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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. Sassy Romano wrote: For me personally, it's a big negative hit. Whereas in the old days, I could change a clothing layer and pretty much immediately i'd start to see a change, now I can wait up to a minute before seeing any change at all and this is exacerbated by there being no change in the UI at all other than an apparent change in inventory. If you want to see outfit changes instantly go into "Edit Appearance." It used to be that when you changed your outfit without going through "Edit Appearance" it would apply the local bake to your avatar temporarliy and then load the bake from the servers but with there's no longer typically a local bake. When you're in editing mode it DOES create a local bake for just such previewing purposes though.
  2. If you're running Firestorm try re-creating your "Bridge." It's an option under "Avatar Health."
  3. KoutaFox wrote: I am new, of course, and have had many issues thus far. Such as, appearance changing of skin pigment, hair color, hair style...really anything to do with skin, hair and face. The load time of any movement and graphics are beyond 20th century dial up speeds and most of the time my avatar just keeps moving on its own, until finally almost a minute later the screen will flash back to where you originally released the arrow key(s). Also I have walked and flown around for over an hour and found no more than 10 people total, none of which "talk" and only a couple that "chat". Has Second Life all but ended? Does anyone actually play this anymore? Windows 7 64 bit Pro ATI Radeon HD 6450 DDR3 8gig RAM DDR3 Appearance: Sounds like you're trying to use the editing sliders for skins and hair. Those are basically never used anymore - that's a throwback to the early oughts. Almost everyone now wears one of the thousands of user-made skins and hairstyles that don't use those sliders anymore. Even the default avatars don't use them anymore. Those sliders are the equvalent of the dimple under the grill of a 1960's Triumph TR-4 that was meant for sliding in a hand crank for starting the engine - it was there but it wasn't exactly used every day ever. Load times: It sounds like your internet connection is giving you spectacular packet loss. Every single thing in SL has to be streamed to your viewer - anything wireless is asking for trouble. People: The LIttle Prince assumed the Earth was altogether dry and altogether pointed and completely devoid of men because he landed in the desert. He and you were both wrong. At any given time there are 30,000 to 60,000 avatars logged into Second Life but the chance of finding them by walking is about as good as the chance of finding a big group of people on Earth by walking for an hour from any given point in central Nebraska. Decide what you're interested in and look for groups and locations related to them, and look at the "World Map" and find clusters of green dots.
  4. I'm guessing the sold alt was used to do something spectacularly bad or illegal. Just transferring an account wouldn't raise any sort of flag; in fact, I don't see how anyone at Linden Lab would even realize it happened. The problem is what was done WITH that alt, which is your friend's account and always will be whether or not it was "sold." Repeated calling and opening tickets will just make it less likely that she will ever be reinstated because she would be seen as an annoyance.
  5. Eagle Himmel wrote: Sorry Boots I can't offer help. Firestorm works great for me, except I need the SL viewer for developing and teaching. As of this morning, here is my latest attempt to get the sl viewer to run. 1. search and destroy every file on the computer that is associated with second life, even the dl I did yesterday. I cleaned out every folder in applications, downloads and Library I could find. Even if it had "SL" on it, I trashed it. 2. Restart 3. Download viewer from web site 4. Drag sl icon to the applications folder. 5. When I go to the applications folder, I do not get the sl icon of the little green hand. Instead I get a stack of papers and a circle with a slash through it. I have seen this icon before, but usually I can still open the program. In this case, I'm not sure what meaning it has. 6 Open SL viewer (by clicking on the little circle with a slash on it) Still get the "Trying to restore windows" message. I can't click either option (I get 2 don't restore and restore) Then it crashes. No matter what I do, this isn't working. I may just attempt to find an older version of the sl viewer somewhere. I think this version was not made for mac. Recently LL had to update their viewer because it was crashing on AMD/ATI video cards that used the latest drivers. It may well be that because of this update the viewer will no longer work on very old ATI cards like yours.
  6. Realistically, any on-line auction for something desirable will be won in the last minute if not the last ten seconds. It works the same way on Ebay. If you really want the land determine the maximum amount you're willing to pay and then sit and watch the listing just before the bidding closes, waiting to bid until the last possible moment you have time to place your bid AND CONFIRM IT. If you don't do it this way someone else will.
  7. If you purchase a sim from Linden Lab you'll still have to pay tier, just directly to them. If you're still interested you can click on the "Buy Land" link on the SL web site or look in the forums to buy a sim from a private party.
  8. Sehoy wrote: I just got an iPad mini. Why won't SL load? You need to run a viewer program to use Second Life, it's not a browser application. iPads don't use a supported operating system and are not nearly powerful enough to run the Second Life viewers.
  9. Contact Amaretto (or whoever makes your horses) and see if they can replace your horses - most breedables can be re-created by contacting their creators because their statistics and health are handled on separate servers outside of Second Life.
