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Orwar

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Everything posted by Orwar

  1. Nah, 3. British-Portuguese time, proper European time, and European night-owl time.
  2. LL already have official guidelines for this: As per: https://community.secondlife.com/knowledgebase/english/maturity-ratings-r52/ Of course, it's a pretty vague and open for interpretation (and doesn't specifically say anything about apparel or attachments per se) - I may well say or do things in front of a grade school class that others wouldn't. And as has many times been discovered on these very forums, people have very different ideas of what is 'sexually explicit' (haven't seen any thread explode because of nipple discrimination lately though!). Ultimately it is up to the region owners to police it though, it's not like LL will install a knicker-checking mole when someone sets up a G-rated region (right?), AR-ing someone for a nip-slip feels kind of silly. If you see something you dislike, the first step ought to be to tell the offending person, if they aren't receptive to your feedback then the next step is to tell the region's staff/managers/owners - if they can't be bothered to deal with it or disagree with you, AR should be the last resort - but then I'd be more concerned about ARing the region owners for failing to comply with the ratings than a random person with '*****' tattooed across their forehead happening to be in one (unless of course they're blatantly portraying a sexualised child avi or something equally egregious - if such a thing may exist - in which case an AR is well warranted and should probably be the first thing you do).
  3. Peeve: AI answering machines. Particularly when implemented by various authorities, and with no option to just type in numbers for what you were calling about as it used to be in the past. Especially since the AI doesn't seem to at all understand the local dialect (which is silly considering I'm calling the local authorities), and when I well got through to 'it' she just goes 'Okay, and do you have any other errands today?' Me: 'No.' It: 'Okay, have a nice day!' - and hangs up. Like, oi, I didn't get any kind of answer to my question I rang about in the first place, so I had to call back and go through the exact same conversation again, and answer 'yes' to be put in a phone queue. Then I get the same AI voice telling me periodically what place number I have in the queue, and the way they put numbers together is pretty disturbing. 'Forty-five' fine, 'forty-three' still fine, but then 'forty-' and 'one' spoken as through a moan. Didn't help that I got stuck on that place for a while either so she told me the same number three times over, and each time I just kind of went 'are you okay over there?'.
  4. Must have taken their business classes from this guy.
  5. Ah. Usually it's the other way around, wasn't paying close enough attention - but my answer then still kind of works as I did say where it comes from and how to stop it, which is also how you start it.
  6. You can upload directly to the forum by using the UI below the text window whilst writing a post: Or, if you have the image on another image hosting website (Flickr, ImgBB, or such), you can embed images by copying the image URL.
  7. If you open your Appearance menu, you've got a little icon with a wrench on it titled 'edit this outfit'. When you've opened that you'll see a list of all attachments and layers, and you can shove them around to put them in the order you want them with a little up or down arrow icon.
  8. A 'universal layer'. I've noticed some random BOM stuff using those too when using the regular channels, which peeves me a little. They appear to be below tattoo layers in the bake order, unless you added them last in which case they go on top of them - but since you can't change the layer order via your appearance menu since they're on their own 'tier' you'd have to manually put everything in order by adding them in order. So unless it's actually for a different channel, such as Aux 1 for EvoX ears, I won't touch them.
  9. Let's see how Flickr hosted video embeds on the forums .. And yeah, I removed the sound on purpose.
  10. Nah. Using a controller with SL makes no sense anyway, a lot (I almost dare say 'most') people communicate through text only, and controllers are just outright inferior to keyboards for writing; I wouldn't sacrifice communication for slightly more animated avatars. Besides, avatars what walk around 'too much' just immediately look like they're noobs who've yet to master how to navigate in SL. I.e how to sit on a distant object rather than running up to it, or camming over to where you want to look.
  11. Yes, create an outfit with all the components you want to be a part of that backup, and just wear it when you want to 'reset'. The only thing it won't do is change settings made via scripts (such as foot height or appliers and such).
  12. Comparing Maitreya to Reborn is a question of candied apples and chocolate oranges - and Reborn ate them all!
  13. I suspect my partner has an alt. I'm on VS and I don't like it. My partner cheated on me with my SL mum and then faked their RL death but now they're back and have amnesia and got engaged to my mum - what's the appropriate colour of dress to wear to their wedding??
  14. Either it's in your head's HUD (depending on head, but, since you didn't mention which I'll just guess it's an EvoX. 'Cause, probability). If so, you can end animations by hitting the stop buttons there (little pink dots, in Lelutka's HUDs). Another common source of out-of-place facial animations may be if you have a certain downstairs attachment, it too has a page in its HUD for facial animations which you can turn off there.
  15. .. More lady caves to the people?
  16. I feel the same way about external renders and those very obviously AI-mangafied ads. If a creator doesn't dare show their creations made for SL as they appear in SL then I'll just assume it's junk.
  17. EvoX mapping uses a separate channel for their ears though, so it uses both the standard 'head' channel plus .. Aux 1, I think it is? So it's two textures 'for the head'. I'm not entirely sure if you can set those textures to 512 x 512 at all, especially seeing as the way avatars are baked, all layers are compiled into a single texture per channel (i.e if I have a texture for my skin, and 12 different tattoos that use the torso channel, they're baked as a single texture which is then what people load). This is why we 'rebake' whenever we change the tattoo layer order, for example (and, since the texture is cached we can sometimes have a nigh-instant re-bake when we change back to the previous layer order). The trouble really is when it comes to using more channels. But then, it's not a 'huge' problem either. You may well have a pair of shoes with thrice the amount of channels (faces) with unique textures than you do in a head (hence me occasionally ranting about when someone puts a 1024x1024 texture for a single button - no one's really ever going to zoom into that button to a point where you see it anywhere near its native resolution anyway). So, yes, having more faces on a head is a bump to the performance, but in the grand scheme of things it isn't terribly high - but it is rather pointless in most cases (although arguably bumping up the 3 avatar channels to 2048x2048 would probably satisfy everyone's 'HD-mania' - as long as you have the option to turn it down on your end, like we can currently limit them to 512x512 client-side).
  18. It's about when I first joined SL, and by then there were all sorts of other hairs (flexi prim, sculptie, and mesh was introduced around then as well and was getting popular early on for me). One of the starter avies I worked with (a freebie I picked up at Caledon Oxbridge, if I recall) had stubble hair as a part of its skin, so I was using a 'bald hair base' with it. I very seldom touch it, but then I very seldom change skins or heads that would require me to adjust the shape of the brows, most of the shaping for the face is done in the shape anyway! Yes, if SL was being designed to fit today's standards, a lot of the archaic things that were introduced at the very start would be unnecessary - but it's not as easy as to just move the sliders over to the shape and ditching the requirement to wear a 'system hair'; it would break a lot of shapes for people, and I imagine there's a fair bit of spaghetti in the code to change such things by now. Maybe in Second Life 2 there will be no such thing!
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