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steeljane42

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Everything posted by steeljane42

  1. I'm around for 7 years, so while I didn't seen the days with 70-80k people online, I do remember the 60-62k ones. it was just about the same back then already and private regions vastly outnumbered mainland, even if count all regions that LL put up for sailing and other similar stuff, with zero residental areas (and again, if count those and abandoned mainland out, it's even bigger difference). Besides who cares about how it was a decade ago to begin with? Those days are long gone, the times of prim building in world are long gone as well. The world, people and SL with it has changed a lot. You may like it or not, but that's how it is. Maybe back in the days SL was the social "community" for in-world building with prims, now it's very social circles and shopping oriented. Just about everyone I know who even cares to have own corner in SL has their own private one and wants to not be bothered outside of people those choose to interact with by themselves. There's no "community" as is a global SL thing, only smaller ones for various interests, be it building, scripting, RP or anything else. In this sense SL reminds me a lot of RL, at least the "living in big city" type of RL. Sure, it might be different if you live in small rural area with a couple thousands people where everyone know each other, but in big city you see thousands if not tens of thousands of people daily and you have close to no interactions with any of them. You buy their products and services as well, also almost daily. And yet there's no global community whatsoever. And yes, people value their privacy very much and they take that into SL as well.
  2. Last time I checked SL was an online platform/world, not the community. And quite a lot of people don't log to SL for the community aspect of it. Quite visible on islands vs mainland numbers, too, even before you discard abandoned part of the mainland. People love their privacy for the most part, even in SL. Crazy concept, I know. --- Anyways, for the topic, more privacy is always good. I'd also love the parcel (or viewer) setting to NOT see other parcels, but the one I'm at. Before I got my region I did rent parcels of various sizes for a few years and got quite tired of constant derendering ugly stuff people put on their parcels and were visible from mine. It's less of an issue if you live in skies, since it's easier to find a spot where even with decent enough zoom distance you won't see anything else, but on the ground level (which I prefer for my main living area) it's a disaster and usually never ending, because some people just love to rebuild every 2 days and some don't stay around for too long and when new tenant moves in it's time to start over. Edit: Come to think of it, the reverse of parcel visibility would be nice to have as well. An option in parcel settings to make everything, but ground/water, invisible from the outside, just like it works with avatars.
  3. Don't mix the "two lags" with each other. Bad internet won't cause any FPS drops/bad FPS for the most part, only exception if it was the case of serious packet loss and it's over, so your viewer suddenly need to receive and work through tons of stuff at the same time, which would load piece by piece otherwise. Then again, lots of people actually have no idea what they talk about when they say "lag", it's the case since first gen of mmo games. And what also a lot of people don't understand that SL viewers use 1 core/thread for the most part. My current "SL/internet stuff" PC has 9700k@5.1GHz, GTX1070, 32GB RAM as well M2 SSD (samsung 970 evo plus) for that extra fast cache read/write (it's a few times faster than SATA ones in some tasks). Pretty sure it's in the top few % of what people use for SL. I'd change GPU, but CPU bottlenecks it in SL anyway, unless it's BD viewer with cranked up settings for photography. Do I really lag? Nah, not really. But when viewer chokes on heavy meshes then no amount of hardware will save you (or myself) from it, viewer need a rewrite so it would actually utilize current hardware, which is probably not happening knowing LL. Or they'll announce it on SL17B and post an update about it once a year, like with most recent projects. In theory cache rewrite will help a lot to make a breathing room for the CPUs, which first time I heard about 1.5 years ago... maybe 2 already. It still didn't happened. Not really feeling better. Then again, I didn't really argue or did my best to "win" some internet points to begin with. People are free to use/wear whatever they want and it's not really my business. Besides like I already said, I really don't care about "light SL" at all, on the contrary I like pretty and shiny new things. A lot. My recent house that I got uses like 440mb of VRAM alone. Thus the note about about my region being very unfriendly towards low end PCs.