  10. Cully Andel wrote: I've looked on the forum / blog and can't find this. Can someone please explain in non techie language exactly how server side baking works? I know the theory behind it but what/ where is the server? Actually I've been thinking about putting together a post to answer questions for a while - here goes: 1) BAKING - WHY IT'S NECESSARY: An avatar wearing "system" clothes is always rendered with exactly three texture files - one for the head, one for the upper body and one for the lower body. This means that if your avatar is wearing a shirt that covers part of the skin and reveals others, there needs to be an upper body texture that shows part of your skin and part of your shirt texture files combined together. This combining is what "baking" is. 2) HOW IT USED TO BE DONE: When you put on or took off a piece of clothing your viewer would take all the texture files and combine them, after downloading any files it didn't have already loaded. It would then produce the new "baked together" textures and upload them to the servers so other people could see you properly. The viewer then downloaded these textures from these textures and applied them to your avatar so you'd see what other people saw. This explains the "sharp/blurry/sharp" sequence you saw when changing clothes - the initial sharp version was the local version of the baked files that only you could see and the blur was the process of getting the files from the server after they had been sent. Texture files are surprisingly large and many home internet connections have slow and unreliable uploading capabilities because uploading isn't important for most home web surfing so the need to upload the files could cause problems. 3) HOW IT'S DONE NOW: When you change clothing you send a short text-like file to the servers telling what you want to wear. Then the "baking" servers (which are new servers whose only purpose is to do this) fetch the various textures, create the combined files and send them to everyone at the same time. Textures only take one trip through the system instead of up to three. 4) POSSIBLE PROBLEMS: The new, separate servers send the information to your viewer in parallel to the information from the old servers that have data on the layout of the land and the locations of objects. SL already opened a lot of connections at the same time and some home modems/routers don't handle these multiple connectons well. If it takes a long time for avatars to rezz now it doesn't mean the texturing itself is slower, just that you're having problems getting the information. 5) WHAT CAN I DO ABOUT THIS KIND OF PROBLEM: You can reduce the number of OTHER connections SL is opening. Turning HTTP textures off will close some of the other parallel connections and going into the debug settings and changing "MeshMaxConcurrentRequests" to 8 will also help if you go to areas with a lot of mesh objects/mesh wearing people. 6) WHY DOESN'T SL JUST REDUCE THE NUMBER OF CONNECTIONS THEMSELVES?: There is currently an ongoing project to do just that - the necessary server changes are already in place and the viewer changes necessary should be out for testing in a few weeks.
  11. Lydia Craig wrote: If you are indeed monitoring this thread, please do not be fooled by the apparent lack of response, for things have gotten no better since the last restart and, in fact, have gotten worse, so rather than reflect player satisfaction in this lack of response take it instead as a total lack of trust in either LLs interest in making things more stable or ability to do so if they want. Right now rather than rush ahead with more changes LL needs badly to step back look at the current problems and fix them, and then and only then decide if the course of change they want to follow is possible or even needed. Lydia, here's a thought - maybe you're allergic to your friends Alexi and/or Lea, who hang out at the same places, belong to the same groups, who talk about exactly the same problems on the forums in exactly the same ways, and who are frequently logged in at the same time you are.
  12. The problem isn't with your worn "alpha layer", the problem is with the texturing of the jacket. The maker used a texture that has built-in transparency data even though it looks like there was no need for it. When two meshes with transparency data are in front of each other like that you'll see that effect. The hair needs the transparency data to make parts look "wispy." but the jacket really doesn't and the problem you're seeing will happen with that jacket and basically any mesh hairstyle. Let the maker of the jacket know about the problem.
  13. The problem isn't with your worn "alpha layer", the problem is with the texturing of the jacket. The maker used a texture that has built-in transparency data even though it looks like there was no need for it. When two meshes with transparency data are in front of each other like that you'll see that effect. The hair needs the transparency data to make parts look "wispy." but the jacket really doesn't and the problem you're seeing will happen with that jacket and basically any mesh hairstyle. Let the maker of the jacket know about the problem.
  14. 495060 wrote: I just want to understand how its possible. I saw this ad/product on the mp https://marketplace.secondlife.com/p/A-Full-SIM-for-only-L1499-per-week-Total-Privacy/4539319and I just want those that know to explain to me how its possible to get/have a sim for this price. What really is going on? Short answer: it's impossible. Long answer: Looks like that seller has stacked up huge dome-shaped skyboxes one above another like bunk beds. The skybox/domes have a walking area as big as a full sim, but the renter only has access to a fraction of the possible prims.
  15. I prefer AO's with the animations at priority 3 - that's all I need for everyday use and most special holding animations, etc. are higher priority so they'll work as designed without my having to turn my AO off.
  16. MadCountErhard wrote: Hi, I'm looking for something pretty specific, but here goes: I want to create a male avatar, 55-65 years of age, the suave, sophisticated, distinguished man-of-the-world type (bit of a bounder!). All I seem able to find are wrinkly old men with saggy bellies. Does anyone know of a seller of avatars close to my specifications? I can modify a little, but don't want to undertake full builds. Ruby Skins specializes in realistic older and non-typical avatars.
