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Orwar

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Everything posted by Orwar

  1. Don't know if it's because people aren't using night mode or something, but it kinda peeves me how forum text appears when copied elsewhere and people don't bother rejecting the formatting. I know it's next to impossible to remember all keyboard codes (and that some people don't even have a numpad - ™ is alt + 0153, by the by), so I couldn't fault someone for not knowing how to write such symbols - but there sure are a lot of eye-sores around here from just sloppy formatting!
  2. As long as you aren't T-posing, you're animated!
  3. It isn't an issue of body, but a combination of shape and animation. My avies all have quite narrow shoulders (I don't like the bicycle handle shoulder look), and so on occasion I've had to use the 'curvy' version of AOs to avoid the hands clipping into the hips all the time. It's also one reason I gave up on buying poses and went and learned how to make my own - most pose makers and animators tend to design their animations to work with their own avies, or to fit as many people as possible (i.e expecting avies' arms to be too short to wipe their own butts, being 2.5 metres tall, and have shoulders so wide they'd have to go through a door sidways. Also having the head the size of a tennis ball, but that isn't very often an issue as far as animations are concerned).
  4. The barely-in-shot shoes, of course! Or maybe the teeny tiny star tattoo near the edge of the cleavage that you didn't even notice on first glance. Or perhaps the shape. A friend used to work for one of the event gallery sites that ran around taking pictures of the vendors (which still confuses me, why can't the creator just send in the ad directly with their application to participate or something?), and they also had to manually write out what was being sold and what it cost, copy the SLURL and put it all into an Excel document, and so much time was wasted trying to figure out what the heck was even being sold.
  5. Well, seems today is a bad day for shopping. Went to grab a demo for something I saw in the weekend sale galleries. After standing there for a few moments waiting for the contents of the demo to load so I could buy it .. I figured it was borked. So I went and grabbed some other demos and then came back to give it a second shot. After about 5 minutes I went and checked the demo sign's contents in edit mode - annnnd there are no contents .. Facepalms. Guess I could look around the store to see if I could find the product's regular vendor and see if there's a demo there, but by that point I was pretty turned off.
  6. Peeved: opened the MP and on the front page was an ad for a garter belt with stakes for stabbing vampires with. I don't know, should I be offended or something?
  7. 'A bit'? But um, yeah. Plenty of blogs and videos around, quite a few posts/threads on these forums (some of my own - but I can't remember where I put them!), but if you're specifically looking for a tutor then I'd go with just chatting with people whose photos you enjoy. The trouble with being tutored with SL UI stuff is that you can't show someone how it looks without either taking screenshots/gyazos or streaming to them, in videos you get to see it from the perspective of the photographer as they do their thing, which is usually smoother than 'if you click into this menu and then look for this option and then this sub-option and go for this setting there'. And if there's anything in particular you want to know and can't find, you can always just throw it out on the forums and people usually will answer fairly quickly.
  8. Almost posted it raw, but just as I was about to hit submit I realised Baphy's nipples should probably be Wilberised. But other than that - think I might be ready to step into a new head after .. Well, almost 7 years with my old head. Just some finishing touches to go before I break out the wallet.
  9. I'm thinking it may have much the same effect as a thermos though. The flavour compounds in tea are very fragile things (more so than coffee), prolonged heat breaks them much the same way microwaving does (just slower!). Then again coffee that has been standing on a hotplate half a day isn't very nice either. The optimal window for a freshly made cup of tea is pretty short, it needs to come down a bit in temperature as to not burn your tongue off, but not get too cool, and if you drink some of it the remaining tea gets cooler quickly - it is both and art and a science to drink tea just at the right time and rate! Almost as much so as brewing the tea correctly in the first place is. Tuts. What, have you never tried to boil a monkey? They don't like it, you know. They come out of the pot almost as fast as you put them in!
  10. Peeved. Tea cups go empty too fast, and when making a kettle it goes cold as I forget to refill. And using a thermos isn't an option as it somehow makes it taste like monkey bathwater.