  4. As if legacy had a good neck seam. It doesn't. In fact it has worse one as far as Catwa and Lelutka heads go at least, don't like Genus so didn't bothered to test with their demos, so maybe for their heads it's better (last time I did check genus heads had pretty bad neck seam with maitreya and belleza bodies). As far as cracks go it's just badly made mesh, nothing else. Especially considering amount of triangles and vertices. If it was on the low end, then yeah, we could justify it by "gotta sacrifice something for the sake of being light". But being the most heavy mesh body on the market... it's just pure laziness or the lack of skill. In fact those issues are visible on the first look, the matter of minutes. There is absolutely no way they didn't seen it during testing before the release, yet it's still out "as is" and how long it's been since release, half a year already? It's pretty critical bug, considering that only use the mesh body has is vanity. We'll see if they ever fix it or it will forever be in "beta" stage, like original deluxe TMP body which remained beta for 5 years. Yeah, no. Let's see. Matireya: vertices - 151.467, triangles - 253.824, VRAM - 45.076. Legacy: vertices - 787.122, triangles - 823.600, vram - 113.528. Belleza (all female bodies, they have no difference as far as I know): vertices - 398.422, triangles - 521.695, vram - 59.396. Slink is the most light one by far, didn't bothered to check it this time as I don't use it, but it had like 1/3 of Maitreya's. So as far as vertices and triangles go, you can fit 4x people wearing maitreya vs 1 with legacy body. Means your viewer is more likely to choke way sooner, considering all extra mesh with 1024x1024 textures around. Attachment below. Left is maitreya (2nd part is hands, which are separate, so 2x for that), middle is legacy, right is belleza. And to clarify: I'm certainly not the one to care about the lag or complexity in general, unless it does reach extreme values, like 1m triangles chair. Outside of crowded shopping events where I go only to grab stuff and certainly not to look at others, I don't bother with jellydolls whatsoever, it's always on "unlimited" and my own region is very far from being optimized for low-end PCs, with pretty heavy stuff almost everywhere you can go. So it's not to say "legacy causes the lag and global warming!", I really couldn't care less if it is, just pure numbers. And as far as mesh bodies go, legacy is on the very top, I think signature's gianni was on par with it long ago, but they did optimize it at some point.
  5. I had a few TP fails on previous main channel build, not as many as during the "great TP failure of 2019" that happened earlier this year, but around 1-2 a day if I did plenty of shopping which required me to teleport a lot. Current build has the * Includes a previously released hotfix to fix teleports being 5%-7% less reliable * according to release notes and I didn't had a single TP fail since last week's rolls.
  6. Good luck trying to sue any creator or LL over the "broken" product then. I'm sure you can find quite a few (thousands) on the MP. Especially LL, since it's not them providing this product to you to begin with as they provide you only with "platform". And no, they can't make sure that all products available on their platform have "appropriate quality", which is way too wide term anyway (you'd have to prove that what you got is "broken" first), in that sense they are like ebay or amazon, just a platform to host products. And considering that aside of big FP packs of animations/kits that can go for well over 100kL$, you are most likely paid less than a few dollars for something, I also highly doubt that legal expenses will ever be worth the result or time spent. Either way, all that legal stuff has little interest for me, but I'm pretty sure LL being in business for 16+ years and winning quite a few lawsuits, have their legal stuff well covered. --- Now back to topic and body in question. Was about to edit my last post, but may as well put it here. I had some extra free time for random things this weekend and since demoing is finally less of a pain compared to old awful store experience with "experiences" I decided to give it (female one) a better look than I did before on demo and in short encounters with it (on others) in-world. It's not bad, pretty smooth, reacts to sliders nicely, especially if you don't go below certain values. Neck fit is rubbish with all heads and skins I have tried (yes, I went to get demo skins for the body from quite a few creators). Need for media to use the HUD is pretty stupid. I have all media disabled at all times and have yet to encounter anything that would actually need it (aside of music/media streams which is exactly why I have it off). There are also gaps in mesh, already mentioned on the previous page. Except it was supposed to happen only about 1000m, but in fact it also does happen on the ground level as well. Not as bad as above 1k metres, but it doesn't happen on maitreya, belleza, slink, all of which are perfectly fine even above 3k metres. I did read that "they are aware of the issue", but knowing their history and the fact that original TMP body had those gaps from day one until it was phased out by a new one... yeah. Not buying that "new management" thing either. Here's a story I did read on the "site that should not be mentioned". I can't attest if all of it is true or not, as I'm not in SL long enough to see it all by myself, but I thought it was fun. I guess it also will be fun to come back to this post in a few years if SL is still around. Mesh crack I mentioned above.
