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Everything posted by Orwar

  1. So I just found out that one of my favourite comedians passed away. There's a lot of funny and entertaining people out there, but Sean Lock could make me rip my sides out completely and double over so that I'd smash my forehead against my desk like few others. Unfortunately some of his all-time bests wouldn't fly on the forums, but in tribute, here are some of my favourite quotes and exchanges of his that I may share. Jimmy Carr: "Do you ever show your sensitive side?" Sean: "Ye-- I've shown it twice. Once to my wife .. And another time, I slowed down for a horse." Jimmy Carr: "Do you think British people judge others on their accent?" Sean Lock: "I judge people long before they’ve opened their mouths." "A thing a lot of people don’t know about me: I’m incredibly organised. For example, if I make tea, I don’t make one cup of tea – I make a big batch of tea. I’ll have a cup of tea and then I’ll freeze the rest of it. And then when I want to have a cup of tea, I’ll just break off a bit of frozen tea and put it in a pan. 25 minutes later I’ve got a lovely cup of tea without all the hassle." He was once asked what he'd want his obituary to say, his response was: "I don’t care, I’ll be dead. Ideally, I’d like it just to say ‘NOOOOOOOOO! WHYYYYYY? NOOOOOOO! AHHHH! You can’t write tears."
  2. That shawl needs to be tighter around the neck as to not risk any bare skin beneath the chin being seen .. Actually it might be best if it was supplemented with a veil for the face so that the nose and lips don't show at all. Also red is obviously sinful so we can't have that. And that much forehead on display is really on the edge .. I would pair it with a Valsgarde style helmet just to ensure complete anonymity. .. I wonder if they come with fully opaque sunglass lenses.
  3. Too lazy to do any posed or edited shot. So. Just using one of the new animations for Mina's AO, with parts of the haul from last week .. Now to go through this weekend's sales and see if I can find anything new.
  4. It's very individual. I'm much more lenient with close friends and family, and don't really mind if they jump me the moment I log in. If others conduct themselves in a manner which I find annoying and inappropriate for any reason, I'll make my own judgement there and then as to whether I wish to continue having them on my contact list; I'm never obliged to, no one is.
  5. I once visited a friend's house and received a tour. On their bathroom sink I was introduced to their version of the 'proper' system for the hygienical method of using a bar of soap; there was a soap dish with a hard soap bar (artisanal olive something something imported from France), a small cheese grater, and a bowl not much larger than an egg cup. I was instructed to, with dry hands, pick up the soap and the grater, grate a small amount of soap onto the soap dish - which at all times should be kept dry as to avoid sticking - brush the grated soap into the bowl, add some hot water to swirl it around before pouring it into my hand to wash them. I pointed out that, in that process, both the soap, soap dish, and grater all are exposed to hands that were just used to wipe before they were cleaned, which to me seemed to rather defeat the purpose. But according to the 'lady in the soap shop', according to my friend, 'this is how they do it in France'. I never went to France, but I'd never heard about them supposedly doing that before, and remain sceptical of it being the common practice of the common French-folk. Since then, I have seen various gadgets that sort of improve on the concept, but the setup they had was just a miniature box grater. I guess it was supposed to be terribly rustic or something. This I could get behind - but honestly, I'd rather just (and, do) use a regular liquid pump soap. Pet peeve: pretentious Francophiles.
  6. There are only 10 types of people in this world. Those who understand binary, and those who don't.
  7. Not a peeve per se, but I received a text yesterday (that I didn't see until today) from the police station to let me know that I could now pick up my new ID card - and to do so before the 18th. I thought it was a bit rough to give such short notice (but figured it might be due to the pandemic since they've got all sorts of restrictions on the station at the moment and don't want crowds of people there), and went into panic mode trying to figure out how to get into town before they closed for the day. Then I realised it was the deadline was for the 18th of November. So yeah. Writing out dates in numerals is fine for some things, but when you gloss over a text and they've put 2021-11-18 it's easy to just skip to the day and miss that you've got 3 whole months to work with. Why not just write 'the 18th of November'? Heck, it's an automated message anyhow, it shouldn't be so difficult to program it to spell the date out. Then again, if they did do that I'm roughly 84% certain that they'd add a colon to it ('den 18:e November') and that is a pet peeve of mine - you do not put a colon when writing dates in Swedish (although if you're in 3rd place, you're in 3:e place, and if you're the 21st Earl of Humphrey, you're den 21:a Earlen av Humphrey - but if you want to go to the movies on the 14:e we can no longer be friends, as it would be rather awkward for me to go out with someone who apparently isn't yet quite finished with elementary school). Its like when people don't know witch it is and they loose they're minds. Promptly goes to wash his mouth with soap.