  11. Short answer: poorly designed tattoo. It's hard to tell exactly how the tattoo was made, but assuming the creator made a pattern (or nicked one off Google) and then tried to cut and paste it together onto the avatar UV maps (the 'quick and dirty' way to make tattoos, just slapping stuff on the UVs in Photoshop/Gimp), there are a few factors at play; the torso uses the 'top' channel whilst the neck is on the 'head' channel, both are the same texture size but since the head is a lot smaller, the tattoo has been stretched on the torso (i.e the torso appears to have a lower resolution since the texture scaling is different). The shoulders with the shoulder seam (which is likewise very apparent here) has a more complex geometry than the neck (which is essentially just a slightly bumpy cylinder) which causes further stretching of the texture; stretching a texture causes it to lose sharpness (or 'go blurry'). .. Or they did make it on a model in Blender and just capitally failed somehow. Shrugs. Seams are hard, creating patterns or detailed images crossing them is generally not a good idea unless you really know how to do it.
  12. I couldn't care less about what other people do with their cast iron cookware, but if someone were to abduct mine for a round in a dishwasher ..
  13. More clothes like that. For Gianni and LaraX.
  14. Peeve: 'metal colours in FP HUD'. Yeeah I'm not coughing up L$2K to change some buckles - I will, however, take note of the store's name to stay well clear of it in future.
  15. Maybe if they revamped the MP first, as far as web stores go it's pretty chaotic. Feels like it would go hand in hand with the mobile viewer too.
  16. Seems it got sniped. I can't promise that I'll be able to support or even tolerate this, buuut .. Feel free to give me a nudge sometime if you want to give it a go.
  17. Well, there you go! .. Still can't understand why anyone would ever want to put their body into alpha blend mode (unless you're making a semi-transparent ghost avi, I guess?), but ..
  18. Bakes on Mesh was a feature introduced a while ago which allows us to bake system layers on mesh attachments; a mesh body(/head/other stuffs) using BoM will use the skin/tattoo/clothing layers as well as alpha layers on itself (and thus, a BoM-enabled body doesn't require a 'full body alpha' to hide the system body; the system body is hidden automatically if a worn mesh object uses the system channels). So yes; BoM uses all of the system layers, and the order goes (from bottom to top) skin -> tattoo -> underwear (& socks, I think?) -> shirt & trousers -> jacket -> alpha (the alpha hides the mesh, or parts thereof, and thus any layers on it). Since the baking process merges all your layers into one texture (in accordance to their order), wearing BoM underwear ensures that at no point should just your skin show without it; an avatar that has not been baked yet (or suffers a bake fail) won't be rendered at all (other than as the aforementioned cloud).
  19. No. The way those layers works is they're compiled into a single texture (for each channel, i.e head/top/bottom), which is then what people (yourself and others) load when baking your avi. BoM layers are bulletproof.
  20. Did you ever try playing something like The Sims 3 with all the DLC and tons of custom content? Two things: It lags balls every time you open CAS. It takes ages to find stuff. Loading textures already is slow enough as it is when live-rendering the world around you, adding individual textures for thousands of inventory assets on top of that would probably give the region a stroke. The current inventory system is fine, IMO, it's just like folders on a computer and I'm pretty sure the young ones know how to navigate it - the issue is that people don't sort their inventories and make a mess and then expect LL to throw a solution in their face. 'Hold (or toggle) <insert button here> to preview textures (i.e product advert) from inventory without opening them as a separate window' could be a solution, but galleries of everything feels like it could easily turn ridiculous on several levels all at once.
  21. BoM undies. You won't even show as a system avi before your avatar is 'baked' (you'll be a red/white cloud, depending on the viewer). Doesn't matter which layer it's on, as long as it's BoM (an applier, comparatively, goes on an 'onion skin' which is just more mesh which can both be slow to load, and be manually derendered by pervs even after you're fully loaded).
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