  7. It's not new, it always been the case. Unless it's obvious scam (like advertising product on the MP as one thing, say a mesh head, and when you buy it you get an empty prim), then LL won't get involved. There's nothing in SL/LL TOS about having to provide any support for anything you sell. As far as male ones go: Signature (Gianni and Geralt) and Belleza Jake. Slink is okay, but getting less and less support through years.
  8. Unless you're afraid of another shutdown what you should do is to run Core Temp or anything that gives you a temp report while you are trying to use SL, games, netflix or anything else that crashes your laptop. Just launch the SL/game, make sure it's not on background and wait for a while. Keep an eye on tray icon for temp. If you'll see it climbing to 90C, then it's overheating and you'll have to clean your laptop's cooling system. if it'll crash while temp will be relatively low enough, then it's power issue and/or faulty hardware. Alternatively run a stress test for better/faster results. Prime95 for example. Lauch Core Temp, start Prime95 and look at temperature. If it crashes (it most likely will, since you already have problems and stress tests are meant to show stability issues on systems that appear stable), then you'll know if it's simple overheating or something else as long as you monitor the temperature. Be warned, though, if it is indeed the hardware failure and it's on the verge of dying already, then applying extra stress to it may finish it off sooner than it would die otherwise. But don't confuse it with software killing your hardware. Only thing it does is trying to use your hardware to its full capabilities, nothing else.
  9. And I'm not sure why do you think it's some kind of rejection or anything like that. It's business, nothing else, like Marianne already said in the post above. If none of the big creators made such body at this point, then they don't see it worthy of their time investment or don't expect enough of monetary return for time they'd have to spend on it. And no, Tonic is not big by any means (rallying their users to vote in every poll to get any clothing support at all is not a definition of being big and popular), I see someone wearing it in-world every other week. A drop in the ocean compared to "big 3" or "big 3.5" if count the recent TMP's Legacy. It's same deal as rigging your clothes/shoes/anything else to all kinds of bodies. It's not that creators can't do it, it's just not worth time doing so and supporting the niche or just less popular ones. For example see Slink Physique that was/is getting less and less support in favor of other bodies, including Slink Hourglass and Belleza Venus, which had very bad support ever since Belleza released Freya and Isis. Recently lots of creators even dropped Isis in favor of Legacy. Now you can guess and wonder why is that and not the way around that you'd like more, say about certain cultures and what not, but it's just the way things are. P. S. I doubt that old rumor about other Maitreya body is true anyway, but if they'll ever make another one it most definitely will be more curvy. To compete with actual rivals, Freya, Hourglass and (unless it dies soon) Legacy.
  10. As much as I dislike them, I wouldn't call it a fad, more like a natural evolution of mesh body parts/bodies. People desperately wanted to improve their angular classic avatars and because full mesh options didn't exist at that time, they had to resort to mesh (or even prim) boobs, butts, teeth and whatever else was available. When better and more complete options were released it made all incomplete solutions obsolete. --- As for the recent fads... probably the crossed eyes look, with a troll-like nose that became popular out of nowhere. Plenty of stores even started to use it in their ads, SL related flickr/blogs were full of those, as well as popular events had up to half of female avis with exact same look (at the same time). Thankfully it (mostly) died relatively fast, 7-8 months or so.
  11. Check if you made any bookmark to marketplace that has any language ( JP one in your case ) locale or/and if you visit it through link in someone's profile that has JP locale as well. Example of such link marketplace.secondlife.com/ ja-JP/*stuff* . If you do this, then it automatically changes language on the MP until you change it back manually.
  12. Yeah, makes sense. But their implementation made it another wasted dev time. It's barely used for attachments and most often those have bento version included anyway, which works almost exactly the same (except being rigged, while animesh is not). *We made a thing that can be used in a way we don't want to*. Might as well not make it at all. That I will agree you with. Never said that everyone are or should find it useless. But for me it is. 1.5 years of dev time on something subpar like BoM. Probably other kind of devs that worked on it, but could be some bento 1.2 instead, with more bones. Oh well. And who'll decide on what should exist and what shouldn't? LL, the same 10 residents that have time to attend in-world user group meetings for years? Just creation date, outdated tech? I still see (even on forums) people praising flexi hair, while I think they are awful and ugly and everything, but not realistic looking. Same is true for far too many things. Removing things people paid money for, especially if it's something that affects many people, is awful business practice and surely won't do good for already shrinking LL userbase. That's why I'm pretty sure that ARCtan won't do anything for rigged mesh attachments. By time it's out, it will be at least 7-8 years of rigged mesh content. And aside of land I'm pretty sure it's the largest market (and this LL's income) by far. You really don't expect LL to kill it overnight by saying "nope, you can't use it" or "here's new limits, you can use 1 rigged attachment". Might as well flick the switch and say SL is closed then.