  17. Mary Voorhees wrote: I can't enable the menu nor even look at it since the game crashes before I can do anything, it crashes immediattely after I logged in. I think the problem is a conflict between the new materials code and AMD's OpenGL drivers later than 13.4. Until this is worked out you should try a non-materials viewer. If you prefer the Linden Lab look the closest third-party viewer that doesn't have the materials code is probably Catznip.
  18. Ravyn Rozensztok wrote: *Sigh* I figured it was something like that. So even a camofluaged Halloween display is not allowed in Linden Homes. I'm actually paying to use SL and I can't do anything interesting beyond decorating the inside of a little house. It was the most fun I've had playing Second Life in ages. I've tried to build stuff in sandboxes but just ended up getting screwed-with by homophobic griefers which made me give-up and leave SL completely for months at a time. You COULD just buy land and do what you want instead of keeping the Linden house, you know.
  19. Ann Vinaver wrote: LoL Firestorm. Bad viewer. Standard Im and local chat noob use this viewer :DDD Builders, Photographers etc use others viewers Kokua, Singularity, Nirans. And forum noobs post meaningless comments to threads that have been dead for over a year (when they aren't posting to threads that have been dead for over two years,that is.)
  20. Louise Yacubsen wrote: Why is the SL viewer still using agent height? At least 90 percent of the height detectors today uses the prim height to meassure the avatars height. My avi has a prim height of 1,64 m and that´s pretty normal for a woman. If I use the SL viewer and edit appearance it says I´m only 1,48! The prim height is not a method that measures the actual visible avatar and fortunately most sims do not use it any longer. So why is the SL viewer still using it? There isn't a true avatar height statistic that a script can access - the "accurate" height detection scripts really just take the agent height and multiply it by a fudge factor. The only exception would be something that creates an actual prim and measures it.
  21. World War II aircraft with multiple wing guns had them mounted inches apart and they were ganged together to fire at the same time. The multiple barrels allowed them to fire more projectiles per second but for purposes of aiming and hitting a target realistically they were acting like a single weapon. It would actually be MORE unrealistic to calculate each barrel as a separate weapon in a simulation, and it would slow down the calculations considerably.
  22. The clothing layers are set up in this order TOP Jacket Shirt/Pants Undershirt/Underpants Tattoo BOTTOM This is the order of the layers themselves - any given thing may be on any of these layers. Your tattoo may have versions that go on more than one layer - it sounds like you're using a "shirt" or "jacket" layer tattoo. See if it has "Undershirt" or "Tattoo" layer versions included as well. You can also have more than one item on each layer - the last one added is the closest to the top. Objects shown above each other in the list will be higher in the stack (i.e. closer to the outside.) To change this order, edit your outfit and click on the items - you should see arrows you can click to move them up or down the "stack."
  23. You can only give someone something out of your inventory if you have "transfer" rights to it. Most things in SL can EITHER be copied OR be transferred. Most clothing and almost all skins are copyable but not transferrable. Your mother only got the things from that folder that you had transfer rights for.
  24. walterwhiteSr wrote: I'm a newbie, so forgive my lack of knowledge and understanding. Is there a all-in-on hud for a variety of couples stuff.. Including: couples dances (which could have regular ballroom + other couples dancing including sexy, intimate, close embrace, etc. Also couples holding, cuddle, snuggle, etc animations (not just poses) there would be movement. Of course if someone wanted to add sex animations that could work too. In other words it would cover a wide range of couples stuff, without having to sit on animation balls, or touch something. It would work just like dance hud where the person wearing the couples hud sends invite to partner. This way anywhere the couple is, they can enjoy appropriate animations for their mood & location. There are a number of systems out there that will get close to what you are looking for but there's a basic problem - currently the only way to have two avatars stay in the proper location and rotation relative to each other is to have them on something like poseballs. "Hug and kiss" animators can have two people animated at the same time without poseballs but you need to adjust the rotation manually if the two people aren't lined up when the animations start, and they need to stay stationary once they're lined up or the effect will break. Other couples animators rezz a pair of poseballs - that allows the avatars to be in proper position with each other through a variety of animations but it requires you to have rezz rights where you use them. Also, once the balls are rezzed the couple can't move in space so they can't do things like walking together. The third way is to use a "couple's walker", which actually rezzes a "vehicle" with two poseballs which work like the ones in the paragraph above but are attached to an object that can be "driven" by one of them so they can move. They also require rezz rights and some of the moving animations can look a bit unnatural.
  25. All of the important details of your account and avatar are stored on Linden Lab servers instead of your local machine - you can access your account from any computer that has a SL viewer installed on it. All you have to do for your viewerr is follow the link Karen gave you to download the viewer and your existing account and password will automatically work.
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