs right before the SL servers are common because the servers don't give tracert pings high priority. I see that all the time and have no problems like you're seein where I am now. I previously had packet loss issues similar to yours at another home but I was able to work around them and they vanished when I moved somewhere with a different connection and modem. Between this problem and the mesh-viewing problems you had/have I'd say you're having HTTP connection problems. Second Life tries to open a lot of connections at the same time and some services/modems don't handle that well. SSA opens still more connections and may have aggravated this. Try turning HTTP textures off - that will close some connections. Also go into the debug settings and reduce "MeshMaxConcurrentRequests" to 8. If you've previously increased that over the default of 32 because of advice to do that to see mesh? More bad advice. That number is the number of meshes the viewer tries to bring over AT THE SAME TIME. The more you try to load simultaneously the higher the chance of the requests timing out and the viewer re-attempting to load them in a sort of death spiral.
  17. In addition to Rolig's answer, you'll never be able to put land you own up for auction; it's only for selected land currently held by Linden Lab and is only a small portion of the lots they hold.
  18. If you go to your Landmarks view you'll see tabs for the landmarks you've saved and also a tab for "History." This "history" tab will have everywhere you've teleported to and approximately when. If you're lucky this list of teleports may ring a bell. Edelfabrik has a lot of sub-stores put up by people who use their commissioned vendors so it may have been named something else.
  19. Sandowl Violet wrote: Wondered if anyone one else is experiencing this issue. I recently upgraded my Mac system to the Mavricks 10.9 and since then I can not hear music streams from sl inworld. Funny thing is I can hear movie sounds when I play movies inworld (can't see picture but thats a whole new issue with Adobe Flash Player). It used to just play automatically, same as clicking a web link "listen" to play a stream it would automatically play. But now I have to open the stream inworld in a web browser, left click to download stream and then play it in my itunes. I've been going through all my sound options on the system, sl and itunes and I can't seem to see anything that needs to be changed or can be changed to fix this. If anyone else has found a fix, please share =D What viewer are you using? Viewers use a system called FMOD to play sounds. Recently FMOD was re-issued as "FMOD Ex", an upgraded version of the old program. I believe Mavericks needs FMOD Ex. Currently the LL viewer and Singularity have upgraded to FMOD Ex; Firestorm has that upgrade in the beta release but not in the standard release yet.
  20. Monti Messmer wrote: They sure would announce something on the blog IF. LL never "used" residents for beta testing (i mean REAL beta testing not working with buggy viewers sending useless bug-reports) A mobile client, besides what we have from 3rd party, would be awesome but will only be available from 3rd party programmers not LL. They even ditched the interesting SL in a Browser project - oh there they had residents for beta-testing :matte-motes-big-grin-wink: Monti Actually Rodvik Humble mentioned in an interview that the Lab IS developing a mobile client and if you go to the lindenlab.com web site they have an area where you can sign up for beta products using a system similar to what this E-mail describes. In this case it would be safer just to go direct to ther web site and sign up manually than following E-mail links though.
  21. Most avatar makers are primarily in the skin business. Skin makers design their shapes for the most flattering closeup head shots. They may very well look terrible from a more natural distance and angle. They're also selling the skin so they often make the eyes disproportionately small so they don't draw as much attention - we're naturally drawn to eyes when looking at another "human." All (standard non-mesh) shapes are made using the same sliders that are available when you create a new shape. If you pay for a shape you're paying for the skill of the person manipulating those sliders but nothing else.
  22. Cosmic Rust wrote: Thanks Theresa that solved it. Have I lost anything by unticking that? You might find things going slightly slower than the maximum frame rate because what "object-object occlusion" does is keep the viewer from trying to draw things that are hidden behind another object, but I don't think you'll notice much of a problem if your system is happy with a 512 meter draw distance, etc. I've had it turned off for weeks and haven't seen much of a problem.
  23. Cosmic Rust wrote: I'm using the latest SL viewer. Latest NVIDIA driver. When the draw distance is set to 512 and you fly high everything in the distance tarts to flicker. I've uninstalled and cleared cache as per the KB. Tried 2 different NVIDIA drivers and 2 different viewer versions. If i untick basic shaders everything looks awful but the flickering stops. I only get the flickering at long distance away. Using NVIDIA GTX 670. Tried NVIDIA GTX 660 and same problem. Anyoen have any ideas? Is the flickering big squares on the ground, especially regions with water? If so, try going to your "Develop" menu and turning off "Object - Object Occlusion."
  24. There's a table the viewer reads to see the capabilities of video cards and the Nvidia 7 series cards were released after the table was last updated in the main viewer. I believe this release candate has the updated table so the viewer should recognize your card properly: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/3.6.9.282553 Just click on the "Windows" link at the top of the page to download the installer.
  25. Do you wear the HUD for a Toddleeoo mesh avatar or anything similar, especially a HUD that can change textures of something you're wearing? They've been known to cause problems like this - I think the textures automatically load into your video memory and they take up space that would be normally used for the textures from your surroundings.
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