  13. But it's also true for the other way around. Lots of people (myself included) couldn't care less about anyone's need to use some ancient skin (even less so about ancient system clothes) on their mesh body/head, that also need a 3rd party or own (if you can make it) "fix" for the nails. Yet LL spent forever to implement exactly this. I've seen arguments in this thread (or related ones) how "easily" they did it and how implementing materials would be way more difficult and it's not as easy as 'flick the switch". But here's a thing, LL announced BoM around spring 2017, feebdack thread on forums exists since spring 2018. So not like it was a few months to implement BoM the way it is now vs years for proper version with materials. it were years for this half baked way it is now. I'm not gonna guess how long it would have been if they did add materials support, but it's still years for what we've got. For something that is a pure sidegrade, rather than an upgrade. And onion bodies/heads won't go anywhere either, because while you might not care about "fancy body shine" with different effects and other material related things that can be used on body/head, lots of people do, it's pretty obvious if you check the big events, market etc. I think it's pretty safe to assume that almost all of these people couldn't care less about optimisation too, so they'll continue to happily use their non BoM stuff. I guess that's my main grip with this whole BoM thing. Sure, I may (and will) skip using it, because it's not something I need and you can say it's fine too and would be right. But it's so much wasted development time, in a company that already struggles to add new features and when they do they take forever. And that's exactly the same as their previous big project - animesh. Years of work on something that is barely used because they chose to implement stupidly high li "tax" for it, so despite being way better it just can't replace ancient content because of it. At least Bento they did right more or less, from heads to bodies to fantasy things, almost everything did benefit from it one way or another. Even ones who care about performance are (probably) happy, since it did phase out attachents that were animated frame-by-frame and were unreasonably heavy.
  14. It's as many as you make/want it. With an exception of online games that require users to have exactly the same build version for various reasons you're never really forced to update anything. Starting with Windows for example. It's a good idea to at least delay auto updates if not disable them completely and do it manually later. See awful W10 DPC latency issues on original build 1903 for example, which got partially fixed only months after release (1809 is still better if that matters to you, with, I think, 15xx build being last fully DPC latency issues-free one). GPU drivers - can't say for the AMD, didn't used their cards for over a decade, but unless you install that geforce experience bloatware and won't let windows to update drivers for you - you have to manually update them too. Browsers, addons etc - all have ways to enable or disable auto-updates, although certain ones make it painful. Sadly it has been the latest trend when companies think they "know better" and try to force their users to update as much as they want to. Nothing that debug or registry editing wouldn't fix, though. Don't get me wrong, sometimes updates are a good thing. Even with FS example, some version from I think it was late 2015 or early 2016 was crashing a lot for me, like every other day at empty spot (the few previous ones weren't, on the same hardware/software), I did hit the submit crash report button every single time for a while before rolled back to the previous version and then, next release was as stable as older ones again (again, exactly same hardware/software, with not even a single gpu/windows update in between). But yeah, I'm very against the approach that big software companies take especially recently, with forced updates. In my opinion it always should be optional and relatively easy to turn on/off (so without need of self-compiling or messing with registry).Newer is not always better, sadly. And it's only more true with so many possible hardware/software configurations as available on PC (more closed environment, like consoles, is another story. although even on those some devs do mess up with patches/updates from time to time).
