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Orwar

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Everything posted by Orwar

  1. All the flashbacks to 11 year old me playing this as loud as it'd go to try drowning out the cries of my mum telling me to turn it down as to not ruin my ears.
  2. Out of the box, Lelutka's materials aren't very harsh - but you have the option. You got 4 different options, each have 2 variants for 'young' or 'mature'. The mature version has more defined wrinkles, particularly on the forehead. But the environmental settings are unaffected by choosing those, that's a separate slider. And, if someone doesn't have ALM on and click on that slider, they see no difference, and then don't reset it - so to anyone who then sees them, they'll look like some Goldinger-esque villain murdered them dead. Nah, I don't think so - I don't know the exact list off the top of my head, but Bento gave us: separate fingers, a few facial bones, hind legs, a tail, wings. So I don't think there's any bone that 'naturally' would fall into the 'this would be a good option for hairs' category. But again, if you have animation an playing the bones for the hind legs, and you then sit in a chair which doesn't animate those bones, because it's designed either for the old skeleton, or because 'we didn't think about centaurs when making this animation', those bones will either be animated by your AO, or default to the 'we're not in use' animation.
  3. Bones is one thing I think SL could deal with better. I think that the bones should be a worn item, like a shape or skin, because limiting us to a human avi (as they did before) or the new bento quad-pedral-with-tail-and-wings stuff they got just .. Meh. You could rig a dress to sway along with bones, but that'd require an animation that actually uses those bones and which works with the stand. We've got things like The P and some hairstyles that use a random 'non-human' bone for simulating physics and when it doesn't work with the animations your avi are using, things just end up looking kinda weird.
  4. Not 100% sure, but it might be that you've got the avatar physics turned down? Honestly I think it's the same as with people who put their head/body's environmental specular settings to max, they got ALM off and see no difference, but to those of us who do have those settings on they end up looking as though they've been dipped in lacquer. Or the ones with full-bright ears and stuff, who never change to a night sky setting.
  5. All hairs do this. If you mesh individual strands of hair, the triangle count would be in the billions. Prim and mesh hairs alike use 'tufts' of hair that then are textured (thus 'alpha hairs', since those textures use alphas to individualise the strands).
  6. Prims can have physics - whether it's hair or a skirt, those are flexi prims. Mesh, as in 3D models designed in Blender and uploaded to SL, can't have that. Prims can be manipulated into suitable shapes and such; there's a fair few dresses that have a mesh base and then has prim bits with physics on them (much like flexi hair might have a static hairbase but parts of the hair itself moves).
  7. I'm not sure how hard it would be, or how laggy things would get, but .. I'm not all that keen on the idea, myself. Look at video games with top-modern engines that have physics for capes and such, they tend to look extremely floppy. Besides, we've got avatar physics, and 95% of the time when I see people using them I just laugh about how it looks like they're about to give themselves a pair of black eyes whenever their AO has them shift. Those are flexi-prims.
  8. True. Although people tend to be more attached to their heads than their skins - and they're usually not a small investment. But yes, in this day and age having a head that uses the EvoX UV certainly makes it easier finding skins, as well as makeup and stuff, so it may well be a worthwhile investment if one has the time and money to find a new head that they like.
  9. Ah, yeah I'm guessing it's as Anna wrote then; you've probably got a skin designed for the EvoX UV on a head using the standard avatar UV; as they're laid out quite differently things won't align. The only way to fix it is to change back to a skin designed for the UV that your head uses.
  10. Ooh, Strawberry is my favourite lightsabre flavour too!
  11. I don't think it has been mentioned, but .. It would be pretty easy to do. But we all also have different needs depending on what sort of things we wear, so I'm not sure there's really a structure that will work for everyone. But perhaps a basic one which people can then add more categories to as they need them could work. Can we put empty folders on the MP though?
  12. Ah, yeah I think if you want to drive a vehicle or such you'll need to film it via another viewer (preferably with another person piloting the camera), if you want to see where you're driving. For movement on foot there are some tools that might work but I never played around with them much as they were just frustrating. Haven't really figured out how to do Machinimas with avatars moving about.
  13. What do you mean 'if' we could? We can. You can save and load camera positions via script (as well as the one built-in camera position save slot which at least Firestorm has in the viewer itself). And those vehicle camera HUDs use your avatar's position as reference, they don't require you to be in a vehicle to use them (although they're obviously designed to be used with the vehicle, having a top-down-view with a 30 metre offset is great if you want to land a helicopter and don't have the balls to do it in mouselook - but that preset probably isn't going to be very useful for photography).
  14. Orwar

    LaraX?

    The whatnow? Ooh, I didn't know they made one .. Looks at the very dusty Nemissa tail that didn't get very much mileage at all .. I'm going to have to look into it!
  15. Yes, well, it's on the Internet, so it must be true then. Did you know Vikings had horned helmets and used lye to bleach their hair?
  16. Err, that sounds like a myth. People have, historically (and presently, to be fair) used clothing and accessories as the primary means of displaying wealth when out and about. Also retinues. No need to go around flashing a toothy smile to display some rotten teeth if you've got a dozen of men-at-arms in shiny armour wearing your coat of arms keeping the rabble clear.
  17. Orwar

    LaraX?

    Ah. Well, there are some small differences, but whether you feel you need to adjust the shape is up to your own preferences. If you line up your avi and use the same camera position and take a picture in both bodies and then compare them you'll be able to see which areas change and may need some attention.
  18. Orwar

    LaraX?

    There's no changes to the UVs, so you shouldn't need any new skin. However, since the shape is slightly different, the skin may appear a little different as well; it's ultimately a question of whether you yourself feel that the skin doesn't look right with the new shape. When switching between Lara 5.3 and LaraX, or LaraX 1.0 and LaraX 1.1?
  19. Aside from the serving size, they don't tend to be very satiating, even when you go for the extremely way too large ones with enough calories to last days in one sitting. I could chow down on the largest burger menu they have, supersized and with extras, feel full for a few moments, and then feel like I could go for a snack. Now I eat once a day, and if it weren't for the cat screaming at me when she wants dinner, I'd probably forget that I'm supposed to eat too. Once fasted for 5 days, it was only meant to be 3 but I figured I could just keep going to see what would happen. By day 5 I wasn't feeling particularly hungry either, but I figured that, too, should be done in moderation, and had a pair of eggs. The only peeve about that experience was how certain cravings of a wholly different nature went through the roof. It was like being a teenager all over. Strange how things change with what we choose to eat.
  20. Orwar

    LaraX?

    I just went to peek around a little and this reminded me of your comment .. Seems a lot of people missed it! Honestly it feels as if there isn't really any good way to keep people updated on these things. Group notices often fail to deliver, and requires a group slot which to many is a limited resource. Subscribers aren't at all very well liked (mostly because of how much they're used for unsolicited spam). And being in thirty-eleven different Discord groups for brands just to stay in the know sounds like a nightmare. Auto-re-deliveries when wearing an outdated version kind of works, although I do get annoyed when I'm being sent stuff just as I'm logging in.
  21. A little behind-the-scenes pic of a WIP. When one chair has the right pose and the other looks right for the shot - had to pull out all the poses (since the given menu names didn't align with the animation name), put them in a pose stand (under the floor), flick through them, and then just position the model (who by this point had eloped!) in the chair I wanted in the shot. Also a temporary upload of some random Stilleben motif I nicked off Google (inb4 all the 'how do you not know that super famous painter?!' comments, lol) to put something into the frame as the plain whitewashed wall was, well, a bit plain (I briefly tried with some random damask curtain I found in my inventory, but it was a little too much), annnd .. Scene.
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