  8. Welcome to the club! Mine was pretty cute, too. I think it was in one of the previous pet peeve threads that I'd brought up how 'anyone with the word 'babygirl' in their profile ought to be brought out behind the closest prim and be put out of everyone's misery' - someone thought it shocking that I 'genuinely wish death upon people'. As entertaining as it is, though, it does bring a pet peeve of mine to mind: People.
  9. Goodness, we couldn't just hand out power to the riffraff crawling at the bottom of the barrel. Where would it all end? <Holds up the sarcasm sign. Half-heartedly>
  10. Mesh heads that are BoM can have parts of them hidden with regular alpha masks.
  11. Glossaries can be very helpful tools, and whilst there are several glossaries around the Internet for various things, including photography (which often include stuff that are non-applicable), I thought hey - why not make one for specifically SL photography? Then I realised that making a complete glossary from start to finish is going to be rather a daunting task, and so I figured it might be worth having a go at making a forum thread about it where all the virtual shutterbugs are at and make it a team effort. Simply add whichever words you think would fit into the subject, with a description of what it entails - or suggest changes to words already in the glossary (constructively and nicely, if possible). I'm going to throw a few in to get us started. Aspect Ratio - the ratio of width to height, i.e. a 4:3 aspect ratio is 4 parts width to 3 parts height, whereas a 16:9 ratio is sixteen parts width to nine parts height (such as 2048 x 1536 and 1920 x 1080). Not to be confused with, but an important part of, resolution. The axes are X for width, and Y for height (unlike in-world building where, by default, X is from west to east, Y is from south to east, and Z is from down to up). B&W - an abbreviation for 'black and white', images without colour (but generally with a wide grey tonal range). Camera - the viewpoint of the user in Second Life; there is no virtual camera as in, the physical photography tool, but rather the position within the three-dimensional space from which the viewer renders the world. Camera Roll - is a feature where the camera is rolled towards its sides, rotating in such a way that the horizon moves towards a diagonal angle, or even a vertical angle, or even an inverse angle (world goes upside down). The feature is only present in certain viewers, such as Black Dragon. Candid - a first/real life term referring to a portrait of a person, taken without the subject posing for the camera, often achieved in street photography and event photography when the subject is unaware that their picture is being taken at that moment. I personally tend to use the term 'in AO-shot' as it's more descriptive, when referring to a picture taken of an avatar with their regular, moving animations running - but this is how I envision a virtual candid, or self-candid (rather than self-portrait). Composition - refers to the arrangement and relation of everything in a picture, including elements within the frame, subject(s), props, backdrop, lighting, focus, contrast, bokeh, etc. There are countless rules of composition (rule of thirds, where limbs are cropped, harmony of angles, etc), but in the end a 'good' composition is a subjective matter. Contrast - is the difference between shadows and lights (and colour) in an image. In a high contrast setting, you might have very dense shadows and very bright lights (short range and high falloff lights), whereas in a low contrast setting, the lighting may be flat and the colours more dull. DoF/Depth of Field - is the relation of depth and focus in a picture, or 'how blurry do things far from the focal point get'. See blur. Dutch Angle - is a term sprung from German Impressionism in early film history; unnatural angling made to cause an intentional, surreal visage meant to signal distress to the viewer. Employed artistically to this effect to this day in both photography and film (generally when a character on the screen suffers mental distress or fear, which isn't otherwise necessarily visible, frequently in unison with music or ambient noise to underscore the situation at hand). Also a slur for when people use camera roll to extreme effect. Exposure - is the amount of light in your image. Whilst we generally don't have to worry about it (except if using the feature in Black Dragon), it is a common feature to be adjusted whilst editing (often in combination with contrast). Overexposure is when the exposure is so high that we suffer information loss in highlight areas (i.e. things that are fairly bright all go plain white and, thus, all henceforth have the same colour value). FOV/Field of View - means how many degrees of vision (although generally counted in radians) that are projected to the viewer; see Zoom. File Format - is how an image is saved. There are 3 formats available (in Firestorm, anyway) when saving your pictures with the snapshot tool; JPEG (Joint Photographic Experts Group), which is a compressed, lossy format (lighter file size, but at the cost of fidelity), BMP (Bitmap) is uncompressed and lossless (large or even enormous file size, with full fidelity), and PNG (Portable Network Graphics), which is compressed and lossless (file size may vary but are practically always smaller than BMP, whilst retaining full fidelity). Side note: in most