  15. Not all of them. Some know what are they doing and don't update intentionally. I did stay on 5.0.1 for over a year, I had literally 2 crashes in all that time with at least 4-5 days a week usage, new LL "fixes" didn't really appeal to me, since it's fix one - break two way, usually. I only did update when it got to the animesh release. Same now with BoM release. Can't say I made anything harder for myself at all. It's the same thing as with all software. I have quite old Nvidia drivers that fully satisfy me performance wise in SL and games I play, why would I update them unless I get a reason for it? Because Nvidia said so or it has optimization for newest CoD, which I will never play? That's a bad reason, they introduce new bugs way too often and some series of drivers are just total disaster for certain series of their cards. Auto-updater for lazy people is fine, I guess. As long as it can be disabled somewhere in debug settings. Although to be fair all those "blocks" are pointless anyway for those who still want to log with an older viewer for some reason. P. S. Didn't noticed any lag in FS with BoM, didn't noticed any improvements either, though. I think some of the rendering changes did cost me a couple of fps here and there, but they are high enough to not care.
  16. Or just do things your way and if you encounter someone who reacts weirdly - you just saved yourself a lot of time, because anyone who freaks out on a harmless IM will freak out on other harmless things as well, like something you do or say, just the matter of time when you find that "something". That's I've been doing for a long while by now. I also do read profiles, though. So if someone has the "don't IM me unless you know me", then same thing as above applies - I just don't talk to that person at all.
  17. If people can harm others with a usual kitchen knife it's not a reason to ban knives sales in the entire country to prevent it. Because then you'll have to ban forks, spoons and all the rest. Stupid people will still report "problems" to LL and they'll still complain about them on the forums without even bothering to check if it might be something on their end first, so nothing will change, just reasons will be different. Before it was convenient to just open stats tab and check if regions runs on main channel or RC without having to go and check those messed up release notes with obscure numbers. Reasons? To help self-diagnosis in case of a problem, to know where to go during tuesday rolls and then wednesday rolls, instead of jumping between regions comparing those numbers (not all regions stay on one channel forever). At the end of the day everything is still the same as before (until someone in LL decides to hide all information entirely), except LL made the change that wasn't needed. If it ain't broke, don't fix it. Old saying, but still true.
  18. You did answer your own question then. Different reasons and different defintion of "public". If I go to some public place it's most definitely to not see the lively interactions, but to see if there's someone who might interest me (good avi and filled profile helps) for whatever reason I might have, sometimes just to see what's going on. It just happens that popular places have most people around at any time and best place to find people if I feel like it, otherwise I wouldn't leave my region other than for shopping/visiting friends reasons. It's pretty much same as in RL. Even if you go to a busy club/venue you most likely don't want to interact with just about everyone who is around, which is often hundreds, if not thousands of people. It's just RL doesn't have 20m "chat range" and you can have somewhat private conversation on public, but in SL - not so much.
  19. 95% IM, 5% local chat for me. Local only if it's a group of people I know and want to interact with at the same time, usually at either my or their places. In any other case I don't even look there anymore after all these years. Most of my reasons already mentioned in this thread, but here: I'm not a big fan of small talk in general, RL or SL, if there's no actual conversation then I'd rather not talk/chat at all. And something more usually takes longer and/or might touch some non public-friendly topics, so IMs just work better for this. I or the person I talk to can also do something else meanwhile if conversation is in IMs, rather than standing/sitting still at one place for (sometimes) hours. Usual local scripts, objects etc spam was already mentioned, but I'd also add another thing to it - multiple "chat groups" within chat range. It's a nightmare, really. Like a few (or even two, if they are not terribly slow at typing) groups of people talking about their stuff in local. So instead of trying to sort through all this stuff that you're most likely not interested in, why not just stick to IM?
  20. It certainly is. One of my favorite creators in SL only for about 5 years (or at the very least started to create here since that) and based on very low amount of "likes" on their flickr for the first couple of years and way lower quality first items (compared to now and even a couple years ago), it wasn't just some rebranding of an old store, those are very obvious. And now you can see his stuff at many big events, each flickr post has thousands of views and favorites and I see people wearing his creations everywhere. I believe he also runs some region business where he mostly rents parcels for stores to other creators. It's all about making good and also popular things as well as branding, promos and some other ways to make yourself known, then if you keep up with quality stuff then most big events will ask you to be there by themselves, since it will benefit them greatly when a "fanbase" will rush there to buy your newest release and could as well buy something else. I know the "good and quality" are entirely subjective, but you gotta know what sells now in SL, what's always on demand and what is very niche. And don't take it personally, but I remember your posts in mesh part of the forums and more, about some very light meshes, optimisation, the eternal fight for "light SL". I think I won't be too far if I'll say that "it's not what sells like hot cakes in SL these days". People already deal with countless limitations in RL, in SL they want pretty things on themselves and around them, the rest is way less relevant. And those who are stuck with ancient computers and could actually benefit from lighter meshes and less textures are most likely not having much (if any) money to spend on pixels either, so shouldn't be the target userbase when it comes to creating anything at all.
  21. "Better system" is very subjective. I was around for a couple years before mesh bodies became a thing and had plenty of experience with alphas, because after checking the horrible system clothing it was mesh all since then. I did and still do think it's an awful system and prefer the alpha huds to it, by a lot. Same goes for makeup layers vs huds, like I already said before (in some related thread), one hud with 15-20 makeup with previews vs digging through folder trying to remember what is what. No alpha cuts support on BoM bodies and half of decade worth of clothing made for those also mean that many people including myself (I have other reasons, too. like the lack of materials support) are unlikely to drop the non bom bodies anytime soon. And no, the pack of FP alphas from MP won't do it as the replacement for alpha cuts. It's fine if all you wear are jeans and tops with long sleeves, then yeah, it might work (or might not, because even jeans do vary a lot, high and low rise, some with cuts etc), but for anything slightly more unique you''d need to either make alpha yourself or hope creator will release it; in first case - no thanks, I don't have time or any desire to try and make alphas for several thousands of clothes and in the second - almost no chances creators will bother to update years worth of content.
  22. Yep, besides even with other big features others got it right as well. For example bento hands took Slink, Maitreya and even some smaller brands a few months after full release (from 1 to 5) and there weren't really any bugs. Same took Belleza 1.5 years. And they still got Jake's hands wrong, even after 2.0 update (december 2018, so 2 years after bento release): despite adding idle animations to hands they still "spray" into default pose for other people (i.e. if look from the side/other viewer), unless the user uses bento animations for everything, including sits/ground sits. This update to male body actually broke previous bento content for that body, too. So yeah, if there's any creator who always gets it wrong, while also taking their sweet time, it's Belleza's.
  23. Probably same kind of the harm as not making items no-mod. It's also one checkbox in perms, but for those who do it... I guess they don't really care about a few lost sales caused by "needy customers". I heard many reasons why people do this, including the need to replace (or explain how to use redelivery system) broken items, so "better to just leave it no-mod" and "don't want people to mess up my creations using them for non intended purpose", so could be the same case here.
  24. For every lost sale caused by those bulletpoints there's probably at least 5-10 lost sales caused by people (usually ones who already have troubles with any tech related things and never heard about linkset resizing either) not wanting to deal with anything, but "wear and forget". Besides most rigged things are rigged for the mainstream bodies/heads, which together have lion share of the market. So it's very same as not rigging your products to some niche brands - it may cost you a sale or two, but nothing to be concerned about. So I only somewhat agree with short hairstyles, but even then thanks to very old attachment ghosting bug (that's on LL for not fixing it for years), rigged ones have one big advantage, I can attach them to an odd attachment point and reduce "ghosting ratio" by a lot. Same for the necklaces, too, actually. If spine/neck already have other attachments, then adding necklace there will most definitely cause something to be killed by server on teleport, especially if region was slow.
  25. In some cases it's snobbery, but in others it's not. For example the longterm RP. From my personal experience (yours or others' experience may vary, of course) the week old NPIOF accounts (usually wearing all latest mesh/skins/aos) are way more likely to disappear without a reason/warning, than established ones (year+) with payment info. A cookie cutter new account is around 10-12k L$ if you don't try to save up and get cheaper alternatives for the body/head/ao. 40-50$ is not too much for some people to make those what I call throwaway accounts all the time, on weekly basis. In cases if it's a random chat or random *anything* for the night, I don't really care myself, as long as I like the avi, RP/emoting etc. But if it's something that requires more investment from my part, time and efforts wise, then yes, I'd rather not deal with those throwaway accounts myself. Of course there's no guarantee even with old accounts, that it's not *aged throwaway account* that someone remembered about recently and there are always other factors, like RL, PC/internet issues and more, so sometimes people vanish anyway. But again, from my experience it's the "noob accounts" that tend to do it lots more often.
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