cases, you'll want to use PNG. Fisheye Effect - is the optical distortion which causes warping towards the edges of an image. See Zoom and Warp. Landscape - can either refer to a picture of a landscape, whether nature or architecture. It may contain people, but no one person is an overwhelming focus; the entire picture is supposed to be viewed as a complete entity. It's also used as a term for a picture that is wider than it is tall (as opposed to a portrait image, where the opposite is true). Monochrome - essentially a B&W image with a single colour tone (such as sepia). Noise - is to photography what film grain is to, well, film. As noise is an effect of shutter speed (which, isn't really a thing in SL), it is usually added manually in editing. Whilst noise is largely considered a detriment of quality, it can be used for artistic effect. Portrait - a picture wherein the focus (or 'subject') is of a person (avatar), or living being in general (the neighbour's dog, maybe?). Whilst artsy types may do tree-portraits, the term generally refers to an arranged image of a person (as opposed to a candid). Furthermore there are specific types of portraits, such as mug shots, passport photos, and post-mortem portraits. Alternatively, a 'portrait picture' is an image wherein the aspect ratio is a larger Y axis than X axis, such as 3:4 as opposed to 4:3 (i.e. the picture is taller than it is wide). Radian - denoted as rad(s) or simply r, is an SI unit for measuring angles. 2πr = 360°, or 1r = 57.296°. See Field of View and Zoom. Raw - a picture that hasn't been edited or filtered ('photoshopped'). Though a rather vague term, since most viewers have various tools to adjust the specifics of how a picture is rendered, and have various in-viewer filters. Shooting raw is apparently brave, artistic, and virtuous, 'cause it's not like digital editing is the modern equivalent of much the same that was done to 'analogue photography' in darkrooms of the past or anything, and it's not like 'photoshopping' is, in any way, shape, or form, an artistic process in and of itself. Resolution - is the size of an image in amount of pixels, usually counted in megapixels (1 MP = 1,000,000 pixels). Within SL, the resolution values must be divisible by 8 (8, 16, 32, 64, 128, 256, 512, 1024). An image that is 1024 x 1024 pixels is 1,048,576 - or roughly 1 MP. Outside of SL, you can use whichever aspect ratio you want, with whatever number of pixels you want; a 2:3 image with 500 x 750 pixels is 0.375 MP. The highest possible export setting in Firestorm is 6144 pixels on either axis, which means that the highest resolution possible would be 6144 x 6144 = 37,748,736 = 37,7 MP. Not to be confused with file size, which is highly dependent on the image size and file compression method. Higher resolution directly translates to higher detail, but also (practically) invariably higher file size (and thus, loading time) - also mind that native resolution and display resolution often means that a high resolution image must be compressed to be displayed on a monitor, which (also practically) invariably means loss of detail. RGB - red, green, blue, is a format in which colours of any given pixel are described with a value of all three base colours combined, from 0-255 (for example, 255, 255, 0 = pure yellow, 0, 0, 0 = black and 255, 255, 255 = white). Saturation - is the intensity of a colour. Within SL, saturation is simply a function of the Y axis of the colour picker, but the term is also relevant for describing colours in general. Sepia - originally the name for an ink from the ink sacs of cuttlefish of the genus Sepia (I wonder where they got the name for the ink from!), the term these days describes the reddish-brown colour of said ink, and monochrome images of said tone. Signature - is a mark, often towards a corner, often containing the name or brand logo of the photographer or their studio, added to a picture to ensure that viewers can (in theory) know who made the picture. Tonal/Dynamic Range - describes the amount of different tones present in any given image/frame. A wide tonal range means that there are more shades, allowing a higher level of detail. Vignette - is when the edges and, specifically, the corners of an image are darkened. Like film grain, this used to be an issue with equipment which has since become a frequently employed artistic feature. Warp - or warping, is when things are distorted due to the field of view; lines that should be straight appear curved, as things are pressed in towards the centre of the lens. Generally considered very unflattering when it comes to portraits, and something best avoided unless employed as an artistic effect. Watermark - is a method of protecting one's digital artwork to be unlawfully redistributed, by putting a faint pattern (often with the owner's name) across the image. Zoom - is, essentially, the effect of the field of view. A higher zoom means a smaller field of view, which means that the objects within view appear closer (zoomed in), whereas a lower zoom means a larger field of view, which means that a larger area is compressed into the field of vision. In SL, zoom is expressed in radians (rads), with the default view of 1.042 rads (59.7022023 degrees) - having too high a field of view (low zoom) can cause the fish eye effect. Anyway, I'm thinking that'll be a decent start - but feel free to toss in whatever words and terms you can come up with!
  12. Six hairs in two days .. Mina is getting expensive to have around. Good thing I like her. Raw snap, CalWL, 0.300 rad, 12.58 MP, for those who care about that sort of thing.
  13. Apparently mine was 2 months ago. Missed that one .. Apparently Neph's is the day after Orwar's. Which is completely by chance. Missed that one too. Mina's turning 1 in November .. Probably going to miss that as well. If any of my rez days ever have been observed, it's been by Catrie.
  14. Yes, many clothes have scripts that command your body to hide parts of it to avoid clipping (i.e. the skin of the body moving through the clothes). When you take the clothes off, there may be a short moment before the body re-shows the hidden skin as the body re-bakes. It's entirely natural, so nothing to worry about - if the skin doesn't happen to re-appear, you may have to go into the body's HUD and give it a nudge (either a faulty hide-script or lag can cause this).
  15. Which is just yet another reason one shouldn't wear it when out and about .. It's easy enough to add it when you need it.
  16. Offense taken. Huffs. It depends on how intricate the designs are. A simple T-shirt shouldn't be more than ~2,000-4,000, add a meshed collar to make a polo shirt and you'd have to add some, a meshed breast pocket and you'd have to add some more - a complex ball gown with folds and bows and whatnots could well require a fair bit more. However, in reality it's more a matter of mesh design choices, or rather avoiding doing terrible ones; there are plenty of shirts with ~50K complexity which could easily have contained less than a tenth of that if it were better meshed. An example from personal experience is when it comes to rings, I've had ones that add ~40K complexity per hand - now I've found a brand which consistently puts out rings with ~1.2-2K complexity (and that are script-free and modifiable, to boot). It's not because the rings are any less complex in their design, but has everything to do with how they've been meshed. In the end though, it's going to have to be the user's decision. Personally I seldom leave the house with more than somewhere between 25K and 35K complexity, but if I'm dolling my avies up for taking a picture, the complexity isn't a concern. If you want to wear a dress with that high a complexity, perhaps you could compromise by reducing your accessories' complexity - but on the other hand, you don't dictate how high complexity other people around you permit (personally I'm generous enough to allow up to 65K whilst in my 'clubbing' setting, but my 'shopping' setting is 30K - and usually coupled with 'Show Friends Only' if the event/store is busy). TL:DR - If any attachment is >4-5K complexity, it's time to ask whether it's A) worth it and B) appropriately complex for its purposes (i.e. 'I want to look pretty for others' vs. 'half the people around me see me as a jelly doll, so the dress can't be seen anyways but only serves to make it so that people can't see me at all').
  17. Mostly EBM when I've gone. But I don't go there much, most of the time people appear to be AFK farming the 'sploder. And the whole 'meh, people' thing.
  18. This may well have been the best thing to happened since the fall of the Berlin wall. I'm ecstatic.
  19. Yeah, I just had one approved from April 5th. In a dead thread. Oh well.
  20. Between first life, second life, and a whole lot of procrastination in both, I don't think I'll have the time for a third life as well.
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